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path: root/src/engine/rendergl.cpp
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Diffstat (limited to 'src/engine/rendergl.cpp')
-rw-r--r--src/engine/rendergl.cpp76
1 files changed, 0 insertions, 76 deletions
diff --git a/src/engine/rendergl.cpp b/src/engine/rendergl.cpp
index f6d19b9..b05be7d 100644
--- a/src/engine/rendergl.cpp
+++ b/src/engine/rendergl.cpp
@@ -8,28 +8,7 @@ VAR(glversion, 1, 0, 0);
VAR(glslversion, 1, 0, 0);
VAR(glcompat, 1, 0, 0);
-// OpenGL 1.3
-#ifdef WIN32
-PFNGLACTIVETEXTUREPROC glActiveTexture_ = NULL;
-
-PFNGLBLENDEQUATIONEXTPROC glBlendEquation_ = NULL;
-PFNGLBLENDCOLOREXTPROC glBlendColor_ = NULL;
-
-PFNGLTEXIMAGE3DPROC glTexImage3D_ = NULL;
-PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D_ = NULL;
-PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D_ = NULL;
-
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D_ = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D_ = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D_ = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D_ = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage_ = NULL;
-
-PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements_ = NULL;
-#endif
-
// OpenGL 2.0
-#ifndef __APPLE__
PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays_ = NULL;
PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements_ = NULL;
@@ -124,7 +103,6 @@ PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv_ = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer_ = NULL;
PFNGLDRAWBUFFERSPROC glDrawBuffers_ = NULL;
-#endif
// OpenGL 3.0
PFNGLGETSTRINGIPROC glGetStringi_ = NULL;
@@ -245,26 +223,6 @@ void gl_checkextensions()
if(glversion < 200) fatal("OpenGL 2.0 or greater is required!");
-#ifdef WIN32
- glActiveTexture_ = (PFNGLACTIVETEXTUREPROC) getprocaddress("glActiveTexture");
-
- glBlendEquation_ = (PFNGLBLENDEQUATIONPROC) getprocaddress("glBlendEquation");
- glBlendColor_ = (PFNGLBLENDCOLORPROC) getprocaddress("glBlendColor");
-
- glTexImage3D_ = (PFNGLTEXIMAGE3DPROC) getprocaddress("glTexImage3D");
- glTexSubImage3D_ = (PFNGLTEXSUBIMAGE3DPROC) getprocaddress("glTexSubImage3D");
- glCopyTexSubImage3D_ = (PFNGLCOPYTEXSUBIMAGE3DPROC) getprocaddress("glCopyTexSubImage3D");
-
- glCompressedTexImage3D_ = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) getprocaddress("glCompressedTexImage3D");
- glCompressedTexImage2D_ = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) getprocaddress("glCompressedTexImage2D");
- glCompressedTexSubImage3D_ = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) getprocaddress("glCompressedTexSubImage3D");
- glCompressedTexSubImage2D_ = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) getprocaddress("glCompressedTexSubImage2D");
- glGetCompressedTexImage_ = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) getprocaddress("glGetCompressedTexImage");
-
- glDrawRangeElements_ = (PFNGLDRAWRANGEELEMENTSPROC) getprocaddress("glDrawRangeElements");
-#endif
-
-#ifndef __APPLE__
glMultiDrawArrays_ = (PFNGLMULTIDRAWARRAYSPROC) getprocaddress("glMultiDrawArrays");
glMultiDrawElements_ = (PFNGLMULTIDRAWELEMENTSPROC) getprocaddress("glMultiDrawElements");
@@ -359,7 +317,6 @@ void gl_checkextensions()
glVertexAttribPointer_ = (PFNGLVERTEXATTRIBPOINTERPROC) getprocaddress("glVertexAttribPointer");
glDrawBuffers_ = (PFNGLDRAWBUFFERSPROC) getprocaddress("glDrawBuffers");
-#endif
if(glversion >= 300)
{
@@ -465,15 +422,6 @@ void gl_checkextensions()
}
else
{
- if(intel)
- {
-#ifdef WIN32
- intel_vertexarray_bug = 1;
- // MapBufferRange is buggy on older Intel drivers on Windows
- if(glversion <= 310) intel_mapbufferrange_bug = 1;
-#endif
- }
-
reservevpparams = 20;
if(mesa) mesa_swap_bug = 1;
@@ -2044,32 +1992,8 @@ void gl_drawhud()
gle::colorf(1, 1, 1);
- extern int debugsm;
- if(debugsm)
- {
- extern void viewshadowmap();
- viewshadowmap();
- }
-
- extern int debugglare;
- if(debugglare)
- {
- extern void viewglaretex();
- viewglaretex();
- }
-
- extern int debugdepthfx;
- if(debugdepthfx)
- {
- extern void viewdepthfxtex();
- viewdepthfxtex();
- }
-
glEnable(GL_BLEND);
- extern void debugparticles();
- debugparticles();
-
if(!mainmenu)
{
drawdamagescreen(w, h);