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| author | xolatile | 2025-07-16 23:07:43 +0200 |
|---|---|---|
| committer | xolatile | 2025-07-16 23:07:43 +0200 |
| commit | 7256502afa0babe60fcafbd2888cd3e33c3f9b6b (patch) | |
| tree | 8a8495662a69bdadc4b5d9152656b9f02a44d668 /src/engine/vertmodel.h | |
| parent | bc596ac9d4cdd00abf537b88d3c544be161330cc (diff) | |
| download | xolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.xz xolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.zst | |
Source code, broken...
Diffstat (limited to 'src/engine/vertmodel.h')
| -rw-r--r-- | src/engine/vertmodel.h | 490 |
1 files changed, 490 insertions, 0 deletions
diff --git a/src/engine/vertmodel.h b/src/engine/vertmodel.h new file mode 100644 index 0000000..eb09001 --- /dev/null +++ b/src/engine/vertmodel.h @@ -0,0 +1,490 @@ +struct vertmodel : animmodel +{ + struct vert { vec pos, norm; }; + struct vvert { vec pos; vec2 tc; }; + struct vvertn : vvert { vec norm; }; + struct vvertbump : vvert { squat tangent; }; + struct tcvert { vec2 tc; }; + struct bumpvert { vec4 tangent; }; + struct tri { ushort vert[3]; }; + + struct vbocacheentry + { + GLuint vbuf; + animstate as; + int millis; + + vbocacheentry() : vbuf(0) { as.cur.fr1 = as.prev.fr1 = -1; } + }; + + struct vertmesh : mesh + { + vert *verts; + tcvert *tcverts; + bumpvert *bumpverts; + tri *tris; + int numverts, numtris; + + int voffset, eoffset, elen; + ushort minvert, maxvert; + + vertmesh() : verts(0), tcverts(0), bumpverts(0), tris(0) + { + } + + virtual ~vertmesh() + { + DELETEA(verts); + DELETEA(tcverts); + DELETEA(bumpverts); + DELETEA(tris); + } + + void smoothnorms(float limit = 0, bool areaweight = true) + { + if(((vertmeshgroup *)group)->numframes == 1) mesh::smoothnorms(verts, numverts, tris, numtris, limit, areaweight); + else buildnorms(areaweight); + } + + void buildnorms(bool areaweight = true) + { + mesh::buildnorms(verts, numverts, tris, numtris, areaweight, ((vertmeshgroup *)group)->numframes); + } + + void calctangents(bool areaweight = true) + { + if(bumpverts) return; + bumpverts = new bumpvert[((vertmeshgroup *)group)->numframes*numverts]; + mesh::calctangents(bumpverts, verts, tcverts, numverts, tris, numtris, areaweight, ((vertmeshgroup *)group)->numframes); + } + + void calcbb(vec &bbmin, vec &bbmax, const matrix4x3 &m) + { + loopj(numverts) + { + vec v = m.transform(verts[j].pos); + loopi(3) + { + bbmin[i] = min(bbmin[i], v[i]); + bbmax[i] = max(bbmax[i], v[i]); + } + } + } + + void genBIH(BIH::mesh &m) + { + m.tris = (const BIH::tri *)tris; + m.numtris = numtris; + m.pos = (const uchar *)&verts->pos; + m.posstride = sizeof(vert); + m.tc = (const uchar *)&tcverts->tc; + m.tcstride = sizeof(tcvert); + } + + static inline void assignvert(vvertn &vv, int j, tcvert &tc, vert &v) + { + vv.pos = v.pos; + vv.norm = v.norm; + vv.tc = tc.tc; + } + + inline void assignvert(vvertbump &vv, int j, tcvert &tc, vert &v) + { + vv.pos = v.pos; + vv.tc = tc.tc; + vv.tangent = bumpverts[j].tangent; + } + + template<class T> + int genvbo(vector<ushort> &idxs, int offset, vector<T> &vverts, int *htdata, int htlen) + { + voffset = offset; + eoffset = idxs.length(); + minvert = 0xFFFF; + loopi(numtris) + { + tri &t = tris[i]; + loopj(3) + { + int index = t.vert[j]; + tcvert &tc = tcverts[index]; + vert &v = verts[index]; + T vv; + assignvert(vv, index, tc, v); + int htidx = hthash(v.pos)&(htlen-1); + loopk(htlen) + { + int &vidx = htdata[(htidx+k)&(htlen-1)]; + if(vidx < 0) { vidx = idxs.add(ushort(vverts.length())); vverts.add(vv); break; } + else if(!memcmp(&vverts[vidx], &vv, sizeof(vv))) { minvert = min(minvert, idxs.add(ushort(vidx))); break; } + } + } + } + minvert = min(minvert, ushort(voffset)); + maxvert = max(minvert, ushort(vverts.length()-1)); + elen = idxs.length()-eoffset; + return vverts.length()-voffset; + } + + int genvbo(vector<ushort> &idxs, int offset) + { + voffset = offset; + eoffset = idxs.length(); + loopi(numtris) + { + tri &t = tris[i]; + loopj(3) idxs.add(voffset+t.vert[j]); + } + minvert = voffset; + maxvert = voffset + numverts-1; + elen = idxs.length()-eoffset; + return numverts; + } + + template<class T> + static inline void fillvert(T &vv, int j, tcvert &tc, vert &v) + { + vv.tc = tc.tc; + } + + template<class T> + void fillverts(T *vdata) + { + vdata += voffset; + loopi(numverts) fillvert(vdata[i], i, tcverts[i], verts[i]); + } + + void interpverts(const animstate &as, bool tangents, void * RESTRICT vdata, skin &s) + { + const vert * RESTRICT vert1 = &verts[as.cur.fr1 * numverts], + * RESTRICT vert2 = &verts[as.cur.fr2 * numverts], + * RESTRICT pvert1 = as.interp<1 ? &verts[as.prev.fr1 * numverts] : NULL, + * RESTRICT pvert2 = as.interp<1 ? &verts[as.prev.fr2 * numverts] : NULL; + #define ipvert(attrib) v.attrib.lerp(vert1[i].attrib, vert2[i].attrib, as.cur.t) + #define ipbvert(attrib, type) v.attrib.lerp(bvert1[i].attrib, bvert2[i].attrib, as.cur.t) + #define ipvertp(attrib) v.attrib.lerp(pvert1[i].attrib, pvert2[i].attrib, as.prev.t).lerp(vec().lerp(vert1[i].attrib, vert2[i].attrib, as.cur.t), as.interp) + #define ipbvertp(attrib, type) v.attrib.lerp(type().lerp(bpvert1[i].attrib, bpvert2[i].attrib, as.prev.t), type().lerp(bvert1[i].attrib, bvert2[i].attrib, as.cur.t), as.interp) + #define iploop(type, body) \ + loopi(numverts) \ + { \ + type &v = ((type * RESTRICT)vdata)[i]; \ + body; \ + } + if(tangents) + { + const bumpvert * RESTRICT bvert1 = &bumpverts[as.cur.fr1 * numverts], + * RESTRICT bvert2 = &bumpverts[as.cur.fr2 * numverts], + * RESTRICT bpvert1 = as.interp<1 ? &bumpverts[as.prev.fr1 * numverts] : NULL, + * RESTRICT bpvert2 = as.interp<1 ? &bumpverts[as.prev.fr2 * numverts] : NULL; + if(as.interp<1) iploop(vvertbump, { ipvertp(pos); ipbvertp(tangent, vec4); }) + else iploop(vvertbump, { ipvert(pos); ipbvert(tangent, vec4); }) + } + else + { + if(as.interp<1) iploop(vvertn, { ipvertp(pos); ipvertp(norm); }) + else iploop(vvertn, { ipvert(pos); ipvert(norm); }) + } + #undef iploop + #undef ipvert + #undef ipbvert + #undef ipvertp + #undef ipbvertp + } + + void render(const animstate *as, skin &s, vbocacheentry &vc) + { + if(!Shader::lastshader) return; + glDrawRangeElements_(GL_TRIANGLES, minvert, maxvert, elen, GL_UNSIGNED_SHORT, &((vertmeshgroup *)group)->edata[eoffset]); + glde++; + xtravertsva += numverts; + } + }; + + struct tag + { + char *name; + matrix4x3 transform; + + tag() : name(NULL) {} + ~tag() { DELETEA(name); } + }; + + struct vertmeshgroup : meshgroup + { + int numframes; + tag *tags; + int numtags; + + static const int MAXVBOCACHE = 16; + vbocacheentry vbocache[MAXVBOCACHE]; + + ushort *edata; + GLuint ebuf; + bool vtangents; + int vlen, vertsize; + uchar *vdata; + + vertmeshgroup() : numframes(0), tags(NULL), numtags(0), edata(NULL), ebuf(0), vtangents(false), vlen(0), vertsize(0), vdata(NULL) + { + } + + virtual ~vertmeshgroup() + { + DELETEA(tags); + if(ebuf) glDeleteBuffers_(1, &ebuf); + loopi(MAXVBOCACHE) + { + if(vbocache[i].vbuf) glDeleteBuffers_(1, &vbocache[i].vbuf); + } + DELETEA(vdata); + } + + int findtag(const char *name) + { + loopi(numtags) if(!strcmp(tags[i].name, name)) return i; + return -1; + } + + int totalframes() const { return numframes; } + + void concattagtransform(part *p, int i, const matrix4x3 &m, matrix4x3 &n) + { + n.mul(m, tags[numtags + i].transform); + n.posttranslate(m.transformnormal(p->translate), p->model->scale); + } + + void calctagmatrix(part *p, int i, const animstate &as, matrix4 &matrix) + { + const matrix4x3 &tag1 = tags[as.cur.fr1*numtags + i].transform, + &tag2 = tags[as.cur.fr2*numtags + i].transform; + matrix4x3 tag; + tag.lerp(tag1, tag2, as.cur.t); + if(as.interp<1) + { + const matrix4x3 &tag1p = tags[as.prev.fr1*numtags + i].transform, + &tag2p = tags[as.prev.fr2*numtags + i].transform; + matrix4x3 tagp; + tagp.lerp(tag1p, tag2p, as.prev.t); + tag.lerp(tagp, tag, as.interp); + } + tag.d.add(p->translate).mul(p->model->scale); + matrix = matrix4(tag); + } + + void genvbo(bool tangents, vbocacheentry &vc) + { + if(!vc.vbuf) glGenBuffers_(1, &vc.vbuf); + if(ebuf) return; + + vector<ushort> idxs; + + if(tangents) loopv(meshes) ((vertmesh *)meshes[i])->calctangents(); + + vtangents = tangents; + vertsize = tangents ? sizeof(vvertbump) : sizeof(vvertn); + vlen = 0; + if(numframes>1) + { + loopv(meshes) vlen += ((vertmesh *)meshes[i])->genvbo(idxs, vlen); + DELETEA(vdata); + vdata = new uchar[vlen*vertsize]; + #define FILLVDATA(type) do { \ + loopv(meshes) ((vertmesh *)meshes[i])->fillverts((type *)vdata); \ + } while(0) + if(tangents) FILLVDATA(vvertbump); + else FILLVDATA(vvertn); + #undef FILLVDATA + } + else + { + gle::bindvbo(vc.vbuf); + #define GENVBO(type) do { \ + vector<type> vverts; \ + loopv(meshes) vlen += ((vertmesh *)meshes[i])->genvbo(idxs, vlen, vverts, htdata, htlen); \ + glBufferData_(GL_ARRAY_BUFFER, vverts.length()*sizeof(type), vverts.getbuf(), GL_STATIC_DRAW); \ + } while(0) + int numverts = 0, htlen = 128; + loopv(meshes) numverts += ((vertmesh *)meshes[i])->numverts; + while(htlen < numverts) htlen *= 2; + if(numverts*4 > htlen*3) htlen *= 2; + int *htdata = new int[htlen]; + memset(htdata, -1, htlen*sizeof(int)); + if(tangents) GENVBO(vvertbump); + else GENVBO(vvertn); + delete[] htdata; + #undef GENVBO + gle::clearvbo(); + } + + glGenBuffers_(1, &ebuf); + gle::bindebo(ebuf); + glBufferData_(GL_ELEMENT_ARRAY_BUFFER, idxs.length()*sizeof(ushort), idxs.getbuf(), GL_STATIC_DRAW); + gle::clearebo(); + } + + void bindvbo(const animstate *as, vbocacheentry &vc) + { + vvert *vverts = 0; + bindpos(ebuf, vc.vbuf, &vverts->pos, vertsize); + if(as->cur.anim&ANIM_NOSKIN) + { + if(enabletc) disabletc(); + if(enablenormals) disablenormals(); + if(enabletangents) disabletangents(); + } + else + { + if(vtangents) + { + if(enablenormals) disablenormals(); + vvertbump *vvertbumps = 0; + bindtangents(&vvertbumps->tangent, vertsize); + } + else + { + if(enabletangents) disabletangents(); + vvertn *vvertns = 0; + bindnormals(&vvertns->norm, vertsize); + } + + bindtc(&vverts->tc, vertsize); + } + if(enablebones) disablebones(); + } + + void cleanup() + { + loopi(MAXVBOCACHE) + { + vbocacheentry &c = vbocache[i]; + if(c.vbuf) { glDeleteBuffers_(1, &c.vbuf); c.vbuf = 0; } + c.as.cur.fr1 = -1; + } + if(ebuf) { glDeleteBuffers_(1, &ebuf); ebuf = 0; } + } + + void preload(part *p) + { + if(numframes > 1) return; + bool tangents = p->tangents(); + if(tangents!=vtangents) cleanup(); + if(!vbocache->vbuf) genvbo(tangents, *vbocache); + } + + void render(const animstate *as, float pitch, const vec &axis, const vec &forward, dynent *d, part *p) + { + if(as->cur.anim&ANIM_NORENDER) + { + loopv(p->links) calctagmatrix(p, p->links[i].tag, *as, p->links[i].matrix); + return; + } + + bool tangents = p->tangents(); + if(tangents!=vtangents) { cleanup(); disablevbo(); } + vbocacheentry *vc = NULL; + if(numframes<=1) vc = vbocache; + else + { + loopi(MAXVBOCACHE) + { + vbocacheentry &c = vbocache[i]; + if(!c.vbuf) continue; + if(c.as==*as) { vc = &c; break; } + } + if(!vc) loopi(MAXVBOCACHE) { vc = &vbocache[i]; if(!vc->vbuf || vc->millis < lastmillis) break; } + } + if(!vc->vbuf) genvbo(tangents, *vc); + if(numframes>1) + { + if(vc->as!=*as) + { + vc->as = *as; + vc->millis = lastmillis; + loopv(meshes) + { + vertmesh &m = *(vertmesh *)meshes[i]; + m.interpverts(*as, tangents, vdata + m.voffset*vertsize, p->skins[i]); + } + gle::bindvbo(vc->vbuf); + glBufferData_(GL_ARRAY_BUFFER, vlen*vertsize, vdata, GL_STREAM_DRAW); + } + vc->millis = lastmillis; + } + + bindvbo(as, *vc); + loopv(meshes) + { + vertmesh *m = (vertmesh *)meshes[i]; + p->skins[i].bind(m, as); + m->render(as, p->skins[i], *vc); + } + + loopv(p->links) calctagmatrix(p, p->links[i].tag, *as, p->links[i].matrix); + } + }; + + vertmodel(const char *name) : animmodel(name) + { + } +}; + +template<class MDL> struct vertloader : modelloader<MDL, vertmodel> +{ + vertloader(const char *name) : modelloader<MDL, vertmodel>(name) {} +}; + +template<class MDL> struct vertcommands : modelcommands<MDL, struct MDL::vertmesh> +{ + typedef struct MDL::part part; + typedef struct MDL::skin skin; + + static void loadpart(char *model, float *smooth) + { + if(!MDL::loading) { conoutf(CON_ERROR, "not loading an %s", MDL::formatname()); return; } + defformatstring(filename, "%s/%s", MDL::dir, model); + part &mdl = MDL::loading->addpart(); + if(mdl.index) mdl.pitchscale = mdl.pitchoffset = mdl.pitchmin = mdl.pitchmax = 0; + mdl.meshes = MDL::loading->sharemeshes(path(filename), double(*smooth > 0 ? cos(clamp(*smooth, 0.0f, 180.0f)*RAD) : 2)); + if(!mdl.meshes) conoutf(CON_ERROR, "could not load %s", filename); + else mdl.initskins(); + } + + static void setpitch(float *pitchscale, float *pitchoffset, float *pitchmin, float *pitchmax) + { + if(!MDL::loading || MDL::loading->parts.empty()) { conoutf(CON_ERROR, "not loading an %s", MDL::formatname()); return; } + part &mdl = *MDL::loading->parts.last(); + + mdl.pitchscale = *pitchscale; + mdl.pitchoffset = *pitchoffset; + if(*pitchmin || *pitchmax) + { + mdl.pitchmin = *pitchmin; + mdl.pitchmax = *pitchmax; + } + else + { + mdl.pitchmin = -360*fabs(mdl.pitchscale) + mdl.pitchoffset; + mdl.pitchmax = 360*fabs(mdl.pitchscale) + mdl.pitchoffset; + } + } + + static void setanim(char *anim, int *frame, int *range, float *speed, int *priority) + { + if(!MDL::loading || MDL::loading->parts.empty()) { conoutf(CON_ERROR, "not loading an %s", MDL::formatname()); return; } + vector<int> anims; + findanims(anim, anims); + if(anims.empty()) conoutf(CON_ERROR, "could not find animation %s", anim); + else loopv(anims) + { + MDL::loading->parts.last()->setanim(0, anims[i], *frame, *range, *speed, *priority); + } + } + + vertcommands() + { + if(MDL::multiparted()) this->modelcommand(loadpart, "load", "sf"); + this->modelcommand(setpitch, "pitch", "ffff"); + if(MDL::animated()) this->modelcommand(setanim, "anim", "siiff"); + } +}; + |
