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| author | xolatile | 2025-08-10 00:19:46 +0200 |
|---|---|---|
| committer | xolatile | 2025-08-10 00:19:46 +0200 |
| commit | 757096e7df15c14b9b10352fa91663483f9e34f8 (patch) | |
| tree | dcad789d0abd8be76463277dc01bf32c4e6a527b /src/fpsgame/render.cpp | |
| parent | b2c89d7060e99a36c8c7ac897b7386686c74deac (diff) | |
| download | xolatile-badassbug-757096e7df15c14b9b10352fa91663483f9e34f8.tar.xz xolatile-badassbug-757096e7df15c14b9b10352fa91663483f9e34f8.tar.zst | |
all
Diffstat (limited to 'src/fpsgame/render.cpp')
| -rw-r--r-- | src/fpsgame/render.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/fpsgame/render.cpp b/src/fpsgame/render.cpp index dacdcd9..fff917e 100644 --- a/src/fpsgame/render.cpp +++ b/src/fpsgame/render.cpp @@ -253,13 +253,6 @@ namespace game { sway.z = swayup*(fabs(sinf(steps)) - 1); sway.add(swaydir).add(d->o); if(!hudgunsway) sway = d->o; - -#if 0 - if(player1->state!=CS_DEAD && player1->quadmillis) { - float t = 0.5f + 0.5f*sinf(2*M_PI*lastmillis/1000.0f); - color.y = color.y*(1-t) + t; - } -#endif const playermodelinfo &mdl = getplayermodelinfo(d); defformatstring(gunname, "%s/%s", hudgunsdir[0] ? hudgunsdir : mdl.hudguns, guns[d->gunselect].file); if((m_teammode || teamskins) && teamhudguns) |
