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-rw-r--r--data/glsl.cfg36
-rw-r--r--data/stdedit.cfg16
2 files changed, 0 insertions, 52 deletions
diff --git a/data/glsl.cfg b/data/glsl.cfg
index 3004d05..91e6e8e 100644
--- a/data/glsl.cfg
+++ b/data/glsl.cfg
@@ -2556,42 +2556,6 @@ lazyshader 0 "glassfast" [
fastshader glass glassfast 2
altshader glass glassfast
-lazyshader 0 "grass" [
- attribute vec4 vvertex, vcolor;
- attribute vec2 vtexcoord0, vtexcoord1;
- attribute vec4 vtangent;
- uniform mat4 camprojmatrix;
- uniform vec3 camera;
- uniform vec3 grassmargin;
- varying vec4 color;
- varying vec2 texcoord0, texcoord1;
- varying vec2 bounds;
- void main(void)
- {
- gl_Position = camprojmatrix * vvertex;
- color = vcolor;
- texcoord0 = vtexcoord0;
- texcoord1 = vtexcoord1 * @lmcoordscale;
- vec2 camdir = (camera.xy - vvertex.xy) * grassmargin.y;
- bounds = vec2(dot(camdir, vtangent.xy), dot(camdir, vtangent.zw)) + grassmargin.z;
- }
-] [
- //:fogrgba vec4(0.0)
- varying vec4 color;
- varying vec2 texcoord0, texcoord1;
- varying vec2 bounds;
- uniform sampler2D tex0, tex1;
- void main(void)
- {
- vec4 diffuse = texture2D(tex0, texcoord0);
- diffuse.rgb *= 2.0;
- vec4 lm = texture2D(tex1, texcoord1) * color;
- lm.rgb *= lm.a;
- float margin = clamp(min(bounds.x, bounds.y), 0.0, 1.0);
- gl_FragColor = diffuse * lm * margin;
- }
-]
-
shader 0 "overbrightdecal" [
attribute vec4 vvertex, vcolor;
attribute vec2 vtexcoord0;
diff --git a/data/stdedit.cfg b/data/stdedit.cfg
index 6a13f5f..55863e1 100644
--- a/data/stdedit.cfg
+++ b/data/stdedit.cfg
@@ -136,22 +136,6 @@ entfindinsel = [
]
]
-lse = [
- line = ""
- count = 0
- entloop [
- line = ( concatword $line (entget) " " )
- count = ( + $count 1 )
- if (> $count 4) [
- echo $line
- line = ""
- count = 0
- ]
- ]
- if (> $count 0 ) [ echo $line ]
- echo (enthavesel) entities selected
-]
-
drag = [ dragging 1; onrelease [ dragging 0 ] ]
corners = [ selectcorners 1; dragging 1; onrelease [ selectcorners 0; dragging 0 ] ]
editmove = [ moving 1; onrelease [ moving 0 ]; result $moving ]