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| author | xolatile | 2025-07-16 23:07:43 +0200 |
|---|---|---|
| committer | xolatile | 2025-07-16 23:07:43 +0200 |
| commit | 7256502afa0babe60fcafbd2888cd3e33c3f9b6b (patch) | |
| tree | 8a8495662a69bdadc4b5d9152656b9f02a44d668 /src/shared/igame.h | |
| parent | bc596ac9d4cdd00abf537b88d3c544be161330cc (diff) | |
| download | xolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.xz xolatile-badassbug-7256502afa0babe60fcafbd2888cd3e33c3f9b6b.tar.zst | |
Source code, broken...
Diffstat (limited to 'src/shared/igame.h')
| -rw-r--r-- | src/shared/igame.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/src/shared/igame.h b/src/shared/igame.h new file mode 100644 index 0000000..113ca17 --- /dev/null +++ b/src/shared/igame.h @@ -0,0 +1,130 @@ +// the interface the engine uses to run the gameplay module + +namespace entities +{ + extern void editent(int i, bool local); + extern const char *entnameinfo(entity &e); + extern const char *entname(int i); + extern int extraentinfosize(); + extern void writeent(entity &e, char *buf); + extern void readent(entity &e, char *buf, int ver); + extern float dropheight(entity &e); + extern void fixentity(extentity &e); + extern void entradius(extentity &e, bool color); + extern bool mayattach(extentity &e); + extern bool attachent(extentity &e, extentity &a); + extern bool printent(extentity &e, char *buf, int len); + extern extentity *newentity(); + extern void deleteentity(extentity *e); + extern void clearents(); + extern vector<extentity *> &getents(); + extern const char *entmodel(const entity &e); + extern void animatemapmodel(const extentity &e, int &anim, int &basetime); +} + +namespace game +{ + extern void parseoptions(vector<const char *> &args); + + extern void gamedisconnect(bool cleanup); + extern void parsepacketclient(int chan, packetbuf &p); + extern void connectattempt(const char *name, const char *password, const ENetAddress &address); + extern void connectfail(); + extern void gameconnect(bool _remote); + extern bool allowedittoggle(); + extern void edittoggled(bool on); + extern void writeclientinfo(stream *f); + extern void toserver(char *text); + extern void changemap(const char *name); + extern void forceedit(const char *name); + extern bool ispaused(); + extern int scaletime(int t); + extern bool allowmouselook(); + + extern const char *gameident(); + extern const char *savedconfig(); + extern const char *restoreconfig(); + extern const char *defaultconfig(); + extern const char *autoexec(); + extern const char *savedservers(); + extern void loadconfigs(); + + extern void updateworld(); + extern void initclient(); + extern void physicstrigger(physent *d, bool local, int floorlevel, int waterlevel, int material = 0); + extern void bounced(physent *d, const vec &surface); + extern void edittrigger(const selinfo &sel, int op, int arg1 = 0, int arg2 = 0, int arg3 = 0, const VSlot *vs = NULL); + extern void vartrigger(ident *id); + extern void dynentcollide(physent *d, physent *o, const vec &dir); + extern const char *getclientmap(); + extern const char *getmapinfo(); + extern const char *getscreenshotinfo(); + extern void resetgamestate(); + extern void suicide(physent *d); + extern float ratespawn(dynent *d, const extentity &e); + extern void newmap(int size); + extern void loadingmap(const char *name); + extern void startmap(const char *name); + extern void preload(); + extern float abovegameplayhud(int w, int h); + extern void gameplayhud(int w, int h); + extern bool canjump(); + extern bool allowmove(physent *d); + extern void doattack(bool on); + extern dynent *iterdynents(int i); + extern int numdynents(); + extern void rendergame(bool mainpass); + extern void renderavatar(); + extern void renderplayerpreview(int model, int team, int weap); + extern void writegamedata(vector<char> &extras); + extern void readgamedata(vector<char> &extras); + extern int clipconsole(int w, int h); + extern void g3d_gamemenus(); + extern const char *defaultcrosshair(int index); + extern int selectcrosshair(vec &color); + extern void lighteffects(dynent *d, vec &color, vec &dir); + extern void setupcamera(); + extern bool allowthirdperson(bool msg = false); + extern bool detachcamera(); + extern bool collidecamera(); + extern void adddynlights(); + extern void particletrack(physent *owner, vec &o, vec &d); + extern void dynlighttrack(physent *owner, vec &o, vec &hud); + extern int maxsoundradius(int n); + extern bool serverinfostartcolumn(g3d_gui *g, int i); + extern void serverinfoendcolumn(g3d_gui *g, int i); + extern bool serverinfoentry(g3d_gui *g, int i, const char *name, int port, const char *desc, const char *map, int ping, const vector<int> &attr, int np); + extern bool needminimap(); +} + +namespace server +{ + extern void *newclientinfo(); + extern void deleteclientinfo(void *ci); + extern void serverinit(); + extern int reserveclients(); + extern int numchannels(); + extern void clientdisconnect(int n); + extern int clientconnect(int n, uint ip); + extern void localdisconnect(int n); + extern void localconnect(int n); + extern bool allowbroadcast(int n); + extern void recordpacket(int chan, void *data, int len); + extern void parsepacket(int sender, int chan, packetbuf &p); + extern void sendservmsg(const char *s); + extern bool sendpackets(bool force = false); + extern void serverinforeply(ucharbuf &req, ucharbuf &p); + extern void serverupdate(); + extern bool servercompatible(char *name, char *sdec, char *map, int ping, const vector<int> &attr, int np); + extern int laninfoport(); + extern int serverinfoport(int servport = -1); + extern int serverport(int infoport = -1); + extern const char *defaultmaster(); + extern int masterport(); + extern void processmasterinput(const char *cmd, int cmdlen, const char *args); + extern void masterconnected(); + extern void masterdisconnected(); + extern bool ispaused(); + extern int scaletime(int t); +} + |
