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-rw-r--r--src/engine/client.cpp274
1 files changed, 274 insertions, 0 deletions
diff --git a/src/engine/client.cpp b/src/engine/client.cpp
new file mode 100644
index 0000000..3cfef8e
--- /dev/null
+++ b/src/engine/client.cpp
@@ -0,0 +1,274 @@
+// client.cpp, mostly network related client game code
+
+#include "engine.h"
+
+ENetHost *clienthost = NULL;
+ENetPeer *curpeer = NULL, *connpeer = NULL;
+int connmillis = 0, connattempts = 0, discmillis = 0;
+
+bool multiplayer(bool msg)
+{
+ bool val = curpeer || hasnonlocalclients();
+ if(val && msg) conoutf(CON_ERROR, "operation not available in multiplayer");
+ return val;
+}
+
+void setrate(int rate)
+{
+ if(!curpeer) return;
+ enet_host_bandwidth_limit(clienthost, rate*1024, rate*1024);
+}
+
+VARF(rate, 0, 0, 1024, setrate(rate));
+
+void throttle();
+
+VARF(throttle_interval, 0, 5, 30, throttle());
+VARF(throttle_accel, 0, 2, 32, throttle());
+VARF(throttle_decel, 0, 2, 32, throttle());
+
+void throttle()
+{
+ if(!curpeer) return;
+ ASSERT(ENET_PEER_PACKET_THROTTLE_SCALE==32);
+ enet_peer_throttle_configure(curpeer, throttle_interval*1000, throttle_accel, throttle_decel);
+}
+
+bool isconnected(bool attempt, bool local)
+{
+ return curpeer || (attempt && connpeer) || (local && haslocalclients());
+}
+
+ICOMMAND(isconnected, "bb", (int *attempt, int *local), intret(isconnected(*attempt > 0, *local != 0) ? 1 : 0));
+
+const ENetAddress *connectedpeer()
+{
+ return curpeer ? &curpeer->address : NULL;
+}
+
+ICOMMAND(connectedip, "", (),
+{
+ const ENetAddress *address = connectedpeer();
+ string hostname;
+ result(address && enet_address_get_host_ip(address, hostname, sizeof(hostname)) >= 0 ? hostname : "");
+});
+
+ICOMMAND(connectedport, "", (),
+{
+ const ENetAddress *address = connectedpeer();
+ intret(address ? address->port : -1);
+});
+
+void abortconnect()
+{
+ if(!connpeer) return;
+ game::connectfail();
+ if(connpeer->state!=ENET_PEER_STATE_DISCONNECTED) enet_peer_reset(connpeer);
+ connpeer = NULL;
+ if(curpeer) return;
+ enet_host_destroy(clienthost);
+ clienthost = NULL;
+}
+
+SVARP(connectname, "");
+VARP(connectport, 0, 0, 0xFFFF);
+
+void connectserv(const char *servername, int serverport, const char *serverpassword)
+{
+ if(connpeer)
+ {
+ conoutf("aborting connection attempt");
+ abortconnect();
+ }
+
+ if(serverport <= 0) serverport = server::serverport();
+
+ ENetAddress address;
+ address.port = serverport;
+
+ if(servername)
+ {
+ if(strcmp(servername, connectname)) setsvar("connectname", servername);
+ if(serverport != connectport) setvar("connectport", serverport);
+ addserver(servername, serverport, serverpassword && serverpassword[0] ? serverpassword : NULL);
+ conoutf("attempting to connect to %s:%d", servername, serverport);
+ if(!resolverwait(servername, &address))
+ {
+ conoutf(CON_ERROR, "\f3could not resolve server %s", servername);
+ return;
+ }
+ }
+ else
+ {
+ setsvar("connectname", "");
+ setvar("connectport", 0);
+ conoutf("attempting to connect over LAN");
+ address.host = ENET_HOST_BROADCAST;
+ }
+
+ if(!clienthost)
+ {
+ clienthost = enet_host_create(NULL, 2, server::numchannels(), rate*1024, rate*1024);
+ if(!clienthost)
+ {
+ conoutf(CON_ERROR, "\f3could not connect to server");
+ return;
+ }
+ clienthost->duplicatePeers = 0;
+ }
+
+ connpeer = enet_host_connect(clienthost, &address, server::numchannels(), 0);
+ enet_host_flush(clienthost);
+ connmillis = totalmillis;
+ connattempts = 0;
+
+ game::connectattempt(servername ? servername : "", serverpassword ? serverpassword : "", address);
+}
+
+void reconnect(const char *serverpassword)
+{
+ if(!connectname[0] || connectport <= 0)
+ {
+ conoutf(CON_ERROR, "no previous connection");
+ return;
+ }
+
+ connectserv(connectname, connectport, serverpassword);
+}
+
+void disconnect(bool async, bool cleanup)
+{
+ if(curpeer)
+ {
+ if(!discmillis)
+ {
+ enet_peer_disconnect(curpeer, DISC_NONE);
+ enet_host_flush(clienthost);
+ discmillis = totalmillis;
+ }
+ if(curpeer->state!=ENET_PEER_STATE_DISCONNECTED)
+ {
+ if(async) return;
+ enet_peer_reset(curpeer);
+ }
+ curpeer = NULL;
+ discmillis = 0;
+ conoutf("disconnected");
+ game::gamedisconnect(cleanup);
+ mainmenu = 1;
+ }
+ if(!connpeer && clienthost)
+ {
+ enet_host_destroy(clienthost);
+ clienthost = NULL;
+ }
+}
+
+void trydisconnect(bool local)
+{
+ if(connpeer)
+ {
+ conoutf("aborting connection attempt");
+ abortconnect();
+ }
+ else if(curpeer)
+ {
+ conoutf("attempting to disconnect...");
+ disconnect(!discmillis);
+ }
+ else if(local && haslocalclients()) localdisconnect();
+ else conoutf(CON_WARN, "not connected");
+}
+
+ICOMMAND(connect, "sis", (char *name, int *port, char *pw), connectserv(name, *port, pw));
+ICOMMAND(lanconnect, "is", (int *port, char *pw), connectserv(NULL, *port, pw));
+COMMAND(reconnect, "s");
+ICOMMAND(disconnect, "b", (int *local), trydisconnect(*local != 0));
+ICOMMAND(localconnect, "", (), { if(!isconnected()) localconnect(); });
+ICOMMAND(localdisconnect, "", (), { if(haslocalclients()) localdisconnect(); });
+
+void sendclientpacket(ENetPacket *packet, int chan)
+{
+ if(curpeer) enet_peer_send(curpeer, chan, packet);
+ else localclienttoserver(chan, packet);
+}
+
+void flushclient()
+{
+ if(clienthost) enet_host_flush(clienthost);
+}
+
+void neterr(const char *s, bool disc)
+{
+ conoutf(CON_ERROR, "\f3illegal network message (%s)", s);
+ if(disc) disconnect();
+}
+
+void localservertoclient(int chan, ENetPacket *packet) // processes any updates from the server
+{
+ packetbuf p(packet);
+ game::parsepacketclient(chan, p);
+}
+
+void clientkeepalive() { if(clienthost) enet_host_service(clienthost, NULL, 0); }
+
+void gets2c() // get updates from the server
+{
+ ENetEvent event;
+ if(!clienthost) return;
+ if(connpeer && totalmillis/3000 > connmillis/3000)
+ {
+ conoutf("attempting to connect...");
+ connmillis = totalmillis;
+ ++connattempts;
+ if(connattempts > 3)
+ {
+ conoutf(CON_ERROR, "\f3could not connect to server");
+ abortconnect();
+ return;
+ }
+ }
+ while(clienthost && enet_host_service(clienthost, &event, 0)>0)
+ switch(event.type)
+ {
+ case ENET_EVENT_TYPE_CONNECT:
+ disconnect(false, false);
+ localdisconnect(false);
+ curpeer = connpeer;
+ connpeer = NULL;
+ conoutf("connected to server");
+ throttle();
+ if(rate) setrate(rate);
+ game::gameconnect(true);
+ break;
+
+ case ENET_EVENT_TYPE_RECEIVE:
+ if(discmillis) conoutf("attempting to disconnect...");
+ else localservertoclient(event.channelID, event.packet);
+ enet_packet_destroy(event.packet);
+ break;
+
+ case ENET_EVENT_TYPE_DISCONNECT:
+ if(event.data>=DISC_NUM) event.data = DISC_NONE;
+ if(event.peer==connpeer)
+ {
+ conoutf(CON_ERROR, "\f3could not connect to server");
+ abortconnect();
+ }
+ else
+ {
+ if(!discmillis || event.data)
+ {
+ const char *msg = disconnectreason(event.data);
+ if(msg) conoutf(CON_ERROR, "\f3server network error, disconnecting (%s) ...", msg);
+ else conoutf(CON_ERROR, "\f3server network error, disconnecting...");
+ }
+ disconnect();
+ }
+ return;
+
+ default:
+ break;
+ }
+}
+