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| author | xolatile | 2025-08-10 00:19:46 +0200 |
|---|---|---|
| committer | xolatile | 2025-08-10 00:19:46 +0200 |
| commit | 757096e7df15c14b9b10352fa91663483f9e34f8 (patch) | |
| tree | dcad789d0abd8be76463277dc01bf32c4e6a527b /src/fpsgame/client.cpp | |
| parent | b2c89d7060e99a36c8c7ac897b7386686c74deac (diff) | |
| download | xolatile-badassbug-757096e7df15c14b9b10352fa91663483f9e34f8.tar.xz xolatile-badassbug-757096e7df15c14b9b10352fa91663483f9e34f8.tar.zst | |
all
Diffstat (limited to 'src/fpsgame/client.cpp')
| -rw-r--r-- | src/fpsgame/client.cpp | 16 |
1 files changed, 3 insertions, 13 deletions
diff --git a/src/fpsgame/client.cpp b/src/fpsgame/client.cpp index bd98625..83aa385 100644 --- a/src/fpsgame/client.cpp +++ b/src/fpsgame/client.cpp @@ -562,12 +562,6 @@ namespace game { messages.put(buf, p.length()); return true; } - void connectattempt(const char *name, const char *password, const ENetAddress &address) { - copystring(connectpass, password); - } - void connectfail() { - memset(connectpass, 0, sizeof(connectpass)); - } void gameconnect(bool _remote) { remote = _remote; if(editmode) toggleedit(); @@ -1149,11 +1143,7 @@ namespace game { if(!entities::ents.inrange(i)) break; entities::setspawn(i, true); ai::itemspawned(i); - playsound(S_ITEMSPAWN, &entities::ents[i]->o, NULL, 0, 0, 0, -1, 0, 1500); - #if 0 - const char *name = entities::itemname(i); - if(name) particle_text(entities::ents[i]->o, name, PART_TEXT, 2000, 0x32FF64, 4.0f, -8); - #endif + playsound(S_ITEMSPAWN, &entities::ents[i]->o, NULL, 0, 0, -1, 0, 1500); int icon = entities::itemicon(i); if(icon >= 0) particle_icon(vec(0.0f, 0.0f, 4.0f).add(entities::ents[i]->o), icon%4, icon/4, PART_HUD_ICON, 2000, 0xFFFFFF, 2.0f, -8); break; @@ -1378,8 +1368,8 @@ namespace game { } case N_ANNOUNCE: { int t = getint(p); - if (t==I_QUAD) { playsound(S_V_QUAD10, NULL, NULL, 0, 0, 0, -1, 0, 3000); conoutf(CON_GAMEINFO, "\f2quad damage will spawn in 10 seconds!"); } - else if(t==I_BOOST) { playsound(S_V_BOOST10, NULL, NULL, 0, 0, 0, -1, 0, 3000); conoutf(CON_GAMEINFO, "\f2health boost will spawn in 10 seconds!"); } + if (t==I_QUAD) { playsound(S_V_QUAD10, NULL, NULL, 0, 0, -1, 0, 3000); conoutf(CON_GAMEINFO, "\f2quad damage will spawn in 10 seconds!"); } + else if(t==I_BOOST) { playsound(S_V_BOOST10, NULL, NULL, 0, 0, -1, 0, 3000); conoutf(CON_GAMEINFO, "\f2health boost will spawn in 10 seconds!"); } break; } case N_NEWMAP: { |
