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authorxolatile2025-08-17 18:28:28 +0200
committerxolatile2025-08-17 18:28:28 +0200
commitbffe8d11bd1dfec49280fb64a17f0ae529ac3f5d (patch)
tree9f4f7b6f5003585e5a170bd55ccaa335b8f26f90 /src/fpsgame/entities.cpp
parentbec4167d29a68efd0cd2da36143e7f1c78a119a0 (diff)
downloadxolatile-badassbug-master.tar.xz
xolatile-badassbug-master.tar.zst
Compiles, removed a lot of code, do not run it...HEADmaster
Diffstat (limited to 'src/fpsgame/entities.cpp')
-rw-r--r--src/fpsgame/entities.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/fpsgame/entities.cpp b/src/fpsgame/entities.cpp
index 656a9b0..f8c037c 100644
--- a/src/fpsgame/entities.cpp
+++ b/src/fpsgame/entities.cpp
@@ -93,7 +93,7 @@ namespace entities {
if(mdlname) {
vec p = e.o;
p.z += 1+sinf(lastmillis/100.0+e.o.x+e.o.y)/20;
- rendermodel(&e.light, mdlname, ANIM_MAPMODEL|ANIM_LOOP, p, lastmillis/(float)revs, 0, MDL_SHADOW | MDL_CULL_VFC | MDL_CULL_DIST | MDL_CULL_OCCLUDED);
+ rendermodel(&e.light, mdlname, ANIM_MAPMODEL|ANIM_LOOP, p, lastmillis/(float)revs, 0, MDL_CULL_VFC | MDL_CULL_DIST | MDL_CULL_OCCLUDED);
}
}
}