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authorxolatile2025-08-05 17:04:48 +0200
committerxolatile2025-08-05 17:04:48 +0200
commitaffde05dc07a94643f1fd2751b2b441f57f73d7d (patch)
tree4027d8e3f91490e9cfe6cdb2709343549f047253 /src/fpsgame/waypoint.cpp
parent9234eeb1d2954a3dae6c84ffa8ed8643953272c5 (diff)
downloadxolatile-badassbug-affde05dc07a94643f1fd2751b2b441f57f73d7d.tar.xz
xolatile-badassbug-affde05dc07a94643f1fd2751b2b441f57f73d7d.tar.zst
Minor cleanups, just compiles...
Diffstat (limited to 'src/fpsgame/waypoint.cpp')
-rw-r--r--src/fpsgame/waypoint.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/fpsgame/waypoint.cpp b/src/fpsgame/waypoint.cpp
index 22e48d0..30a1403 100644
--- a/src/fpsgame/waypoint.cpp
+++ b/src/fpsgame/waypoint.cpp
@@ -19,7 +19,7 @@ namespace ai
vec pos = o; pos.z += ai::JUMPMIN;
if(!insideworld(vec(pos.x, pos.y, min(pos.z, getworldsize() - 1e-3f)))) return -2;
float dist = raycube(pos, vec(0, 0, -1), 0, RAY_CLIPMAT);
- int posmat = lookupmaterial(pos), weight = 1;
+ int weight = 1;
if(dist >= 0)
{
weight = int(dist/ai::JUMPMIN);