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authorxolatile2025-07-16 23:07:43 +0200
committerxolatile2025-07-16 23:07:43 +0200
commit7256502afa0babe60fcafbd2888cd3e33c3f9b6b (patch)
tree8a8495662a69bdadc4b5d9152656b9f02a44d668 /src/shared/iengine.h
parentbc596ac9d4cdd00abf537b88d3c544be161330cc (diff)
downloadxolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.xz
xolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.zst
Source code, broken...
Diffstat (limited to 'src/shared/iengine.h')
-rw-r--r--src/shared/iengine.h583
1 files changed, 583 insertions, 0 deletions
diff --git a/src/shared/iengine.h b/src/shared/iengine.h
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--- /dev/null
+++ b/src/shared/iengine.h
@@ -0,0 +1,583 @@
+// the interface the game uses to access the engine
+
+extern int curtime; // current frame time
+extern int lastmillis; // last time
+extern int elapsedtime; // elapsed frame time
+extern int totalmillis; // total elapsed time
+extern uint totalsecs;
+extern int gamespeed, paused;
+
+enum
+{
+ MATF_INDEX_SHIFT = 0,
+ MATF_VOLUME_SHIFT = 2,
+ MATF_CLIP_SHIFT = 5,
+ MATF_FLAG_SHIFT = 8,
+
+ MATF_INDEX = 3 << MATF_INDEX_SHIFT,
+ MATF_VOLUME = 7 << MATF_VOLUME_SHIFT,
+ MATF_CLIP = 7 << MATF_CLIP_SHIFT,
+ MATF_FLAGS = 0xFF << MATF_FLAG_SHIFT
+};
+
+enum // cube empty-space materials
+{
+ MAT_AIR = 0, // the default, fill the empty space with air
+ MAT_WATER = 1 << MATF_VOLUME_SHIFT, // fill with water, showing waves at the surface
+ MAT_LAVA = 2 << MATF_VOLUME_SHIFT, // fill with lava
+ MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish
+
+ MAT_NOCLIP = 1 << MATF_CLIP_SHIFT, // collisions always treat cube as empty
+ MAT_CLIP = 2 << MATF_CLIP_SHIFT, // collisions always treat cube as solid
+ MAT_GAMECLIP = 3 << MATF_CLIP_SHIFT, // game specific clip material
+
+ MAT_DEATH = 1 << MATF_FLAG_SHIFT, // force player suicide
+ MAT_ALPHA = 4 << MATF_FLAG_SHIFT // alpha blended
+};
+
+#define isliquid(mat) ((mat)==MAT_WATER || (mat)==MAT_LAVA)
+#define isclipped(mat) ((mat)==MAT_GLASS)
+#define isdeadly(mat) ((mat)==MAT_LAVA)
+
+extern void lightent(extentity &e, float height = 8.0f);
+extern void lightreaching(const vec &target, vec &color, vec &dir, bool fast = false, extentity *e = 0, float ambient = 0.4f);
+extern entity *brightestlight(const vec &target, const vec &dir);
+
+enum { RAY_BB = 1, RAY_POLY = 3, RAY_ALPHAPOLY = 7, RAY_ENTS = 9, RAY_CLIPMAT = 16, RAY_SKIPFIRST = 32, RAY_EDITMAT = 64, RAY_SHADOW = 128, RAY_PASS = 256, RAY_SKIPSKY = 512, RAY_SKYTEX = 1024 };
+
+extern float raycube (const vec &o, const vec &ray, float radius = 0, int mode = RAY_CLIPMAT, int size = 0, extentity *t = 0);
+extern float raycubepos(const vec &o, const vec &ray, vec &hit, float radius = 0, int mode = RAY_CLIPMAT, int size = 0);
+extern float rayfloor (const vec &o, vec &floor, int mode = 0, float radius = 0);
+extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
+
+extern int thirdperson;
+extern bool isthirdperson();
+
+extern bool settexture(const char *name, int clamp = 0);
+
+// octaedit
+
+enum { EDIT_FACE = 0, EDIT_TEX, EDIT_MAT, EDIT_FLIP, EDIT_COPY, EDIT_PASTE, EDIT_ROTATE, EDIT_REPLACE, EDIT_DELCUBE, EDIT_REMIP, EDIT_VSLOT, EDIT_UNDO, EDIT_REDO };
+
+struct selinfo
+{
+ int corner;
+ int cx, cxs, cy, cys;
+ ivec o, s;
+ int grid, orient;
+ selinfo() : corner(0), cx(0), cxs(0), cy(0), cys(0), o(0, 0, 0), s(0, 0, 0), grid(8), orient(0) {}
+ int size() const { return s.x*s.y*s.z; }
+ int us(int d) const { return s[d]*grid; }
+ bool operator==(const selinfo &sel) const { return o==sel.o && s==sel.s && grid==sel.grid && orient==sel.orient; }
+ bool validate()
+ {
+ extern int worldsize;
+ if(grid <= 0 || grid >= worldsize) return false;
+ if(o.x >= worldsize || o.y >= worldsize || o.z >= worldsize) return false;
+ if(o.x < 0) { s.x -= (grid - 1 - o.x)/grid; o.x = 0; }
+ if(o.y < 0) { s.y -= (grid - 1 - o.y)/grid; o.y = 0; }
+ if(o.z < 0) { s.z -= (grid - 1 - o.z)/grid; o.z = 0; }
+ s.x = clamp(s.x, 0, (worldsize - o.x)/grid);
+ s.y = clamp(s.y, 0, (worldsize - o.y)/grid);
+ s.z = clamp(s.z, 0, (worldsize - o.z)/grid);
+ return s.x > 0 && s.y > 0 && s.z > 0;
+ }
+};
+
+struct editinfo;
+extern editinfo *localedit;
+
+extern bool editmode;
+
+extern int shouldpacktex(int index);
+extern bool packeditinfo(editinfo *e, int &inlen, uchar *&outbuf, int &outlen);
+extern bool unpackeditinfo(editinfo *&e, const uchar *inbuf, int inlen, int outlen);
+extern void freeeditinfo(editinfo *&e);
+extern void pruneundos(int maxremain = 0);
+extern bool packundo(int op, int &inlen, uchar *&outbuf, int &outlen);
+extern bool unpackundo(const uchar *inbuf, int inlen, int outlen);
+extern bool noedit(bool view = false, bool msg = true);
+extern void toggleedit(bool force = true);
+extern void mpeditface(int dir, int mode, selinfo &sel, bool local);
+extern void mpedittex(int tex, int allfaces, selinfo &sel, bool local);
+extern bool mpedittex(int tex, int allfaces, selinfo &sel, ucharbuf &buf);
+extern void mpeditmat(int matid, int filter, selinfo &sel, bool local);
+extern void mpflip(selinfo &sel, bool local);
+extern void mpcopy(editinfo *&e, selinfo &sel, bool local);
+extern void mppaste(editinfo *&e, selinfo &sel, bool local);
+extern void mprotate(int cw, selinfo &sel, bool local);
+extern void mpreplacetex(int oldtex, int newtex, bool insel, selinfo &sel, bool local);
+extern bool mpreplacetex(int oldtex, int newtex, bool insel, selinfo &sel, ucharbuf &buf);
+extern void mpdelcube(selinfo &sel, bool local);
+extern bool mpeditvslot(int delta, int allfaces, selinfo &sel, ucharbuf &buf);
+extern void mpremip(bool local);
+
+// texture
+
+struct VSlot;
+
+extern void packvslot(vector<uchar> &buf, int index);
+extern void packvslot(vector<uchar> &buf, const VSlot *vs);
+
+// command
+extern int variable(const char *name, int min, int cur, int max, int *storage, identfun fun, int flags);
+extern float fvariable(const char *name, float min, float cur, float max, float *storage, identfun fun, int flags);
+extern char *svariable(const char *name, const char *cur, char **storage, identfun fun, int flags);
+extern void setvar(const char *name, int i, bool dofunc = true, bool doclamp = true);
+extern void setfvar(const char *name, float f, bool dofunc = true, bool doclamp = true);
+extern void setsvar(const char *name, const char *str, bool dofunc = true);
+extern void setvarchecked(ident *id, int val);
+extern void setfvarchecked(ident *id, float val);
+extern void setsvarchecked(ident *id, const char *val);
+extern void touchvar(const char *name);
+extern int getvar(const char *name);
+extern int getvarmin(const char *name);
+extern int getvarmax(const char *name);
+extern bool identexists(const char *name);
+extern ident *getident(const char *name);
+extern ident *newident(const char *name, int flags = 0);
+extern ident *readident(const char *name);
+extern ident *writeident(const char *name, int flags = 0);
+extern bool addcommand(const char *name, identfun fun, const char *narg);
+extern bool addkeyword(int type, const char *name);
+extern uint *compilecode(const char *p);
+extern void keepcode(uint *p);
+extern void freecode(uint *p);
+extern void executeret(const uint *code, tagval &result = *commandret);
+extern void executeret(const char *p, tagval &result = *commandret);
+extern void executeret(ident *id, tagval *args, int numargs, bool lookup = false, tagval &result = *commandret);
+extern char *executestr(const uint *code);
+extern char *executestr(const char *p);
+extern char *executestr(ident *id, tagval *args, int numargs, bool lookup = false);
+extern char *execidentstr(const char *name, bool lookup = false);
+extern int execute(const uint *code);
+extern int execute(const char *p);
+extern int execute(ident *id, tagval *args, int numargs, bool lookup = false);
+extern int execident(const char *name, int noid = 0, bool lookup = false);
+extern bool executebool(const uint *code);
+extern bool executebool(const char *p);
+extern bool executebool(ident *id, tagval *args, int numargs, bool lookup = false);
+extern bool execidentbool(const char *name, bool noid = false, bool lookup = false);
+extern bool execfile(const char *cfgfile, bool msg = true);
+extern void alias(const char *name, const char *action);
+extern void alias(const char *name, tagval &v);
+extern const char *getalias(const char *name);
+extern const char *escapestring(const char *s);
+extern const char *escapeid(const char *s);
+static inline const char *escapeid(ident &id) { return escapeid(id.name); }
+extern bool validateblock(const char *s);
+extern void explodelist(const char *s, vector<char *> &elems, int limit = -1);
+extern char *indexlist(const char *s, int pos);
+extern int listlen(const char *s);
+extern void printvar(ident *id);
+extern void printvar(ident *id, int i);
+extern void printfvar(ident *id, float f);
+extern void printsvar(ident *id, const char *s);
+extern int clampvar(ident *id, int i, int minval, int maxval);
+extern float clampfvar(ident *id, float f, float minval, float maxval);
+extern void loopiter(ident *id, identstack &stack, const tagval &v);
+extern void loopend(ident *id, identstack &stack);
+
+#define loopstart(id, stack) if((id)->type != ID_ALIAS) return; identstack stack;
+static inline void loopiter(ident *id, identstack &stack, int i) { tagval v; v.setint(i); loopiter(id, stack, v); }
+static inline void loopiter(ident *id, identstack &stack, float f) { tagval v; v.setfloat(f); loopiter(id, stack, v); }
+static inline void loopiter(ident *id, identstack &stack, const char *s) { tagval v; v.setstr(newstring(s)); loopiter(id, stack, v); }
+
+// console
+
+enum
+{
+ CON_INFO = 1<<0,
+ CON_WARN = 1<<1,
+ CON_ERROR = 1<<2,
+ CON_DEBUG = 1<<3,
+ CON_INIT = 1<<4,
+ CON_ECHO = 1<<5,
+
+ CON_FLAGS = 0xFFFF,
+ CON_TAG_SHIFT = 16,
+ CON_TAG_MASK = (0x7FFF << CON_TAG_SHIFT)
+};
+
+extern void conoutf(const char *s, ...) PRINTFARGS(1, 2);
+extern void conoutf(int type, const char *s, ...) PRINTFARGS(2, 3);
+extern void conoutf(int type, int tag, const char *s, ...) PRINTFARGS(3, 4);
+extern void conoutfv(int type, const char *fmt, va_list args);
+
+extern FILE *getlogfile();
+extern void setlogfile(const char *fname);
+extern void closelogfile();
+extern void logoutfv(const char *fmt, va_list args);
+extern void logoutf(const char *fmt, ...) PRINTFARGS(1, 2);
+
+// menus
+extern vec menuinfrontofplayer();
+extern void newgui(char *name, char *contents, char *header = NULL, char *init = NULL);
+extern void showgui(const char *name);
+extern int cleargui(int n = 0);
+
+// octa
+extern int lookupmaterial(const vec &o);
+
+static inline bool insideworld(const vec &o)
+{
+ extern int worldsize;
+ return o.x>=0 && o.x<worldsize && o.y>=0 && o.y<worldsize && o.z>=0 && o.z<worldsize;
+}
+
+static inline bool insideworld(const ivec &o)
+{
+ extern int worldsize;
+ return uint(o.x)<uint(worldsize) && uint(o.y)<uint(worldsize) && uint(o.z)<uint(worldsize);
+}
+
+// world
+extern bool emptymap(int factor, bool force, const char *mname = "", bool usecfg = true);
+extern bool enlargemap(bool force);
+extern int findentity(int type, int index = 0, int attr1 = -1, int attr2 = -1);
+extern void findents(int low, int high, bool notspawned, const vec &pos, const vec &radius, vector<int> &found);
+extern void mpeditent(int i, const vec &o, int type, int attr1, int attr2, int attr3, int attr4, int attr5, bool local);
+extern vec getselpos();
+extern int getworldsize();
+extern int getmapversion();
+extern void renderentcone(const extentity &e, const vec &dir, float radius, float angle);
+extern void renderentarrow(const extentity &e, const vec &dir, float radius);
+extern void renderentattachment(const extentity &e);
+extern void renderentsphere(const extentity &e, float radius);
+extern void renderentring(const extentity &e, float radius, int axis = 0);
+
+// main
+extern void fatal(const char *s, ...) PRINTFARGS(1, 2);
+
+// rendertext
+extern bool setfont(const char *name);
+extern void pushfont();
+extern bool popfont();
+extern void gettextres(int &w, int &h);
+extern void draw_text(const char *str, int left, int top, int r = 255, int g = 255, int b = 255, int a = 255, int cursor = -1, int maxwidth = -1);
+extern void draw_textf(const char *fstr, int left, int top, ...) PRINTFARGS(1, 4);
+extern float text_widthf(const char *str);
+extern void text_boundsf(const char *str, float &width, float &height, int maxwidth = -1);
+extern int text_visible(const char *str, float hitx, float hity, int maxwidth);
+extern void text_posf(const char *str, int cursor, float &cx, float &cy, int maxwidth);
+
+static inline int text_width(const char *str)
+{
+ return int(ceil(text_widthf(str)));
+}
+
+static inline void text_bounds(const char *str, int &width, int &height, int maxwidth = -1)
+{
+ float widthf, heightf;
+ text_boundsf(str, widthf, heightf, maxwidth);
+ width = int(ceil(widthf));
+ height = int(ceil(heightf));
+}
+
+static inline void text_pos(const char *str, int cursor, int &cx, int &cy, int maxwidth)
+{
+ float cxf, cyf;
+ text_posf(str, cursor, cxf, cyf, maxwidth);
+ cx = int(cxf);
+ cy = int(cyf);
+}
+
+// renderva
+enum
+{
+ DL_SHRINK = 1<<0,
+ DL_EXPAND = 1<<1,
+ DL_FLASH = 1<<2
+};
+
+extern void adddynlight(const vec &o, float radius, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &initcolor = vec(0, 0, 0), physent *owner = NULL);
+extern void dynlightreaching(const vec &target, vec &color, vec &dir, bool hud = false);
+extern void removetrackeddynlights(physent *owner = NULL);
+
+// rendergl
+extern physent *camera1;
+extern vec worldpos, camdir, camright, camup;
+
+extern void disablezoom();
+
+extern vec calcavatarpos(const vec &pos, float dist);
+extern vec calcmodelpreviewpos(const vec &radius, float &yaw);
+
+extern void damageblend(int n);
+extern void damagecompass(int n, const vec &loc);
+extern void cleardamagescreen();
+
+extern vec minimapcenter, minimapradius, minimapscale;
+extern void bindminimap();
+
+extern matrix4 hudmatrix;
+extern void resethudmatrix();
+extern void pushhudmatrix();
+extern void flushhudmatrix(bool flushparams = true);
+extern void pophudmatrix(bool flush = true, bool flushparams = true);
+extern void pushhudscale(float sx, float sy = 0);
+extern void pushhudtranslate(float tx, float ty, float sx = 0, float sy = 0);
+
+// renderparticles
+enum
+{
+ PART_BLOOD = 0,
+ PART_WATER,
+ PART_SMOKE,
+ PART_STEAM,
+ PART_FLAME,
+ PART_FIREBALL1, PART_FIREBALL2, PART_FIREBALL3,
+ PART_STREAK, PART_LIGHTNING,
+ PART_EXPLOSION, PART_EXPLOSION_BLUE,
+ PART_SPARK, PART_EDIT,
+ PART_SNOW,
+ PART_MUZZLE_FLASH1, PART_MUZZLE_FLASH2, PART_MUZZLE_FLASH3,
+ PART_HUD_ICON,
+ PART_HUD_ICON_GREY,
+ PART_TEXT,
+ PART_TEXT_ICON,
+ PART_METER, PART_METER_VS,
+ PART_LENS_FLARE
+};
+
+extern bool canaddparticles();
+extern void regular_particle_splash(int type, int num, int fade, const vec &p, int color = 0xFFFFFF, float size = 1.0f, int radius = 150, int gravity = 2, int delay = 0);
+extern void regular_particle_flame(int type, const vec &p, float radius, float height, int color, int density = 3, float scale = 2.0f, float speed = 200.0f, float fade = 600.0f, int gravity = -15);
+extern void particle_splash(int type, int num, int fade, const vec &p, int color = 0xFFFFFF, float size = 1.0f, int radius = 150, int gravity = 2);
+extern void particle_trail(int type, int fade, const vec &from, const vec &to, int color = 0xFFFFFF, float size = 1.0f, int gravity = 20);
+extern void particle_text(const vec &s, const char *t, int type, int fade = 2000, int color = 0xFFFFFF, float size = 2.0f, int gravity = 0, int offset = 0);
+extern void particle_textcopy(const vec &s, const char *t, int type, int fade = 2000, int color = 0xFFFFFF, float size = 2.0f, int gravity = 0);
+extern void particle_texticon(const vec &s, int ix, int iy, float offset, int type, int fade = 2000, int color = 0xFFFFFF, float size = 2.0f, int gravity = 0);
+extern void particle_icon(const vec &s, int ix, int iy, int type, int fade = 2000, int color = 0xFFFFFF, float size = 2.0f, int gravity = 0);
+extern void particle_meter(const vec &s, float val, int type, int fade = 1, int color = 0xFFFFFF, int color2 = 0xFFFFF, float size = 2.0f);
+extern void particle_flare(const vec &p, const vec &dest, int fade, int type, int color = 0xFFFFFF, float size = 0.28f, physent *owner = NULL);
+extern void particle_fireball(const vec &dest, float max, int type, int fade = -1, int color = 0xFFFFFF, float size = 4.0f);
+extern void removetrackedparticles(physent *owner = NULL);
+
+// decal
+enum
+{
+ DECAL_SCORCH = 0,
+ DECAL_BLOOD,
+ DECAL_BULLET
+};
+
+extern void adddecal(int type, const vec &center, const vec &surface, float radius, const bvec &color = bvec(0xFF, 0xFF, 0xFF), int info = 0);
+
+// worldio
+extern bool load_world(const char *mname, const char *cname = NULL);
+extern bool save_world(const char *mname, bool nolms = false);
+extern void fixmapname(char *name);
+extern void getmapfilenames(const char *fname, const char *cname, char *pakname, char *mapname, char *cfgname);
+extern uint getmapcrc();
+extern void clearmapcrc();
+extern bool loadents(const char *fname, vector<entity> &ents, uint *crc = NULL);
+
+// physics
+extern vec collidewall;
+extern int collideinside;
+extern physent *collideplayer;
+
+extern void moveplayer(physent *pl, int moveres, bool local);
+extern bool moveplayer(physent *pl, int moveres, bool local, int curtime);
+extern bool collide(physent *d, const vec &dir = vec(0, 0, 0), float cutoff = 0.0f, bool playercol = true, bool insideplayercol = false);
+extern bool bounce(physent *d, float secs, float elasticity, float waterfric, float grav);
+extern bool bounce(physent *d, float elasticity, float waterfric, float grav);
+extern void avoidcollision(physent *d, const vec &dir, physent *obstacle, float space);
+extern bool overlapsdynent(const vec &o, float radius);
+extern bool movecamera(physent *pl, const vec &dir, float dist, float stepdist);
+extern void physicsframe();
+extern void dropenttofloor(entity *e);
+extern bool droptofloor(vec &o, float radius, float height);
+
+extern void vecfromyawpitch(float yaw, float pitch, int move, int strafe, vec &m);
+extern void vectoyawpitch(const vec &v, float &yaw, float &pitch);
+extern bool moveplatform(physent *p, const vec &dir);
+extern void updatephysstate(physent *d);
+extern void cleardynentcache();
+extern void updatedynentcache(physent *d);
+extern bool entinmap(dynent *d, bool avoidplayers = false);
+extern void findplayerspawn(dynent *d, int forceent = -1, int tag = 0);
+
+// sound
+enum
+{
+ SND_MAP = 1<<0,
+ SND_NO_ALT = 1<<1,
+ SND_USE_ALT = 1<<2
+};
+
+extern int playsound(int n, const vec *loc = NULL, extentity *ent = NULL, int flags = 0, int loops = 0, int fade = 0, int chanid = -1, int radius = 0, int expire = -1);
+extern int playsoundname(const char *s, const vec *loc = NULL, int vol = 0, int flags = 0, int loops = 0, int fade = 0, int chanid = -1, int radius = 0, int expire = -1);
+extern void preloadsound(int n);
+extern void preloadmapsound(int n);
+extern bool stopsound(int n, int chanid, int fade = 0);
+extern void stopsounds();
+extern void initsound();
+
+// rendermodel
+enum { MDL_CULL_VFC = 1<<0, MDL_CULL_DIST = 1<<1, MDL_CULL_OCCLUDED = 1<<2, MDL_CULL_QUERY = 1<<3, MDL_SHADOW = 1<<4, MDL_DYNSHADOW = 1<<5, MDL_LIGHT = 1<<6, MDL_DYNLIGHT = 1<<7, MDL_FULLBRIGHT = 1<<8, MDL_NORENDER = 1<<9, MDL_LIGHT_FAST = 1<<10, MDL_HUD = 1<<11, MDL_GHOST = 1<<12 };
+
+struct model;
+struct modelattach
+{
+ const char *tag, *name;
+ int anim, basetime;
+ vec *pos;
+ model *m;
+
+ modelattach() : tag(NULL), name(NULL), anim(-1), basetime(0), pos(NULL), m(NULL) {}
+ modelattach(const char *tag, const char *name, int anim = -1, int basetime = 0) : tag(tag), name(name), anim(anim), basetime(basetime), pos(NULL), m(NULL) {}
+ modelattach(const char *tag, vec *pos) : tag(tag), name(NULL), anim(-1), basetime(0), pos(pos), m(NULL) {}
+};
+
+extern void startmodelbatches();
+extern void endmodelbatches();
+extern void rendermodel(entitylight *light, const char *mdl, int anim, const vec &o, float yaw = 0, float pitch = 0, int cull = MDL_CULL_VFC | MDL_CULL_DIST | MDL_CULL_OCCLUDED | MDL_LIGHT, dynent *d = NULL, modelattach *a = NULL, int basetime = 0, int basetime2 = 0, float trans = 1);
+extern void abovemodel(vec &o, const char *mdl);
+extern void rendershadow(dynent *d);
+extern void renderclient(dynent *d, const char *mdlname, modelattach *attachments, int hold, int attack, int attackdelay, int lastaction, int lastpain, float fade = 1, bool ragdoll = false);
+extern void interpolateorientation(dynent *d, float &interpyaw, float &interppitch);
+extern void setbbfrommodel(dynent *d, const char *mdl);
+extern const char *mapmodelname(int i);
+extern model *loadmodel(const char *name, int i = -1, bool msg = false);
+extern void preloadmodel(const char *name);
+extern void flushpreloadedmodels(bool msg = true);
+
+// ragdoll
+
+extern void moveragdoll(dynent *d);
+extern void cleanragdoll(dynent *d);
+
+// server
+#define MAXCLIENTS 128 // DO NOT set this any higher
+#define MAXTRANS 5000 // max amount of data to swallow in 1 go
+
+extern int maxclients;
+
+enum { DISC_NONE = 0, DISC_EOP, DISC_LOCAL, DISC_KICK, DISC_MSGERR, DISC_IPBAN, DISC_PRIVATE, DISC_MAXCLIENTS, DISC_TIMEOUT, DISC_OVERFLOW, DISC_PASSWORD, DISC_NUM };
+
+extern void *getclientinfo(int i);
+extern ENetPeer *getclientpeer(int i);
+extern ENetPacket *sendf(int cn, int chan, const char *format, ...);
+extern ENetPacket *sendfile(int cn, int chan, stream *file, const char *format = "", ...);
+extern void sendpacket(int cn, int chan, ENetPacket *packet, int exclude = -1);
+extern void flushserver(bool force);
+extern int getservermtu();
+extern int getnumclients();
+extern uint getclientip(int n);
+extern void localconnect();
+extern const char *disconnectreason(int reason);
+extern void disconnect_client(int n, int reason);
+extern void kicknonlocalclients(int reason = DISC_NONE);
+extern bool hasnonlocalclients();
+extern bool haslocalclients();
+extern void sendserverinforeply(ucharbuf &p);
+extern bool requestmaster(const char *req);
+extern bool requestmasterf(const char *fmt, ...) PRINTFARGS(1, 2);
+extern bool isdedicatedserver();
+
+// client
+extern void sendclientpacket(ENetPacket *packet, int chan);
+extern void flushclient();
+extern void disconnect(bool async = false, bool cleanup = true);
+extern bool isconnected(bool attempt = false, bool local = true);
+extern const ENetAddress *connectedpeer();
+extern bool multiplayer(bool msg = true);
+extern void neterr(const char *s, bool disc = true);
+extern void gets2c();
+extern void notifywelcome();
+
+// crypto
+extern void genprivkey(const char *seed, vector<char> &privstr, vector<char> &pubstr);
+extern bool calcpubkey(const char *privstr, vector<char> &pubstr);
+extern bool hashstring(const char *str, char *result, int maxlen);
+extern void answerchallenge(const char *privstr, const char *challenge, vector<char> &answerstr);
+extern void *parsepubkey(const char *pubstr);
+extern void freepubkey(void *pubkey);
+extern void *genchallenge(void *pubkey, const void *seed, int seedlen, vector<char> &challengestr);
+extern void freechallenge(void *answer);
+extern bool checkchallenge(const char *answerstr, void *correct);
+
+// 3dgui
+struct Texture;
+struct VSlot;
+
+enum { G3D_DOWN = 1, G3D_UP = 2, G3D_PRESSED = 4, G3D_ROLLOVER = 8, G3D_DRAGGED = 16 };
+
+enum { EDITORFOCUSED = 1, EDITORUSED, EDITORFOREVER };
+
+struct g3d_gui
+{
+ virtual ~g3d_gui() {}
+
+ virtual void start(int starttime, float basescale, int *tab = NULL, bool allowinput = true) = 0;
+ virtual void end() = 0;
+
+ virtual int text(const char *text, int color, const char *icon = NULL) = 0;
+ int textf(const char *fmt, int color, const char *icon = NULL, ...) PRINTFARGS(2, 5)
+ {
+ defvformatstring(str, icon, fmt);
+ return text(str, color, icon);
+ }
+ virtual int button(const char *text, int color, const char *icon = NULL) = 0;
+ int buttonf(const char *fmt, int color, const char *icon = NULL, ...) PRINTFARGS(2, 5)
+ {
+ defvformatstring(str, icon, fmt);
+ return button(str, color, icon);
+ }
+ virtual int title(const char *text, int color, const char *icon = NULL) = 0;
+ int titlef(const char *fmt, int color, const char *icon = NULL, ...) PRINTFARGS(2, 5)
+ {
+ defvformatstring(str, icon, fmt);
+ return title(str, color, icon);
+ }
+ virtual void background(int color, int parentw = 0, int parenth = 0) = 0;
+
+ virtual void pushlist() {}
+ virtual void poplist() {}
+
+ virtual bool allowautotab(bool on) = 0;
+ virtual bool shouldtab() { return false; }
+ virtual void tab(const char *name = NULL, int color = 0) = 0;
+ virtual int image(Texture *t, float scale, const char *overlaid = NULL) = 0;
+ virtual int texture(VSlot &vslot, float scale, bool overlaid = true) = 0;
+ virtual int playerpreview(int model, int team, int weap, float scale, const char *overlaid = NULL) { return 0; }
+ virtual int modelpreview(const char *name, int anim, float scale, const char *overlaid = NULL, bool throttle = false) { return 0; }
+ virtual int prefabpreview(const char *prefab, const vec &color, float scale, const char *overlaid = NULL, bool throttle = false) { return 0; }
+ virtual void slider(int &val, int vmin, int vmax, int color, const char *label = NULL) = 0;
+ virtual void separator() = 0;
+ virtual void progress(float percent) = 0;
+ virtual void strut(float size) = 0;
+ virtual void space(float size) = 0;
+ virtual void spring(int weight = 1) = 0;
+ virtual void column(int col) = 0;
+ virtual char *keyfield(const char *name, int color, int length, int height = 0, const char *initval = NULL, int initmode = EDITORFOCUSED) = 0;
+ virtual char *field(const char *name, int color, int length, int height = 0, const char *initval = NULL, int initmode = EDITORFOCUSED) = 0;
+ virtual void textbox(const char *text, int width, int height, int color = 0xFFFFFF) = 0;
+ virtual bool mergehits(bool on) = 0;
+};
+
+struct g3d_callback
+{
+ virtual ~g3d_callback() {}
+
+ int starttime() { return totalmillis; }
+
+ virtual void gui(g3d_gui &g, bool firstpass) = 0;
+};
+
+enum
+{
+ GUI_2D = 1<<0,
+ GUI_FOLLOW = 1<<1,
+ GUI_FORCE_2D = 1<<2,
+ GUI_BOTTOM = 1<<3
+};
+
+extern void g3d_addgui(g3d_callback *cb, vec &origin, int flags = 0);
+extern bool g3d_movecursor(int dx, int dy);
+extern void g3d_cursorpos(float &x, float &y);
+extern void g3d_resetcursor();
+extern void g3d_limitscale(float scale);
+