summaryrefslogtreecommitdiff
path: root/src/engine/depthfx.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/engine/depthfx.h')
-rw-r--r--src/engine/depthfx.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/engine/depthfx.h b/src/engine/depthfx.h
index d313b27..89b9adf 100644
--- a/src/engine/depthfx.h
+++ b/src/engine/depthfx.h
@@ -81,7 +81,6 @@ static struct depthfxtexture : rendertarget
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
depthfxing = true;
- refracting = -1;
extern void renderdepthobstacles(const vec &bbmin, const vec &bbmax, float scale, float *ranges, int numranges);
float scale = depthfxscale;
@@ -101,7 +100,6 @@ static struct depthfxtexture : rendertarget
}
renderdepthobstacles(depthfxmin, depthfxmax, scale, ranges, numranges);
- refracting = 0;
depthfxing = false;
return numdepthfxranges > 0;
@@ -117,7 +115,7 @@ bool depthfxing = false;
bool binddepthfxtex()
{
- if(!reflecting && !refracting && depthfx && depthfxtex.rendertex && numdepthfxranges>0)
+ if(depthfx && depthfxtex.rendertex && numdepthfxranges>0)
{
glActiveTexture_(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, depthfxtex.rendertex);
@@ -129,7 +127,7 @@ bool binddepthfxtex()
void binddepthfxparams(float blend, float minblend = 0, bool allow = true, void *owner = NULL)
{
- if(!reflecting && !refracting && depthfx && depthfxtex.rendertex && numdepthfxranges>0)
+ if(depthfx && depthfxtex.rendertex && numdepthfxranges>0)
{
float scale = 0, offset = -1, texscale = 0;
if(!depthfxtex.highprecision())