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authorxolatile2025-07-16 23:07:43 +0200
committerxolatile2025-07-16 23:07:43 +0200
commit7256502afa0babe60fcafbd2888cd3e33c3f9b6b (patch)
tree8a8495662a69bdadc4b5d9152656b9f02a44d668 /src/engine/worldio.cpp
parentbc596ac9d4cdd00abf537b88d3c544be161330cc (diff)
downloadxolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.xz
xolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.zst
Source code, broken...
Diffstat (limited to 'src/engine/worldio.cpp')
-rw-r--r--src/engine/worldio.cpp1388
1 files changed, 1388 insertions, 0 deletions
diff --git a/src/engine/worldio.cpp b/src/engine/worldio.cpp
new file mode 100644
index 0000000..514b45e
--- /dev/null
+++ b/src/engine/worldio.cpp
@@ -0,0 +1,1388 @@
+// worldio.cpp: loading & saving of maps and savegames
+
+#include "engine.h"
+
+void validmapname(char *dst, const char *src, const char *prefix = NULL, const char *alt = "untitled", size_t maxlen = 100)
+{
+ if(prefix) while(*prefix) *dst++ = *prefix++;
+ const char *start = dst;
+ if(src) loopi(maxlen)
+ {
+ char c = *src++;
+ if(iscubealnum(c) || c == '_' || c == '-' || c == '/' || c == '\\') *dst++ = c;
+ else break;
+ }
+ if(dst > start) *dst = '\0';
+ else if(dst != alt) copystring(dst, alt, maxlen);
+}
+
+void fixmapname(char *name)
+{
+ validmapname(name, name, NULL, "");
+}
+
+void getmapfilenames(const char *fname, const char *cname, char *pakname, char *mapname, char *cfgname)
+{
+ if(!cname) cname = fname;
+ string name;
+ validmapname(name, cname);
+ char *slash = strpbrk(name, "/\\");
+ if(slash)
+ {
+ copystring(pakname, name, slash-name+1);
+ copystring(cfgname, slash+1, MAXSTRLEN);
+ }
+ else
+ {
+ copystring(pakname, "base", MAXSTRLEN);
+ copystring(cfgname, name, MAXSTRLEN);
+ }
+ validmapname(mapname, fname, strpbrk(fname, "/\\") ? NULL : "base/");
+}
+
+static void fixent(entity &e, int version)
+{
+ if(version <= 10 && e.type >= 7) e.type++;
+ if(version <= 12 && e.type >= 8) e.type++;
+ if(version <= 14 && e.type >= ET_MAPMODEL && e.type <= 16)
+ {
+ if(e.type == 16) e.type = ET_MAPMODEL;
+ else e.type++;
+ }
+ if(version <= 20 && e.type >= ET_ENVMAP) e.type++;
+ if(version <= 21 && e.type >= ET_PARTICLES) e.type++;
+ if(version <= 22 && e.type >= ET_SOUND) e.type++;
+ if(version <= 23 && e.type >= ET_SPOTLIGHT) e.type++;
+ if(version <= 30 && (e.type == ET_MAPMODEL || e.type == ET_PLAYERSTART)) e.attr1 = (int(e.attr1)+180)%360;
+ if(version <= 31 && e.type == ET_MAPMODEL) { int yaw = (int(e.attr1)%360 + 360)%360 + 7; e.attr1 = yaw - yaw%15; }
+}
+
+bool loadents(const char *fname, vector<entity> &ents, uint *crc)
+{
+ string pakname, mapname, mcfgname, ogzname;
+ getmapfilenames(fname, NULL, pakname, mapname, mcfgname);
+ formatstring(ogzname, "packages/%s.ogz", mapname);
+ path(ogzname);
+ stream *f = opengzfile(ogzname, "rb");
+ if(!f) return false;
+ octaheader hdr;
+ if(f->read(&hdr, 7*sizeof(int)) != 7*sizeof(int)) { conoutf(CON_ERROR, "map %s has malformatted header", ogzname); delete f; return false; }
+ lilswap(&hdr.version, 6);
+ if(memcmp(hdr.magic, "OCTA", 4) || hdr.worldsize <= 0|| hdr.numents < 0) { conoutf(CON_ERROR, "map %s has malformatted header", ogzname); delete f; return false; }
+ if(hdr.version>MAPVERSION) { conoutf(CON_ERROR, "map %s requires a newer version of Cube 2: Sauerbraten", ogzname); delete f; return false; }
+ compatheader chdr;
+ if(hdr.version <= 28)
+ {
+ if(f->read(&chdr.lightprecision, sizeof(chdr) - 7*sizeof(int)) != sizeof(chdr) - 7*sizeof(int)) { conoutf(CON_ERROR, "map %s has malformatted header", ogzname); delete f; return false; }
+ }
+ else
+ {
+ int extra = 0;
+ if(hdr.version <= 29) extra++;
+ if(f->read(&hdr.blendmap, sizeof(hdr) - (7+extra)*sizeof(int)) != sizeof(hdr) - (7+extra)*sizeof(int)) { conoutf(CON_ERROR, "map %s has malformatted header", ogzname); delete f; return false; }
+ }
+
+ if(hdr.version <= 28)
+ {
+ lilswap(&chdr.lightprecision, 3);
+ hdr.blendmap = chdr.blendmap;
+ hdr.numvars = 0;
+ hdr.numvslots = 0;
+ }
+ else
+ {
+ lilswap(&hdr.blendmap, 2);
+ if(hdr.version <= 29) hdr.numvslots = 0;
+ else lilswap(&hdr.numvslots, 1);
+ }
+
+ loopi(hdr.numvars)
+ {
+ int type = f->getchar(), ilen = f->getlil<ushort>();
+ f->seek(ilen, SEEK_CUR);
+ switch(type)
+ {
+ case ID_VAR: f->getlil<int>(); break;
+ case ID_FVAR: f->getlil<float>(); break;
+ case ID_SVAR: { int slen = f->getlil<ushort>(); f->seek(slen, SEEK_CUR); break; }
+ }
+ }
+
+ string gametype;
+ copystring(gametype, "fps");
+ bool samegame = true;
+ int eif = 0;
+ if(hdr.version>=16)
+ {
+ int len = f->getchar();
+ f->read(gametype, len+1);
+ }
+ if(strcmp(gametype, game::gameident()))
+ {
+ samegame = false;
+ conoutf(CON_WARN, "WARNING: loading map from %s game, ignoring entities except for lights/mapmodels", gametype);
+ }
+ if(hdr.version>=16)
+ {
+ eif = f->getlil<ushort>();
+ int extrasize = f->getlil<ushort>();
+ f->seek(extrasize, SEEK_CUR);
+ }
+
+ if(hdr.version<14)
+ {
+ f->seek(256, SEEK_CUR);
+ }
+ else
+ {
+ ushort nummru = f->getlil<ushort>();
+ f->seek(nummru*sizeof(ushort), SEEK_CUR);
+ }
+
+ loopi(min(hdr.numents, MAXENTS))
+ {
+ entity &e = ents.add();
+ f->read(&e, sizeof(entity));
+ lilswap(&e.o.x, 3);
+ lilswap(&e.attr1, 5);
+ fixent(e, hdr.version);
+ if(eif > 0) f->seek(eif, SEEK_CUR);
+ if(samegame)
+ {
+ entities::readent(e, NULL, hdr.version);
+ }
+ else if(e.type>=ET_GAMESPECIFIC || hdr.version<=14)
+ {
+ ents.pop();
+ continue;
+ }
+ }
+
+ if(crc)
+ {
+ f->seek(0, SEEK_END);
+ *crc = f->getcrc();
+ }
+
+ delete f;
+
+ return true;
+}
+
+#ifndef STANDALONE
+string ogzname, bakname, cfgname, picname;
+
+VARP(savebak, 0, 2, 2);
+
+void setmapfilenames(const char *fname, const char *cname = NULL)
+{
+ string pakname, mapname, mcfgname;
+ getmapfilenames(fname, cname, pakname, mapname, mcfgname);
+
+ formatstring(ogzname, "packages/%s.ogz", mapname);
+ if(savebak==1) formatstring(bakname, "packages/%s.BAK", mapname);
+ else formatstring(bakname, "packages/%s_%d.BAK", mapname, totalmillis);
+ formatstring(cfgname, "packages/%s/%s.cfg", pakname, mcfgname);
+ formatstring(picname, "packages/%s.jpg", mapname);
+
+ path(ogzname);
+ path(bakname);
+ path(cfgname);
+ path(picname);
+}
+
+void mapcfgname()
+{
+ const char *mname = game::getclientmap();
+ string pakname, mapname, mcfgname;
+ getmapfilenames(mname, NULL, pakname, mapname, mcfgname);
+ defformatstring(cfgname, "packages/%s/%s.cfg", pakname, mcfgname);
+ path(cfgname);
+ result(cfgname);
+}
+
+COMMAND(mapcfgname, "");
+
+void backup(char *name, char *backupname)
+{
+ string backupfile;
+ copystring(backupfile, findfile(backupname, "wb"));
+ remove(backupfile);
+ rename(findfile(name, "wb"), backupfile);
+}
+
+enum { OCTSAV_CHILDREN = 0, OCTSAV_EMPTY, OCTSAV_SOLID, OCTSAV_NORMAL, OCTSAV_LODCUBE };
+
+static int savemapprogress = 0;
+
+void savec(cube *c, const ivec &o, int size, stream *f, bool nolms)
+{
+ if((savemapprogress++&0xFFF)==0) renderprogress(float(savemapprogress)/allocnodes, "saving octree...");
+
+ loopi(8)
+ {
+ ivec co(i, o, size);
+ if(c[i].children)
+ {
+ f->putchar(OCTSAV_CHILDREN);
+ savec(c[i].children, co, size>>1, f, nolms);
+ }
+ else
+ {
+ int oflags = 0, surfmask = 0, totalverts = 0;
+ if(c[i].material!=MAT_AIR) oflags |= 0x40;
+ if(isempty(c[i])) f->putchar(oflags | OCTSAV_EMPTY);
+ else
+ {
+ if(!nolms)
+ {
+ if(c[i].merged) oflags |= 0x80;
+ if(c[i].ext) loopj(6)
+ {
+ const surfaceinfo &surf = c[i].ext->surfaces[j];
+ if(!surf.used()) continue;
+ oflags |= 0x20;
+ surfmask |= 1<<j;
+ totalverts += surf.totalverts();
+ }
+ }
+
+ if(isentirelysolid(c[i])) f->putchar(oflags | OCTSAV_SOLID);
+ else
+ {
+ f->putchar(oflags | OCTSAV_NORMAL);
+ f->write(c[i].edges, 12);
+ }
+ }
+
+ loopj(6) f->putlil<ushort>(c[i].texture[j]);
+
+ if(oflags&0x40) f->putlil<ushort>(c[i].material);
+ if(oflags&0x80) f->putchar(c[i].merged);
+ if(oflags&0x20)
+ {
+ f->putchar(surfmask);
+ f->putchar(totalverts);
+ loopj(6) if(surfmask&(1<<j))
+ {
+ surfaceinfo surf = c[i].ext->surfaces[j];
+ vertinfo *verts = c[i].ext->verts() + surf.verts;
+ int layerverts = surf.numverts&MAXFACEVERTS, numverts = surf.totalverts(),
+ vertmask = 0, vertorder = 0, uvorder = 0,
+ dim = dimension(j), vc = C[dim], vr = R[dim];
+ if(numverts)
+ {
+ if(c[i].merged&(1<<j))
+ {
+ vertmask |= 0x04;
+ if(layerverts == 4)
+ {
+ ivec v[4] = { verts[0].getxyz(), verts[1].getxyz(), verts[2].getxyz(), verts[3].getxyz() };
+ loopk(4)
+ {
+ const ivec &v0 = v[k], &v1 = v[(k+1)&3], &v2 = v[(k+2)&3], &v3 = v[(k+3)&3];
+ if(v1[vc] == v0[vc] && v1[vr] == v2[vr] && v3[vc] == v2[vc] && v3[vr] == v0[vr])
+ {
+ vertmask |= 0x01;
+ vertorder = k;
+ break;
+ }
+ }
+ }
+ }
+ else
+ {
+ int vis = visibletris(c[i], j, co, size);
+ if(vis&4 || faceconvexity(c[i], j) < 0) vertmask |= 0x01;
+ if(layerverts < 4 && vis&2) vertmask |= 0x02;
+ }
+ bool matchnorm = true;
+ loopk(numverts)
+ {
+ const vertinfo &v = verts[k];
+ if(v.u || v.v) vertmask |= 0x40;
+ if(v.norm) { vertmask |= 0x80; if(v.norm != verts[0].norm) matchnorm = false; }
+ }
+ if(matchnorm) vertmask |= 0x08;
+ if(vertmask&0x40 && layerverts == 4)
+ {
+ loopk(4)
+ {
+ const vertinfo &v0 = verts[k], &v1 = verts[(k+1)&3], &v2 = verts[(k+2)&3], &v3 = verts[(k+3)&3];
+ if(v1.u == v0.u && v1.v == v2.v && v3.u == v2.u && v3.v == v0.v)
+ {
+ if(surf.numverts&LAYER_DUP)
+ {
+ const vertinfo &b0 = verts[4+k], &b1 = verts[4+((k+1)&3)], &b2 = verts[4+((k+2)&3)], &b3 = verts[4+((k+3)&3)];
+ if(b1.u != b0.u || b1.v != b2.v || b3.u != b2.u || b3.v != b0.v)
+ continue;
+ }
+ uvorder = k;
+ vertmask |= 0x02 | (((k+4-vertorder)&3)<<4);
+ break;
+ }
+ }
+ }
+ }
+ surf.verts = vertmask;
+ f->write(&surf, sizeof(surfaceinfo));
+ bool hasxyz = (vertmask&0x04)!=0, hasuv = (vertmask&0x40)!=0, hasnorm = (vertmask&0x80)!=0;
+ if(layerverts == 4)
+ {
+ if(hasxyz && vertmask&0x01)
+ {
+ ivec v0 = verts[vertorder].getxyz(), v2 = verts[(vertorder+2)&3].getxyz();
+ f->putlil<ushort>(v0[vc]); f->putlil<ushort>(v0[vr]);
+ f->putlil<ushort>(v2[vc]); f->putlil<ushort>(v2[vr]);
+ hasxyz = false;
+ }
+ if(hasuv && vertmask&0x02)
+ {
+ const vertinfo &v0 = verts[uvorder], &v2 = verts[(uvorder+2)&3];
+ f->putlil<ushort>(v0.u); f->putlil<ushort>(v0.v);
+ f->putlil<ushort>(v2.u); f->putlil<ushort>(v2.v);
+ if(surf.numverts&LAYER_DUP)
+ {
+ const vertinfo &b0 = verts[4+uvorder], &b2 = verts[4+((uvorder+2)&3)];
+ f->putlil<ushort>(b0.u); f->putlil<ushort>(b0.v);
+ f->putlil<ushort>(b2.u); f->putlil<ushort>(b2.v);
+ }
+ hasuv = false;
+ }
+ }
+ if(hasnorm && vertmask&0x08) { f->putlil<ushort>(verts[0].norm); hasnorm = false; }
+ if(hasxyz || hasuv || hasnorm) loopk(layerverts)
+ {
+ const vertinfo &v = verts[(k+vertorder)%layerverts];
+ if(hasxyz)
+ {
+ ivec xyz = v.getxyz();
+ f->putlil<ushort>(xyz[vc]); f->putlil<ushort>(xyz[vr]);
+ }
+ if(hasuv) { f->putlil<ushort>(v.u); f->putlil<ushort>(v.v); }
+ if(hasnorm) f->putlil<ushort>(v.norm);
+ }
+ if(surf.numverts&LAYER_DUP) loopk(layerverts)
+ {
+ const vertinfo &v = verts[layerverts + (k+vertorder)%layerverts];
+ if(hasuv) { f->putlil<ushort>(v.u); f->putlil<ushort>(v.v); }
+ }
+ }
+ }
+ }
+ }
+}
+
+struct surfacecompat
+{
+ uchar texcoords[8];
+ uchar w, h;
+ ushort x, y;
+ uchar lmid, layer;
+};
+
+struct normalscompat
+{
+ bvec normals[4];
+};
+
+struct mergecompat
+{
+ ushort u1, u2, v1, v2;
+};
+
+cube *loadchildren(stream *f, const ivec &co, int size, bool &failed);
+
+void convertoldsurfaces(cube &c, const ivec &co, int size, surfacecompat *srcsurfs, int hassurfs, normalscompat *normals, int hasnorms, mergecompat *merges, int hasmerges)
+{
+ surfaceinfo dstsurfs[6];
+ vertinfo verts[6*2*MAXFACEVERTS];
+ int totalverts = 0, numsurfs = 6;
+ memset(dstsurfs, 0, sizeof(dstsurfs));
+ loopi(6) if((hassurfs|hasnorms|hasmerges)&(1<<i))
+ {
+ surfaceinfo &dst = dstsurfs[i];
+ vertinfo *curverts = NULL;
+ int numverts = 0;
+ surfacecompat *src = NULL, *blend = NULL;
+ if(hassurfs&(1<<i))
+ {
+ src = &srcsurfs[i];
+ if(src->layer&2)
+ {
+ blend = &srcsurfs[numsurfs++];
+ dst.lmid[0] = src->lmid;
+ dst.lmid[1] = blend->lmid;
+ dst.numverts |= LAYER_BLEND;
+ if(blend->lmid >= LMID_RESERVED && (src->x != blend->x || src->y != blend->y || src->w != blend->w || src->h != blend->h || memcmp(src->texcoords, blend->texcoords, sizeof(src->texcoords))))
+ dst.numverts |= LAYER_DUP;
+ }
+ else if(src->layer == 1) { dst.lmid[1] = src->lmid; dst.numverts |= LAYER_BOTTOM; }
+ else { dst.lmid[0] = src->lmid; dst.numverts |= LAYER_TOP; }
+ }
+ else dst.numverts |= LAYER_TOP;
+ bool uselms = hassurfs&(1<<i) && (dst.lmid[0] >= LMID_RESERVED || dst.lmid[1] >= LMID_RESERVED || dst.numverts&~LAYER_TOP),
+ usemerges = hasmerges&(1<<i) && merges[i].u1 < merges[i].u2 && merges[i].v1 < merges[i].v2,
+ usenorms = hasnorms&(1<<i) && normals[i].normals[0] != bvec(128, 128, 128);
+ if(uselms || usemerges || usenorms)
+ {
+ ivec v[4], pos[4], e1, e2, e3, n, vo = ivec(co).mask(0xFFF).shl(3);
+ genfaceverts(c, i, v);
+ n.cross((e1 = v[1]).sub(v[0]), (e2 = v[2]).sub(v[0]));
+ if(usemerges)
+ {
+ const mergecompat &m = merges[i];
+ int offset = -n.dot(v[0].mul(size).add(vo)),
+ dim = dimension(i), vc = C[dim], vr = R[dim];
+ loopk(4)
+ {
+ const ivec &coords = facecoords[i][k];
+ int cc = coords[vc] ? m.u2 : m.u1,
+ rc = coords[vr] ? m.v2 : m.v1,
+ dc = n[dim] ? -(offset + n[vc]*cc + n[vr]*rc)/n[dim] : vo[dim];
+ ivec &mv = pos[k];
+ mv[vc] = cc;
+ mv[vr] = rc;
+ mv[dim] = dc;
+ }
+ }
+ else
+ {
+ int convex = (e3 = v[0]).sub(v[3]).dot(n), vis = 3;
+ if(!convex)
+ {
+ if(ivec().cross(e3, e2).iszero()) { if(!n.iszero()) vis = 1; }
+ else if(n.iszero()) vis = 2;
+ }
+ int order = convex < 0 ? 1 : 0;
+ pos[0] = v[order].mul(size).add(vo);
+ pos[1] = vis&1 ? v[order+1].mul(size).add(vo) : pos[0];
+ pos[2] = v[order+2].mul(size).add(vo);
+ pos[3] = vis&2 ? v[(order+3)&3].mul(size).add(vo) : pos[0];
+ }
+ curverts = verts + totalverts;
+ loopk(4)
+ {
+ if(k > 0 && (pos[k] == pos[0] || pos[k] == pos[k-1])) continue;
+ vertinfo &dv = curverts[numverts++];
+ dv.setxyz(pos[k]);
+ if(uselms)
+ {
+ float u = src->x + (src->texcoords[k*2] / 255.0f) * (src->w - 1),
+ v = src->y + (src->texcoords[k*2+1] / 255.0f) * (src->h - 1);
+ dv.u = ushort(floor(clamp((u) * float(USHRT_MAX+1)/LM_PACKW + 0.5f, 0.0f, float(USHRT_MAX))));
+ dv.v = ushort(floor(clamp((v) * float(USHRT_MAX+1)/LM_PACKH + 0.5f, 0.0f, float(USHRT_MAX))));
+ }
+ else dv.u = dv.v = 0;
+ dv.norm = usenorms && normals[i].normals[k] != bvec(128, 128, 128) ? encodenormal(normals[i].normals[k].tonormal().normalize()) : 0;
+ }
+ dst.verts = totalverts;
+ dst.numverts |= numverts;
+ totalverts += numverts;
+ if(dst.numverts&LAYER_DUP) loopk(4)
+ {
+ if(k > 0 && (pos[k] == pos[0] || pos[k] == pos[k-1])) continue;
+ vertinfo &bv = verts[totalverts++];
+ bv.setxyz(pos[k]);
+ bv.u = ushort(floor(clamp((blend->x + (blend->texcoords[k*2] / 255.0f) * (blend->w - 1)) * float(USHRT_MAX+1)/LM_PACKW, 0.0f, float(USHRT_MAX))));
+ bv.v = ushort(floor(clamp((blend->y + (blend->texcoords[k*2+1] / 255.0f) * (blend->h - 1)) * float(USHRT_MAX+1)/LM_PACKH, 0.0f, float(USHRT_MAX))));
+ bv.norm = usenorms && normals[i].normals[k] != bvec(128, 128, 128) ? encodenormal(normals[i].normals[k].tonormal().normalize()) : 0;
+ }
+ }
+ }
+ setsurfaces(c, dstsurfs, verts, totalverts);
+}
+
+static inline int convertoldmaterial(int mat)
+{
+ return ((mat&7)<<MATF_VOLUME_SHIFT) | (((mat>>3)&3)<<MATF_CLIP_SHIFT) | (((mat>>5)&7)<<MATF_FLAG_SHIFT);
+}
+
+void loadc(stream *f, cube &c, const ivec &co, int size, bool &failed)
+{
+ bool haschildren = false;
+ int octsav = f->getchar();
+ switch(octsav&0x7)
+ {
+ case OCTSAV_CHILDREN:
+ c.children = loadchildren(f, co, size>>1, failed);
+ return;
+
+ case OCTSAV_LODCUBE: haschildren = true; break;
+ case OCTSAV_EMPTY: emptyfaces(c); break;
+ case OCTSAV_SOLID: solidfaces(c); break;
+ case OCTSAV_NORMAL: f->read(c.edges, 12); break;
+ default: failed = true; return;
+ }
+ loopi(6) c.texture[i] = mapversion<14 ? f->getchar() : f->getlil<ushort>();
+ if(mapversion < 7) f->seek(3, SEEK_CUR);
+ else if(mapversion <= 31)
+ {
+ uchar mask = f->getchar();
+ if(mask & 0x80)
+ {
+ int mat = f->getchar();
+ if(mapversion < 27)
+ {
+ static const ushort matconv[] = { MAT_AIR, MAT_WATER, MAT_CLIP, MAT_GLASS|MAT_CLIP, MAT_NOCLIP, MAT_LAVA|MAT_DEATH, MAT_GAMECLIP, MAT_DEATH };
+ c.material = size_t(mat) < sizeof(matconv)/sizeof(matconv[0]) ? matconv[mat] : MAT_AIR;
+ }
+ else c.material = convertoldmaterial(mat);
+ }
+ surfacecompat surfaces[12];
+ normalscompat normals[6];
+ mergecompat merges[6];
+ int hassurfs = 0, hasnorms = 0, hasmerges = 0;
+ if(mask & 0x3F)
+ {
+ int numsurfs = 6;
+ loopi(numsurfs)
+ {
+ if(i >= 6 || mask & (1 << i))
+ {
+ f->read(&surfaces[i], sizeof(surfacecompat));
+ lilswap(&surfaces[i].x, 2);
+ if(mapversion < 10) ++surfaces[i].lmid;
+ if(mapversion < 18)
+ {
+ if(surfaces[i].lmid >= LMID_AMBIENT1) ++surfaces[i].lmid;
+ if(surfaces[i].lmid >= LMID_BRIGHT1) ++surfaces[i].lmid;
+ }
+ if(mapversion < 19)
+ {
+ if(surfaces[i].lmid >= LMID_DARK) surfaces[i].lmid += 2;
+ }
+ if(i < 6)
+ {
+ if(mask & 0x40) { hasnorms |= 1<<i; f->read(&normals[i], sizeof(normalscompat)); }
+ if(surfaces[i].layer != 0 || surfaces[i].lmid != LMID_AMBIENT)
+ hassurfs |= 1<<i;
+ if(surfaces[i].layer&2) numsurfs++;
+ }
+ }
+ }
+ }
+ if(mapversion <= 8) edgespan2vectorcube(c);
+ if(mapversion <= 11)
+ {
+ swap(c.faces[0], c.faces[2]);
+ swap(c.texture[0], c.texture[4]);
+ swap(c.texture[1], c.texture[5]);
+ if(hassurfs&0x33)
+ {
+ swap(surfaces[0], surfaces[4]);
+ swap(surfaces[1], surfaces[5]);
+ hassurfs = (hassurfs&~0x33) | ((hassurfs&0x30)>>4) | ((hassurfs&0x03)<<4);
+ }
+ }
+ if(mapversion >= 20)
+ {
+ if(octsav&0x80)
+ {
+ int merged = f->getchar();
+ c.merged = merged&0x3F;
+ if(merged&0x80)
+ {
+ int mask = f->getchar();
+ if(mask)
+ {
+ hasmerges = mask&0x3F;
+ loopi(6) if(mask&(1<<i))
+ {
+ mergecompat *m = &merges[i];
+ f->read(m, sizeof(mergecompat));
+ lilswap(&m->u1, 4);
+ if(mapversion <= 25)
+ {
+ int uorigin = m->u1 & 0xE000, vorigin = m->v1 & 0xE000;
+ m->u1 = (m->u1 - uorigin) << 2;
+ m->u2 = (m->u2 - uorigin) << 2;
+ m->v1 = (m->v1 - vorigin) << 2;
+ m->v2 = (m->v2 - vorigin) << 2;
+ }
+ }
+ }
+ }
+ }
+ }
+ if(hassurfs || hasnorms || hasmerges)
+ convertoldsurfaces(c, co, size, surfaces, hassurfs, normals, hasnorms, merges, hasmerges);
+ }
+ else
+ {
+ if(octsav&0x40)
+ {
+ if(mapversion <= 32)
+ {
+ int mat = f->getchar();
+ c.material = convertoldmaterial(mat);
+ }
+ else c.material = f->getlil<ushort>();
+ }
+ if(octsav&0x80) c.merged = f->getchar();
+ if(octsav&0x20)
+ {
+ int surfmask, totalverts;
+ surfmask = f->getchar();
+ totalverts = max(f->getchar(), 0);
+ newcubeext(c, totalverts, false);
+ memset(c.ext->surfaces, 0, sizeof(c.ext->surfaces));
+ memset(c.ext->verts(), 0, totalverts*sizeof(vertinfo));
+ int offset = 0;
+ loopi(6) if(surfmask&(1<<i))
+ {
+ surfaceinfo &surf = c.ext->surfaces[i];
+ f->read(&surf, sizeof(surfaceinfo));
+ int vertmask = surf.verts, numverts = surf.totalverts();
+ if(!numverts) { surf.verts = 0; continue; }
+ surf.verts = offset;
+ vertinfo *verts = c.ext->verts() + offset;
+ offset += numverts;
+ ivec v[4], n, vo = ivec(co).mask(0xFFF).shl(3);
+ int layerverts = surf.numverts&MAXFACEVERTS, dim = dimension(i), vc = C[dim], vr = R[dim], bias = 0;
+ genfaceverts(c, i, v);
+ bool hasxyz = (vertmask&0x04)!=0, hasuv = (vertmask&0x40)!=0, hasnorm = (vertmask&0x80)!=0;
+ if(hasxyz)
+ {
+ ivec e1, e2, e3;
+ n.cross((e1 = v[1]).sub(v[0]), (e2 = v[2]).sub(v[0]));
+ if(n.iszero()) n.cross(e2, (e3 = v[3]).sub(v[0]));
+ bias = -n.dot(ivec(v[0]).mul(size).add(vo));
+ }
+ else
+ {
+ int vis = layerverts < 4 ? (vertmask&0x02 ? 2 : 1) : 3, order = vertmask&0x01 ? 1 : 0, k = 0;
+ verts[k++].setxyz(v[order].mul(size).add(vo));
+ if(vis&1) verts[k++].setxyz(v[order+1].mul(size).add(vo));
+ verts[k++].setxyz(v[order+2].mul(size).add(vo));
+ if(vis&2) verts[k++].setxyz(v[(order+3)&3].mul(size).add(vo));
+ }
+ if(layerverts == 4)
+ {
+ if(hasxyz && vertmask&0x01)
+ {
+ ushort c1 = f->getlil<ushort>(), r1 = f->getlil<ushort>(), c2 = f->getlil<ushort>(), r2 = f->getlil<ushort>();
+ ivec xyz;
+ xyz[vc] = c1; xyz[vr] = r1; xyz[dim] = n[dim] ? -(bias + n[vc]*xyz[vc] + n[vr]*xyz[vr])/n[dim] : vo[dim];
+ verts[0].setxyz(xyz);
+ xyz[vc] = c1; xyz[vr] = r2; xyz[dim] = n[dim] ? -(bias + n[vc]*xyz[vc] + n[vr]*xyz[vr])/n[dim] : vo[dim];
+ verts[1].setxyz(xyz);
+ xyz[vc] = c2; xyz[vr] = r2; xyz[dim] = n[dim] ? -(bias + n[vc]*xyz[vc] + n[vr]*xyz[vr])/n[dim] : vo[dim];
+ verts[2].setxyz(xyz);
+ xyz[vc] = c2; xyz[vr] = r1; xyz[dim] = n[dim] ? -(bias + n[vc]*xyz[vc] + n[vr]*xyz[vr])/n[dim] : vo[dim];
+ verts[3].setxyz(xyz);
+ hasxyz = false;
+ }
+ if(hasuv && vertmask&0x02)
+ {
+ int uvorder = (vertmask&0x30)>>4;
+ vertinfo &v0 = verts[uvorder], &v1 = verts[(uvorder+1)&3], &v2 = verts[(uvorder+2)&3], &v3 = verts[(uvorder+3)&3];
+ v0.u = f->getlil<ushort>(); v0.v = f->getlil<ushort>();
+ v2.u = f->getlil<ushort>(); v2.v = f->getlil<ushort>();
+ v1.u = v0.u; v1.v = v2.v;
+ v3.u = v2.u; v3.v = v0.v;
+ if(surf.numverts&LAYER_DUP)
+ {
+ vertinfo &b0 = verts[4+uvorder], &b1 = verts[4+((uvorder+1)&3)], &b2 = verts[4+((uvorder+2)&3)], &b3 = verts[4+((uvorder+3)&3)];
+ b0.u = f->getlil<ushort>(); b0.v = f->getlil<ushort>();
+ b2.u = f->getlil<ushort>(); b2.v = f->getlil<ushort>();
+ b1.u = b0.u; b1.v = b2.v;
+ b3.u = b2.u; b3.v = b0.v;
+ }
+ hasuv = false;
+ }
+ }
+ if(hasnorm && vertmask&0x08)
+ {
+ ushort norm = f->getlil<ushort>();
+ loopk(layerverts) verts[k].norm = norm;
+ hasnorm = false;
+ }
+ if(hasxyz || hasuv || hasnorm) loopk(layerverts)
+ {
+ vertinfo &v = verts[k];
+ if(hasxyz)
+ {
+ ivec xyz;
+ xyz[vc] = f->getlil<ushort>(); xyz[vr] = f->getlil<ushort>();
+ xyz[dim] = n[dim] ? -(bias + n[vc]*xyz[vc] + n[vr]*xyz[vr])/n[dim] : vo[dim];
+ v.setxyz(xyz);
+ }
+ if(hasuv) { v.u = f->getlil<ushort>(); v.v = f->getlil<ushort>(); }
+ if(hasnorm) v.norm = f->getlil<ushort>();
+ }
+ if(surf.numverts&LAYER_DUP) loopk(layerverts)
+ {
+ vertinfo &v = verts[k+layerverts], &t = verts[k];
+ v.setxyz(t.x, t.y, t.z);
+ if(hasuv) { v.u = f->getlil<ushort>(); v.v = f->getlil<ushort>(); }
+ v.norm = t.norm;
+ }
+ }
+ }
+ }
+
+ c.children = (haschildren ? loadchildren(f, co, size>>1, failed) : NULL);
+}
+
+cube *loadchildren(stream *f, const ivec &co, int size, bool &failed)
+{
+ cube *c = newcubes();
+ loopi(8)
+ {
+ loadc(f, c[i], ivec(i, co, size), size, failed);
+ if(failed) break;
+ }
+ return c;
+}
+
+VAR(dbgvars, 0, 0, 1);
+
+void savevslot(stream *f, VSlot &vs, int prev)
+{
+ f->putlil<int>(vs.changed);
+ f->putlil<int>(prev);
+ if(vs.changed & (1<<VSLOT_SHPARAM))
+ {
+ f->putlil<ushort>(vs.params.length());
+ loopv(vs.params)
+ {
+ SlotShaderParam &p = vs.params[i];
+ f->putlil<ushort>(strlen(p.name));
+ f->write(p.name, strlen(p.name));
+ loopk(4) f->putlil<float>(p.val[k]);
+ }
+ }
+ if(vs.changed & (1<<VSLOT_SCALE)) f->putlil<float>(vs.scale);
+ if(vs.changed & (1<<VSLOT_ROTATION)) f->putlil<int>(vs.rotation);
+ if(vs.changed & (1<<VSLOT_OFFSET))
+ {
+ f->putlil<int>(vs.offset.x);
+ f->putlil<int>(vs.offset.y);
+ }
+ if(vs.changed & (1<<VSLOT_SCROLL))
+ {
+ f->putlil<float>(vs.scroll.x);
+ f->putlil<float>(vs.scroll.y);
+ }
+ if(vs.changed & (1<<VSLOT_LAYER)) f->putlil<int>(vs.layer);
+ if(vs.changed & (1<<VSLOT_ALPHA))
+ {
+ f->putlil<float>(vs.alphafront);
+ f->putlil<float>(vs.alphaback);
+ }
+ if(vs.changed & (1<<VSLOT_COLOR))
+ {
+ loopk(3) f->putlil<float>(vs.colorscale[k]);
+ }
+}
+
+void savevslots(stream *f, int numvslots)
+{
+ if(vslots.empty()) return;
+ int *prev = new int[numvslots];
+ memset(prev, -1, numvslots*sizeof(int));
+ loopi(numvslots)
+ {
+ VSlot *vs = vslots[i];
+ if(vs->changed) continue;
+ for(;;)
+ {
+ VSlot *cur = vs;
+ do vs = vs->next; while(vs && vs->index >= numvslots);
+ if(!vs) break;
+ prev[vs->index] = cur->index;
+ }
+ }
+ int lastroot = 0;
+ loopi(numvslots)
+ {
+ VSlot &vs = *vslots[i];
+ if(!vs.changed) continue;
+ if(lastroot < i) f->putlil<int>(-(i - lastroot));
+ savevslot(f, vs, prev[i]);
+ lastroot = i+1;
+ }
+ if(lastroot < numvslots) f->putlil<int>(-(numvslots - lastroot));
+ delete[] prev;
+}
+
+void loadvslot(stream *f, VSlot &vs, int changed)
+{
+ vs.changed = changed;
+ if(vs.changed & (1<<VSLOT_SHPARAM))
+ {
+ int numparams = f->getlil<ushort>();
+ string name;
+ loopi(numparams)
+ {
+ SlotShaderParam &p = vs.params.add();
+ int nlen = f->getlil<ushort>();
+ f->read(name, min(nlen, MAXSTRLEN-1));
+ name[min(nlen, MAXSTRLEN-1)] = '\0';
+ if(nlen >= MAXSTRLEN) f->seek(nlen - (MAXSTRLEN-1), SEEK_CUR);
+ p.name = getshaderparamname(name);
+ p.loc = -1;
+ loopk(4) p.val[k] = f->getlil<float>();
+ }
+ }
+ if(vs.changed & (1<<VSLOT_SCALE)) vs.scale = f->getlil<float>();
+ if(vs.changed & (1<<VSLOT_ROTATION)) vs.rotation = clamp(f->getlil<int>(), 0, 7);
+ if(vs.changed & (1<<VSLOT_OFFSET))
+ {
+ vs.offset.x = f->getlil<int>();
+ vs.offset.y = f->getlil<int>();
+ }
+ if(vs.changed & (1<<VSLOT_SCROLL))
+ {
+ vs.scroll.x = f->getlil<float>();
+ vs.scroll.y = f->getlil<float>();
+ }
+ if(vs.changed & (1<<VSLOT_LAYER)) vs.layer = f->getlil<int>();
+ if(vs.changed & (1<<VSLOT_ALPHA))
+ {
+ vs.alphafront = f->getlil<float>();
+ vs.alphaback = f->getlil<float>();
+ }
+ if(vs.changed & (1<<VSLOT_COLOR))
+ {
+ loopk(3) vs.colorscale[k] = f->getlil<float>();
+ }
+}
+
+void loadvslots(stream *f, int numvslots)
+{
+ int *prev = new (false) int[numvslots];
+ if(!prev) return;
+ memset(prev, -1, numvslots*sizeof(int));
+ while(numvslots > 0)
+ {
+ int changed = f->getlil<int>();
+ if(changed < 0)
+ {
+ loopi(-changed) vslots.add(new VSlot(NULL, vslots.length()));
+ numvslots += changed;
+ }
+ else
+ {
+ prev[vslots.length()] = f->getlil<int>();
+ loadvslot(f, *vslots.add(new VSlot(NULL, vslots.length())), changed);
+ numvslots--;
+ }
+ }
+ loopv(vslots) if(vslots.inrange(prev[i])) vslots[prev[i]]->next = vslots[i];
+ delete[] prev;
+}
+
+bool save_world(const char *mname, bool nolms)
+{
+ if(!*mname) mname = game::getclientmap();
+ setmapfilenames(mname);
+ if(savebak) backup(ogzname, bakname);
+ stream *f = opengzfile(ogzname, "wb");
+ if(!f) { conoutf(CON_WARN, "could not write map to %s", ogzname); return false; }
+
+ int numvslots = vslots.length();
+ if(!nolms && !multiplayer(false))
+ {
+ numvslots = compactvslots();
+ allchanged();
+ }
+
+ savemapprogress = 0;
+ renderprogress(0, "saving map...");
+
+ octaheader hdr;
+ memcpy(hdr.magic, "OCTA", 4);
+ hdr.version = MAPVERSION;
+ hdr.headersize = sizeof(hdr);
+ hdr.worldsize = worldsize;
+ hdr.numents = 0;
+ const vector<extentity *> &ents = entities::getents();
+ loopv(ents) if(ents[i]->type!=ET_EMPTY || nolms) hdr.numents++;
+ hdr.numpvs = nolms ? 0 : getnumviewcells();
+ hdr.lightmaps = nolms ? 0 : lightmaps.length();
+ hdr.blendmap = shouldsaveblendmap();
+ hdr.numvars = 0;
+ hdr.numvslots = numvslots;
+ enumerate(idents, ident, id,
+ {
+ if((id.type == ID_VAR || id.type == ID_FVAR || id.type == ID_SVAR) && id.flags&IDF_OVERRIDE && !(id.flags&IDF_READONLY) && id.flags&IDF_OVERRIDDEN) hdr.numvars++;
+ });
+ lilswap(&hdr.version, 9);
+ f->write(&hdr, sizeof(hdr));
+
+ enumerate(idents, ident, id,
+ {
+ if((id.type!=ID_VAR && id.type!=ID_FVAR && id.type!=ID_SVAR) || !(id.flags&IDF_OVERRIDE) || id.flags&IDF_READONLY || !(id.flags&IDF_OVERRIDDEN)) continue;
+ f->putchar(id.type);
+ f->putlil<ushort>(strlen(id.name));
+ f->write(id.name, strlen(id.name));
+ switch(id.type)
+ {
+ case ID_VAR:
+ if(dbgvars) conoutf(CON_DEBUG, "wrote var %s: %d", id.name, *id.storage.i);
+ f->putlil<int>(*id.storage.i);
+ break;
+
+ case ID_FVAR:
+ if(dbgvars) conoutf(CON_DEBUG, "wrote fvar %s: %f", id.name, *id.storage.f);
+ f->putlil<float>(*id.storage.f);
+ break;
+
+ case ID_SVAR:
+ if(dbgvars) conoutf(CON_DEBUG, "wrote svar %s: %s", id.name, *id.storage.s);
+ f->putlil<ushort>(strlen(*id.storage.s));
+ f->write(*id.storage.s, strlen(*id.storage.s));
+ break;
+ }
+ });
+
+ if(dbgvars) conoutf(CON_DEBUG, "wrote %d vars", hdr.numvars);
+
+ f->putchar((int)strlen(game::gameident()));
+ f->write(game::gameident(), (int)strlen(game::gameident())+1);
+ f->putlil<ushort>(entities::extraentinfosize());
+ vector<char> extras;
+ game::writegamedata(extras);
+ f->putlil<ushort>(extras.length());
+ f->write(extras.getbuf(), extras.length());
+
+ f->putlil<ushort>(texmru.length());
+ loopv(texmru) f->putlil<ushort>(texmru[i]);
+ char *ebuf = new char[entities::extraentinfosize()];
+ loopv(ents)
+ {
+ if(ents[i]->type!=ET_EMPTY || nolms)
+ {
+ entity tmp = *ents[i];
+ lilswap(&tmp.o.x, 3);
+ lilswap(&tmp.attr1, 5);
+ f->write(&tmp, sizeof(entity));
+ entities::writeent(*ents[i], ebuf);
+ if(entities::extraentinfosize()) f->write(ebuf, entities::extraentinfosize());
+ }
+ }
+ delete[] ebuf;
+
+ savevslots(f, numvslots);
+
+ renderprogress(0, "saving octree...");
+ savec(worldroot, ivec(0, 0, 0), worldsize>>1, f, nolms);
+
+ if(!nolms)
+ {
+ if(lightmaps.length()) renderprogress(0, "saving lightmaps...");
+ loopv(lightmaps)
+ {
+ LightMap &lm = lightmaps[i];
+ f->putchar(lm.type | (lm.unlitx>=0 ? 0x80 : 0));
+ if(lm.unlitx>=0)
+ {
+ f->putlil<ushort>(ushort(lm.unlitx));
+ f->putlil<ushort>(ushort(lm.unlity));
+ }
+ f->write(lm.data, lm.bpp*LM_PACKW*LM_PACKH);
+ renderprogress(float(i+1)/lightmaps.length(), "saving lightmaps...");
+ }
+ if(getnumviewcells()>0) { renderprogress(0, "saving pvs..."); savepvs(f); }
+ }
+ if(shouldsaveblendmap()) { renderprogress(0, "saving blendmap..."); saveblendmap(f); }
+
+ delete f;
+ conoutf("wrote map file %s", ogzname);
+ return true;
+}
+
+static uint mapcrc = 0;
+
+uint getmapcrc() { return mapcrc; }
+void clearmapcrc() { mapcrc = 0; }
+
+bool load_world(const char *mname, const char *cname) // still supports all map formats that have existed since the earliest cube betas!
+{
+ int loadingstart = SDL_GetTicks();
+ setmapfilenames(mname, cname);
+ stream *f = opengzfile(ogzname, "rb");
+ if(!f) { conoutf(CON_ERROR, "could not read map %s", ogzname); return false; }
+ octaheader hdr;
+ if(f->read(&hdr, 7*sizeof(int)) != 7*sizeof(int)) { conoutf(CON_ERROR, "map %s has malformatted header", ogzname); delete f; return false; }
+ lilswap(&hdr.version, 6);
+ if(memcmp(hdr.magic, "OCTA", 4) || hdr.worldsize <= 0|| hdr.numents < 0) { conoutf(CON_ERROR, "map %s has malformatted header", ogzname); delete f; return false; }
+ if(hdr.version>MAPVERSION) { conoutf(CON_ERROR, "map %s requires a newer version of Cube 2: Sauerbraten", ogzname); delete f; return false; }
+ compatheader chdr;
+ if(hdr.version <= 28)
+ {
+ if(f->read(&chdr.lightprecision, sizeof(chdr) - 7*sizeof(int)) != sizeof(chdr) - 7*sizeof(int)) { conoutf(CON_ERROR, "map %s has malformatted header", ogzname); delete f; return false; }
+ }
+ else
+ {
+ int extra = 0;
+ if(hdr.version <= 29) extra++;
+ if(f->read(&hdr.blendmap, sizeof(hdr) - (7+extra)*sizeof(int)) != sizeof(hdr) - (7+extra)*sizeof(int)) { conoutf(CON_ERROR, "map %s has malformatted header", ogzname); delete f; return false; }
+ }
+
+ resetmap();
+
+ Texture *mapshot = textureload(picname, 3, true, false);
+ renderbackground("loading...", mapshot, mname, game::getmapinfo());
+
+ game::loadingmap(cname ? cname : mname);
+
+ setvar("mapversion", hdr.version, true, false);
+
+ if(hdr.version <= 28)
+ {
+ lilswap(&chdr.lightprecision, 3);
+ if(chdr.lightprecision) setvar("lightprecision", chdr.lightprecision);
+ if(chdr.lighterror) setvar("lighterror", chdr.lighterror);
+ if(chdr.bumperror) setvar("bumperror", chdr.bumperror);
+ setvar("lightlod", chdr.lightlod);
+ if(chdr.ambient) setvar("ambient", chdr.ambient);
+ setvar("skylight", (int(chdr.skylight[0])<<16) | (int(chdr.skylight[1])<<8) | int(chdr.skylight[2]));
+ setvar("watercolour", (int(chdr.watercolour[0])<<16) | (int(chdr.watercolour[1])<<8) | int(chdr.watercolour[2]), true);
+ setvar("waterfallcolour", (int(chdr.waterfallcolour[0])<<16) | (int(chdr.waterfallcolour[1])<<8) | int(chdr.waterfallcolour[2]));
+ setvar("lavacolour", (int(chdr.lavacolour[0])<<16) | (int(chdr.lavacolour[1])<<8) | int(chdr.lavacolour[2]));
+ setvar("fullbright", 0, true);
+ if(chdr.lerpsubdivsize || chdr.lerpangle) setvar("lerpangle", chdr.lerpangle);
+ if(chdr.lerpsubdivsize)
+ {
+ setvar("lerpsubdiv", chdr.lerpsubdiv);
+ setvar("lerpsubdivsize", chdr.lerpsubdivsize);
+ }
+ setsvar("maptitle", chdr.maptitle);
+ hdr.blendmap = chdr.blendmap;
+ hdr.numvars = 0;
+ hdr.numvslots = 0;
+ }
+ else
+ {
+ lilswap(&hdr.blendmap, 2);
+ if(hdr.version <= 29) hdr.numvslots = 0;
+ else lilswap(&hdr.numvslots, 1);
+ }
+
+ renderprogress(0, "clearing world...");
+
+ freeocta(worldroot);
+ worldroot = NULL;
+
+ int worldscale = 0;
+ while(1<<worldscale < hdr.worldsize) worldscale++;
+ setvar("mapsize", 1<<worldscale, true, false);
+ setvar("mapscale", worldscale, true, false);
+
+ renderprogress(0, "loading vars...");
+
+ loopi(hdr.numvars)
+ {
+ int type = f->getchar(), ilen = f->getlil<ushort>();
+ string name;
+ f->read(name, min(ilen, MAXSTRLEN-1));
+ name[min(ilen, MAXSTRLEN-1)] = '\0';
+ if(ilen >= MAXSTRLEN) f->seek(ilen - (MAXSTRLEN-1), SEEK_CUR);
+ ident *id = getident(name);
+ bool exists = id && id->type == type && id->flags&IDF_OVERRIDE;
+ switch(type)
+ {
+ case ID_VAR:
+ {
+ int val = f->getlil<int>();
+ if(exists && id->minval <= id->maxval) setvar(name, val);
+ if(dbgvars) conoutf(CON_DEBUG, "read var %s: %d", name, val);
+ break;
+ }
+
+ case ID_FVAR:
+ {
+ float val = f->getlil<float>();
+ if(exists && id->minvalf <= id->maxvalf) setfvar(name, val);
+ if(dbgvars) conoutf(CON_DEBUG, "read fvar %s: %f", name, val);
+ break;
+ }
+
+ case ID_SVAR:
+ {
+ int slen = f->getlil<ushort>();
+ string val;
+ f->read(val, min(slen, MAXSTRLEN-1));
+ val[min(slen, MAXSTRLEN-1)] = '\0';
+ if(slen >= MAXSTRLEN) f->seek(slen - (MAXSTRLEN-1), SEEK_CUR);
+ if(exists) setsvar(name, val);
+ if(dbgvars) conoutf(CON_DEBUG, "read svar %s: %s", name, val);
+ break;
+ }
+ }
+ }
+ if(dbgvars) conoutf(CON_DEBUG, "read %d vars", hdr.numvars);
+
+ string gametype;
+ copystring(gametype, "fps");
+ bool samegame = true;
+ int eif = 0;
+ if(hdr.version>=16)
+ {
+ int len = f->getchar();
+ f->read(gametype, len+1);
+ }
+ if(strcmp(gametype, game::gameident())!=0)
+ {
+ samegame = false;
+ conoutf(CON_WARN, "WARNING: loading map from %s game, ignoring entities except for lights/mapmodels", gametype);
+ }
+ if(hdr.version>=16)
+ {
+ eif = f->getlil<ushort>();
+ int extrasize = f->getlil<ushort>();
+ vector<char> extras;
+ f->read(extras.pad(extrasize), extrasize);
+ if(samegame) game::readgamedata(extras);
+ }
+
+ texmru.shrink(0);
+ if(hdr.version<14)
+ {
+ uchar oldtl[256];
+ f->read(oldtl, sizeof(oldtl));
+ loopi(256) texmru.add(oldtl[i]);
+ }
+ else
+ {
+ ushort nummru = f->getlil<ushort>();
+ loopi(nummru) texmru.add(f->getlil<ushort>());
+ }
+
+ renderprogress(0, "loading entities...");
+
+ vector<extentity *> &ents = entities::getents();
+ int einfosize = entities::extraentinfosize();
+ char *ebuf = einfosize > 0 ? new char[einfosize] : NULL;
+ loopi(min(hdr.numents, MAXENTS))
+ {
+ extentity &e = *entities::newentity();
+ ents.add(&e);
+ f->read(&e, sizeof(entity));
+ lilswap(&e.o.x, 3);
+ lilswap(&e.attr1, 5);
+ fixent(e, hdr.version);
+ if(samegame)
+ {
+ if(einfosize > 0) f->read(ebuf, einfosize);
+ entities::readent(e, ebuf, mapversion);
+ }
+ else
+ {
+ if(eif > 0) f->seek(eif, SEEK_CUR);
+ if(e.type>=ET_GAMESPECIFIC || hdr.version<=14)
+ {
+ entities::deleteentity(ents.pop());
+ continue;
+ }
+ }
+ if(!insideworld(e.o))
+ {
+ if(e.type != ET_LIGHT && e.type != ET_SPOTLIGHT)
+ {
+ conoutf(CON_WARN, "warning: ent outside of world: enttype[%s] index %d (%f, %f, %f)", entities::entname(e.type), i, e.o.x, e.o.y, e.o.z);
+ }
+ }
+ if(hdr.version <= 14 && e.type == ET_MAPMODEL)
+ {
+ e.o.z += e.attr3;
+ if(e.attr4) conoutf(CON_WARN, "warning: mapmodel ent (index %d) uses texture slot %d", i, e.attr4);
+ e.attr3 = e.attr4 = 0;
+ }
+ }
+ if(ebuf) delete[] ebuf;
+
+ if(hdr.numents > MAXENTS)
+ {
+ conoutf(CON_WARN, "warning: map has %d entities", hdr.numents);
+ f->seek((hdr.numents-MAXENTS)*(samegame ? sizeof(entity) + einfosize : eif), SEEK_CUR);
+ }
+
+ renderprogress(0, "loading slots...");
+ loadvslots(f, hdr.numvslots);
+
+ renderprogress(0, "loading octree...");
+ bool failed = false;
+ worldroot = loadchildren(f, ivec(0, 0, 0), hdr.worldsize>>1, failed);
+ if(failed) conoutf(CON_ERROR, "garbage in map");
+
+ renderprogress(0, "validating...");
+ validatec(worldroot, hdr.worldsize>>1);
+
+ if(!failed)
+ {
+ if(hdr.version >= 7) loopi(hdr.lightmaps)
+ {
+ renderprogress(i/(float)hdr.lightmaps, "loading lightmaps...");
+ LightMap &lm = lightmaps.add();
+ if(hdr.version >= 17)
+ {
+ int type = f->getchar();
+ lm.type = type&0x7F;
+ if(hdr.version >= 20 && type&0x80)
+ {
+ lm.unlitx = f->getlil<ushort>();
+ lm.unlity = f->getlil<ushort>();
+ }
+ }
+ if(lm.type&LM_ALPHA && (lm.type&LM_TYPE)!=LM_BUMPMAP1) lm.bpp = 4;
+ lm.data = new uchar[lm.bpp*LM_PACKW*LM_PACKH];
+ f->read(lm.data, lm.bpp * LM_PACKW * LM_PACKH);
+ lm.finalize();
+ }
+
+ if(hdr.version >= 25 && hdr.numpvs > 0) loadpvs(f, hdr.numpvs);
+ if(hdr.version >= 28 && hdr.blendmap) loadblendmap(f, hdr.blendmap);
+ }
+
+ mapcrc = f->getcrc();
+ delete f;
+
+ conoutf("read map %s (%.1f seconds)", ogzname, (SDL_GetTicks()-loadingstart)/1000.0f);
+
+ clearmainmenu();
+
+ identflags |= IDF_OVERRIDDEN;
+ execfile("data/default_map_settings.cfg", false);
+ execfile(cfgname, false);
+ identflags &= ~IDF_OVERRIDDEN;
+
+ extern void fixlightmapnormals();
+ if(hdr.version <= 25) fixlightmapnormals();
+ extern void fixrotatedlightmaps();
+ if(hdr.version <= 31) fixrotatedlightmaps();
+
+ preloadusedmapmodels(true);
+
+ game::preload();
+ flushpreloadedmodels();
+
+ preloadmapsounds();
+
+ entitiesinoctanodes();
+ attachentities();
+ initlights();
+ allchanged(true);
+
+ renderbackground("loading...", mapshot, mname, game::getmapinfo());
+
+ if(maptitle[0] && strcmp(maptitle, "Untitled Map by Unknown")) conoutf(CON_ECHO, "%s", maptitle);
+
+ startmap(cname ? cname : mname);
+
+ return true;
+}
+
+void savecurrentmap() { save_world(game::getclientmap()); }
+void savemap(char *mname) { save_world(mname); }
+
+COMMAND(savemap, "s");
+COMMAND(savecurrentmap, "");
+
+void writeobj(char *name)
+{
+ defformatstring(fname, "%s.obj", name);
+ stream *f = openfile(path(fname), "w");
+ if(!f) return;
+ f->printf("# obj file of Cube 2 level\n\n");
+ defformatstring(mtlname, "%s.mtl", name);
+ path(mtlname);
+ f->printf("mtllib %s\n\n", mtlname);
+ vector<vec> verts;
+ vector<vec2> texcoords;
+ hashtable<vec, int> shareverts(1<<16);
+ hashtable<vec2, int> sharetc(1<<16);
+ hashtable<int, vector<ivec2> > mtls(1<<8);
+ vector<int> usedmtl;
+ vec bbmin(1e16f, 1e16f, 1e16f), bbmax(-1e16f, -1e16f, -1e16f);
+ loopv(valist)
+ {
+ vtxarray &va = *valist[i];
+ ushort *edata = NULL;
+ vertex *vdata = NULL;
+ if(!readva(&va, edata, vdata)) continue;
+ ushort *idx = edata;
+ loopj(va.texs)
+ {
+ elementset &es = va.eslist[j];
+ if(usedmtl.find(es.texture) < 0) usedmtl.add(es.texture);
+ vector<ivec2> &keys = mtls[es.texture];
+ loopk(es.length[1])
+ {
+ int n = idx[k] - va.voffset;
+ const vertex &v = vdata[n];
+ const vec &pos = v.pos;
+ const vec2 &tc = v.tc;
+ ivec2 &key = keys.add();
+ key.x = shareverts.access(pos, verts.length());
+ if(key.x == verts.length())
+ {
+ verts.add(pos);
+ loopl(3)
+ {
+ bbmin[l] = min(bbmin[l], pos[l]);
+ bbmax[l] = max(bbmax[l], pos[l]);
+ }
+ }
+ key.y = sharetc.access(tc, texcoords.length());
+ if(key.y == texcoords.length()) texcoords.add(tc);
+ }
+ idx += es.length[1];
+ }
+ delete[] edata;
+ delete[] vdata;
+ }
+
+ vec center(-(bbmax.x + bbmin.x)/2, -(bbmax.y + bbmin.y)/2, -bbmin.z);
+ loopv(verts)
+ {
+ vec v = verts[i];
+ v.add(center);
+ if(v.y != floor(v.y)) f->printf("v %.3f ", -v.y); else f->printf("v %d ", int(-v.y));
+ if(v.z != floor(v.z)) f->printf("%.3f ", v.z); else f->printf("%d ", int(v.z));
+ if(v.x != floor(v.x)) f->printf("%.3f\n", v.x); else f->printf("%d\n", int(v.x));
+ }
+ f->printf("\n");
+ loopv(texcoords)
+ {
+ const vec2 &tc = texcoords[i];
+ f->printf("vt %.6f %.6f\n", tc.x, 1-tc.y);
+ }
+ f->printf("\n");
+
+ usedmtl.sort();
+ loopv(usedmtl)
+ {
+ vector<ivec2> &keys = mtls[usedmtl[i]];
+ f->printf("g slot%d\n", usedmtl[i]);
+ f->printf("usemtl slot%d\n\n", usedmtl[i]);
+ for(int i = 0; i < keys.length(); i += 3)
+ {
+ f->printf("f");
+ loopk(3) f->printf(" %d/%d", keys[i+2-k].x+1, keys[i+2-k].y+1);
+ f->printf("\n");
+ }
+ f->printf("\n");
+ }
+ delete f;
+
+ f = openfile(mtlname, "w");
+ if(!f) return;
+ f->printf("# mtl file of Cube 2 level\n\n");
+ loopv(usedmtl)
+ {
+ VSlot &vslot = lookupvslot(usedmtl[i], false);
+ f->printf("newmtl slot%d\n", usedmtl[i]);
+ f->printf("map_Kd %s\n", vslot.slot->sts.empty() ? notexture->name : path(makerelpath("packages", vslot.slot->sts[0].name)));
+ f->printf("\n");
+ }
+ delete f;
+}
+
+COMMAND(writeobj, "s");
+
+#endif
+