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-rw-r--r--src/engine/lightmap.cpp2729
1 files changed, 2729 insertions, 0 deletions
diff --git a/src/engine/lightmap.cpp b/src/engine/lightmap.cpp
new file mode 100644
index 0000000..b4090e2
--- /dev/null
+++ b/src/engine/lightmap.cpp
@@ -0,0 +1,2729 @@
+#include "engine.h"
+
+#define MAXLIGHTMAPTASKS 4096
+#define LIGHTMAPBUFSIZE (2*1024*1024)
+
+struct lightmapinfo;
+struct lightmaptask;
+
+struct lightmapworker
+{
+ uchar *buf;
+ int bufstart, bufused;
+ lightmapinfo *firstlightmap, *lastlightmap, *curlightmaps;
+ cube *c;
+ cubeext *ext;
+ uchar *colorbuf;
+ bvec *raybuf;
+ uchar *ambient, *blur;
+ vec *colordata, *raydata;
+ int type, bpp, w, h, orient, rotate;
+ VSlot *vslot;
+ Slot *slot;
+ vector<const extentity *> lights;
+ ShadowRayCache *shadowraycache;
+ BlendMapCache *blendmapcache;
+ bool needspace, doneworking;
+ SDL_cond *spacecond;
+ SDL_Thread *thread;
+
+ lightmapworker();
+ ~lightmapworker();
+
+ void reset();
+ bool setupthread();
+ void cleanupthread();
+
+ static int work(void *data);
+};
+
+struct lightmapinfo
+{
+ lightmapinfo *next;
+ cube *c;
+ uchar *colorbuf;
+ bvec *raybuf;
+ bool packed;
+ int type, w, h, bpp, bufsize, surface, layers;
+};
+
+struct lightmaptask
+{
+ ivec o;
+ int size, usefaces, progress;
+ cube *c;
+ cubeext *ext;
+ lightmapinfo *lightmaps;
+ lightmapworker *worker;
+};
+
+struct lightmapext
+{
+ cube *c;
+ cubeext *ext;
+};
+
+static vector<lightmapworker *> lightmapworkers;
+static vector<lightmaptask> lightmaptasks[2];
+static vector<lightmapext> lightmapexts;
+static int packidx = 0, allocidx = 0;
+static SDL_mutex *lightlock = NULL, *tasklock = NULL;
+static SDL_cond *fullcond = NULL, *emptycond = NULL;
+
+int lightmapping = 0;
+
+vector<LightMap> lightmaps;
+
+VARR(lightprecision, 1, 32, 1024);
+VARR(lighterror, 1, 8, 16);
+VARR(bumperror, 1, 3, 16);
+VARR(lightlod, 0, 0, 10);
+bvec ambientcolor(0x19, 0x19, 0x19), skylightcolor(0, 0, 0);
+HVARFR(ambient, 1, 0x191919, 0xFFFFFF,
+{
+ if(ambient <= 255) ambient |= (ambient<<8) | (ambient<<16);
+ ambientcolor = bvec((ambient>>16)&0xFF, (ambient>>8)&0xFF, ambient&0xFF);
+});
+HVARFR(skylight, 0, 0, 0xFFFFFF,
+{
+ if(skylight <= 255) skylight |= (skylight<<8) | (skylight<<16);
+ skylightcolor = bvec((skylight>>16)&0xFF, (skylight>>8)&0xFF, skylight&0xFF);
+});
+
+extern void setupsunlight();
+bvec sunlightcolor(0, 0, 0);
+HVARFR(sunlight, 0, 0, 0xFFFFFF,
+{
+ if(sunlight <= 255) sunlight |= (sunlight<<8) | (sunlight<<16);
+ sunlightcolor = bvec((sunlight>>16)&0xFF, (sunlight>>8)&0xFF, sunlight&0xFF);
+ setupsunlight();
+});
+FVARFR(sunlightscale, 0, 1, 16, setupsunlight());
+vec sunlightdir(0, 0, 1);
+extern void setsunlightdir();
+VARFR(sunlightyaw, 0, 0, 360, setsunlightdir());
+VARFR(sunlightpitch, -90, 90, 90, setsunlightdir());
+
+void setsunlightdir()
+{
+ sunlightdir = vec(sunlightyaw*RAD, sunlightpitch*RAD);
+ loopk(3) if(fabs(sunlightdir[k]) < 1e-5f) sunlightdir[k] = 0;
+ sunlightdir.normalize();
+ setupsunlight();
+}
+
+entity sunlightent;
+void setupsunlight()
+{
+ memclear(sunlightent);
+ sunlightent.type = ET_LIGHT;
+ sunlightent.attr1 = 0;
+ sunlightent.attr2 = int(sunlightcolor.x*sunlightscale);
+ sunlightent.attr3 = int(sunlightcolor.y*sunlightscale);
+ sunlightent.attr4 = int(sunlightcolor.z*sunlightscale);
+ float dist = min(min(sunlightdir.x ? 1/fabs(sunlightdir.x) : 1e16f, sunlightdir.y ? 1/fabs(sunlightdir.y) : 1e16f), sunlightdir.z ? 1/fabs(sunlightdir.z) : 1e16f);
+ sunlightent.o = vec(sunlightdir).mul(dist*worldsize).add(vec(worldsize/2, worldsize/2, worldsize/2));
+}
+
+VARR(skytexturelight, 0, 1, 1);
+extern int useskytexture;
+
+static const surfaceinfo brightsurfaces[6] =
+{
+ brightsurface,
+ brightsurface,
+ brightsurface,
+ brightsurface,
+ brightsurface,
+ brightsurface
+};
+
+void brightencube(cube &c)
+{
+ if(!c.ext) newcubeext(c, 0, false);
+ memcpy(c.ext->surfaces, brightsurfaces, sizeof(brightsurfaces));
+}
+
+void setsurfaces(cube &c, const surfaceinfo *surfs, const vertinfo *verts, int numverts)
+{
+ if(!c.ext || c.ext->maxverts < numverts) newcubeext(c, numverts, false);
+ memcpy(c.ext->surfaces, surfs, sizeof(c.ext->surfaces));
+ memcpy(c.ext->verts(), verts, numverts*sizeof(vertinfo));
+}
+
+void setsurface(cube &c, int orient, const surfaceinfo &src, const vertinfo *srcverts, int numsrcverts)
+{
+ int dstoffset = 0;
+ if(!c.ext) newcubeext(c, numsrcverts, true);
+ else
+ {
+ int numbefore = 0, beforeoffset = 0;
+ loopi(orient)
+ {
+ surfaceinfo &surf = c.ext->surfaces[i];
+ int numverts = surf.totalverts();
+ if(!numverts) continue;
+ numbefore += numverts;
+ beforeoffset = surf.verts + numverts;
+ }
+ int numafter = 0, afteroffset = c.ext->maxverts;
+ for(int i = 5; i > orient; i--)
+ {
+ surfaceinfo &surf = c.ext->surfaces[i];
+ int numverts = surf.totalverts();
+ if(!numverts) continue;
+ numafter += numverts;
+ afteroffset = surf.verts;
+ }
+ if(afteroffset - beforeoffset >= numsrcverts) dstoffset = beforeoffset;
+ else
+ {
+ cubeext *ext = c.ext;
+ if(numbefore + numsrcverts + numafter > c.ext->maxverts)
+ {
+ ext = growcubeext(c.ext, numbefore + numsrcverts + numafter);
+ memcpy(ext->surfaces, c.ext->surfaces, sizeof(ext->surfaces));
+ }
+ int offset = 0;
+ if(numbefore == beforeoffset)
+ {
+ if(numbefore && c.ext != ext) memcpy(ext->verts(), c.ext->verts(), numbefore*sizeof(vertinfo));
+ offset = numbefore;
+ }
+ else loopi(orient)
+ {
+ surfaceinfo &surf = ext->surfaces[i];
+ int numverts = surf.totalverts();
+ if(!numverts) continue;
+ memmove(ext->verts() + offset, c.ext->verts() + surf.verts, numverts*sizeof(vertinfo));
+ surf.verts = offset;
+ offset += numverts;
+ }
+ dstoffset = offset;
+ offset += numsrcverts;
+ if(numafter && offset > afteroffset)
+ {
+ offset += numafter;
+ for(int i = 5; i > orient; i--)
+ {
+ surfaceinfo &surf = ext->surfaces[i];
+ int numverts = surf.totalverts();
+ if(!numverts) continue;
+ offset -= numverts;
+ memmove(ext->verts() + offset, c.ext->verts() + surf.verts, numverts*sizeof(vertinfo));
+ surf.verts = offset;
+ }
+ }
+ if(c.ext != ext) setcubeext(c, ext);
+ }
+ }
+ surfaceinfo &dst = c.ext->surfaces[orient];
+ dst = src;
+ dst.verts = dstoffset;
+ if(srcverts) memcpy(c.ext->verts() + dstoffset, srcverts, numsrcverts*sizeof(vertinfo));
+}
+
+// quality parameters, set by the calclight arg
+VARN(lmshadows, lmshadows_, 0, 2, 2);
+VARN(lmaa, lmaa_, 0, 3, 3);
+VARN(lerptjoints, lerptjoints_, 0, 1, 1);
+static int lmshadows = 2, lmaa = 3, lerptjoints = 1;
+
+static uint progress = 0, taskprogress = 0;
+static GLuint progresstex = 0;
+static int progresstexticks = 0, progresslightmap = -1;
+
+bool calclight_canceled = false;
+volatile bool check_calclight_progress = false;
+
+void check_calclight_canceled()
+{
+ if(interceptkey(SDLK_ESCAPE))
+ {
+ calclight_canceled = true;
+ loopv(lightmapworkers) lightmapworkers[i]->doneworking = true;
+ }
+ if(!calclight_canceled) check_calclight_progress = false;
+}
+
+void show_calclight_progress()
+{
+ float bar1 = float(progress) / float(allocnodes);
+ defformatstring(text1, "%d%% using %d textures", int(bar1 * 100), lightmaps.length());
+
+ if(LM_PACKW <= hwtexsize && !progresstex)
+ {
+ glGenTextures(1, &progresstex);
+ createtexture(progresstex, LM_PACKW, LM_PACKH, NULL, 3, 1, GL_RGB);
+ }
+
+ // only update once a sec (4 * 250 ms ticks) to not kill performance
+ if(progresstex && !calclight_canceled && progresslightmap >= 0 && !(progresstexticks++ % 4))
+ {
+ if(tasklock) SDL_LockMutex(tasklock);
+ LightMap &lm = lightmaps[progresslightmap];
+ uchar *data = lm.data;
+ int bpp = lm.bpp;
+ if(tasklock) SDL_UnlockMutex(tasklock);
+ glBindTexture(GL_TEXTURE_2D, progresstex);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, texalign(data, LM_PACKW, bpp));
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, LM_PACKW, LM_PACKH, bpp > 3 ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, data);
+ }
+ renderprogress(bar1, text1, progresstexticks ? progresstex : 0);
+}
+
+#define CHECK_PROGRESS_LOCKED(exit, before, after) CHECK_CALCLIGHT_PROGRESS_LOCKED(exit, show_calclight_progress, before, after)
+#define CHECK_PROGRESS(exit) CHECK_PROGRESS_LOCKED(exit, , )
+
+bool PackNode::insert(ushort &tx, ushort &ty, ushort tw, ushort th)
+{
+ if((available < tw && available < th) || w < tw || h < th)
+ return false;
+ if(child1)
+ {
+ bool inserted = child1->insert(tx, ty, tw, th) ||
+ child2->insert(tx, ty, tw, th);
+ available = max(child1->available, child2->available);
+ if(!available) clear();
+ return inserted;
+ }
+ if(w == tw && h == th)
+ {
+ available = 0;
+ tx = x;
+ ty = y;
+ return true;
+ }
+
+ if(w - tw > h - th)
+ {
+ child1 = new PackNode(x, y, tw, h);
+ child2 = new PackNode(x + tw, y, w - tw, h);
+ }
+ else
+ {
+ child1 = new PackNode(x, y, w, th);
+ child2 = new PackNode(x, y + th, w, h - th);
+ }
+
+ bool inserted = child1->insert(tx, ty, tw, th);
+ available = max(child1->available, child2->available);
+ return inserted;
+}
+
+bool LightMap::insert(ushort &tx, ushort &ty, uchar *src, ushort tw, ushort th)
+{
+ if((type&LM_TYPE) != LM_BUMPMAP1 && !packroot.insert(tx, ty, tw, th))
+ return false;
+
+ copy(tx, ty, src, tw, th);
+ return true;
+}
+
+void LightMap::copy(ushort tx, ushort ty, uchar *src, ushort tw, ushort th)
+{
+ uchar *dst = data + bpp * tx + ty * bpp * LM_PACKW;
+ loopi(th)
+ {
+ memcpy(dst, src, bpp * tw);
+ dst += bpp * LM_PACKW;
+ src += bpp * tw;
+ }
+ ++lightmaps;
+ lumels += tw * th;
+}
+
+static void insertunlit(int i)
+{
+ LightMap &l = lightmaps[i];
+ if((l.type&LM_TYPE) == LM_BUMPMAP1)
+ {
+ l.unlitx = l.unlity = -1;
+ return;
+ }
+ ushort x, y;
+ uchar unlit[4] = { ambientcolor[0], ambientcolor[1], ambientcolor[2], 255 };
+ if(l.insert(x, y, unlit, 1, 1))
+ {
+ if((l.type&LM_TYPE) == LM_BUMPMAP0)
+ {
+ bvec front(128, 128, 255);
+ ASSERT(lightmaps[i+1].insert(x, y, front.v, 1, 1));
+ }
+ l.unlitx = x;
+ l.unlity = y;
+ }
+}
+
+struct layoutinfo
+{
+ ushort x, y, lmid;
+ uchar w, h;
+};
+
+static void insertlightmap(lightmapinfo &li, layoutinfo &si)
+{
+ loopv(lightmaps)
+ {
+ if(lightmaps[i].type == li.type && lightmaps[i].insert(si.x, si.y, li.colorbuf, si.w, si.h))
+ {
+ si.lmid = i + LMID_RESERVED;
+ if((li.type&LM_TYPE) == LM_BUMPMAP0) ASSERT(lightmaps[i+1].insert(si.x, si.y, (uchar *)li.raybuf, si.w, si.h));
+ return;
+ }
+ }
+
+ progresslightmap = lightmaps.length();
+
+ si.lmid = lightmaps.length() + LMID_RESERVED;
+ LightMap &l = lightmaps.add();
+ l.type = li.type;
+ l.bpp = li.bpp;
+ l.data = new uchar[li.bpp*LM_PACKW*LM_PACKH];
+ memset(l.data, 0, li.bpp*LM_PACKW*LM_PACKH);
+ ASSERT(l.insert(si.x, si.y, li.colorbuf, si.w, si.h));
+ if((li.type&LM_TYPE) == LM_BUMPMAP0)
+ {
+ LightMap &r = lightmaps.add();
+ r.type = LM_BUMPMAP1 | (li.type&~LM_TYPE);
+ r.bpp = 3;
+ r.data = new uchar[3*LM_PACKW*LM_PACKH];
+ memset(r.data, 0, 3*LM_PACKW*LM_PACKH);
+ ASSERT(r.insert(si.x, si.y, (uchar *)li.raybuf, si.w, si.h));
+ }
+}
+
+static void copylightmap(lightmapinfo &li, layoutinfo &si)
+{
+ lightmaps[si.lmid-LMID_RESERVED].copy(si.x, si.y, li.colorbuf, si.w, si.h);
+ if((li.type&LM_TYPE)==LM_BUMPMAP0 && lightmaps.inrange(si.lmid+1-LMID_RESERVED))
+ lightmaps[si.lmid+1-LMID_RESERVED].copy(si.x, si.y, (uchar *)li.raybuf, si.w, si.h);
+}
+
+static inline bool htcmp(const lightmapinfo &k, const layoutinfo &v)
+{
+ int kw = k.w, kh = k.h;
+ if(kw != v.w || kh != v.h) return false;
+ LightMap &vlm = lightmaps[v.lmid - LMID_RESERVED];
+ int ktype = k.type;
+ if(ktype != vlm.type) return false;
+ int kbpp = k.bpp;
+ const uchar *kcolor = k.colorbuf, *vcolor = vlm.data + kbpp*(v.x + v.y*LM_PACKW);
+ loopi(kh)
+ {
+ if(memcmp(kcolor, vcolor, kbpp*kw)) return false;
+ kcolor += kbpp*kw;
+ vcolor += kbpp*LM_PACKW;
+ }
+ if((ktype&LM_TYPE) != LM_BUMPMAP0) return true;
+ const bvec *kdir = k.raybuf, *vdir = (const bvec *)lightmaps[v.lmid+1 - LMID_RESERVED].data + (v.x + v.y*LM_PACKW);
+ loopi(kh)
+ {
+ if(memcmp(kdir, vdir, kw*sizeof(bvec))) return false;
+ kdir += kw;
+ vdir += LM_PACKW;
+ }
+ return true;
+}
+
+static inline uint hthash(const lightmapinfo &k)
+{
+ int kw = k.w, kh = k.h, kbpp = k.bpp;
+ uint hash = kw + (kh<<8);
+ const uchar *color = k.colorbuf;
+ loopi(kw*kh)
+ {
+ hash ^= color[0] + (color[1] << 4) + (color[2] << 8);
+ color += kbpp;
+ }
+ return hash;
+}
+
+static hashset<layoutinfo> compressed;
+
+VAR(lightcompress, 0, 3, 6);
+
+static bool packlightmap(lightmapinfo &l, layoutinfo &surface)
+{
+ surface.w = l.w;
+ surface.h = l.h;
+ if((int)l.w <= lightcompress && (int)l.h <= lightcompress)
+ {
+ layoutinfo *val = compressed.access(l);
+ if(!val)
+ {
+ insertlightmap(l, surface);
+ compressed[l] = surface;
+ }
+ else
+ {
+ surface.x = val->x;
+ surface.y = val->y;
+ surface.lmid = val->lmid;
+ return false;
+ }
+ }
+ else insertlightmap(l, surface);
+ return true;
+}
+
+static void updatelightmap(const layoutinfo &surface)
+{
+ if(max(LM_PACKW, LM_PACKH) > hwtexsize || !lightmaps.inrange(surface.lmid-LMID_RESERVED)) return;
+
+ LightMap &lm = lightmaps[surface.lmid-LMID_RESERVED];
+ if(lm.tex < 0)
+ {
+ lm.offsetx = lm.offsety = 0;
+ lm.tex = lightmaptexs.length();
+ LightMapTexture &tex = lightmaptexs.add();
+ tex.type = lm.type;
+ tex.w = LM_PACKW;
+ tex.h = LM_PACKH;
+ tex.unlitx = lm.unlitx;
+ tex.unlity = lm.unlity;
+ glGenTextures(1, &tex.id);
+ createtexture(tex.id, tex.w, tex.h, NULL, 3, 1, tex.type&LM_ALPHA ? GL_RGBA : GL_RGB);
+ if((lm.type&LM_TYPE)==LM_BUMPMAP0 && lightmaps.inrange(surface.lmid+1-LMID_RESERVED))
+ {
+ LightMap &lm2 = lightmaps[surface.lmid+1-LMID_RESERVED];
+ lm2.offsetx = lm2.offsety = 0;
+ lm2.tex = lightmaptexs.length();
+ LightMapTexture &tex2 = lightmaptexs.add();
+ tex2.type = (lm.type&~LM_TYPE) | LM_BUMPMAP0;
+ tex2.w = LM_PACKW;
+ tex2.h = LM_PACKH;
+ tex2.unlitx = lm2.unlitx;
+ tex2.unlity = lm2.unlity;
+ glGenTextures(1, &tex2.id);
+ createtexture(tex2.id, tex2.w, tex2.h, NULL, 3, 1, GL_RGB);
+ }
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, LM_PACKW);
+
+ glBindTexture(GL_TEXTURE_2D, lightmaptexs[lm.tex].id);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, lm.offsetx + surface.x, lm.offsety + surface.y, surface.w, surface.h, lm.type&LM_ALPHA ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, &lm.data[(surface.y*LM_PACKW + surface.x)*lm.bpp]);
+ if((lm.type&LM_TYPE)==LM_BUMPMAP0 && lightmaps.inrange(surface.lmid+1-LMID_RESERVED))
+ {
+ LightMap &lm2 = lightmaps[surface.lmid+1-LMID_RESERVED];
+ glBindTexture(GL_TEXTURE_2D, lightmaptexs[lm2.tex].id);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, lm2.offsetx + surface.x, lm2.offsety + surface.y, surface.w, surface.h, GL_RGB, GL_UNSIGNED_BYTE, &lm2.data[(surface.y*LM_PACKW + surface.x)*3]);
+ }
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+}
+
+
+static uint generatelumel(lightmapworker *w, const float tolerance, uint lightmask, const vector<const extentity *> &lights, const vec &target, const vec &normal, vec &sample, int x, int y)
+{
+ vec avgray(0, 0, 0);
+ float r = 0, g = 0, b = 0;
+ uint lightused = 0;
+ loopv(lights)
+ {
+ if(lightmask&(1<<i)) continue;
+ const extentity &light = *lights[i];
+ vec ray = target;
+ ray.sub(light.o);
+ float mag = ray.magnitude();
+ if(!mag) continue;
+ float attenuation = 1;
+ if(light.attr1)
+ {
+ attenuation -= mag / float(light.attr1);
+ if(attenuation <= 0) continue;
+ }
+ ray.mul(1.0f / mag);
+ float angle = -ray.dot(normal);
+ if(angle <= 0) continue;
+ if(light.attached && light.attached->type==ET_SPOTLIGHT)
+ {
+ vec spot = vec(light.attached->o).sub(light.o).normalize();
+ float maxatten = sincos360[clamp(int(light.attached->attr1), 1, 89)].x, spotatten = (ray.dot(spot) - maxatten) / (1 - maxatten);
+ if(spotatten <= 0) continue;
+ attenuation *= spotatten;
+ }
+ if(lmshadows && mag)
+ {
+ float dist = shadowray(w->shadowraycache, light.o, ray, mag - tolerance, RAY_SHADOW | (lmshadows > 1 ? RAY_ALPHAPOLY : 0));
+ if(dist < mag - tolerance) continue;
+ }
+ lightused |= 1<<i;
+ float intensity;
+ switch(w->type&LM_TYPE)
+ {
+ case LM_BUMPMAP0:
+ intensity = attenuation;
+ avgray.add(ray.mul(-attenuation));
+ break;
+ default:
+ intensity = angle * attenuation;
+ break;
+ }
+ r += intensity * float(light.attr2);
+ g += intensity * float(light.attr3);
+ b += intensity * float(light.attr4);
+ }
+ if(sunlight)
+ {
+ float angle = sunlightdir.dot(normal);
+ if(angle > 0 &&
+ (!lmshadows ||
+ shadowray(w->shadowraycache, vec(sunlightdir).mul(tolerance).add(target), sunlightdir, 1e16f, RAY_SHADOW | (lmshadows > 1 ? RAY_ALPHAPOLY : 0) | (skytexturelight ? RAY_SKIPSKY | (useskytexture ? RAY_SKYTEX : 0) : 0)) > 1e15f))
+ {
+ float intensity;
+ switch(w->type&LM_TYPE)
+ {
+ case LM_BUMPMAP0:
+ intensity = 1;
+ avgray.add(sunlightdir);
+ break;
+ default:
+ intensity = angle;
+ break;
+ }
+ r += intensity * (sunlightcolor.x*sunlightscale);
+ g += intensity * (sunlightcolor.y*sunlightscale);
+ b += intensity * (sunlightcolor.z*sunlightscale);
+ }
+ }
+ switch(w->type&LM_TYPE)
+ {
+ case LM_BUMPMAP0:
+ if(avgray.iszero()) break;
+ // transform to tangent space
+ extern const vec orientation_tangent[8][3];
+ extern const vec orientation_bitangent[8][3];
+ vec S(orientation_tangent[w->rotate][dimension(w->orient)]),
+ T(orientation_bitangent[w->rotate][dimension(w->orient)]);
+ normal.orthonormalize(S, T);
+ avgray.normalize();
+ w->raydata[y*w->w+x].add(vec(S.dot(avgray)/S.magnitude(), T.dot(avgray)/T.magnitude(), normal.dot(avgray)));
+ break;
+ }
+ sample.x = min(255.0f, max(r, float(ambientcolor[0])));
+ sample.y = min(255.0f, max(g, float(ambientcolor[1])));
+ sample.z = min(255.0f, max(b, float(ambientcolor[2])));
+ return lightused;
+}
+
+static bool lumelsample(const vec &sample, int aasample, int stride)
+{
+ if(sample.x >= int(ambientcolor[0])+1 || sample.y >= int(ambientcolor[1])+1 || sample.z >= int(ambientcolor[2])+1) return true;
+#define NCHECK(n) \
+ if((n).x >= int(ambientcolor[0])+1 || (n).y >= int(ambientcolor[1])+1 || (n).z >= int(ambientcolor[2])+1) \
+ return true;
+ const vec *n = &sample - stride - aasample;
+ NCHECK(n[0]); NCHECK(n[aasample]); NCHECK(n[2*aasample]);
+ n += stride;
+ NCHECK(n[0]); NCHECK(n[2*aasample]);
+ n += stride;
+ NCHECK(n[0]); NCHECK(n[aasample]); NCHECK(n[2*aasample]);
+ return false;
+}
+
+static void calcskylight(lightmapworker *w, const vec &o, const vec &normal, float tolerance, uchar *skylight, int flags = RAY_ALPHAPOLY, extentity *t = NULL)
+{
+ static const vec rays[17] =
+ {
+ vec(cosf(21*RAD)*cosf(50*RAD), sinf(21*RAD)*cosf(50*RAD), sinf(50*RAD)),
+ vec(cosf(111*RAD)*cosf(50*RAD), sinf(111*RAD)*cosf(50*RAD), sinf(50*RAD)),
+ vec(cosf(201*RAD)*cosf(50*RAD), sinf(201*RAD)*cosf(50*RAD), sinf(50*RAD)),
+ vec(cosf(291*RAD)*cosf(50*RAD), sinf(291*RAD)*cosf(50*RAD), sinf(50*RAD)),
+
+ vec(cosf(66*RAD)*cosf(70*RAD), sinf(66*RAD)*cosf(70*RAD), sinf(70*RAD)),
+ vec(cosf(156*RAD)*cosf(70*RAD), sinf(156*RAD)*cosf(70*RAD), sinf(70*RAD)),
+ vec(cosf(246*RAD)*cosf(70*RAD), sinf(246*RAD)*cosf(70*RAD), sinf(70*RAD)),
+ vec(cosf(336*RAD)*cosf(70*RAD), sinf(336*RAD)*cosf(70*RAD), sinf(70*RAD)),
+
+ vec(0, 0, 1),
+
+ vec(cosf(43*RAD)*cosf(60*RAD), sinf(43*RAD)*cosf(60*RAD), sinf(60*RAD)),
+ vec(cosf(133*RAD)*cosf(60*RAD), sinf(133*RAD)*cosf(60*RAD), sinf(60*RAD)),
+ vec(cosf(223*RAD)*cosf(60*RAD), sinf(223*RAD)*cosf(60*RAD), sinf(60*RAD)),
+ vec(cosf(313*RAD)*cosf(60*RAD), sinf(313*RAD)*cosf(60*RAD), sinf(60*RAD)),
+
+ vec(cosf(88*RAD)*cosf(80*RAD), sinf(88*RAD)*cosf(80*RAD), sinf(80*RAD)),
+ vec(cosf(178*RAD)*cosf(80*RAD), sinf(178*RAD)*cosf(80*RAD), sinf(80*RAD)),
+ vec(cosf(268*RAD)*cosf(80*RAD), sinf(268*RAD)*cosf(80*RAD), sinf(80*RAD)),
+ vec(cosf(358*RAD)*cosf(80*RAD), sinf(358*RAD)*cosf(80*RAD), sinf(80*RAD)),
+
+ };
+ flags |= RAY_SHADOW;
+ if(skytexturelight) flags |= RAY_SKIPSKY | (useskytexture ? RAY_SKYTEX : 0);
+ int hit = 0;
+ if(w) loopi(17)
+ {
+ if(normal.dot(rays[i])>=0 && shadowray(w->shadowraycache, vec(rays[i]).mul(tolerance).add(o), rays[i], 1e16f, flags, t)>1e15f) hit++;
+ }
+ else loopi(17)
+ {
+ if(normal.dot(rays[i])>=0 && shadowray(vec(rays[i]).mul(tolerance).add(o), rays[i], 1e16f, flags, t)>1e15f) hit++;
+ }
+
+ loopk(3) skylight[k] = uchar(ambientcolor[k] + (max(skylightcolor[k], ambientcolor[k]) - ambientcolor[k])*hit/17.0f);
+}
+
+static inline bool hasskylight()
+{
+ return skylightcolor[0]>ambientcolor[0] || skylightcolor[1]>ambientcolor[1] || skylightcolor[2]>ambientcolor[2];
+}
+
+VARR(blurlms, 0, 0, 2);
+VARR(blurskylight, 0, 0, 2);
+
+static inline void generatealpha(lightmapworker *w, float tolerance, const vec &pos, uchar &alpha)
+{
+ alpha = lookupblendmap(w->blendmapcache, pos);
+ if(w->slot->layermask)
+ {
+ static const int sdim[] = { 1, 0, 0 }, tdim[] = { 2, 2, 1 };
+ int dim = dimension(w->orient);
+ float k = 8.0f/w->vslot->scale,
+ s = (pos[sdim[dim]] * k - w->vslot->offset.y) / w->slot->layermaskscale,
+ t = (pos[tdim[dim]] * (dim <= 1 ? -k : k) - w->vslot->offset.y) / w->slot->layermaskscale;
+ const texrotation &r = texrotations[w->rotate];
+ if(r.swapxy) swap(s, t);
+ if(r.flipx) s = -s;
+ if(r.flipy) t = -t;
+ const ImageData &mask = *w->slot->layermask;
+ int mx = int(floor(s))%mask.w, my = int(floor(t))%mask.h;
+ if(mx < 0) mx += mask.w;
+ if(my < 0) my += mask.h;
+ uchar maskval = mask.data[mask.bpp*(mx + 1) - 1 + mask.pitch*my];
+ switch(w->slot->layermaskmode)
+ {
+ case 2: alpha = min(alpha, maskval); break;
+ case 3: alpha = max(alpha, maskval); break;
+ case 4: alpha = min(alpha, uchar(0xFF - maskval)); break;
+ case 5: alpha = max(alpha, uchar(0xFF - maskval)); break;
+ default: alpha = maskval; break;
+ }
+ }
+}
+
+VAR(edgetolerance, 1, 4, 64);
+VAR(adaptivesample, 0, 2, 2);
+
+enum
+{
+ NO_SURFACE = 0,
+ SURFACE_AMBIENT_BOTTOM,
+ SURFACE_AMBIENT_TOP,
+ SURFACE_LIGHTMAP_BOTTOM,
+ SURFACE_LIGHTMAP_TOP,
+ SURFACE_LIGHTMAP_BLEND
+};
+
+#define SURFACE_AMBIENT SURFACE_AMBIENT_BOTTOM
+#define SURFACE_LIGHTMAP SURFACE_LIGHTMAP_BOTTOM
+
+static bool generatelightmap(lightmapworker *w, float lpu, const lerpvert *lv, int numv, vec origin1, const vec &xstep1, const vec &ystep1, vec origin2, const vec &xstep2, const vec &ystep2, float side0, float sidestep)
+{
+ static const float aacoords[8][2] =
+ {
+ {0.0f, 0.0f},
+ {-0.5f, -0.5f},
+ {0.0f, -0.5f},
+ {-0.5f, 0.0f},
+
+ {0.3f, -0.6f},
+ {0.6f, 0.3f},
+ {-0.3f, 0.6f},
+ {-0.6f, -0.3f},
+ };
+ float tolerance = 0.5 / lpu;
+ uint lightmask = 0, lightused = 0;
+ vec offsets1[8], offsets2[8];
+ loopi(8)
+ {
+ offsets1[i] = vec(xstep1).mul(aacoords[i][0]).add(vec(ystep1).mul(aacoords[i][1]));
+ offsets2[i] = vec(xstep2).mul(aacoords[i][0]).add(vec(ystep2).mul(aacoords[i][1]));
+ }
+ if((w->type&LM_TYPE) == LM_BUMPMAP0) memclear(w->raydata, (LM_MAXW + 4)*(LM_MAXH + 4));
+
+ origin1.sub(vec(ystep1).add(xstep1).mul(blurlms));
+ origin2.sub(vec(ystep2).add(xstep2).mul(blurlms));
+
+ int aasample = min(1 << lmaa, 4);
+ int stride = aasample*(w->w+1);
+ vec *sample = w->colordata;
+ uchar *skylight = w->ambient;
+ lerpbounds start, end;
+ initlerpbounds(-blurlms, -blurlms, lv, numv, start, end);
+ float sidex = side0 + blurlms*sidestep;
+ for(int y = 0; y < w->h; ++y, sidex += sidestep)
+ {
+ vec normal, nstep;
+ lerpnormal(-blurlms, y - blurlms, lv, numv, start, end, normal, nstep);
+
+ for(int x = 0; x < w->w; ++x, normal.add(nstep), skylight += w->bpp)
+ {
+#define EDGE_TOLERANCE(x, y) \
+ (x < blurlms \
+ || x+1 > w->w - blurlms \
+ || y < blurlms \
+ || y+1 > w->h - blurlms \
+ ? edgetolerance : 1)
+ float t = EDGE_TOLERANCE(x, y) * tolerance;
+ vec u = x < sidex ? vec(xstep1).mul(x).add(vec(ystep1).mul(y)).add(origin1) : vec(xstep2).mul(x).add(vec(ystep2).mul(y)).add(origin2);
+ lightused |= generatelumel(w, t, 0, w->lights, u, vec(normal).normalize(), *sample, x, y);
+ if(hasskylight())
+ {
+ if((w->type&LM_TYPE)==LM_BUMPMAP0 || !adaptivesample || sample->x<skylightcolor[0] || sample->y<skylightcolor[1] || sample->z<skylightcolor[2])
+ calcskylight(w, u, normal, t, skylight, lmshadows > 1 ? RAY_ALPHAPOLY : 0);
+ else loopk(3) skylight[k] = max(skylightcolor[k], ambientcolor[k]);
+ }
+ else loopk(3) skylight[k] = ambientcolor[k];
+ if(w->type&LM_ALPHA) generatealpha(w, t, u, skylight[3]);
+ sample += aasample;
+ }
+ sample += aasample;
+ }
+ if(adaptivesample > 1 && min(w->w, w->h) >= 2) lightmask = ~lightused;
+ sample = w->colordata;
+ initlerpbounds(-blurlms, -blurlms, lv, numv, start, end);
+ sidex = side0 + blurlms*sidestep;
+ for(int y = 0; y < w->h; ++y, sidex += sidestep)
+ {
+ vec normal, nstep;
+ lerpnormal(-blurlms, y - blurlms, lv, numv, start, end, normal, nstep);
+
+ for(int x = 0; x < w->w; ++x, normal.add(nstep))
+ {
+ vec &center = *sample++;
+ if(adaptivesample && x > 0 && x+1 < w->w && y > 0 && y+1 < w->h && !lumelsample(center, aasample, stride))
+ loopi(aasample-1) *sample++ = center;
+ else
+ {
+#define AA_EDGE_TOLERANCE(x, y, i) EDGE_TOLERANCE(x + aacoords[i][0], y + aacoords[i][1])
+ vec u = x < sidex ? vec(xstep1).mul(x).add(vec(ystep1).mul(y)).add(origin1) : vec(xstep2).mul(x).add(vec(ystep2).mul(y)).add(origin2);
+ const vec *offsets = x < sidex ? offsets1 : offsets2;
+ vec n = vec(normal).normalize();
+ loopi(aasample-1)
+ generatelumel(w, AA_EDGE_TOLERANCE(x, y, i+1) * tolerance, lightmask, w->lights, vec(u).add(offsets[i+1]), n, *sample++, x, y);
+ if(lmaa == 3)
+ {
+ loopi(4)
+ {
+ vec s;
+ generatelumel(w, AA_EDGE_TOLERANCE(x, y, i+4) * tolerance, lightmask, w->lights, vec(u).add(offsets[i+4]), n, s, x, y);
+ center.add(s);
+ }
+ center.div(5);
+ }
+ }
+ }
+ if(aasample > 1)
+ {
+ vec u = w->w < sidex ? vec(xstep1).mul(w->w).add(vec(ystep1).mul(y)).add(origin1) : vec(xstep2).mul(w->w).add(vec(ystep2).mul(y)).add(origin2);
+ const vec *offsets = w->w < sidex ? offsets1 : offsets2;
+ vec n = vec(normal).normalize();
+ generatelumel(w, edgetolerance * tolerance, lightmask, w->lights, vec(u).add(offsets[1]), n, sample[1], w->w-1, y);
+ if(aasample > 2)
+ generatelumel(w, edgetolerance * tolerance, lightmask, w->lights, vec(u).add(offsets[3]), n, sample[3], w->w-1, y);
+ }
+ sample += aasample;
+ }
+
+ if(aasample > 1)
+ {
+ vec normal, nstep;
+ lerpnormal(-blurlms, w->h - blurlms, lv, numv, start, end, normal, nstep);
+
+ for(int x = 0; x <= w->w; ++x, normal.add(nstep))
+ {
+ vec u = x < sidex ? vec(xstep1).mul(x).add(vec(ystep1).mul(w->h)).add(origin1) : vec(xstep2).mul(x).add(vec(ystep2).mul(w->h)).add(origin2);
+ const vec *offsets = x < sidex ? offsets1 : offsets2;
+ vec n = vec(normal).normalize();
+ generatelumel(w, edgetolerance * tolerance, lightmask, w->lights, vec(u).add(offsets[1]), n, sample[1], min(x, w->w-1), w->h-1);
+ if(aasample > 2)
+ generatelumel(w, edgetolerance * tolerance, lightmask, w->lights, vec(u).add(offsets[2]), n, sample[2], min(x, w->w-1), w->h-1);
+ sample += aasample;
+ }
+ }
+ return true;
+}
+
+static int finishlightmap(lightmapworker *w)
+{
+ if(hasskylight() && blurskylight && (w->w>1 || w->h>1))
+ {
+ blurtexture(blurskylight, w->bpp, w->w, w->h, w->blur, w->ambient);
+ swap(w->blur, w->ambient);
+ }
+ vec *sample = w->colordata;
+ int aasample = min(1 << lmaa, 4), stride = aasample*(w->w+1);
+ float weight = 1.0f / (1.0f + 4.0f*lmaa),
+ cweight = weight * (lmaa == 3 ? 5.0f : 1.0f);
+ uchar *skylight = w->ambient;
+ vec *ray = w->raydata;
+ uchar *dstcolor = blurlms && (w->w > 1 || w->h > 1) ? w->blur : w->colorbuf;
+ uchar mincolor[4] = { 255, 255, 255, 255 }, maxcolor[4] = { 0, 0, 0, 0 };
+ bvec *dstray = blurlms && (w->w > 1 || w->h > 1) ? (bvec *)w->raydata : w->raybuf;
+ bvec minray(255, 255, 255), maxray(0, 0, 0);
+ loop(y, w->h)
+ {
+ loop(x, w->w)
+ {
+ vec l(0, 0, 0);
+ const vec &center = *sample++;
+ loopi(aasample-1) l.add(*sample++);
+ if(aasample > 1)
+ {
+ l.add(sample[1]);
+ if(aasample > 2) l.add(sample[3]);
+ }
+ vec *next = sample + stride - aasample;
+ if(aasample > 1)
+ {
+ l.add(next[1]);
+ if(aasample > 2) l.add(next[2]);
+ l.add(next[aasample+1]);
+ }
+
+ int r = int(center.x*cweight + l.x*weight),
+ g = int(center.y*cweight + l.y*weight),
+ b = int(center.z*cweight + l.z*weight),
+ ar = skylight[0], ag = skylight[1], ab = skylight[2];
+ dstcolor[0] = max(ar, r);
+ dstcolor[1] = max(ag, g);
+ dstcolor[2] = max(ab, b);
+ loopk(3)
+ {
+ mincolor[k] = min(mincolor[k], dstcolor[k]);
+ maxcolor[k] = max(maxcolor[k], dstcolor[k]);
+ }
+ if(w->type&LM_ALPHA)
+ {
+ dstcolor[3] = skylight[3];
+ mincolor[3] = min(mincolor[3], dstcolor[3]);
+ maxcolor[3] = max(maxcolor[3], dstcolor[3]);
+ }
+ if((w->type&LM_TYPE) == LM_BUMPMAP0)
+ {
+ if(ray->iszero()) dstray[0] = bvec(128, 128, 255);
+ else
+ {
+ // bias the normals towards the amount of ambient/skylight in the lumel
+ // this is necessary to prevent the light values in shaders from dropping too far below the skylight (to the ambient) if N.L is small
+ ray->normalize();
+ int l = max(r, max(g, b)), a = max(ar, max(ag, ab));
+ ray->mul(max(l-a, 0));
+ ray->z += a;
+ dstray[0] = bvec(ray->normalize());
+ }
+ loopk(3)
+ {
+ minray[k] = min(minray[k], dstray[0][k]);
+ maxray[k] = max(maxray[k], dstray[0][k]);
+ }
+ ray++;
+ dstray++;
+ }
+ dstcolor += w->bpp;
+ skylight += w->bpp;
+ }
+ sample += aasample;
+ }
+ if(int(maxcolor[0]) - int(mincolor[0]) <= lighterror &&
+ int(maxcolor[1]) - int(mincolor[1]) <= lighterror &&
+ int(maxcolor[2]) - int(mincolor[2]) <= lighterror &&
+ mincolor[3] >= maxcolor[3])
+ {
+ uchar color[3];
+ loopk(3) color[k] = (int(maxcolor[k]) + int(mincolor[k])) / 2;
+ if(color[0] <= int(ambientcolor[0]) + lighterror &&
+ color[1] <= int(ambientcolor[1]) + lighterror &&
+ color[2] <= int(ambientcolor[2]) + lighterror &&
+ (maxcolor[3]==0 || mincolor[3]==255))
+ return mincolor[3]==255 ? SURFACE_AMBIENT_TOP : SURFACE_AMBIENT_BOTTOM;
+ if((w->type&LM_TYPE) != LM_BUMPMAP0 ||
+ (int(maxray.x) - int(minray.x) <= bumperror &&
+ int(maxray.y) - int(minray.z) <= bumperror &&
+ int(maxray.z) - int(minray.z) <= bumperror))
+
+ {
+ memcpy(w->colorbuf, color, 3);
+ if(w->type&LM_ALPHA) w->colorbuf[3] = mincolor[3];
+ if((w->type&LM_TYPE) == LM_BUMPMAP0)
+ {
+ loopk(3) w->raybuf[0][k] = uchar((int(maxray[k])+int(minray[k]))/2);
+ }
+ w->lastlightmap->w = w->w = 1;
+ w->lastlightmap->h = w->h = 1;
+ }
+ }
+ if(blurlms && (w->w>1 || w->h>1))
+ {
+ blurtexture(blurlms, w->bpp, w->w, w->h, w->colorbuf, w->blur, blurlms);
+ if((w->type&LM_TYPE) == LM_BUMPMAP0) blurnormals(blurlms, w->w, w->h, w->raybuf, (const bvec *)w->raydata, blurlms);
+ w->lastlightmap->w = (w->w -= 2*blurlms);
+ w->lastlightmap->h = (w->h -= 2*blurlms);
+ }
+ if(mincolor[3]==255) return SURFACE_LIGHTMAP_TOP;
+ else if(maxcolor[3]==0) return SURFACE_LIGHTMAP_BOTTOM;
+ else return SURFACE_LIGHTMAP_BLEND;
+}
+
+static int previewlightmapalpha(lightmapworker *w, float lpu, const vec &origin1, const vec &xstep1, const vec &ystep1, const vec &origin2, const vec &xstep2, const vec &ystep2, float side0, float sidestep)
+{
+ extern int fullbrightlevel;
+ float tolerance = 0.5 / lpu;
+ uchar *dst = w->colorbuf;
+ uchar minalpha = 255, maxalpha = 0;
+ float sidex = side0;
+ for(int y = 0; y < w->h; ++y, sidex += sidestep)
+ {
+ for(int x = 0; x < w->w; ++x, dst += 4)
+ {
+ vec u = x < sidex ?
+ vec(xstep1).mul(x).add(vec(ystep1).mul(y)).add(origin1) :
+ vec(xstep2).mul(x).add(vec(ystep2).mul(y)).add(origin2);
+ loopk(3) dst[k] = fullbrightlevel;
+ generatealpha(w, tolerance, u, dst[3]);
+ minalpha = min(minalpha, dst[3]);
+ maxalpha = max(maxalpha, dst[3]);
+ }
+ }
+ if(minalpha==255) return SURFACE_AMBIENT_TOP;
+ if(maxalpha==0) return SURFACE_AMBIENT_BOTTOM;
+ if(minalpha==maxalpha) w->w = w->h = 1;
+ if((w->type&LM_TYPE) == LM_BUMPMAP0) loopi(w->w*w->h) w->raybuf[i] = bvec(128, 128, 255);
+ return SURFACE_LIGHTMAP_BLEND;
+}
+
+static void clearsurfaces(cube *c)
+{
+ loopi(8)
+ {
+ if(c[i].ext)
+ {
+ loopj(6)
+ {
+ surfaceinfo &surf = c[i].ext->surfaces[j];
+ if(!surf.used()) continue;
+ surf.clear();
+ int numverts = surf.numverts&MAXFACEVERTS;
+ if(numverts)
+ {
+ if(!(c[i].merged&(1<<j))) { surf.numverts &= ~MAXFACEVERTS; continue; }
+
+ vertinfo *verts = c[i].ext->verts() + surf.verts;
+ loopk(numverts)
+ {
+ vertinfo &v = verts[k];
+ v.u = 0;
+ v.v = 0;
+ v.norm = 0;
+ }
+ }
+ }
+ }
+ if(c[i].children) clearsurfaces(c[i].children);
+ }
+}
+
+#define LIGHTCACHESIZE 1024
+
+static struct lightcacheentry
+{
+ int x, y;
+ vector<int> lights;
+} lightcache[LIGHTCACHESIZE];
+
+#define LIGHTCACHEHASH(x, y) (((((x)^(y))<<5) + (((x)^(y))>>5)) & (LIGHTCACHESIZE - 1))
+
+VARF(lightcachesize, 4, 6, 12, clearlightcache());
+
+void clearlightcache(int id)
+{
+ if(id >= 0)
+ {
+ const extentity &light = *entities::getents()[id];
+ int radius = light.attr1;
+ if(radius)
+ {
+ for(int x = int(max(light.o.x-radius, 0.0f))>>lightcachesize, ex = int(min(light.o.x+radius, worldsize-1.0f))>>lightcachesize; x <= ex; x++)
+ for(int y = int(max(light.o.y-radius, 0.0f))>>lightcachesize, ey = int(min(light.o.y+radius, worldsize-1.0f))>>lightcachesize; y <= ey; y++)
+ {
+ lightcacheentry &lce = lightcache[LIGHTCACHEHASH(x, y)];
+ if(lce.x != x || lce.y != y) continue;
+ lce.x = -1;
+ lce.lights.setsize(0);
+ }
+ return;
+ }
+ }
+
+ for(lightcacheentry *lce = lightcache; lce < &lightcache[LIGHTCACHESIZE]; lce++)
+ {
+ lce->x = -1;
+ lce->lights.setsize(0);
+ }
+}
+
+const vector<int> &checklightcache(int x, int y)
+{
+ x >>= lightcachesize;
+ y >>= lightcachesize;
+ lightcacheentry &lce = lightcache[LIGHTCACHEHASH(x, y)];
+ if(lce.x == x && lce.y == y) return lce.lights;
+
+ lce.lights.setsize(0);
+ int csize = 1<<lightcachesize, cx = x<<lightcachesize, cy = y<<lightcachesize;
+ const vector<extentity *> &ents = entities::getents();
+ loopv(ents)
+ {
+ const extentity &light = *ents[i];
+ switch(light.type)
+ {
+ case ET_LIGHT:
+ {
+ int radius = light.attr1;
+ if(radius > 0)
+ {
+ if(light.o.x + radius < cx || light.o.x - radius > cx + csize ||
+ light.o.y + radius < cy || light.o.y - radius > cy + csize)
+ continue;
+ }
+ break;
+ }
+ default: continue;
+ }
+ lce.lights.add(i);
+ }
+
+ lce.x = x;
+ lce.y = y;
+ return lce.lights;
+}
+
+static inline void addlight(lightmapworker *w, const extentity &light, int cx, int cy, int cz, int size, const vec *v, const vec *n, int numv)
+{
+ int radius = light.attr1;
+ if(radius > 0)
+ {
+ if(light.o.x + radius < cx || light.o.x - radius > cx + size ||
+ light.o.y + radius < cy || light.o.y - radius > cy + size ||
+ light.o.z + radius < cz || light.o.z - radius > cz + size)
+ return;
+ }
+
+ loopi(4)
+ {
+ vec p(light.o);
+ p.sub(v[i]);
+ float dist = p.dot(n[i]);
+ if(dist >= 0 && (!radius || dist < radius))
+ {
+ w->lights.add(&light);
+ break;
+ }
+ }
+}
+
+static bool findlights(lightmapworker *w, int cx, int cy, int cz, int size, const vec *v, const vec *n, int numv, const Slot &slot, const VSlot &vslot)
+{
+ w->lights.setsize(0);
+ const vector<extentity *> &ents = entities::getents();
+ static volatile bool usinglightcache = false;
+ if(size <= 1<<lightcachesize && (!lightlock || !usinglightcache))
+ {
+ if(lightlock) { SDL_LockMutex(lightlock); usinglightcache = true; }
+ const vector<int> &lights = checklightcache(cx, cy);
+ loopv(lights)
+ {
+ const extentity &light = *ents[lights[i]];
+ switch(light.type)
+ {
+ case ET_LIGHT: addlight(w, light, cx, cy, cz, size, v, n, numv); break;
+ }
+ }
+ if(lightlock) { usinglightcache = false; SDL_UnlockMutex(lightlock); }
+ }
+ else loopv(ents)
+ {
+ const extentity &light = *ents[i];
+ switch(light.type)
+ {
+ case ET_LIGHT: addlight(w, light, cx, cy, cz, size, v, n, numv); break;
+ }
+ }
+ if(vslot.layer && (setblendmaporigin(w->blendmapcache, ivec(cx, cy, cz), size) || slot.layermask)) return true;
+ return w->lights.length() || hasskylight() || sunlight;
+}
+
+static int packlightmaps(lightmapworker *w = NULL)
+{
+ int numpacked = 0;
+ for(; packidx < lightmaptasks[0].length(); packidx++, numpacked++)
+ {
+ lightmaptask &t = lightmaptasks[0][packidx];
+ if(!t.lightmaps) break;
+ if(t.ext && t.c->ext != t.ext)
+ {
+ lightmapext &e = lightmapexts.add();
+ e.c = t.c;
+ e.ext = t.ext;
+ }
+ progress = t.progress;
+ lightmapinfo *l = t.lightmaps;
+ if(l == (lightmapinfo *)-1) continue;
+ int space = 0;
+ for(; l && l->c == t.c; l = l->next)
+ {
+ l->packed = true;
+ space += l->bufsize;
+ if(l->surface < 0 || !t.ext) continue;
+ surfaceinfo &surf = t.ext->surfaces[l->surface];
+ layoutinfo layout;
+ packlightmap(*l, layout);
+ int numverts = surf.numverts&MAXFACEVERTS;
+ vertinfo *verts = t.ext->verts() + surf.verts;
+ if(l->layers&LAYER_DUP)
+ {
+ if(l->type&LM_ALPHA) surf.lmid[0] = layout.lmid;
+ else { surf.lmid[1] = layout.lmid; verts += numverts; }
+ }
+ else
+ {
+ if(l->layers&LAYER_TOP) surf.lmid[0] = layout.lmid;
+ if(l->layers&LAYER_BOTTOM) surf.lmid[1] = layout.lmid;
+ }
+ ushort offsetx = layout.x*((USHRT_MAX+1)/LM_PACKW), offsety = layout.y*((USHRT_MAX+1)/LM_PACKH);
+ loopk(numverts)
+ {
+ vertinfo &v = verts[k];
+ v.u += offsetx;
+ v.v += offsety;
+ }
+ }
+ if(t.worker == w)
+ {
+ w->bufused -= space;
+ w->bufstart = (w->bufstart + space)%LIGHTMAPBUFSIZE;
+ w->firstlightmap = l;
+ if(!l)
+ {
+ w->lastlightmap = NULL;
+ w->bufstart = w->bufused = 0;
+ }
+ }
+ if(t.worker->needspace) SDL_CondSignal(t.worker->spacecond);
+ }
+ return numpacked;
+}
+
+static lightmapinfo *alloclightmap(lightmapworker *w)
+{
+ int needspace1 = sizeof(lightmapinfo) + w->w*w->h*w->bpp,
+ needspace2 = (w->type&LM_TYPE) == LM_BUMPMAP0 ? w->w*w->h*3 : 0,
+ needspace = needspace1 + needspace2,
+ bufend = (w->bufstart + w->bufused)%LIGHTMAPBUFSIZE,
+ availspace = LIGHTMAPBUFSIZE - w->bufused,
+ availspace1 = min(availspace, LIGHTMAPBUFSIZE - bufend),
+ availspace2 = min(availspace, w->bufstart);
+ if(availspace < needspace || (max(availspace1, availspace2) < needspace && (availspace1 < needspace1 || availspace2 < needspace2)))
+ {
+ if(tasklock) SDL_LockMutex(tasklock);
+ while(!w->doneworking)
+ {
+ lightmapinfo *l = w->firstlightmap;
+ for(; l && l->packed; l = l->next)
+ {
+ w->bufused -= l->bufsize;
+ w->bufstart = (w->bufstart + l->bufsize)%LIGHTMAPBUFSIZE;
+ }
+ w->firstlightmap = l;
+ if(!l)
+ {
+ w->lastlightmap = NULL;
+ w->bufstart = w->bufused = 0;
+ }
+ bufend = (w->bufstart + w->bufused)%LIGHTMAPBUFSIZE;
+ availspace = LIGHTMAPBUFSIZE - w->bufused;
+ availspace1 = min(availspace, LIGHTMAPBUFSIZE - bufend);
+ availspace2 = min(availspace, w->bufstart);
+ if(availspace >= needspace && (max(availspace1, availspace2) >= needspace || (availspace1 >= needspace1 && availspace2 >= needspace2))) break;
+ if(packlightmaps(w)) continue;
+ if(!w->spacecond || !tasklock) break;
+ w->needspace = true;
+ SDL_CondWait(w->spacecond, tasklock);
+ w->needspace = false;
+ }
+ if(tasklock) SDL_UnlockMutex(tasklock);
+ }
+ int usedspace = needspace;
+ lightmapinfo *l = NULL;
+ if(availspace1 >= needspace1)
+ {
+ l = (lightmapinfo *)&w->buf[bufend];
+ w->colorbuf = (uchar *)(l + 1);
+ if((w->type&LM_TYPE) != LM_BUMPMAP0) w->raybuf = NULL;
+ else if(availspace1 >= needspace) w->raybuf = (bvec *)&w->buf[bufend + needspace1];
+ else
+ {
+ w->raybuf = (bvec *)w->buf;
+ usedspace += availspace1 - needspace1;
+ }
+ }
+ else if(availspace2 >= needspace)
+ {
+ usedspace += availspace1;
+ l = (lightmapinfo *)w->buf;
+ w->colorbuf = (uchar *)(l + 1);
+ w->raybuf = (w->type&LM_TYPE) == LM_BUMPMAP0 ? (bvec *)&w->buf[needspace1] : NULL;
+ }
+ else return NULL;
+ w->bufused += usedspace;
+ l->next = NULL;
+ l->c = w->c;
+ l->type = w->type;
+ l->w = w->w;
+ l->h = w->h;
+ l->bpp = w->bpp;
+ l->colorbuf = w->colorbuf;
+ l->raybuf = w->raybuf;
+ l->packed = false;
+ l->bufsize = usedspace;
+ l->surface = -1;
+ l->layers = 0;
+ if(!w->firstlightmap) w->firstlightmap = l;
+ if(w->lastlightmap) w->lastlightmap->next = l;
+ w->lastlightmap = l;
+ if(!w->curlightmaps) w->curlightmaps = l;
+ return l;
+}
+
+static void freelightmap(lightmapworker *w)
+{
+ lightmapinfo *l = w->lastlightmap;
+ if(!l || l->surface >= 0) return;
+ if(w->firstlightmap == w->lastlightmap)
+ {
+ w->firstlightmap = w->lastlightmap = w->curlightmaps = NULL;
+ w->bufstart = w->bufused = 0;
+ }
+ else
+ {
+ w->bufused -= l->bufsize - sizeof(lightmapinfo);
+ l->bufsize = sizeof(lightmapinfo);
+ l->packed = true;
+ }
+ if(w->curlightmaps == l) w->curlightmaps = NULL;
+}
+
+static int setupsurface(lightmapworker *w, plane planes[2], int numplanes, const vec *p, const vec *n, int numverts, vertinfo *litverts, bool preview = false)
+{
+ vec u, v, t;
+ vec2 c[MAXFACEVERTS];
+
+ u = vec(p[2]).sub(p[0]).normalize();
+ v.cross(planes[0], u);
+ c[0] = vec2(0, 0);
+ if(numplanes >= 2) t.cross(planes[1], u); else t = v;
+ vec r1 = vec(p[1]).sub(p[0]);
+ c[1] = vec2(r1.dot(u), min(r1.dot(v), 0.0f));
+ c[2] = vec2(vec(p[2]).sub(p[0]).dot(u), 0);
+ for(int i = 3; i < numverts; i++)
+ {
+ vec r = vec(p[i]).sub(p[0]);
+ c[i] = vec2(r.dot(u), max(r.dot(t), 0.0f));
+ }
+
+ float carea = 1e16f;
+ vec2 cx(0, 0), cy(0, 0), co(0, 0), cmin(0, 0), cmax(0, 0);
+ loopi(numverts)
+ {
+ vec2 px = vec2(c[i+1 < numverts ? i+1 : 0]).sub(c[i]);
+ float len = px.squaredlen();
+ if(!len) continue;
+ px.mul(1/sqrtf(len));
+ vec2 py(-px.y, px.x), pmin(0, 0), pmax(0, 0);
+ if(numplanes >= 2 && (i == 0 || i >= 3)) px.neg();
+ loopj(numverts)
+ {
+ vec2 rj = vec2(c[j]).sub(c[i]), pj(rj.dot(px), rj.dot(py));
+ pmin.x = min(pmin.x, pj.x);
+ pmin.y = min(pmin.y, pj.y);
+ pmax.x = max(pmax.x, pj.x);
+ pmax.y = max(pmax.y, pj.y);
+ }
+ float area = (pmax.x-pmin.x)*(pmax.y-pmin.y);
+ if(area < carea) { carea = area; cx = px; cy = py; co = c[i]; cmin = pmin; cmax = pmax; }
+ }
+
+ int scale = int(min(cmax.x - cmin.x, cmax.y - cmin.y));
+ float lpu = 16.0f / float(lightlod && scale < (1 << lightlod) ? max(lightprecision / 2, 1) : lightprecision);
+ int lw = clamp(int(ceil((cmax.x - cmin.x + 1)*lpu)), LM_MINW, LM_MAXW), lh = clamp(int(ceil((cmax.y - cmin.y + 1)*lpu)), LM_MINH, LM_MAXH);
+ w->w = lw;
+ w->h = lh;
+ if(!preview)
+ {
+ w->w += 2*blurlms;
+ w->h += 2*blurlms;
+ }
+ if(!alloclightmap(w)) return NO_SURFACE;
+
+ vec2 cscale = vec2(cmax).sub(cmin).div(vec2(lw-1, lh-1)),
+ comin = vec2(cx).mul(cmin.x).add(vec2(cy).mul(cmin.y)).add(co);
+ loopi(numverts)
+ {
+ vec2 ri = vec2(c[i]).sub(comin);
+ c[i] = vec2(ri.dot(cx)/cscale.x, ri.dot(cy)/cscale.y);
+ }
+
+ vec xstep1 = vec(v).mul(cx.y).add(vec(u).mul(cx.x)).mul(cscale.x),
+ ystep1 = vec(v).mul(cy.y).add(vec(u).mul(cy.x)).mul(cscale.y),
+ origin1 = vec(v).mul(comin.y).add(vec(u).mul(comin.x)).add(p[0]),
+ xstep2 = xstep1, ystep2 = ystep1, origin2 = origin1;
+ float side0 = LM_MAXW + 1, sidestep = 0;
+ if(numplanes >= 2)
+ {
+ xstep2 = vec(t).mul(cx.y).add(vec(u).mul(cx.x)).mul(cscale.x);
+ ystep2 = vec(t).mul(cy.y).add(vec(u).mul(cy.x)).mul(cscale.y);
+ origin2 = vec(t).mul(comin.y).add(vec(u).mul(comin.x)).add(p[0]);
+ if(cx.y) { side0 = comin.y/-(cx.y*cscale.x); sidestep = cy.y*cscale.y/-(cx.y*cscale.x); }
+ else if(cy.y) { side0 = ceil(comin.y/-(cy.y*cscale.y))*(LM_MAXW + 1); sidestep = -(LM_MAXW + 1); if(cy.y < 0) { side0 = (LM_MAXW + 1) - side0; sidestep = -sidestep; } }
+ else side0 = comin.y <= 0 ? LM_MAXW + 1 : -1;
+ }
+
+ int surftype = NO_SURFACE;
+ if(preview)
+ {
+ surftype = previewlightmapalpha(w, lpu, origin1, xstep1, ystep1, origin2, xstep2, ystep2, side0, sidestep);
+ }
+ else
+ {
+ lerpvert lv[MAXFACEVERTS];
+ int numv = numverts;
+ calclerpverts(c, n, lv, numv);
+
+ if(!generatelightmap(w, lpu, lv, numv, origin1, xstep1, ystep1, origin2, xstep2, ystep2, side0, sidestep)) return NO_SURFACE;
+ surftype = finishlightmap(w);
+ }
+ if(surftype<SURFACE_LIGHTMAP) return surftype;
+
+ vec2 texscale(float(USHRT_MAX+1)/LM_PACKW, float(USHRT_MAX+1)/LM_PACKH);
+ if(lw != w->w) texscale.x *= float(w->w - 1) / (lw - 1);
+ if(lh != w->h) texscale.y *= float(w->h - 1) / (lh - 1);
+ loopk(numverts)
+ {
+ litverts[k].u = ushort(floor(clamp(c[k].x*texscale.x, 0.0f, float(USHRT_MAX))));
+ litverts[k].v = ushort(floor(clamp(c[k].y*texscale.y, 0.0f, float(USHRT_MAX))));
+ }
+ return surftype;
+}
+
+static void removelmalpha(lightmapworker *w)
+{
+ if(!(w->type&LM_ALPHA)) return;
+ for(uchar *dst = w->colorbuf, *src = w->colorbuf, *end = &src[w->w*w->h*4];
+ src < end;
+ dst += 3, src += 4)
+ {
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ }
+ w->type &= ~LM_ALPHA;
+ w->bpp = 3;
+ w->lastlightmap->type = w->type;
+ w->lastlightmap->bpp = w->bpp;
+}
+
+static lightmapinfo *setupsurfaces(lightmapworker *w, lightmaptask &task)
+{
+ cube &c = *task.c;
+ const ivec &co = task.o;
+ int size = task.size, usefacemask = task.usefaces;
+
+ w->curlightmaps = NULL;
+ w->c = &c;
+
+ surfaceinfo surfaces[6];
+ vertinfo litverts[6*2*MAXFACEVERTS];
+ int numlitverts = 0;
+ memclear(surfaces);
+ loopi(6)
+ {
+ int usefaces = usefacemask&0xF;
+ usefacemask >>= 4;
+ if(!usefaces)
+ {
+ if(!c.ext) continue;
+ surfaceinfo &surf = surfaces[i];
+ surf = c.ext->surfaces[i];
+ int numverts = surf.totalverts();
+ if(numverts)
+ {
+ memcpy(&litverts[numlitverts], c.ext->verts() + surf.verts, numverts*sizeof(vertinfo));
+ surf.verts = numlitverts;
+ numlitverts += numverts;
+ }
+ continue;
+ }
+
+ VSlot &vslot = lookupvslot(c.texture[i], false),
+ *layer = vslot.layer && !(c.material&MAT_ALPHA) ? &lookupvslot(vslot.layer, false) : NULL;
+ Shader *shader = vslot.slot->shader;
+ int shadertype = shader->type;
+ if(layer) shadertype |= layer->slot->shader->type;
+
+ surfaceinfo &surf = surfaces[i];
+ vertinfo *curlitverts = &litverts[numlitverts];
+ int numverts = c.ext ? c.ext->surfaces[i].numverts&MAXFACEVERTS : 0;
+ ivec mo(co);
+ int msz = size, convex = 0;
+ if(numverts)
+ {
+ vertinfo *verts = c.ext->verts() + c.ext->surfaces[i].verts;
+ loopj(numverts) curlitverts[j].set(verts[j].getxyz());
+ if(c.merged&(1<<i))
+ {
+ msz = 1<<calcmergedsize(i, mo, size, verts, numverts);
+ mo.mask(~(msz-1));
+
+ if(!(surf.numverts&MAXFACEVERTS))
+ {
+ surf.verts = numlitverts;
+ surf.numverts |= numverts;
+ numlitverts += numverts;
+ }
+ }
+ else if(!flataxisface(c, i)) convex = faceconvexity(verts, numverts, size);
+ }
+ else
+ {
+ ivec v[4];
+ genfaceverts(c, i, v);
+ if(!flataxisface(c, i)) convex = faceconvexity(v);
+ int order = usefaces&4 || convex < 0 ? 1 : 0;
+ ivec vo = ivec(co).mask(0xFFF).shl(3);
+ curlitverts[numverts++].set(v[order].mul(size).add(vo));
+ if(usefaces&1) curlitverts[numverts++].set(v[order+1].mul(size).add(vo));
+ curlitverts[numverts++].set(v[order+2].mul(size).add(vo));
+ if(usefaces&2) curlitverts[numverts++].set(v[(order+3)&3].mul(size).add(vo));
+ }
+
+ vec pos[MAXFACEVERTS], n[MAXFACEVERTS], po(ivec(co).mask(~0xFFF));
+ loopj(numverts) pos[j] = vec(curlitverts[j].getxyz()).mul(1.0f/8).add(po);
+
+ plane planes[2];
+ int numplanes = 0;
+ planes[numplanes++].toplane(pos[0], pos[1], pos[2]);
+ if(numverts < 4 || !convex) loopk(numverts) findnormal(pos[k], planes[0], n[k]);
+ else
+ {
+ planes[numplanes++].toplane(pos[0], pos[2], pos[3]);
+ vec avg = vec(planes[0]).add(planes[1]).normalize();
+ findnormal(pos[0], avg, n[0]);
+ findnormal(pos[1], planes[0], n[1]);
+ findnormal(pos[2], avg, n[2]);
+ for(int k = 3; k < numverts; k++) findnormal(pos[k], planes[1], n[k]);
+ }
+
+ if(shadertype&(SHADER_NORMALSLMS | SHADER_ENVMAP))
+ {
+ loopk(numverts) curlitverts[k].norm = encodenormal(n[k]);
+ if(!(surf.numverts&MAXFACEVERTS))
+ {
+ surf.verts = numlitverts;
+ surf.numverts |= numverts;
+ numlitverts += numverts;
+ }
+ }
+
+ if(!findlights(w, mo.x, mo.y, mo.z, msz, pos, n, numverts, *vslot.slot, vslot))
+ {
+ if(surf.numverts&MAXFACEVERTS) surf.numverts |= LAYER_TOP;
+ continue;
+ }
+
+ w->slot = vslot.slot;
+ w->vslot = &vslot;
+ w->type = shader->type&SHADER_NORMALSLMS ? LM_BUMPMAP0 : LM_DIFFUSE;
+ if(layer) w->type |= LM_ALPHA;
+ w->bpp = w->type&LM_ALPHA ? 4 : 3;
+ w->orient = i;
+ w->rotate = vslot.rotation;
+ int surftype = setupsurface(w, planes, numplanes, pos, n, numverts, curlitverts);
+ switch(surftype)
+ {
+ case SURFACE_LIGHTMAP_BOTTOM:
+ if((shader->type^layer->slot->shader->type)&SHADER_NORMALSLMS ||
+ (shader->type&SHADER_NORMALSLMS && vslot.rotation!=layer->rotation))
+ {
+ freelightmap(w);
+ break;
+ }
+ // fall through
+ case SURFACE_LIGHTMAP_BLEND:
+ case SURFACE_LIGHTMAP_TOP:
+ {
+ if(!(surf.numverts&MAXFACEVERTS))
+ {
+ surf.verts = numlitverts;
+ surf.numverts |= numverts;
+ numlitverts += numverts;
+ }
+
+ w->lastlightmap->surface = i;
+ w->lastlightmap->layers = (surftype==SURFACE_LIGHTMAP_BOTTOM ? LAYER_BOTTOM : LAYER_TOP);
+ if(surftype==SURFACE_LIGHTMAP_BLEND)
+ {
+ surf.numverts |= LAYER_BLEND;
+ w->lastlightmap->layers = LAYER_TOP;
+ if((shader->type^layer->slot->shader->type)&SHADER_NORMALSLMS ||
+ (shader->type&SHADER_NORMALSLMS && vslot.rotation!=layer->rotation))
+ break;
+ w->lastlightmap->layers |= LAYER_BOTTOM;
+ }
+ else
+ {
+ if(surftype==SURFACE_LIGHTMAP_BOTTOM)
+ {
+ surf.numverts |= LAYER_BOTTOM;
+ w->lastlightmap->layers = LAYER_BOTTOM;
+ }
+ else
+ {
+ surf.numverts |= LAYER_TOP;
+ w->lastlightmap->layers = LAYER_TOP;
+ }
+ if(w->type&LM_ALPHA) removelmalpha(w);
+ }
+ continue;
+ }
+
+ case SURFACE_AMBIENT_BOTTOM:
+ freelightmap(w);
+ surf.numverts |= layer ? LAYER_BOTTOM : LAYER_TOP;
+ continue;
+
+ case SURFACE_AMBIENT_TOP:
+ freelightmap(w);
+ surf.numverts |= LAYER_TOP;
+ continue;
+
+ default:
+ freelightmap(w);
+ continue;
+ }
+
+ w->slot = layer->slot;
+ w->vslot = layer;
+ w->type = layer->slot->shader->type&SHADER_NORMALSLMS ? LM_BUMPMAP0 : LM_DIFFUSE;
+ w->bpp = 3;
+ w->rotate = layer->rotation;
+ vertinfo *blendverts = surf.numverts&MAXFACEVERTS ? &curlitverts[numverts] : curlitverts;
+ switch(setupsurface(w, planes, numplanes, pos, n, numverts, blendverts))
+ {
+ case SURFACE_LIGHTMAP_TOP:
+ {
+ if(!(surf.numverts&MAXFACEVERTS))
+ {
+ surf.verts = numlitverts;
+ surf.numverts |= numverts;
+ numlitverts += numverts;
+ }
+ else if(!(surf.numverts&LAYER_DUP))
+ {
+ surf.numverts |= LAYER_DUP;
+ w->lastlightmap->layers |= LAYER_DUP;
+ loopk(numverts)
+ {
+ vertinfo &src = curlitverts[k];
+ vertinfo &dst = blendverts[k];
+ dst.setxyz(src.getxyz());
+ dst.norm = src.norm;
+ }
+ numlitverts += numverts;
+ }
+ surf.numverts |= LAYER_BOTTOM;
+ w->lastlightmap->layers |= LAYER_BOTTOM;
+
+ w->lastlightmap->surface = i;
+ break;
+ }
+
+ case SURFACE_AMBIENT_TOP:
+ {
+ freelightmap(w);
+ surf.numverts |= LAYER_BOTTOM;
+ break;
+ }
+
+ default: freelightmap(w); break;
+ }
+ }
+ loopk(6)
+ {
+ surfaceinfo &surf = surfaces[k];
+ if(surf.used())
+ {
+ cubeext *ext = c.ext && c.ext->maxverts >= numlitverts ? c.ext : growcubeext(c.ext, numlitverts);
+ memcpy(ext->surfaces, surfaces, sizeof(ext->surfaces));
+ memcpy(ext->verts(), litverts, numlitverts*sizeof(vertinfo));
+ task.ext = ext;
+ break;
+ }
+ }
+ return w->curlightmaps ? w->curlightmaps : (lightmapinfo *)-1;
+}
+
+int lightmapworker::work(void *data)
+{
+ lightmapworker *w = (lightmapworker *)data;
+ SDL_LockMutex(tasklock);
+ while(!w->doneworking)
+ {
+ if(allocidx < lightmaptasks[0].length())
+ {
+ lightmaptask &t = lightmaptasks[0][allocidx++];
+ t.worker = w;
+ SDL_UnlockMutex(tasklock);
+ lightmapinfo *l = setupsurfaces(w, t);
+ SDL_LockMutex(tasklock);
+ t.lightmaps = l;
+ packlightmaps(w);
+ }
+ else
+ {
+ if(packidx >= lightmaptasks[0].length()) SDL_CondSignal(emptycond);
+ SDL_CondWait(fullcond, tasklock);
+ }
+ }
+ SDL_UnlockMutex(tasklock);
+ return 0;
+}
+
+static bool processtasks(bool finish = false)
+{
+ if(tasklock) SDL_LockMutex(tasklock);
+ while(finish || lightmaptasks[1].length())
+ {
+ if(packidx >= lightmaptasks[0].length())
+ {
+ if(lightmaptasks[1].empty()) break;
+ lightmaptasks[0].setsize(0);
+ lightmaptasks[0].move(lightmaptasks[1]);
+ packidx = allocidx = 0;
+ if(fullcond) SDL_CondBroadcast(fullcond);
+ }
+ else if(lightmapping > 1)
+ {
+ SDL_CondWaitTimeout(emptycond, tasklock, 250);
+ CHECK_PROGRESS_LOCKED({ SDL_UnlockMutex(tasklock); return false; }, SDL_UnlockMutex(tasklock), SDL_LockMutex(tasklock));
+ }
+ else
+ {
+ while(allocidx < lightmaptasks[0].length())
+ {
+ lightmaptask &t = lightmaptasks[0][allocidx++];
+ t.worker = lightmapworkers[0];
+ t.lightmaps = setupsurfaces(lightmapworkers[0], t);
+ packlightmaps(lightmapworkers[0]);
+ CHECK_PROGRESS(return false);
+ }
+ }
+ }
+ if(tasklock) SDL_UnlockMutex(tasklock);
+ return true;
+}
+
+static void generatelightmaps(cube *c, const ivec &co, int size)
+{
+ CHECK_PROGRESS(return);
+
+ taskprogress++;
+
+ loopi(8)
+ {
+ ivec o(i, co, size);
+ if(c[i].children)
+ generatelightmaps(c[i].children, o, size >> 1);
+ else if(!isempty(c[i]))
+ {
+ if(c[i].ext)
+ {
+ loopj(6)
+ {
+ surfaceinfo &surf = c[i].ext->surfaces[j];
+ if(surf.lmid[0] >= LMID_RESERVED || surf.lmid[1] >= LMID_RESERVED) goto nextcube;
+ surf.clear();
+ }
+ }
+ int usefacemask = 0;
+ loopj(6) if(c[i].texture[j] != DEFAULT_SKY && (!(c[i].merged&(1<<j)) || (c[i].ext && c[i].ext->surfaces[j].numverts&MAXFACEVERTS)))
+ {
+ usefacemask |= visibletris(c[i], j, o, size)<<(4*j);
+ }
+ if(usefacemask)
+ {
+ lightmaptask &t = lightmaptasks[1].add();
+ t.o = o;
+ t.size = size;
+ t.usefaces = usefacemask;
+ t.c = &c[i];
+ t.ext = NULL;
+ t.lightmaps = NULL;
+ t.progress = taskprogress;
+ if(lightmaptasks[1].length() >= MAXLIGHTMAPTASKS && !processtasks()) return;
+ }
+ }
+ nextcube:;
+ }
+}
+
+static bool previewblends(lightmapworker *w, cube &c, const ivec &co, int size)
+{
+ if(isempty(c) || c.material&MAT_ALPHA) return false;
+
+ int usefacemask = 0;
+ loopi(6) if(c.texture[i] != DEFAULT_SKY && lookupvslot(c.texture[i], false).layer)
+ usefacemask |= visibletris(c, i, co, size)<<(4*i);
+ if(!usefacemask) return false;
+
+ if(!setblendmaporigin(w->blendmapcache, co, size))
+ {
+ if(!c.ext) return false;
+ bool blends = false;
+ loopi(6) if(c.ext->surfaces[i].numverts&LAYER_BOTTOM)
+ {
+ c.ext->surfaces[i].brighten();
+ blends = true;
+ }
+ return blends;
+ }
+
+ w->firstlightmap = w->lastlightmap = w->curlightmaps = NULL;
+ w->bufstart = w->bufused = 0;
+ w->c = &c;
+
+ surfaceinfo surfaces[6];
+ vertinfo litverts[6*2*MAXFACEVERTS];
+ int numlitverts = 0;
+ memcpy(surfaces, c.ext ? c.ext->surfaces : brightsurfaces, sizeof(surfaces));
+ loopi(6)
+ {
+ int usefaces = usefacemask&0xF;
+ usefacemask >>= 4;
+ if(!usefaces)
+ {
+ surfaceinfo &surf = surfaces[i];
+ int numverts = surf.totalverts();
+ if(numverts)
+ {
+ memcpy(&litverts[numlitverts], c.ext->verts() + surf.verts, numverts*sizeof(vertinfo));
+ surf.verts = numlitverts;
+ numlitverts += numverts;
+ }
+ continue;
+ }
+
+ VSlot &vslot = lookupvslot(c.texture[i], false),
+ &layer = lookupvslot(vslot.layer, false);
+ Shader *shader = vslot.slot->shader;
+ int shadertype = shader->type | layer.slot->shader->type;
+
+ vertinfo *curlitverts = &litverts[numlitverts];
+ int numverts = 0;
+ ivec v[4];
+ genfaceverts(c, i, v);
+ int convex = flataxisface(c, i) ? 0 : faceconvexity(v),
+ order = usefaces&4 || convex < 0 ? 1 : 0;
+ ivec vo = ivec(co).mask(0xFFF).shl(3);
+ curlitverts[numverts++].set(v[order].mul(size).add(vo));
+ if(usefaces&1) curlitverts[numverts++].set(v[order+1].mul(size).add(vo));
+ curlitverts[numverts++].set(v[order+2].mul(size).add(vo));
+ if(usefaces&2) curlitverts[numverts++].set(v[(order+3)&3].mul(size).add(vo));
+
+ vec pos[4], n[4], po(ivec(co).mask(~0xFFF));
+ loopj(numverts) pos[j] = vec(curlitverts[j].getxyz()).mul(1.0f/8).add(po);
+
+ plane planes[2];
+ int numplanes = 0;
+ planes[numplanes++].toplane(pos[0], pos[1], pos[2]);
+ if(numverts < 4 || !convex) loopk(numverts) n[k] = planes[0];
+ else
+ {
+ planes[numplanes++].toplane(pos[0], pos[2], pos[3]);
+ vec avg = vec(planes[0]).add(planes[1]).normalize();
+ n[0] = avg;
+ n[1] = planes[0];
+ n[2] = avg;
+ for(int k = 3; k < numverts; k++) n[k] = planes[1];
+ }
+
+ surfaceinfo &surf = surfaces[i];
+ w->slot = vslot.slot;
+ w->vslot = &vslot;
+ w->type = shadertype&SHADER_NORMALSLMS ? LM_BUMPMAP0|LM_ALPHA : LM_DIFFUSE|LM_ALPHA;
+ w->bpp = 4;
+ w->orient = i;
+ w->rotate = vslot.rotation;
+ int surftype = setupsurface(w, planes, numplanes, pos, n, numverts, curlitverts, true);
+ switch(surftype)
+ {
+ case SURFACE_AMBIENT_TOP:
+ surf = brightsurface;
+ continue;
+
+ case SURFACE_AMBIENT_BOTTOM:
+ surf = brightbottomsurface;
+ continue;
+
+ case SURFACE_LIGHTMAP_BLEND:
+ {
+ if(surf.numverts == (LAYER_BLEND|numverts) &&
+ surf.lmid[0] == surf.lmid[1] &&
+ (surf.numverts&MAXFACEVERTS) == numverts &&
+ !memcmp(curlitverts, c.ext->verts() + surf.verts, numverts*sizeof(vertinfo)) &&
+ lightmaps.inrange(surf.lmid[0]-LMID_RESERVED) &&
+ lightmaps[surf.lmid[0]-LMID_RESERVED].type==w->type)
+ {
+ vertinfo *oldverts = c.ext->verts() + surf.verts;
+ layoutinfo layout;
+ layout.w = w->w;
+ layout.h = w->h;
+ layout.x = (oldverts[0].x - curlitverts[0].x)/((USHRT_MAX+1)/LM_PACKW);
+ layout.y = (oldverts[0].y - curlitverts[0].y)/((USHRT_MAX+1)/LM_PACKH);
+ if(LM_PACKW - layout.x >= w->w && LM_PACKH - layout.y >= w->h)
+ {
+ layout.lmid = surf.lmid[0];
+ copylightmap(*w->lastlightmap, layout);
+ updatelightmap(layout);
+ surf.verts = numlitverts;
+ numlitverts += numverts;
+ continue;
+ }
+ }
+
+ surf.verts = numlitverts;
+ surf.numverts = LAYER_BLEND|numverts;
+ numlitverts += numverts;
+ layoutinfo layout;
+ if(packlightmap(*w->lastlightmap, layout)) updatelightmap(layout);
+ surf.lmid[0] = surf.lmid[1] = layout.lmid;
+ ushort offsetx = layout.x*((USHRT_MAX+1)/LM_PACKW), offsety = layout.y*((USHRT_MAX+1)/LM_PACKH);
+ loopk(numverts)
+ {
+ vertinfo &v = curlitverts[k];
+ v.u += offsetx;
+ v.v += offsety;
+ }
+ continue;
+ }
+ }
+ }
+
+ setsurfaces(c, surfaces, litverts, numlitverts);
+ return true;
+}
+
+static bool previewblends(lightmapworker *w, cube *c, const ivec &co, int size, const ivec &bo, const ivec &bs)
+{
+ bool changed = false;
+ loopoctabox(co, size, bo, bs)
+ {
+ ivec o(i, co, size);
+ cubeext *ext = c[i].ext;
+ if(ext && ext->va && ext->va->hasmerges)
+ {
+ changed = true;
+ destroyva(ext->va);
+ ext->va = NULL;
+ invalidatemerges(c[i], co, size, true);
+ }
+ if(c[i].children ? previewblends(w, c[i].children, o, size/2, bo, bs) : previewblends(w, c[i], o, size))
+ {
+ changed = true;
+ ext = c[i].ext;
+ if(ext && ext->va)
+ {
+ destroyva(ext->va);
+ ext->va = NULL;
+ }
+ }
+ }
+ return changed;
+}
+
+void previewblends(const ivec &bo, const ivec &bs)
+{
+ loadlayermasks();
+ if(lightmapworkers.empty()) lightmapworkers.add(new lightmapworker);
+ lightmapworkers[0]->reset();
+ if(previewblends(lightmapworkers[0], worldroot, ivec(0, 0, 0), worldsize/2, bo, bs))
+ commitchanges(true);
+}
+
+void cleanuplightmaps()
+{
+ loopv(lightmaps)
+ {
+ LightMap &lm = lightmaps[i];
+ lm.tex = lm.offsetx = lm.offsety = -1;
+ }
+ loopv(lightmaptexs) glDeleteTextures(1, &lightmaptexs[i].id);
+ lightmaptexs.shrink(0);
+ if(progresstex) { glDeleteTextures(1, &progresstex); progresstex = 0; }
+}
+
+void resetlightmaps(bool fullclean)
+{
+ cleanuplightmaps();
+ lightmaps.shrink(0);
+ compressed.clear();
+ clearlightcache();
+ if(fullclean) while(lightmapworkers.length()) delete lightmapworkers.pop();
+}
+
+lightmapworker::lightmapworker()
+{
+ buf = new uchar[LIGHTMAPBUFSIZE];
+ bufstart = bufused = 0;
+ firstlightmap = lastlightmap = curlightmaps = NULL;
+ ambient = new uchar[4*(LM_MAXW + 4)*(LM_MAXH + 4)];
+ blur = new uchar[4*(LM_MAXW + 4)*(LM_MAXH + 4)];
+ colordata = new vec[4*(LM_MAXW+1 + 4)*(LM_MAXH+1 + 4)];
+ raydata = new vec[(LM_MAXW + 4)*(LM_MAXH + 4)];
+ shadowraycache = newshadowraycache();
+ blendmapcache = newblendmapcache();
+ needspace = doneworking = false;
+ spacecond = NULL;
+ thread = NULL;
+}
+
+lightmapworker::~lightmapworker()
+{
+ cleanupthread();
+ delete[] buf;
+ delete[] ambient;
+ delete[] blur;
+ delete[] colordata;
+ delete[] raydata;
+ freeshadowraycache(shadowraycache);
+ freeblendmapcache(blendmapcache);
+}
+
+void lightmapworker::cleanupthread()
+{
+ if(spacecond) { SDL_DestroyCond(spacecond); spacecond = NULL; }
+ thread = NULL;
+}
+
+void lightmapworker::reset()
+{
+ bufstart = bufused = 0;
+ firstlightmap = lastlightmap = curlightmaps = NULL;
+ needspace = doneworking = false;
+ resetshadowraycache(shadowraycache);
+}
+
+bool lightmapworker::setupthread()
+{
+ if(!spacecond) spacecond = SDL_CreateCond();
+ if(!spacecond) return false;
+ thread = SDL_CreateThread(work, "lightmap worker", this);
+ return thread!=NULL;
+}
+
+static Uint32 calclighttimer(Uint32 interval, void *param)
+{
+ check_calclight_progress = true;
+ return interval;
+}
+
+bool setlightmapquality(int quality)
+{
+ switch(quality)
+ {
+ case 1: lmshadows = 2; lmaa = 3; lerptjoints = 1; break;
+ case 0: lmshadows = lmshadows_; lmaa = lmaa_; lerptjoints = lerptjoints_; break;
+ case -1: lmshadows = 1; lmaa = 0; lerptjoints = 0; break;
+ default: return false;
+ }
+ return true;
+}
+
+VARP(lightthreads, 0, 0, 16);
+
+#define ALLOCLOCK(name, init) { if(lightmapping > 1) name = init(); if(!name) lightmapping = 1; }
+#define FREELOCK(name, destroy) { if(name) { destroy(name); name = NULL; } }
+
+static void cleanuplocks()
+{
+ FREELOCK(lightlock, SDL_DestroyMutex);
+ FREELOCK(tasklock, SDL_DestroyMutex);
+ FREELOCK(fullcond, SDL_DestroyCond);
+ FREELOCK(emptycond, SDL_DestroyCond);
+}
+
+static void setupthreads(int numthreads)
+{
+ loopi(2) lightmaptasks[i].setsize(0);
+ lightmapexts.setsize(0);
+ packidx = allocidx = 0;
+ lightmapping = numthreads;
+ if(lightmapping > 1)
+ {
+ ALLOCLOCK(lightlock, SDL_CreateMutex);
+ ALLOCLOCK(tasklock, SDL_CreateMutex);
+ ALLOCLOCK(fullcond, SDL_CreateCond);
+ ALLOCLOCK(emptycond, SDL_CreateCond);
+ }
+ while(lightmapworkers.length() < lightmapping) lightmapworkers.add(new lightmapworker);
+ loopi(lightmapping)
+ {
+ lightmapworker *w = lightmapworkers[i];
+ w->reset();
+ if(lightmapping <= 1 || w->setupthread()) continue;
+ w->cleanupthread();
+ lightmapping = i >= 1 ? max(i, 2) : 1;
+ break;
+ }
+ if(lightmapping <= 1) cleanuplocks();
+}
+
+static void cleanupthreads()
+{
+ processtasks(true);
+ if(lightmapping > 1)
+ {
+ SDL_LockMutex(tasklock);
+ loopv(lightmapworkers) lightmapworkers[i]->doneworking = true;
+ SDL_CondBroadcast(fullcond);
+ loopv(lightmapworkers)
+ {
+ lightmapworker *w = lightmapworkers[i];
+ if(w->needspace && w->spacecond) SDL_CondSignal(w->spacecond);
+ }
+ SDL_UnlockMutex(tasklock);
+ loopv(lightmapworkers)
+ {
+ lightmapworker *w = lightmapworkers[i];
+ if(w->thread) SDL_WaitThread(w->thread, NULL);
+ }
+ }
+ loopv(lightmapexts)
+ {
+ lightmapext &e = lightmapexts[i];
+ setcubeext(*e.c, e.ext);
+ }
+ loopv(lightmapworkers) lightmapworkers[i]->cleanupthread();
+ cleanuplocks();
+ lightmapping = 0;
+}
+
+void calclight(int *quality)
+{
+ if(!setlightmapquality(*quality))
+ {
+ conoutf(CON_ERROR, "valid range for calclight quality is -1..1");
+ return;
+ }
+ renderbackground("computing lightmaps... (esc to abort)");
+ mpremip(true);
+ optimizeblendmap();
+ loadlayermasks();
+ int numthreads = lightthreads > 0 ? lightthreads : numcpus;
+ if(numthreads > 1) preloadusedmapmodels(false, true);
+ resetlightmaps(false);
+ clearsurfaces(worldroot);
+ taskprogress = progress = 0;
+ progresstexticks = 0;
+ progresslightmap = -1;
+ calclight_canceled = false;
+ check_calclight_progress = false;
+ SDL_TimerID timer = SDL_AddTimer(250, calclighttimer, NULL);
+ Uint32 start = SDL_GetTicks();
+ calcnormals(lerptjoints > 0);
+ show_calclight_progress();
+ setupthreads(numthreads);
+ generatelightmaps(worldroot, ivec(0, 0, 0), worldsize >> 1);
+ cleanupthreads();
+ clearnormals();
+ Uint32 end = SDL_GetTicks();
+ if(timer) SDL_RemoveTimer(timer);
+ uint total = 0, lumels = 0;
+ loopv(lightmaps)
+ {
+ insertunlit(i);
+ if(!editmode) lightmaps[i].finalize();
+ total += lightmaps[i].lightmaps;
+ lumels += lightmaps[i].lumels;
+ }
+ if(!editmode) compressed.clear();
+ initlights();
+ renderbackground("lighting done...");
+ allchanged();
+ if(calclight_canceled)
+ conoutf("calclight aborted");
+ else
+ conoutf("generated %d lightmaps using %d%% of %d textures (%.1f seconds)",
+ total,
+ lightmaps.length() ? lumels * 100 / (lightmaps.length() * LM_PACKW * LM_PACKH) : 0,
+ lightmaps.length(),
+ (end - start) / 1000.0f);
+}
+
+COMMAND(calclight, "i");
+
+VAR(patchnormals, 0, 0, 1);
+
+void patchlight(int *quality)
+{
+ if(noedit(true)) return;
+ if(!setlightmapquality(*quality))
+ {
+ conoutf(CON_ERROR, "valid range for patchlight quality is -1..1");
+ return;
+ }
+ renderbackground("patching lightmaps... (esc to abort)");
+ loadlayermasks();
+ int numthreads = lightthreads > 0 ? lightthreads : numcpus;
+ if(numthreads > 1) preloadusedmapmodels(false, true);
+ cleanuplightmaps();
+ taskprogress = progress = 0;
+ progresstexticks = 0;
+ progresslightmap = -1;
+ int total = 0, lumels = 0;
+ loopv(lightmaps)
+ {
+ if((lightmaps[i].type&LM_TYPE) != LM_BUMPMAP1) progresslightmap = i;
+ total -= lightmaps[i].lightmaps;
+ lumels -= lightmaps[i].lumels;
+ }
+ calclight_canceled = false;
+ check_calclight_progress = false;
+ SDL_TimerID timer = SDL_AddTimer(250, calclighttimer, NULL);
+ if(patchnormals) renderprogress(0, "computing normals...");
+ Uint32 start = SDL_GetTicks();
+ if(patchnormals) calcnormals(lerptjoints > 0);
+ show_calclight_progress();
+ setupthreads(numthreads);
+ generatelightmaps(worldroot, ivec(0, 0, 0), worldsize >> 1);
+ cleanupthreads();
+ if(patchnormals) clearnormals();
+ Uint32 end = SDL_GetTicks();
+ if(timer) SDL_RemoveTimer(timer);
+ loopv(lightmaps)
+ {
+ total += lightmaps[i].lightmaps;
+ lumels += lightmaps[i].lumels;
+ }
+ initlights();
+ renderbackground("lighting done...");
+ allchanged();
+ if(calclight_canceled)
+ conoutf("patchlight aborted");
+ else
+ conoutf("patched %d lightmaps using %d%% of %d textures (%.1f seconds)",
+ total,
+ lightmaps.length() ? lumels * 100 / (lightmaps.length() * LM_PACKW * LM_PACKH) : 0,
+ lightmaps.length(),
+ (end - start) / 1000.0f);
+}
+
+COMMAND(patchlight, "i");
+
+void clearlightmaps()
+{
+ if(noedit(true)) return;
+ renderprogress(0, "clearing lightmaps...");
+ resetlightmaps(false);
+ clearsurfaces(worldroot);
+ initlights();
+ allchanged();
+}
+
+COMMAND(clearlightmaps, "");
+
+void setfullbrightlevel(int fullbrightlevel)
+{
+ if(lightmaptexs.length() > LMID_BRIGHT)
+ {
+ uchar bright[3] = { uchar(fullbrightlevel), uchar(fullbrightlevel), uchar(fullbrightlevel) };
+ createtexture(lightmaptexs[LMID_BRIGHT].id, 1, 1, bright, 0, 1);
+ }
+ initlights();
+}
+
+VARF(fullbright, 0, 0, 1, if(lightmaptexs.length()) { initlights(); lightents(); });
+VARF(fullbrightlevel, 0, 128, 255, setfullbrightlevel(fullbrightlevel));
+
+vector<LightMapTexture> lightmaptexs;
+
+static void rotatenormals(LightMap &lmlv, int x, int y, int w, int h, bool flipx, bool flipy, bool swapxy)
+{
+ uchar *lv = lmlv.data + 3*(y*LM_PACKW + x);
+ int stride = 3*(LM_PACKW-w);
+ loopi(h)
+ {
+ loopj(w)
+ {
+ if(flipx) lv[0] = 255 - lv[0];
+ if(flipy) lv[1] = 255 - lv[1];
+ if(swapxy) swap(lv[0], lv[1]);
+ lv += 3;
+ }
+ lv += stride;
+ }
+}
+
+static void rotatenormals(cube *c)
+{
+ loopi(8)
+ {
+ cube &ch = c[i];
+ if(ch.children)
+ {
+ rotatenormals(ch.children);
+ continue;
+ }
+ else if(!ch.ext) continue;
+ loopj(6) if(lightmaps.inrange(ch.ext->surfaces[j].lmid[0]+1-LMID_RESERVED))
+ {
+ VSlot &vslot = lookupvslot(ch.texture[j], false);
+ if(!vslot.rotation) continue;
+ surfaceinfo &surface = ch.ext->surfaces[j];
+ int numverts = surface.numverts&MAXFACEVERTS;
+ if(!numverts) continue;
+ LightMap &lmlv = lightmaps[surface.lmid[0]+1-LMID_RESERVED];
+ if((lmlv.type&LM_TYPE)!=LM_BUMPMAP1) continue;
+ ushort x1 = USHRT_MAX, y1 = USHRT_MAX, x2 = 0, y2 = 0;
+ vertinfo *verts = ch.ext->verts() + surface.verts;
+ loopk(numverts)
+ {
+ vertinfo &v = verts[k];
+ x1 = min(x1, v.u);
+ y1 = min(y1, v.u);
+ x2 = max(x2, v.u);
+ y2 = max(y2, v.v);
+ }
+ if(x1 > x2 || y1 > y2) continue;
+ x1 /= (USHRT_MAX+1)/LM_PACKW;
+ y1 /= (USHRT_MAX+1)/LM_PACKH;
+ x2 /= (USHRT_MAX+1)/LM_PACKW;
+ y2 /= (USHRT_MAX+1)/LM_PACKH;
+ const texrotation &r = texrotations[vslot.rotation < 4 ? 4-vslot.rotation : vslot.rotation];
+ rotatenormals(lmlv, x1, y1, x2-x1, y1-y1, r.flipx, r.flipy, r.swapxy);
+ }
+ }
+}
+
+void fixlightmapnormals()
+{
+ rotatenormals(worldroot);
+}
+
+void fixrotatedlightmaps(cube &c, const ivec &co, int size)
+{
+ if(c.children)
+ {
+ loopi(8) fixrotatedlightmaps(c.children[i], ivec(i, co, size>>1), size>>1);
+ return;
+ }
+ if(!c.ext) return;
+ loopi(6)
+ {
+ if(c.merged&(1<<i)) continue;
+ surfaceinfo &surf = c.ext->surfaces[i];
+ int numverts = surf.numverts&MAXFACEVERTS;
+ if(numverts!=4 || (surf.lmid[0] < LMID_RESERVED && surf.lmid[1] < LMID_RESERVED)) continue;
+ vertinfo *verts = c.ext->verts() + surf.verts;
+ int vis = visibletris(c, i, co, size);
+ if(!vis || vis==3) continue;
+ if((verts[0].u != verts[1].u || verts[0].v != verts[1].v) &&
+ (verts[0].u != verts[3].u || verts[0].v != verts[3].v) &&
+ (verts[2].u != verts[1].u || verts[2].v != verts[1].v) &&
+ (verts[2].u != verts[3].u || verts[2].v != verts[3].v))
+ continue;
+ if(vis&4)
+ {
+ vertinfo tmp = verts[0];
+ verts[0].x = verts[1].x; verts[0].y = verts[1].y; verts[0].z = verts[1].z;
+ verts[1].x = verts[2].x; verts[1].y = verts[2].y; verts[1].z = verts[2].z;
+ verts[2].x = verts[3].x; verts[2].y = verts[3].y; verts[2].z = verts[3].z;
+ verts[3].x = tmp.x; verts[3].y = tmp.y; verts[3].z = tmp.z;
+ if(surf.numverts&LAYER_DUP) loopk(4)
+ {
+ vertinfo &v = verts[k], &b = verts[k+4];
+ b.x = v.x;
+ b.y = v.y;
+ b.z = v.z;
+ }
+ }
+ surf.numverts = (surf.numverts & ~MAXFACEVERTS) | 3;
+ if(vis&2)
+ {
+ verts[1] = verts[2]; verts[2] = verts[3];
+ if(surf.numverts&LAYER_DUP) { verts[3] = verts[4]; verts[4] = verts[6]; verts[5] = verts[7]; }
+ }
+ else if(surf.numverts&LAYER_DUP) { verts[3] = verts[4]; verts[4] = verts[5]; verts[5] = verts[6]; }
+ }
+}
+
+void fixrotatedlightmaps()
+{
+ loopi(8) fixrotatedlightmaps(worldroot[i], ivec(i, ivec(0, 0, 0), worldsize>>1), worldsize>>1);
+}
+
+static void copylightmap(LightMap &lm, uchar *dst, size_t stride)
+{
+ const uchar *c = lm.data;
+ loopi(LM_PACKH)
+ {
+ memcpy(dst, c, lm.bpp*LM_PACKW);
+ c += lm.bpp*LM_PACKW;
+ dst += stride;
+ }
+}
+
+void genreservedlightmaptexs()
+{
+ while(lightmaptexs.length() < LMID_RESERVED)
+ {
+ LightMapTexture &tex = lightmaptexs.add();
+ tex.type = lightmaptexs.length()&1 ? LM_DIFFUSE : LM_BUMPMAP1;
+ glGenTextures(1, &tex.id);
+ }
+ uchar unlit[3] = { ambientcolor[0], ambientcolor[1], ambientcolor[2] };
+ createtexture(lightmaptexs[LMID_AMBIENT].id, 1, 1, unlit, 0, 1);
+ bvec front(128, 128, 255);
+ createtexture(lightmaptexs[LMID_AMBIENT1].id, 1, 1, &front, 0, 1);
+ uchar bright[3] = { uchar(fullbrightlevel), uchar(fullbrightlevel), uchar(fullbrightlevel) };
+ createtexture(lightmaptexs[LMID_BRIGHT].id, 1, 1, bright, 0, 1);
+ createtexture(lightmaptexs[LMID_BRIGHT1].id, 1, 1, &front, 0, 1);
+ uchar dark[3] = { 0, 0, 0 };
+ createtexture(lightmaptexs[LMID_DARK].id, 1, 1, dark, 0, 1);
+ createtexture(lightmaptexs[LMID_DARK1].id, 1, 1, &front, 0, 1);
+}
+
+static void findunlit(int i)
+{
+ LightMap &lm = lightmaps[i];
+ if(lm.unlitx>=0) return;
+ else if((lm.type&LM_TYPE)==LM_BUMPMAP0)
+ {
+ if(i+1>=lightmaps.length() || (lightmaps[i+1].type&LM_TYPE)!=LM_BUMPMAP1) return;
+ }
+ else if((lm.type&LM_TYPE)!=LM_DIFFUSE) return;
+ uchar *data = lm.data;
+ loop(y, 2) loop(x, LM_PACKW)
+ {
+ if(!data[0] && !data[1] && !data[2])
+ {
+ memcpy(data, ambientcolor.v, 3);
+ if((lm.type&LM_TYPE)==LM_BUMPMAP0) ((bvec *)lightmaps[i+1].data)[y*LM_PACKW + x] = bvec(128, 128, 255);
+ lm.unlitx = x;
+ lm.unlity = y;
+ return;
+ }
+ if(data[0]==ambientcolor[0] && data[1]==ambientcolor[1] && data[2]==ambientcolor[2])
+ {
+ if((lm.type&LM_TYPE)!=LM_BUMPMAP0 || ((bvec *)lightmaps[i+1].data)[y*LM_PACKW + x] == bvec(128, 128, 255))
+ {
+ lm.unlitx = x;
+ lm.unlity = y;
+ return;
+ }
+ }
+ data += lm.bpp;
+ }
+}
+
+VARF(roundlightmaptex, 0, 4, 16, { cleanuplightmaps(); initlights(); allchanged(); });
+VARF(batchlightmaps, 0, 4, 256, { cleanuplightmaps(); initlights(); allchanged(); });
+
+void genlightmaptexs(int flagmask, int flagval)
+{
+ if(lightmaptexs.length() < LMID_RESERVED) genreservedlightmaptexs();
+
+ int remaining[LM_TYPE+1] = { 0 }, total = 0;
+ loopv(lightmaps)
+ {
+ LightMap &lm = lightmaps[i];
+ if(lm.tex >= 0 || (lm.type&flagmask)!=flagval) continue;
+ int type = lm.type&LM_TYPE;
+ remaining[type]++;
+ total++;
+ if(lm.unlitx < 0) findunlit(i);
+ }
+
+ int sizelimit = (maxtexsize ? min(maxtexsize, hwtexsize) : hwtexsize)/max(LM_PACKW, LM_PACKH);
+ sizelimit = min(batchlightmaps, sizelimit*sizelimit);
+ while(total)
+ {
+ int type = LM_DIFFUSE;
+ LightMap *firstlm = NULL;
+ loopv(lightmaps)
+ {
+ LightMap &lm = lightmaps[i];
+ if(lm.tex >= 0 || (lm.type&flagmask) != flagval) continue;
+ type = lm.type&LM_TYPE;
+ firstlm = &lm;
+ break;
+ }
+ if(!firstlm) break;
+ int used = 0, uselimit = min(remaining[type], sizelimit);
+ do used++; while((1<<used) <= uselimit);
+ used--;
+ int oldval = remaining[type];
+ remaining[type] -= 1<<used;
+ if(remaining[type] && (2<<used) <= min(roundlightmaptex, sizelimit))
+ {
+ remaining[type] -= min(remaining[type], 1<<used);
+ used++;
+ }
+ total -= oldval - remaining[type];
+ LightMapTexture &tex = lightmaptexs.add();
+ tex.type = firstlm->type;
+ tex.w = LM_PACKW<<((used+1)/2);
+ tex.h = LM_PACKH<<(used/2);
+ int bpp = firstlm->bpp;
+ uchar *data = used ? new uchar[bpp*tex.w*tex.h] : NULL;
+ int offsetx = 0, offsety = 0;
+ loopv(lightmaps)
+ {
+ LightMap &lm = lightmaps[i];
+ if(lm.tex >= 0 || (lm.type&flagmask) != flagval || (lm.type&LM_TYPE) != type) continue;
+
+ lm.tex = lightmaptexs.length()-1;
+ lm.offsetx = offsetx;
+ lm.offsety = offsety;
+ if(tex.unlitx < 0 && lm.unlitx >= 0)
+ {
+ tex.unlitx = offsetx + lm.unlitx;
+ tex.unlity = offsety + lm.unlity;
+ }
+
+ if(data) copylightmap(lm, &data[bpp*(offsety*tex.w + offsetx)], bpp*tex.w);
+
+ offsetx += LM_PACKW;
+ if(offsetx >= tex.w) { offsetx = 0; offsety += LM_PACKH; }
+ if(offsety >= tex.h) break;
+ }
+
+ glGenTextures(1, &tex.id);
+ createtexture(tex.id, tex.w, tex.h, data ? data : firstlm->data, 3, 1, bpp==4 ? GL_RGBA : GL_RGB);
+ if(data) delete[] data;
+ }
+}
+
+bool brightengeom = false, shouldlightents = false;
+
+void clearlights()
+{
+ clearlightcache();
+ const vector<extentity *> &ents = entities::getents();
+ loopv(ents)
+ {
+ extentity &e = *ents[i];
+ e.light.color = vec(1, 1, 1);
+ e.light.dir = vec(0, 0, 1);
+ }
+ shouldlightents = false;
+
+ genlightmaptexs(LM_ALPHA, 0);
+ genlightmaptexs(LM_ALPHA, LM_ALPHA);
+ brightengeom = true;
+}
+
+void lightent(extentity &e, float height)
+{
+ if(e.type==ET_LIGHT) return;
+ float ambient = 0.0f;
+ if(e.type==ET_MAPMODEL)
+ {
+ model *m = loadmodel(NULL, e.attr2);
+ if(m) height = m->above()*0.75f;
+ }
+ else if(e.type>=ET_GAMESPECIFIC) ambient = 0.4f;
+ vec target(e.o.x, e.o.y, e.o.z + height);
+ lightreaching(target, e.light.color, e.light.dir, false, &e, ambient);
+}
+
+void lightents(bool force)
+{
+ if(!force && !shouldlightents) return;
+
+ const vector<extentity *> &ents = entities::getents();
+ loopv(ents) lightent(*ents[i]);
+
+ shouldlightents = false;
+}
+
+void initlights()
+{
+ if((fullbright && editmode) || lightmaps.empty())
+ {
+ clearlights();
+ return;
+ }
+
+ clearlightcache();
+ genlightmaptexs(LM_ALPHA, 0);
+ genlightmaptexs(LM_ALPHA, LM_ALPHA);
+ brightengeom = false;
+ shouldlightents = true;
+}
+
+static inline void fastskylight(const vec &o, float tolerance, uchar *skylight, int flags = RAY_ALPHAPOLY, extentity *t = NULL, bool fast = false)
+{
+ flags |= RAY_SHADOW;
+ if(skytexturelight) flags |= RAY_SKIPSKY | (useskytexture ? RAY_SKYTEX : 0);
+ if(fast)
+ {
+ static const vec ray(0, 0, 1);
+ if(shadowray(vec(ray).mul(tolerance).add(o), ray, 1e16f, flags, t)>1e15f)
+ memcpy(skylight, skylightcolor.v, 3);
+ else memcpy(skylight, ambientcolor.v, 3);
+ }
+ else
+ {
+ static const vec rays[5] =
+ {
+ vec(cosf(66*RAD)*cosf(65*RAD), sinf(66*RAD)*cosf(65*RAD), sinf(65*RAD)),
+ vec(cosf(156*RAD)*cosf(65*RAD), sinf(156*RAD)*cosf(65*RAD), sinf(65*RAD)),
+ vec(cosf(246*RAD)*cosf(65*RAD), sinf(246*RAD)*cosf(65*RAD), sinf(65*RAD)),
+ vec(cosf(336*RAD)*cosf(65*RAD), sinf(336*RAD)*cosf(65*RAD), sinf(65*RAD)),
+ vec(0, 0, 1),
+ };
+ int hit = 0;
+ loopi(5) if(shadowray(vec(rays[i]).mul(tolerance).add(o), rays[i], 1e16f, flags, t)>1e15f) hit++;
+ loopk(3) skylight[k] = uchar(ambientcolor[k] + (max(skylightcolor[k], ambientcolor[k]) - ambientcolor[k])*hit/5.0f);
+ }
+}
+
+void lightreaching(const vec &target, vec &color, vec &dir, bool fast, extentity *t, float ambient)
+{
+ if((fullbright && editmode) || lightmaps.empty())
+ {
+ color = vec(1, 1, 1);
+ dir = vec(0, 0, 1);
+ return;
+ }
+
+ color = dir = vec(0, 0, 0);
+ const vector<extentity *> &ents = entities::getents();
+ const vector<int> &lights = checklightcache(int(target.x), int(target.y));
+ loopv(lights)
+ {
+ extentity &e = *ents[lights[i]];
+ if(e.type != ET_LIGHT)
+ continue;
+
+ vec ray(target);
+ ray.sub(e.o);
+ float mag = ray.magnitude();
+ if(e.attr1 && mag >= float(e.attr1))
+ continue;
+
+ if(mag < 1e-4f) ray = vec(0, 0, -1);
+ else
+ {
+ ray.div(mag);
+ if(shadowray(e.o, ray, mag, RAY_SHADOW | RAY_POLY, t) < mag)
+ continue;
+ }
+
+ float intensity = 1;
+ if(e.attr1)
+ intensity -= mag / float(e.attr1);
+ if(e.attached && e.attached->type==ET_SPOTLIGHT)
+ {
+ vec spot = vec(e.attached->o).sub(e.o).normalize();
+ float maxatten = sincos360[clamp(int(e.attached->attr1), 1, 89)].x, spotatten = (ray.dot(spot) - maxatten) / (1 - maxatten);
+ if(spotatten <= 0) continue;
+ intensity *= spotatten;
+ }
+
+ //if(target==player->o)
+ //{
+ // conoutf(CON_DEBUG, "%d - %f %f", i, intensity, mag);
+ //}
+
+ vec lightcol = vec(e.attr2, e.attr3, e.attr4).mul(1.0f/255);
+ color.add(vec(lightcol).mul(intensity));
+ dir.add(vec(ray).mul(-intensity*lightcol.x*lightcol.y*lightcol.z));
+ }
+ if(sunlight && shadowray(target, sunlightdir, 1e16f, RAY_SHADOW | RAY_POLY | (skytexturelight ? RAY_SKIPSKY | (useskytexture ? RAY_SKYTEX : 0) : 0), t) > 1e15f)
+ {
+ vec lightcol = vec(sunlightcolor.x, sunlightcolor.y, sunlightcolor.z).mul(sunlightscale/255);
+ color.add(lightcol);
+ dir.add(vec(sunlightdir).mul(lightcol.x*lightcol.y*lightcol.z));
+ }
+ if(hasskylight())
+ {
+ uchar skylight[3];
+ if(t) calcskylight(NULL, target, vec(0, 0, 0), 0.5f, skylight, RAY_POLY, t);
+ else fastskylight(target, 0.5f, skylight, RAY_POLY, t, fast);
+ loopk(3) color[k] = min(1.5f, max(max(skylight[k]/255.0f, ambient), color[k]));
+ }
+ else loopk(3) color[k] = min(1.5f, max(max(ambientcolor[k]/255.0f, ambient), color[k]));
+ if(dir.iszero()) dir = vec(0, 0, 1);
+ else dir.normalize();
+}
+
+entity *brightestlight(const vec &target, const vec &dir)
+{
+ if(sunlight && sunlightdir.dot(dir) > 0 && shadowray(target, sunlightdir, 1e16f, RAY_SHADOW | RAY_POLY | (skytexturelight ? RAY_SKIPSKY | (useskytexture ? RAY_SKYTEX : 0) : 0)) > 1e15f)
+ return &sunlightent;
+ const vector<extentity *> &ents = entities::getents();
+ const vector<int> &lights = checklightcache(int(target.x), int(target.y));
+ extentity *brightest = NULL;
+ float bintensity = 0;
+ loopv(lights)
+ {
+ extentity &e = *ents[lights[i]];
+ if(e.type != ET_LIGHT || vec(e.o).sub(target).dot(dir)<0)
+ continue;
+
+ vec ray(target);
+ ray.sub(e.o);
+ float mag = ray.magnitude();
+ if(e.attr1 && mag >= float(e.attr1))
+ continue;
+
+ ray.div(mag);
+ if(shadowray(e.o, ray, mag, RAY_SHADOW | RAY_POLY) < mag)
+ continue;
+ float intensity = 1;
+ if(e.attr1)
+ intensity -= mag / float(e.attr1);
+ if(e.attached && e.attached->type==ET_SPOTLIGHT)
+ {
+ vec spot = vec(e.attached->o).sub(e.o).normalize();
+ float maxatten = sincos360[clamp(int(e.attached->attr1), 1, 89)].x, spotatten = (ray.dot(spot) - maxatten) / (1 - maxatten);
+ if(spotatten <= 0) continue;
+ intensity *= spotatten;
+ }
+
+ if(!brightest || intensity > bintensity)
+ {
+ brightest = &e;
+ bintensity = intensity;
+ }
+ }
+ return brightest;
+}
+
+void dumplms()
+{
+ loopv(lightmaps)
+ {
+ ImageData temp(LM_PACKW, LM_PACKH, lightmaps[i].bpp, lightmaps[i].data);
+ const char *map = game::getclientmap(), *name = strrchr(map, '/');
+ defformatstring(buf, "lightmap_%s_%d.png", name ? name+1 : map, i);
+ savepng(buf, temp, true);
+ }
+}
+
+COMMAND(dumplms, "");
+