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authorxolatile2025-08-05 10:40:01 +0200
committerxolatile2025-08-05 10:40:01 +0200
commita2a16b85572b1d28b0cd4901ea7348750732a740 (patch)
tree6287cdf8331e821f9fe1e0adadc664a59634a812 /src/shared
parent6762e292d02e37a69a807e01493d4e14319cca33 (diff)
downloadxolatile-badassbug-a2a16b85572b1d28b0cd4901ea7348750732a740.tar.xz
xolatile-badassbug-a2a16b85572b1d28b0cd4901ea7348750732a740.tar.zst
Few more changes, please do not compile...
Diffstat (limited to 'src/shared')
-rw-r--r--src/shared/iengine.h6
-rw-r--r--src/shared/igame.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/shared/iengine.h b/src/shared/iengine.h
index 9f5dbb5..8bc7521 100644
--- a/src/shared/iengine.h
+++ b/src/shared/iengine.h
@@ -34,7 +34,7 @@ extern void lightent(extentity &e, float height = 8.0f);
extern void lightreaching(const vec &target, vec &color, vec &dir, bool fast = false, extentity *e = 0, float ambient = 0.4f);
extern entity *brightestlight(const vec &target, const vec &dir);
-enum { RAY_BB = 1, RAY_POLY = 3, RAY_ALPHAPOLY = 7, RAY_ENTS = 9, RAY_CLIPMAT = 16, RAY_SKIPFIRST = 32, RAY_EDITMAT = 64, RAY_SHADOW = 128, RAY_PASS = 256, RAY_SKIPSKY = 512, RAY_SKYTEX = 1024 };
+enum { RAY_BB = 1, RAY_POLY = 3, RAY_ALPHAPOLY = 7, RAY_ENTS = 9, RAY_CLIPMAT = 16, RAY_SKIPFIRST = 32, RAY_EDITMAT = 64, RAY_SHADOW = 128, RAY_PASS = 256 };
extern float raycube (const vec &o, const vec &ray, float radius = 0, int mode = RAY_CLIPMAT, int size = 0, extentity *t = 0);
extern float raycubepos(const vec &o, const vec &ray, vec &hit, float radius = 0, int mode = RAY_CLIPMAT, int size = 0);
@@ -367,8 +367,8 @@ extern physent *collideplayer;
extern void moveplayer(physent *pl, int moveres, bool local);
extern bool moveplayer(physent *pl, int moveres, bool local, int curtime);
extern bool collide(physent *d, const vec &dir = vec(0, 0, 0), float cutoff = 0.0f, bool playercol = true, bool insideplayercol = false);
-extern bool bounce(physent *d, float secs, float elasticity, float waterfric, float grav);
-extern bool bounce(physent *d, float elasticity, float waterfric, float grav);
+extern bool bounce(physent *d, float secs, float elasticity, float grav);
+extern bool bounce(physent *d, float elasticity, float float grav);
extern void avoidcollision(physent *d, const vec &dir, physent *obstacle, float space);
extern bool overlapsdynent(const vec &o, float radius);
extern bool movecamera(physent *pl, const vec &dir, float dist, float stepdist);
diff --git a/src/shared/igame.h b/src/shared/igame.h
index 0bb91c7..32ccb3b 100644
--- a/src/shared/igame.h
+++ b/src/shared/igame.h
@@ -47,7 +47,7 @@ namespace game
extern void updateworld();
extern void initclient();
- extern void physicstrigger(physent *d, bool local, int floorlevel, int waterlevel, int material = 0);
+ extern void physicstrigger(physent *d, bool local, int floorlevel, int material = 0);
extern void bounced(physent *d, const vec &surface);
extern void edittrigger(const selinfo &sel, int op, int arg1 = 0, int arg2 = 0, int arg3 = 0, const VSlot *vs = NULL);
extern void vartrigger(ident *id);