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authorxolatile2025-08-10 00:19:46 +0200
committerxolatile2025-08-10 00:19:46 +0200
commit757096e7df15c14b9b10352fa91663483f9e34f8 (patch)
treedcad789d0abd8be76463277dc01bf32c4e6a527b /src/shared/iengine.h
parentb2c89d7060e99a36c8c7ac897b7386686c74deac (diff)
downloadxolatile-badassbug-757096e7df15c14b9b10352fa91663483f9e34f8.tar.xz
xolatile-badassbug-757096e7df15c14b9b10352fa91663483f9e34f8.tar.zst
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Diffstat (limited to 'src/shared/iengine.h')
-rw-r--r--src/shared/iengine.h10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/shared/iengine.h b/src/shared/iengine.h
index 3c52e1e..58698ab 100644
--- a/src/shared/iengine.h
+++ b/src/shared/iengine.h
@@ -26,7 +26,7 @@ enum { // cube empty-space materials {
};
extern void lightent(extentity &e, float height = 8.0f);
-extern void lightreaching(const vec &target, vec &color, vec &dir, bool fast = false, extentity *e = 0, float ambient = 0.4f);
+extern void lightreaching(const vec &target, vec &color, vec &dir, extentity *e = 0, float ambient = 0.4f);
extern entity *brightestlight(const vec &target, const vec &dir);
enum { RAY_BB = 1, RAY_POLY = 3, RAY_ALPHAPOLY = 7, RAY_ENTS = 9, RAY_CLIPMAT = 16, RAY_SKIPFIRST = 32, RAY_EDITMAT = 64, RAY_SHADOW = 128, RAY_PASS = 256 };
@@ -259,10 +259,6 @@ enum {
DL_FLASH = 1<<2
};
-extern void adddynlight(const vec &o, float radius, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &initcolor = vec(0, 0, 0), physent *owner = NULL);
-extern void dynlightreaching(const vec &target, vec &color, vec &dir, bool hud = false);
-extern void removetrackeddynlights(physent *owner = NULL);
-
// rendergl
extern physent *camera1;
extern vec worldpos, camdir, camright, camup;
@@ -363,8 +359,8 @@ enum {
SND_USE_ALT = 1<<2
};
-extern int playsound(int n, const vec *loc = NULL, extentity *ent = NULL, int flags = 0, int loops = 0, int fade = 0, int chanid = -1, int radius = 0, int expire = -1);
-extern int playsoundname(const char *s, const vec *loc = NULL, int vol = 0, int flags = 0, int loops = 0, int fade = 0, int chanid = -1, int radius = 0, int expire = -1);
+extern int playsound(int n, const vec *loc = NULL, extentity *ent = NULL, int loops = 0, int fade = 0, int chanid = -1, int radius = 0, int expire = -1);
+extern int playsoundname(const char *s, const vec *loc = NULL, int vol = 0, int loops = 0, int fade = 0, int chanid = -1, int radius = 0, int expire = -1);
extern void preloadsound(int n);
extern void preloadmapsound(int n);
extern bool stopsound(int n, int chanid, int fade = 0);