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authorxolatile2025-07-16 23:07:43 +0200
committerxolatile2025-07-16 23:07:43 +0200
commit7256502afa0babe60fcafbd2888cd3e33c3f9b6b (patch)
tree8a8495662a69bdadc4b5d9152656b9f02a44d668 /src/fpsgame/aiman.h
parentbc596ac9d4cdd00abf537b88d3c544be161330cc (diff)
downloadxolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.xz
xolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.zst
Source code, broken...
Diffstat (limited to 'src/fpsgame/aiman.h')
-rw-r--r--src/fpsgame/aiman.h276
1 files changed, 276 insertions, 0 deletions
diff --git a/src/fpsgame/aiman.h b/src/fpsgame/aiman.h
new file mode 100644
index 0000000..a36118c
--- /dev/null
+++ b/src/fpsgame/aiman.h
@@ -0,0 +1,276 @@
+// server-side ai manager
+namespace aiman
+{
+ bool dorefresh = false, botbalance = true;
+ VARN(serverbotlimit, botlimit, 0, 8, MAXBOTS);
+ VAR(serverbotbalance, 0, 1, 1);
+
+ void calcteams(vector<teamscore> &teams)
+ {
+ static const char * const defaults[2] = { "good", "evil" };
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(ci->state.state==CS_SPECTATOR || !ci->team[0]) continue;
+ teamscore *t = NULL;
+ loopvj(teams) if(!strcmp(teams[j].team, ci->team)) { t = &teams[j]; break; }
+ if(t) t->score++;
+ else teams.add(teamscore(ci->team, 1));
+ }
+ teams.sort(teamscore::compare);
+ if(teams.length() < int(sizeof(defaults)/sizeof(defaults[0])))
+ {
+ loopi(sizeof(defaults)/sizeof(defaults[0])) if(teams.htfind(defaults[i]) < 0) teams.add(teamscore(defaults[i], 0));
+ }
+ }
+
+ void balanceteams()
+ {
+ vector<teamscore> teams;
+ calcteams(teams);
+ vector<clientinfo *> reassign;
+ loopv(bots) if(bots[i]) reassign.add(bots[i]);
+ while(reassign.length() && teams.length() && teams[0].score > teams.last().score + 1)
+ {
+ teamscore &t = teams.last();
+ clientinfo *bot = NULL;
+ loopv(reassign) if(reassign[i] && !strcmp(reassign[i]->team, teams[0].team))
+ {
+ bot = reassign.removeunordered(i);
+ teams[0].score--;
+ t.score++;
+ for(int j = teams.length() - 2; j >= 0; j--)
+ {
+ if(teams[j].score >= teams[j+1].score) break;
+ swap(teams[j], teams[j+1]);
+ }
+ break;
+ }
+ if(bot)
+ {
+ if(smode && bot->state.state==CS_ALIVE) smode->changeteam(bot, bot->team, t.team);
+ copystring(bot->team, t.team, MAXTEAMLEN+1);
+ sendf(-1, 1, "riisi", N_SETTEAM, bot->clientnum, bot->team, 0);
+ }
+ else teams.remove(0, 1);
+ }
+ }
+
+ const char *chooseteam()
+ {
+ vector<teamscore> teams;
+ calcteams(teams);
+ return teams.length() ? teams.last().team : "";
+ }
+
+ static inline bool validaiclient(clientinfo *ci)
+ {
+ return ci->clientnum >= 0 && ci->state.aitype == AI_NONE && (ci->state.state!=CS_SPECTATOR || ci->local || (ci->privilege && !ci->warned));
+ }
+
+ clientinfo *findaiclient(clientinfo *exclude = NULL)
+ {
+ clientinfo *least = NULL;
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(!validaiclient(ci) || ci==exclude) continue;
+ if(!least || ci->bots.length() < least->bots.length()) least = ci;
+ }
+ return least;
+ }
+
+ bool addai(int skill, int limit)
+ {
+ int numai = 0, cn = -1, maxai = limit >= 0 ? min(limit, MAXBOTS) : MAXBOTS;
+ loopv(bots)
+ {
+ clientinfo *ci = bots[i];
+ if(!ci || ci->ownernum < 0) { if(cn < 0) cn = i; continue; }
+ numai++;
+ }
+ if(numai >= maxai) return false;
+ if(bots.inrange(cn))
+ {
+ clientinfo *ci = bots[cn];
+ if(ci)
+ { // reuse a slot that was going to removed
+
+ clientinfo *owner = findaiclient();
+ ci->ownernum = owner ? owner->clientnum : -1;
+ if(owner) owner->bots.add(ci);
+ ci->aireinit = 2;
+ dorefresh = true;
+ return true;
+ }
+ }
+ else { cn = bots.length(); bots.add(NULL); }
+ const char *team = m_teammode ? chooseteam() : "";
+ if(!bots[cn]) bots[cn] = new clientinfo;
+ clientinfo *ci = bots[cn];
+ ci->clientnum = MAXCLIENTS + cn;
+ ci->state.aitype = AI_BOT;
+ clientinfo *owner = findaiclient();
+ ci->ownernum = owner ? owner->clientnum : -1;
+ if(owner) owner->bots.add(ci);
+ ci->state.skill = skill <= 0 ? rnd(50) + 51 : clamp(skill, 1, 101);
+ clients.add(ci);
+ ci->state.lasttimeplayed = lastmillis;
+ copystring(ci->name, "bot", MAXNAMELEN+1);
+ ci->state.state = CS_DEAD;
+ copystring(ci->team, team, MAXTEAMLEN+1);
+ ci->playermodel = rnd(128);
+ ci->aireinit = 2;
+ ci->connected = true;
+ dorefresh = true;
+ return true;
+ }
+
+ void deleteai(clientinfo *ci)
+ {
+ int cn = ci->clientnum - MAXCLIENTS;
+ if(!bots.inrange(cn)) return;
+ if(ci->ownernum >= 0 && !ci->aireinit && smode) smode->leavegame(ci, true);
+ sendf(-1, 1, "ri2", N_CDIS, ci->clientnum);
+ clientinfo *owner = (clientinfo *)getclientinfo(ci->ownernum);
+ if(owner) owner->bots.removeobj(ci);
+ clients.removeobj(ci);
+ DELETEP(bots[cn]);
+ dorefresh = true;
+ }
+
+ bool deleteai()
+ {
+ loopvrev(bots) if(bots[i] && bots[i]->ownernum >= 0)
+ {
+ deleteai(bots[i]);
+ return true;
+ }
+ return false;
+ }
+
+ void reinitai(clientinfo *ci)
+ {
+ if(ci->ownernum < 0) deleteai(ci);
+ else if(ci->aireinit >= 1)
+ {
+ sendf(-1, 1, "ri6ss", N_INITAI, ci->clientnum, ci->ownernum, ci->state.aitype, ci->state.skill, ci->playermodel, ci->name, ci->team);
+ if(ci->aireinit == 2)
+ {
+ ci->reassign();
+ if(ci->state.state==CS_ALIVE) sendspawn(ci);
+ else sendresume(ci);
+ }
+ ci->aireinit = 0;
+ }
+ }
+
+ void shiftai(clientinfo *ci, clientinfo *owner = NULL)
+ {
+ if(ci->ownernum >= 0 && !ci->aireinit && smode) smode->leavegame(ci, true);
+ clientinfo *prevowner = (clientinfo *)getclientinfo(ci->ownernum);
+ if(prevowner) prevowner->bots.removeobj(ci);
+ if(!owner) { ci->aireinit = 0; ci->ownernum = -1; }
+ else if(ci->ownernum != owner->clientnum) { ci->aireinit = 2; ci->ownernum = owner->clientnum; owner->bots.add(ci); }
+ dorefresh = true;
+ }
+
+ void removeai(clientinfo *ci)
+ { // either schedules a removal, or someone else to assign to
+
+ loopvrev(ci->bots) shiftai(ci->bots[i], findaiclient(ci));
+ }
+
+ bool reassignai()
+ {
+ clientinfo *hi = NULL, *lo = NULL;
+ loopv(clients)
+ {
+ clientinfo *ci = clients[i];
+ if(!validaiclient(ci)) continue;
+ if(!lo || ci->bots.length() < lo->bots.length()) lo = ci;
+ if(!hi || ci->bots.length() > hi->bots.length()) hi = ci;
+ }
+ if(hi && lo && hi->bots.length() - lo->bots.length() > 1)
+ {
+ loopvrev(hi->bots)
+ {
+ shiftai(hi->bots[i], lo);
+ return true;
+ }
+ }
+ return false;
+ }
+
+
+ void checksetup()
+ {
+ if(m_teammode && botbalance) balanceteams();
+ loopvrev(bots) if(bots[i]) reinitai(bots[i]);
+ }
+
+ void clearai()
+ { // clear and remove all ai immediately
+ loopvrev(bots) if(bots[i]) deleteai(bots[i]);
+ }
+
+ void checkai()
+ {
+ if(!dorefresh) return;
+ dorefresh = false;
+ if(m_botmode && numclients(-1, false, true))
+ {
+ checksetup();
+ while(reassignai());
+ }
+ else clearai();
+ }
+
+ void reqadd(clientinfo *ci, int skill)
+ {
+ if(!ci->local && !ci->privilege) return;
+ if(!addai(skill, !ci->local && ci->privilege < PRIV_ADMIN ? botlimit : -1)) sendf(ci->clientnum, 1, "ris", N_SERVMSG, "failed to create or assign bot");
+ }
+
+ void reqdel(clientinfo *ci)
+ {
+ if(!ci->local && !ci->privilege) return;
+ if(!deleteai()) sendf(ci->clientnum, 1, "ris", N_SERVMSG, "failed to remove any bots");
+ }
+
+ void setbotlimit(clientinfo *ci, int limit)
+ {
+ if(ci && !ci->local && ci->privilege < PRIV_ADMIN) return;
+ botlimit = clamp(limit, 0, MAXBOTS);
+ dorefresh = true;
+ defformatstring(msg, "bot limit is now %d", botlimit);
+ sendservmsg(msg);
+ }
+
+ void setbotbalance(clientinfo *ci, bool balance)
+ {
+ if(ci && !ci->local && !ci->privilege) return;
+ botbalance = balance ? 1 : 0;
+ dorefresh = true;
+ defformatstring(msg, "bot team balancing is now %s", botbalance ? "enabled" : "disabled");
+ sendservmsg(msg);
+ }
+
+
+ void changemap()
+ {
+ dorefresh = true;
+ loopv(clients) if(clients[i]->local || clients[i]->privilege) return;
+ if(botbalance != (serverbotbalance != 0)) setbotbalance(NULL, serverbotbalance != 0);
+ }
+
+ void addclient(clientinfo *ci)
+ {
+ if(ci->state.aitype == AI_NONE) dorefresh = true;
+ }
+
+ void changeteam(clientinfo *ci)
+ {
+ if(ci->state.aitype == AI_NONE) dorefresh = true;
+ }
+}