diff options
Diffstat (limited to 'src/engine/model.h')
| -rw-r--r-- | src/engine/model.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/engine/model.h b/src/engine/model.h new file mode 100644 index 0000000..97264bd --- /dev/null +++ b/src/engine/model.h @@ -0,0 +1,90 @@ +enum { MDL_MD2 = 0, MDL_MD3, MDL_MD5, MDL_OBJ, MDL_SMD, MDL_IQM, NUMMODELTYPES }; + +struct model +{ + char *name; + float spinyaw, spinpitch, offsetyaw, offsetpitch; + bool collide, ellipsecollide, shadow, alphadepth, depthoffset; + float scale; + vec translate; + BIH *bih; + vec bbcenter, bbradius, bbextend, collidecenter, collideradius; + float rejectradius, eyeheight, collidexyradius, collideheight; + int batch; + + model(const char *name) : name(name ? newstring(name) : NULL), spinyaw(0), spinpitch(0), offsetyaw(0), offsetpitch(0), collide(true), ellipsecollide(false), shadow(true), alphadepth(true), depthoffset(false), scale(1.0f), translate(0, 0, 0), bih(0), bbcenter(0, 0, 0), bbradius(-1, -1, -1), bbextend(0, 0, 0), collidecenter(0, 0, 0), collideradius(-1, -1, -1), rejectradius(-1), eyeheight(0.9f), collidexyradius(0), collideheight(0), batch(-1) {} + virtual ~model() { DELETEA(name); DELETEP(bih); } + virtual void calcbb(vec ¢er, vec &radius) = 0; + virtual void render(int anim, int basetime, int basetime2, const vec &o, float yaw, float pitch, dynent *d, modelattach *a = NULL, const vec &color = vec(0, 0, 0), const vec &dir = vec(0, 0, 0), float transparent = 1) = 0; + virtual bool load() = 0; + virtual int type() const = 0; + virtual BIH *setBIH() { return 0; } + virtual bool envmapped() { return false; } + virtual bool skeletal() const { return false; } + + virtual void setshader(Shader *shader) {} + virtual void setenvmap(float envmapmin, float envmapmax, Texture *envmap) {} + virtual void setspec(float spec) {} + virtual void setambient(float ambient) {} + virtual void setglow(float glow, float glowdelta, float glowpulse) {} + virtual void setglare(float specglare, float glowglare) {} + virtual void setalphatest(float alpha) {} + virtual void setalphablend(bool blend) {} + virtual void setfullbright(float fullbright) {} + virtual void setcullface(bool cullface) {} + + virtual void preloadBIH() { if(!bih) setBIH(); } + virtual void preloadshaders(bool force = false) {} + virtual void preloadmeshes() {} + virtual void cleanup() {} + + virtual void startrender() {} + virtual void endrender() {} + + void boundbox(vec ¢er, vec &radius) + { + if(bbradius.x < 0) + { + calcbb(bbcenter, bbradius); + bbradius.add(bbextend); + } + center = bbcenter; + radius = bbradius; + } + + float collisionbox(vec ¢er, vec &radius) + { + if(collideradius.x < 0) + { + boundbox(collidecenter, collideradius); + if(collidexyradius) + { + collidecenter.x = collidecenter.y = 0; + collideradius.x = collideradius.y = collidexyradius; + } + if(collideheight) + { + collidecenter.z = collideradius.z = collideheight/2; + } + rejectradius = vec(collidecenter).abs().add(collideradius).magnitude(); + } + center = collidecenter; + radius = collideradius; + return rejectradius; + } + + float boundsphere(vec ¢er) + { + vec radius; + boundbox(center, radius); + return radius.magnitude(); + } + + float above() + { + vec center, radius; + boundbox(center, radius); + return center.z+radius.z; + } +}; + |
