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authorxolatile2025-07-16 23:07:43 +0200
committerxolatile2025-07-16 23:07:43 +0200
commit7256502afa0babe60fcafbd2888cd3e33c3f9b6b (patch)
tree8a8495662a69bdadc4b5d9152656b9f02a44d668 /src/fpsgame/waypoint.cpp
parentbc596ac9d4cdd00abf537b88d3c544be161330cc (diff)
downloadxolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.xz
xolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.zst
Source code, broken...
Diffstat (limited to 'src/fpsgame/waypoint.cpp')
-rw-r--r--src/fpsgame/waypoint.cpp808
1 files changed, 808 insertions, 0 deletions
diff --git a/src/fpsgame/waypoint.cpp b/src/fpsgame/waypoint.cpp
new file mode 100644
index 0000000..ed504e9
--- /dev/null
+++ b/src/fpsgame/waypoint.cpp
@@ -0,0 +1,808 @@
+#include "game.h"
+
+extern selinfo sel;
+
+namespace ai
+{
+ using namespace game;
+
+ vector<waypoint> waypoints;
+
+ bool clipped(const vec &o)
+ {
+ int material = lookupmaterial(o), clipmat = material&MATF_CLIP;
+ return clipmat == MAT_CLIP || material&MAT_DEATH || (material&MATF_VOLUME) == MAT_LAVA;
+ }
+
+ int getweight(const vec &o)
+ {
+ vec pos = o; pos.z += ai::JUMPMIN;
+ if(!insideworld(vec(pos.x, pos.y, min(pos.z, getworldsize() - 1e-3f)))) return -2;
+ float dist = raycube(pos, vec(0, 0, -1), 0, RAY_CLIPMAT);
+ int posmat = lookupmaterial(pos), weight = 1;
+ if(isliquid(posmat&MATF_VOLUME)) weight *= 5;
+ if(dist >= 0)
+ {
+ weight = int(dist/ai::JUMPMIN);
+ pos.z -= clamp(dist-8.0f, 0.0f, pos.z);
+ int trgmat = lookupmaterial(pos);
+ if(trgmat&MAT_DEATH || (trgmat&MATF_VOLUME) == MAT_LAVA) weight *= 10;
+ else if(isliquid(trgmat&MATF_VOLUME)) weight *= 2;
+ }
+ return weight;
+ }
+
+ enum
+ {
+ WPCACHE_STATIC = 0,
+ WPCACHE_DYNAMIC,
+ NUMWPCACHES
+ };
+
+ struct wpcache
+ {
+ struct node
+ {
+ float split[2];
+ uint child[2];
+
+ int axis() const { return child[0]>>30; }
+ int childindex(int which) const { return child[which]&0x3FFFFFFF; }
+ bool isleaf(int which) const { return (child[1]&(1<<(30+which)))!=0; }
+ };
+
+ vector<node> nodes;
+ int firstwp, lastwp;
+ vec bbmin, bbmax;
+
+ wpcache() { clear(); }
+
+ void clear()
+ {
+ nodes.setsize(0);
+ firstwp = lastwp = -1;
+ bbmin = vec(1e16f, 1e16f, 1e16f);
+ bbmax = vec(-1e16f, -1e16f, -1e16f);
+ }
+
+ void build(int first = 0, int last = -1)
+ {
+ if(last < 0) last = waypoints.length();
+ vector<int> indices;
+ for(int i = first; i < last; i++)
+ {
+ waypoint &w = waypoints[i];
+ indices.add(i);
+ if(firstwp < 0) firstwp = i;
+ float radius = WAYPOINTRADIUS;
+ bbmin.min(vec(w.o).sub(radius));
+ bbmax.max(vec(w.o).add(radius));
+ }
+ if(first < last) lastwp = max(lastwp, last-1);
+ if(indices.length())
+ {
+ nodes.reserve(indices.length());
+ build(indices.getbuf(), indices.length(), bbmin, bbmax);
+ }
+ }
+
+ void build(int *indices, int numindices, const vec &vmin, const vec &vmax)
+ {
+ int axis = 2;
+ loopk(2) if(vmax[k] - vmin[k] > vmax[axis] - vmin[axis]) axis = k;
+
+ vec leftmin(1e16f, 1e16f, 1e16f), leftmax(-1e16f, -1e16f, -1e16f), rightmin(1e16f, 1e16f, 1e16f), rightmax(-1e16f, -1e16f, -1e16f);
+ float split = 0.5f*(vmax[axis] + vmin[axis]), splitleft = -1e16f, splitright = 1e16f;
+ int left, right;
+ for(left = 0, right = numindices; left < right;)
+ {
+ waypoint &w = waypoints[indices[left]];
+ float radius = WAYPOINTRADIUS;
+ if(max(split - (w.o[axis]-radius), 0.0f) > max((w.o[axis]+radius) - split, 0.0f))
+ {
+ ++left;
+ splitleft = max(splitleft, w.o[axis]+radius);
+ leftmin.min(vec(w.o).sub(radius));
+ leftmax.max(vec(w.o).add(radius));
+ }
+ else
+ {
+ --right;
+ swap(indices[left], indices[right]);
+ splitright = min(splitright, w.o[axis]-radius);
+ rightmin.min(vec(w.o).sub(radius));
+ rightmax.max(vec(w.o).add(radius));
+ }
+ }
+
+ if(!left || right==numindices)
+ {
+ leftmin = rightmin = vec(1e16f, 1e16f, 1e16f);
+ leftmax = rightmax = vec(-1e16f, -1e16f, -1e16f);
+ left = right = numindices/2;
+ splitleft = -1e16f;
+ splitright = 1e16f;
+ loopi(numindices)
+ {
+ waypoint &w = waypoints[indices[i]];
+ float radius = WAYPOINTRADIUS;
+ if(i < left)
+ {
+ splitleft = max(splitleft, w.o[axis]+radius);
+ leftmin.min(vec(w.o).sub(radius));
+ leftmax.max(vec(w.o).add(radius));
+ }
+ else
+ {
+ splitright = min(splitright, w.o[axis]-radius);
+ rightmin.min(vec(w.o).sub(radius));
+ rightmax.max(vec(w.o).add(radius));
+ }
+ }
+ }
+
+ int offset = nodes.length();
+ node &curnode = nodes.add();
+ curnode.split[0] = splitleft;
+ curnode.split[1] = splitright;
+
+ if(left<=1) curnode.child[0] = (axis<<30) | (left>0 ? indices[0] : 0x3FFFFFFF);
+ else
+ {
+ curnode.child[0] = (axis<<30) | (nodes.length()-offset);
+ if(left) build(indices, left, leftmin, leftmax);
+ }
+
+ if(numindices-right<=1) curnode.child[1] = (1<<31) | (left<=1 ? 1<<30 : 0) | (numindices-right>0 ? indices[right] : 0x3FFFFFFF);
+ else
+ {
+ curnode.child[1] = (left<=1 ? 1<<30 : 0) | (nodes.length()-offset);
+ if(numindices-right) build(&indices[right], numindices-right, rightmin, rightmax);
+ }
+ }
+ } wpcaches[NUMWPCACHES];
+
+ static int invalidatedwpcaches = 0, clearedwpcaches = (1<<NUMWPCACHES)-1, numinvalidatewpcaches = 0, lastwpcache = 0;
+
+ static inline void invalidatewpcache(int wp)
+ {
+ if(++numinvalidatewpcaches >= 1000) { numinvalidatewpcaches = 0; invalidatedwpcaches = (1<<NUMWPCACHES)-1; }
+ else
+ {
+ loopi(WPCACHE_DYNAMIC) if(wp >= wpcaches[i].firstwp && wp <= wpcaches[i].lastwp) { invalidatedwpcaches |= 1<<i; return; }
+ invalidatedwpcaches |= 1<<WPCACHE_DYNAMIC;
+ }
+ }
+
+ void clearwpcache(bool full = true)
+ {
+ loopi(NUMWPCACHES) if(full || invalidatedwpcaches&(1<<i)) { wpcaches[i].clear(); clearedwpcaches |= 1<<i; }
+ if(full || invalidatedwpcaches == (1<<NUMWPCACHES)-1)
+ {
+ numinvalidatewpcaches = 0;
+ lastwpcache = 0;
+ }
+ invalidatedwpcaches = 0;
+ }
+ ICOMMAND(clearwpcache, "", (), clearwpcache());
+
+ avoidset wpavoid;
+
+ void buildwpcache()
+ {
+ loopi(NUMWPCACHES) if(wpcaches[i].firstwp < 0)
+ wpcaches[i].build(i > 0 ? wpcaches[i-1].lastwp+1 : 1, i+1 >= NUMWPCACHES || wpcaches[i+1].firstwp < 0 ? -1 : wpcaches[i+1].firstwp);
+ clearedwpcaches = 0;
+ lastwpcache = waypoints.length();
+
+ wpavoid.clear();
+ loopv(waypoints) if(waypoints[i].weight < 0) wpavoid.avoidnear(NULL, waypoints[i].o.z + WAYPOINTRADIUS, waypoints[i].o, WAYPOINTRADIUS);
+ }
+
+ struct wpcachestack
+ {
+ wpcache::node *node;
+ float tmin, tmax;
+ };
+
+ vector<wpcache::node *> wpcachestack;
+
+ int closestwaypoint(const vec &pos, float mindist, bool links, fpsent *d)
+ {
+ if(waypoints.empty()) return -1;
+ if(clearedwpcaches) buildwpcache();
+
+ #define CHECKCLOSEST(index) do { \
+ int n = (index); \
+ if(n < waypoints.length()) \
+ { \
+ const waypoint &w = waypoints[n]; \
+ if(!links || w.links[0]) \
+ { \
+ float dist = w.o.squaredist(pos); \
+ if(dist < mindist*mindist) { closest = n; mindist = sqrtf(dist); } \
+ } \
+ } \
+ } while(0)
+ int closest = -1;
+ wpcache::node *curnode;
+ loop(which, NUMWPCACHES) if(wpcaches[which].firstwp >= 0) for(curnode = &wpcaches[which].nodes[0], wpcachestack.setsize(0);;)
+ {
+ int axis = curnode->axis();
+ float dist1 = pos[axis] - curnode->split[0], dist2 = curnode->split[1] - pos[axis];
+ if(dist1 >= mindist)
+ {
+ if(dist2 < mindist)
+ {
+ if(!curnode->isleaf(1)) { curnode += curnode->childindex(1); continue; }
+ CHECKCLOSEST(curnode->childindex(1));
+ }
+ }
+ else if(curnode->isleaf(0))
+ {
+ CHECKCLOSEST(curnode->childindex(0));
+ if(dist2 < mindist)
+ {
+ if(!curnode->isleaf(1)) { curnode += curnode->childindex(1); continue; }
+ CHECKCLOSEST(curnode->childindex(1));
+ }
+ }
+ else
+ {
+ if(dist2 < mindist)
+ {
+ if(!curnode->isleaf(1)) wpcachestack.add(curnode + curnode->childindex(1));
+ else CHECKCLOSEST(curnode->childindex(1));
+ }
+ curnode += curnode->childindex(0);
+ continue;
+ }
+ if(wpcachestack.empty()) break;
+ curnode = wpcachestack.pop();
+ }
+ for(int i = lastwpcache; i < waypoints.length(); i++) { CHECKCLOSEST(i); }
+ return closest;
+ }
+
+ void findwaypointswithin(const vec &pos, float mindist, float maxdist, vector<int> &results)
+ {
+ if(waypoints.empty()) return;
+ if(clearedwpcaches) buildwpcache();
+
+ float mindist2 = mindist*mindist, maxdist2 = maxdist*maxdist;
+ #define CHECKWITHIN(index) do { \
+ int n = (index); \
+ if(n < waypoints.length()) \
+ { \
+ const waypoint &w = waypoints[n]; \
+ float dist = w.o.squaredist(pos); \
+ if(dist > mindist2 && dist < maxdist2) results.add(n); \
+ } \
+ } while(0)
+ wpcache::node *curnode;
+ loop(which, NUMWPCACHES) if(wpcaches[which].firstwp >= 0) for(curnode = &wpcaches[which].nodes[0], wpcachestack.setsize(0);;)
+ {
+ int axis = curnode->axis();
+ float dist1 = pos[axis] - curnode->split[0], dist2 = curnode->split[1] - pos[axis];
+ if(dist1 >= maxdist)
+ {
+ if(dist2 < maxdist)
+ {
+ if(!curnode->isleaf(1)) { curnode += curnode->childindex(1); continue; }
+ CHECKWITHIN(curnode->childindex(1));
+ }
+ }
+ else if(curnode->isleaf(0))
+ {
+ CHECKWITHIN(curnode->childindex(0));
+ if(dist2 < maxdist)
+ {
+ if(!curnode->isleaf(1)) { curnode += curnode->childindex(1); continue; }
+ CHECKWITHIN(curnode->childindex(1));
+ }
+ }
+ else
+ {
+ if(dist2 < maxdist)
+ {
+ if(!curnode->isleaf(1)) wpcachestack.add(curnode + curnode->childindex(1));
+ else CHECKWITHIN(curnode->childindex(1));
+ }
+ curnode += curnode->childindex(0);
+ continue;
+ }
+ if(wpcachestack.empty()) break;
+ curnode = wpcachestack.pop();
+ }
+ for(int i = lastwpcache; i < waypoints.length(); i++) { CHECKWITHIN(i); }
+ }
+
+ void avoidset::avoidnear(void *owner, float above, const vec &pos, float limit)
+ {
+ if(ai::waypoints.empty()) return;
+ if(clearedwpcaches) buildwpcache();
+
+ float limit2 = limit*limit;
+ #define CHECKNEAR(index) do { \
+ int n = (index); \
+ if(n < ai::waypoints.length()) \
+ { \
+ const waypoint &w = ai::waypoints[n]; \
+ if(w.o.squaredist(pos) < limit2) add(owner, above, n); \
+ } \
+ } while(0)
+ wpcache::node *curnode;
+ loop(which, NUMWPCACHES) if(wpcaches[which].firstwp >= 0) for(curnode = &wpcaches[which].nodes[0], wpcachestack.setsize(0);;)
+ {
+ int axis = curnode->axis();
+ float dist1 = pos[axis] - curnode->split[0], dist2 = curnode->split[1] - pos[axis];
+ if(dist1 >= limit)
+ {
+ if(dist2 < limit)
+ {
+ if(!curnode->isleaf(1)) { curnode += curnode->childindex(1); continue; }
+ CHECKNEAR(curnode->childindex(1));
+ }
+ }
+ else if(curnode->isleaf(0))
+ {
+ CHECKNEAR(curnode->childindex(0));
+ if(dist2 < limit)
+ {
+ if(!curnode->isleaf(1)) { curnode += curnode->childindex(1); continue; }
+ CHECKNEAR(curnode->childindex(1));
+ }
+ }
+ else
+ {
+ if(dist2 < limit)
+ {
+ if(!curnode->isleaf(1)) wpcachestack.add(curnode + curnode->childindex(1));
+ else CHECKNEAR(curnode->childindex(1));
+ }
+ curnode += curnode->childindex(0);
+ continue;
+ }
+ if(wpcachestack.empty()) break;
+ curnode = wpcachestack.pop();
+ }
+ for(int i = lastwpcache; i < waypoints.length(); i++) { CHECKNEAR(i); }
+ }
+
+ int avoidset::remap(fpsent *d, int n, vec &pos, bool retry)
+ {
+ if(!obstacles.empty())
+ {
+ int cur = 0;
+ loopv(obstacles)
+ {
+ obstacle &ob = obstacles[i];
+ int next = cur + ob.numwaypoints;
+ if(ob.owner != d)
+ {
+ for(; cur < next; cur++) if(waypoints[cur] == n)
+ {
+ if(ob.above < 0) return retry ? n : -1;
+ vec above(pos.x, pos.y, ob.above);
+ if(above.z-d->o.z >= ai::JUMPMAX)
+ return retry ? n : -1; // too much scotty
+ int node = closestwaypoint(above, ai::SIGHTMIN, true, d);
+ if(ai::iswaypoint(node) && node != n)
+ { // try to reroute above their head?
+ if(!find(node, d))
+ {
+ pos = ai::waypoints[node].o;
+ return node;
+ }
+ else return retry ? n : -1;
+ }
+ else
+ {
+ vec old = d->o;
+ d->o = vec(above).add(vec(0, 0, d->eyeheight));
+ bool col = collide(d, vec(0, 0, 1));
+ d->o = old;
+ if(!col)
+ {
+ pos = above;
+ return n;
+ }
+ else return retry ? n : -1;
+ }
+ }
+ }
+ cur = next;
+ }
+ }
+ return n;
+ }
+
+ static inline float heapscore(waypoint *q) { return q->score(); }
+
+ bool route(fpsent *d, int node, int goal, vector<int> &route, const avoidset &obstacles, int retries)
+ {
+ if(waypoints.empty() || !iswaypoint(node) || !iswaypoint(goal) || goal == node || !waypoints[node].links[0])
+ return false;
+
+ static ushort routeid = 1;
+ static vector<waypoint *> queue;
+
+ if(!routeid)
+ {
+ loopv(waypoints) waypoints[i].route = 0;
+ routeid = 1;
+ }
+
+ if(d)
+ {
+ if(retries <= 1 && d->ai) loopi(ai::NUMPREVNODES) if(d->ai->prevnodes[i] != node && iswaypoint(d->ai->prevnodes[i]))
+ {
+ waypoints[d->ai->prevnodes[i]].route = routeid;
+ waypoints[d->ai->prevnodes[i]].curscore = -1;
+ waypoints[d->ai->prevnodes[i]].estscore = 0;
+ }
+ if(retries <= 0)
+ {
+ loopavoid(obstacles, d,
+ {
+ if(iswaypoint(wp) && wp != node && wp != goal && waypoints[node].find(wp) < 0 && waypoints[goal].find(wp) < 0)
+ {
+ waypoints[wp].route = routeid;
+ waypoints[wp].curscore = -1;
+ waypoints[wp].estscore = 0;
+ }
+ });
+ }
+ }
+
+ waypoints[node].route = routeid;
+ waypoints[node].curscore = waypoints[node].estscore = 0;
+ waypoints[node].prev = 0;
+ queue.setsize(0);
+ queue.add(&waypoints[node]);
+ route.setsize(0);
+
+ int lowest = -1;
+ while(!queue.empty())
+ {
+ waypoint &m = *queue.removeheap();
+ float prevscore = m.curscore;
+ m.curscore = -1;
+ loopi(MAXWAYPOINTLINKS)
+ {
+ int link = m.links[i];
+ if(!link) break;
+ if(iswaypoint(link) && (link == node || link == goal || waypoints[link].links[0]))
+ {
+ waypoint &n = waypoints[link];
+ int weight = max(n.weight, 1);
+ float curscore = prevscore + n.o.dist(m.o)*weight;
+ if(n.route == routeid && curscore >= n.curscore) continue;
+ n.curscore = curscore;
+ n.prev = ushort(&m - &waypoints[0]);
+ if(n.route != routeid)
+ {
+ n.estscore = n.o.dist(waypoints[goal].o)*weight;
+ if(n.estscore <= WAYPOINTRADIUS*4 && (lowest < 0 || n.estscore <= waypoints[lowest].estscore))
+ lowest = link;
+ n.route = routeid;
+ if(link == goal) goto foundgoal;
+ queue.addheap(&n);
+ }
+ else loopvj(queue) if(queue[j] == &n) { queue.upheap(j); break; }
+ }
+ }
+ }
+ foundgoal:
+
+ routeid++;
+
+ if(lowest >= 0) // otherwise nothing got there
+ {
+ for(waypoint *m = &waypoints[lowest]; m > &waypoints[0]; m = &waypoints[m->prev])
+ route.add(m - &waypoints[0]); // just keep it stored backward
+ }
+
+ return !route.empty();
+ }
+
+ VARF(dropwaypoints, 0, 0, 1, { player1->lastnode = -1; });
+
+ int addwaypoint(const vec &o, int weight = -1)
+ {
+ if(waypoints.length() > MAXWAYPOINTS) return -1;
+ int n = waypoints.length();
+ waypoints.add(waypoint(o, weight >= 0 ? weight : getweight(o)));
+ invalidatewpcache(n);
+ return n;
+ }
+
+ void linkwaypoint(waypoint &a, int n)
+ {
+ loopi(MAXWAYPOINTLINKS)
+ {
+ if(a.links[i] == n) return;
+ if(!a.links[i]) { a.links[i] = n; return; }
+ }
+ a.links[rnd(MAXWAYPOINTLINKS)] = n;
+ }
+
+ string loadedwaypoints = "";
+
+ static inline bool shouldnavigate()
+ {
+ if(dropwaypoints) return true;
+ loopvrev(players) if(players[i]->aitype != AI_NONE) return true;
+ return false;
+ }
+
+ static inline bool shoulddrop(fpsent *d)
+ {
+ return !d->ai && (dropwaypoints || !loadedwaypoints[0]);
+ }
+
+ void inferwaypoints(fpsent *d, const vec &o, const vec &v, float mindist)
+ {
+ if(!shouldnavigate()) return;
+ if(shoulddrop(d))
+ {
+ if(waypoints.empty()) seedwaypoints();
+ int from = closestwaypoint(o, mindist, false), to = closestwaypoint(v, mindist, false);
+ if(!iswaypoint(from)) from = addwaypoint(o);
+ if(!iswaypoint(to)) to = addwaypoint(v);
+ if(d->lastnode != from && iswaypoint(d->lastnode) && iswaypoint(from))
+ linkwaypoint(waypoints[d->lastnode], from);
+ if(iswaypoint(to))
+ {
+ if(from != to && iswaypoint(from) && iswaypoint(to))
+ linkwaypoint(waypoints[from], to);
+ d->lastnode = to;
+ }
+ }
+ else d->lastnode = closestwaypoint(v, WAYPOINTRADIUS*2, false, d);
+ }
+
+ void navigate(fpsent *d)
+ {
+ vec v(d->feetpos());
+ if(d->state != CS_ALIVE) { d->lastnode = -1; return; }
+ bool dropping = shoulddrop(d);
+ int mat = lookupmaterial(v);
+ if((mat&MATF_CLIP) == MAT_CLIP || (mat&MATF_VOLUME) == MAT_LAVA || mat&MAT_DEATH) dropping = false;
+ float dist = dropping ? WAYPOINTRADIUS : (d->ai ? WAYPOINTRADIUS : SIGHTMIN);
+ int curnode = closestwaypoint(v, dist, false, d), prevnode = d->lastnode;
+ if(!iswaypoint(curnode) && dropping)
+ {
+ if(waypoints.empty()) seedwaypoints();
+ curnode = addwaypoint(v);
+ }
+ if(iswaypoint(curnode))
+ {
+ if(dropping && d->lastnode != curnode && iswaypoint(d->lastnode))
+ {
+ linkwaypoint(waypoints[d->lastnode], curnode);
+ if(!d->timeinair) linkwaypoint(waypoints[curnode], d->lastnode);
+ }
+ d->lastnode = curnode;
+ if(d->ai && iswaypoint(prevnode) && d->lastnode != prevnode) d->ai->addprevnode(prevnode);
+ }
+ else if(!iswaypoint(d->lastnode) || waypoints[d->lastnode].o.squaredist(v) > SIGHTMIN*SIGHTMIN)
+ d->lastnode = closestwaypoint(v, SIGHTMAX, false, d);
+ }
+
+ void navigate()
+ {
+ if(shouldnavigate()) loopv(players) ai::navigate(players[i]);
+ if(invalidatedwpcaches) clearwpcache(false);
+ }
+
+ void clearwaypoints(bool full)
+ {
+ waypoints.setsize(0);
+ clearwpcache();
+ if(full)
+ {
+ loadedwaypoints[0] = '\0';
+ dropwaypoints = 0;
+ }
+ }
+ ICOMMAND(clearwaypoints, "", (), clearwaypoints());
+
+ void seedwaypoints()
+ {
+ if(waypoints.empty()) addwaypoint(vec(0, 0, 0));
+ loopv(entities::ents)
+ {
+ extentity &e = *entities::ents[i];
+ switch(e.type)
+ {
+ case PLAYERSTART: case TELEPORT: case JUMPPAD: case FLAG: case BASE:
+ addwaypoint(e.o);
+ break;
+ default:
+ if(e.type >= I_SHELLS && e.type <= I_QUAD) addwaypoint(e.o);
+ break;
+ }
+ }
+ }
+
+ void remapwaypoints()
+ {
+ vector<ushort> remap;
+ int total = 0;
+ loopv(waypoints) remap.add(waypoints[i].links[1] == 0xFFFF ? 0 : total++);
+ total = 0;
+ loopvj(waypoints)
+ {
+ if(waypoints[j].links[1] == 0xFFFF) continue;
+ waypoint &w = waypoints[total];
+ if(j != total) w = waypoints[j];
+ int k = 0;
+ loopi(MAXWAYPOINTLINKS)
+ {
+ int link = w.links[i];
+ if(!link) break;
+ if((w.links[k] = remap[link])) k++;
+ }
+ if(k < MAXWAYPOINTLINKS) w.links[k] = 0;
+ total++;
+ }
+ waypoints.setsize(total);
+ }
+
+ bool cleanwaypoints()
+ {
+ int cleared = 0;
+ for(int i = 1; i < waypoints.length(); i++)
+ {
+ waypoint &w = waypoints[i];
+ if(clipped(w.o))
+ {
+ w.links[0] = 0;
+ w.links[1] = 0xFFFF;
+ cleared++;
+ }
+ }
+ if(cleared)
+ {
+ player1->lastnode = -1;
+ loopv(players) if(players[i]) players[i]->lastnode = -1;
+ remapwaypoints();
+ clearwpcache();
+ return true;
+ }
+ return false;
+ }
+
+ bool getwaypointfile(const char *mname, char *wptname)
+ {
+ if(!mname || !*mname) mname = getclientmap();
+ if(!*mname) return false;
+
+ string pakname, mapname, cfgname;
+ getmapfilenames(mname, NULL, pakname, mapname, cfgname);
+ nformatstring(wptname, MAXSTRLEN, "packages/%s.wpt", mapname);
+ path(wptname);
+ return true;
+ }
+
+ void loadwaypoints(bool force, const char *mname)
+ {
+ string wptname;
+ if(!getwaypointfile(mname, wptname)) return;
+ if(!force && (waypoints.length() || !strcmp(loadedwaypoints, wptname))) return;
+
+ stream *f = opengzfile(wptname, "rb");
+ if(!f) return;
+ char magic[4];
+ if(f->read(magic, 4) < 4 || memcmp(magic, "OWPT", 4)) { delete f; return; }
+
+ copystring(loadedwaypoints, wptname);
+
+ waypoints.setsize(0);
+ waypoints.add(vec(0, 0, 0));
+ ushort numwp = f->getlil<ushort>();
+ loopi(numwp)
+ {
+ if(f->end()) break;
+ vec o;
+ o.x = f->getlil<float>();
+ o.y = f->getlil<float>();
+ o.z = f->getlil<float>();
+ waypoint &w = waypoints.add(waypoint(o, getweight(o)));
+ int numlinks = f->getchar(), k = 0;
+ loopi(numlinks)
+ {
+ if((w.links[k] = f->getlil<ushort>()))
+ {
+ if(++k >= MAXWAYPOINTLINKS) break;
+ }
+ }
+ }
+
+ delete f;
+ conoutf("loaded %d waypoints from %s", numwp, wptname);
+
+ if(!cleanwaypoints()) clearwpcache();
+ }
+ ICOMMAND(loadwaypoints, "s", (char *mname), loadwaypoints(true, mname));
+
+ void savewaypoints(bool force, const char *mname)
+ {
+ if((!dropwaypoints && !force) || waypoints.empty()) return;
+
+ string wptname;
+ if(!getwaypointfile(mname, wptname)) return;
+
+ stream *f = opengzfile(wptname, "wb");
+ if(!f) return;
+ f->write("OWPT", 4);
+ f->putlil<ushort>(waypoints.length()-1);
+ for(int i = 1; i < waypoints.length(); i++)
+ {
+ waypoint &w = waypoints[i];
+ f->putlil<float>(w.o.x);
+ f->putlil<float>(w.o.y);
+ f->putlil<float>(w.o.z);
+ int numlinks = 0;
+ loopj(MAXWAYPOINTLINKS) { if(!w.links[j]) break; numlinks++; }
+ f->putchar(numlinks);
+ loopj(numlinks) f->putlil<ushort>(w.links[j]);
+ }
+
+ delete f;
+ conoutf("saved %d waypoints to %s", waypoints.length()-1, wptname);
+ }
+
+ ICOMMAND(savewaypoints, "s", (char *mname), savewaypoints(true, mname));
+
+ void delselwaypoints()
+ {
+ if(noedit(true)) return;
+ vec o = vec(sel.o).sub(0.1f), s = vec(sel.s).mul(sel.grid).add(o).add(0.1f);
+ int cleared = 0;
+ for(int i = 1; i < waypoints.length(); i++)
+ {
+ waypoint &w = waypoints[i];
+ if(w.o.x >= o.x && w.o.x <= s.x && w.o.y >= o.y && w.o.y <= s.y && w.o.z >= o.z && w.o.z <= s.z)
+ {
+ w.links[0] = 0;
+ w.links[1] = 0xFFFF;
+ cleared++;
+ }
+ }
+ if(cleared)
+ {
+ player1->lastnode = -1;
+ remapwaypoints();
+ clearwpcache();
+ }
+ }
+ COMMAND(delselwaypoints, "");
+
+ void movewaypoints(const vec &d)
+ {
+ if(noedit(true)) return;
+ int worldsize = getworldsize();
+ if(d.x < -worldsize || d.x > worldsize || d.y < -worldsize || d.y > worldsize || d.z < -worldsize || d.z > worldsize)
+ {
+ clearwaypoints();
+ return;
+ }
+ int cleared = 0;
+ for(int i = 1; i < waypoints.length(); i++)
+ {
+ waypoint &w = waypoints[i];
+ w.o.add(d);
+ if(!insideworld(w.o)) { w.links[0] = 0; w.links[1] = 0xFFFF; cleared++; }
+ }
+ if(cleared)
+ {
+ player1->lastnode = -1;
+ remapwaypoints();
+ }
+ clearwpcache();
+ }
+ ICOMMAND(movewaypoints, "iii", (int *dx, int *dy, int *dz), movewaypoints(vec(*dx, *dy, *dz)));
+}
+