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-rw-r--r--src/engine/normal.cpp383
1 files changed, 383 insertions, 0 deletions
diff --git a/src/engine/normal.cpp b/src/engine/normal.cpp
new file mode 100644
index 0000000..d8641ab
--- /dev/null
+++ b/src/engine/normal.cpp
@@ -0,0 +1,383 @@
+#include "engine.h"
+
+struct normalgroup
+{
+ vec pos;
+ int flat, normals, tnormals;
+
+ normalgroup() : flat(0), normals(-1), tnormals(-1) {}
+ normalgroup(const vec &pos) : pos(pos), flat(0), normals(-1), tnormals(-1) {}
+};
+
+static inline bool htcmp(const vec &v, const normalgroup &n) { return v == n.pos; }
+
+struct normal
+{
+ int next;
+ vec surface;
+};
+
+struct tnormal
+{
+ int next;
+ float offset;
+ int normals[2];
+ normalgroup *groups[2];
+};
+
+hashset<normalgroup> normalgroups(1<<16);
+vector<normal> normals;
+vector<tnormal> tnormals;
+
+VARR(lerpangle, 0, 44, 180);
+
+static float lerpthreshold = 0;
+static bool usetnormals = true;
+
+static int addnormal(const vec &key, const vec &surface)
+{
+ normalgroup &g = normalgroups.access(key, key);
+ normal &n = normals.add();
+ n.next = g.normals;
+ n.surface = surface;
+ return g.normals = normals.length()-1;
+}
+
+static void addtnormal(const vec &key, float offset, int normal1, int normal2, normalgroup *group1, normalgroup *group2)
+{
+ normalgroup &g = normalgroups.access(key, key);
+ tnormal &n = tnormals.add();
+ n.next = g.tnormals;
+ n.offset = offset;
+ n.normals[0] = normal1;
+ n.normals[1] = normal2;
+ n.groups[0] = group1;
+ n.groups[1] = group2;
+ g.tnormals = tnormals.length()-1;
+}
+
+static int addnormal(const vec &key, int axis)
+{
+ normalgroup &g = normalgroups.access(key, key);
+ g.flat += 1<<(4*axis);
+ return axis - 6;
+}
+
+static inline void findnormal(const normalgroup &g, const vec &surface, vec &v)
+{
+ v = vec(0, 0, 0);
+ int total = 0;
+ if(surface.x >= lerpthreshold) { int n = (g.flat>>4)&0xF; v.x += n; total += n; }
+ else if(surface.x <= -lerpthreshold) { int n = g.flat&0xF; v.x -= n; total += n; }
+ if(surface.y >= lerpthreshold) { int n = (g.flat>>12)&0xF; v.y += n; total += n; }
+ else if(surface.y <= -lerpthreshold) { int n = (g.flat>>8)&0xF; v.y -= n; total += n; }
+ if(surface.z >= lerpthreshold) { int n = (g.flat>>20)&0xF; v.z += n; total += n; }
+ else if(surface.z <= -lerpthreshold) { int n = (g.flat>>16)&0xF; v.z -= n; total += n; }
+ for(int cur = g.normals; cur >= 0;)
+ {
+ normal &o = normals[cur];
+ if(o.surface.dot(surface) >= lerpthreshold)
+ {
+ v.add(o.surface);
+ total++;
+ }
+ cur = o.next;
+ }
+ if(total > 1) v.normalize();
+ else if(!total) v = surface;
+}
+
+static inline bool findtnormal(const normalgroup &g, const vec &surface, vec &v)
+{
+ float bestangle = lerpthreshold;
+ tnormal *bestnorm = NULL;
+ for(int cur = g.tnormals; cur >= 0;)
+ {
+ tnormal &o = tnormals[cur];
+ static const vec flats[6] = { vec(-1, 0, 0), vec(1, 0, 0), vec(0, -1, 0), vec(0, 1, 0), vec(0, 0, -1), vec(0, 0, 1) };
+ vec n1 = o.normals[0] < 0 ? flats[o.normals[0]+6] : normals[o.normals[0]].surface,
+ n2 = o.normals[1] < 0 ? flats[o.normals[1]+6] : normals[o.normals[1]].surface,
+ nt;
+ nt.lerp(n1, n2, o.offset).normalize();
+ float tangle = nt.dot(surface);
+ if(tangle >= bestangle)
+ {
+ bestangle = tangle;
+ bestnorm = &o;
+ }
+ cur = o.next;
+ }
+ if(!bestnorm) return false;
+ vec n1, n2;
+ findnormal(*bestnorm->groups[0], surface, n1);
+ findnormal(*bestnorm->groups[1], surface, n2);
+ v.lerp(n1, n2, bestnorm->offset).normalize();
+ return true;
+}
+
+void findnormal(const vec &key, const vec &surface, vec &v)
+{
+ const normalgroup *g = normalgroups.access(key);
+ if(!g) v = surface;
+ else if(g->tnormals < 0 || !findtnormal(*g, surface, v))
+ findnormal(*g, surface, v);
+}
+
+VARR(lerpsubdiv, 0, 2, 4);
+VARR(lerpsubdivsize, 4, 4, 128);
+
+static uint progress = 0;
+
+void show_addnormals_progress()
+{
+ float bar1 = float(progress) / float(allocnodes);
+ renderprogress(bar1, "computing normals...");
+}
+
+void addnormals(cube &c, const ivec &o, int size)
+{
+ CHECK_CALCLIGHT_PROGRESS(return, show_addnormals_progress);
+
+ if(c.children)
+ {
+ progress++;
+ size >>= 1;
+ loopi(8) addnormals(c.children[i], ivec(i, o, size), size);
+ return;
+ }
+ else if(isempty(c)) return;
+
+ vec pos[MAXFACEVERTS];
+ int norms[MAXFACEVERTS];
+ int tj = usetnormals && c.ext ? c.ext->tjoints : -1, vis;
+ loopi(6) if((vis = visibletris(c, i, o, size)))
+ {
+ CHECK_CALCLIGHT_PROGRESS(return, show_addnormals_progress);
+ if(c.texture[i] == DEFAULT_SKY) continue;
+
+ vec planes[2];
+ int numverts = c.ext ? c.ext->surfaces[i].numverts&MAXFACEVERTS : 0, convex = 0, numplanes = 0;
+ if(numverts)
+ {
+ vertinfo *verts = c.ext->verts() + c.ext->surfaces[i].verts;
+ vec vo(ivec(o).mask(~0xFFF));
+ loopj(numverts)
+ {
+ vertinfo &v = verts[j];
+ pos[j] = vec(v.x, v.y, v.z).mul(1.0f/8).add(vo);
+ }
+ if(!(c.merged&(1<<i)) && !flataxisface(c, i)) convex = faceconvexity(verts, numverts, size);
+ }
+ else if(c.merged&(1<<i)) continue;
+ else
+ {
+ ivec v[4];
+ genfaceverts(c, i, v);
+ if(!flataxisface(c, i)) convex = faceconvexity(v);
+ int order = vis&4 || convex < 0 ? 1 : 0;
+ vec vo(o);
+ pos[numverts++] = vec(v[order]).mul(size/8.0f).add(vo);
+ if(vis&1) pos[numverts++] = vec(v[order+1]).mul(size/8.0f).add(vo);
+ pos[numverts++] = vec(v[order+2]).mul(size/8.0f).add(vo);
+ if(vis&2) pos[numverts++] = vec(v[(order+3)&3]).mul(size/8.0f).add(vo);
+ }
+
+ if(!flataxisface(c, i))
+ {
+ planes[numplanes++].cross(pos[0], pos[1], pos[2]).normalize();
+ if(convex) planes[numplanes++].cross(pos[0], pos[2], pos[3]).normalize();
+ }
+
+ if(!numplanes) loopk(numverts) norms[k] = addnormal(pos[k], i);
+ else if(numplanes==1) loopk(numverts) norms[k] = addnormal(pos[k], planes[0]);
+ else
+ {
+ vec avg = vec(planes[0]).add(planes[1]).normalize();
+ norms[0] = addnormal(pos[0], avg);
+ norms[1] = addnormal(pos[1], planes[0]);
+ norms[2] = addnormal(pos[2], avg);
+ for(int k = 3; k < numverts; k++) norms[k] = addnormal(pos[k], planes[1]);
+ }
+
+ while(tj >= 0 && tjoints[tj].edge < i*(MAXFACEVERTS+1)) tj = tjoints[tj].next;
+ while(tj >= 0 && tjoints[tj].edge < (i+1)*(MAXFACEVERTS+1))
+ {
+ int edge = tjoints[tj].edge, e1 = edge%(MAXFACEVERTS+1), e2 = (e1+1)%numverts;
+ const vec &v1 = pos[e1], &v2 = pos[e2];
+ ivec d(vec(v2).sub(v1).mul(8));
+ int axis = abs(d.x) > abs(d.y) ? (abs(d.x) > abs(d.z) ? 0 : 2) : (abs(d.y) > abs(d.z) ? 1 : 2);
+ if(d[axis] < 0) d.neg();
+ reduceslope(d);
+ int origin = int(min(v1[axis], v2[axis])*8)&~0x7FFF,
+ offset1 = (int(v1[axis]*8) - origin) / d[axis],
+ offset2 = (int(v2[axis]*8) - origin) / d[axis];
+ vec o = vec(v1).sub(vec(d).mul(offset1/8.0f)), n1, n2;
+ float doffset = 1.0f / (offset2 - offset1);
+
+ while(tj >= 0)
+ {
+ tjoint &t = tjoints[tj];
+ if(t.edge != edge) break;
+ float offset = (t.offset - offset1) * doffset;
+ vec tpos = vec(d).mul(t.offset/8.0f).add(o);
+ addtnormal(tpos, offset, norms[e1], norms[e2], normalgroups.access(v1), normalgroups.access(v2));
+ tj = t.next;
+ }
+ }
+ }
+}
+
+void calcnormals(bool lerptjoints)
+{
+ if(!lerpangle) return;
+ usetnormals = lerptjoints;
+ if(usetnormals) findtjoints();
+ lerpthreshold = cos(lerpangle*RAD) - 1e-5f;
+ progress = 1;
+ loopi(8) addnormals(worldroot[i], ivec(i, ivec(0, 0, 0), worldsize/2), worldsize/2);
+}
+
+void clearnormals()
+{
+ normalgroups.clear();
+ normals.setsize(0);
+ tnormals.setsize(0);
+}
+
+void calclerpverts(const vec2 *c, const vec *n, lerpvert *lv, int &numv)
+{
+ int i = 0;
+ loopj(numv)
+ {
+ if(j)
+ {
+ if(c[j] == c[j-1] && n[j] == n[j-1]) continue;
+ if(j == numv-1 && c[j] == c[0] && n[j] == n[0]) continue;
+ }
+ lv[i].normal = n[j];
+ lv[i].tc = c[j];
+ i++;
+ }
+ numv = i;
+}
+
+void setlerpstep(float v, lerpbounds &bounds)
+{
+ if(bounds.min->tc.y + 1 > bounds.max->tc.y)
+ {
+ bounds.nstep = vec(0, 0, 0);
+ bounds.normal = bounds.min->normal;
+ if(bounds.min->normal != bounds.max->normal)
+ {
+ bounds.normal.add(bounds.max->normal);
+ bounds.normal.normalize();
+ }
+ bounds.ustep = 0;
+ bounds.u = bounds.min->tc.x;
+ return;
+ }
+
+ bounds.nstep = bounds.max->normal;
+ bounds.nstep.sub(bounds.min->normal);
+ bounds.nstep.div(bounds.max->tc.y-bounds.min->tc.y);
+
+ bounds.normal = bounds.nstep;
+ bounds.normal.mul(v - bounds.min->tc.y);
+ bounds.normal.add(bounds.min->normal);
+
+ bounds.ustep = (bounds.max->tc.x-bounds.min->tc.x) / (bounds.max->tc.y-bounds.min->tc.y);
+ bounds.u = bounds.ustep * (v-bounds.min->tc.y) + bounds.min->tc.x;
+}
+
+void initlerpbounds(float u, float v, const lerpvert *lv, int numv, lerpbounds &start, lerpbounds &end)
+{
+ const lerpvert *first = &lv[0], *second = NULL;
+ loopi(numv-1)
+ {
+ if(lv[i+1].tc.y < first->tc.y) { second = first; first = &lv[i+1]; }
+ else if(!second || lv[i+1].tc.y < second->tc.y) second = &lv[i+1];
+ }
+
+ if(int(first->tc.y) < int(second->tc.y)) { start.min = end.min = first; }
+ else if(first->tc.x > second->tc.x) { start.min = second; end.min = first; }
+ else { start.min = first; end.min = second; }
+
+ if((lv[1].tc.x - lv->tc.x)*(lv[2].tc.y - lv->tc.y) > (lv[1].tc.y - lv->tc.y)*(lv[2].tc.x - lv->tc.x))
+ {
+ start.winding = end.winding = 1;
+ start.max = (start.min == lv ? &lv[numv-1] : start.min-1);
+ end.max = (end.min == &lv[numv-1] ? lv : end.min+1);
+ }
+ else
+ {
+ start.winding = end.winding = -1;
+ start.max = (start.min == &lv[numv-1] ? lv : start.min+1);
+ end.max = (end.min == lv ? &lv[numv-1] : end.min-1);
+ }
+
+ setlerpstep(v, start);
+ setlerpstep(v, end);
+}
+
+void updatelerpbounds(float v, const lerpvert *lv, int numv, lerpbounds &start, lerpbounds &end)
+{
+ if(v >= start.max->tc.y)
+ {
+ const lerpvert *next = start.winding > 0 ?
+ (start.max == lv ? &lv[numv-1] : start.max-1) :
+ (start.max == &lv[numv-1] ? lv : start.max+1);
+ if(next->tc.y > start.max->tc.y)
+ {
+ start.min = start.max;
+ start.max = next;
+ setlerpstep(v, start);
+ }
+ }
+ if(v >= end.max->tc.y)
+ {
+ const lerpvert *next = end.winding > 0 ?
+ (end.max == &lv[numv-1] ? lv : end.max+1) :
+ (end.max == lv ? &lv[numv-1] : end.max-1);
+ if(next->tc.y > end.max->tc.y)
+ {
+ end.min = end.max;
+ end.max = next;
+ setlerpstep(v, end);
+ }
+ }
+}
+
+void lerpnormal(float u, float v, const lerpvert *lv, int numv, lerpbounds &start, lerpbounds &end, vec &normal, vec &nstep)
+{
+ updatelerpbounds(v, lv, numv, start, end);
+
+ if(start.u + 1 > end.u)
+ {
+ nstep = vec(0, 0, 0);
+ normal = start.normal;
+ normal.add(end.normal);
+ normal.normalize();
+ }
+ else
+ {
+ vec nstart(start.normal), nend(end.normal);
+ nstart.normalize();
+ nend.normalize();
+
+ nstep = nend;
+ nstep.sub(nstart);
+ nstep.div(end.u-start.u);
+
+ normal = nstep;
+ normal.mul(u-start.u);
+ normal.add(nstart);
+ normal.normalize();
+ }
+
+ start.normal.add(start.nstep);
+ start.u += start.ustep;
+
+ end.normal.add(end.nstep);
+ end.u += end.ustep;
+}
+