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Diffstat (limited to 'src/engine/texture.h')
-rw-r--r--src/engine/texture.h72
1 files changed, 34 insertions, 38 deletions
diff --git a/src/engine/texture.h b/src/engine/texture.h
index 17bce5f..61b0bd7 100644
--- a/src/engine/texture.h
+++ b/src/engine/texture.h
@@ -85,10 +85,10 @@ struct SlotShaderParamState : LocalShaderParamState
}
};
-enum
-{
- SHADER_DEFAULT = 0,
- SHADER_NORMALSLMS = 1<<0,
+enum
+{
+ SHADER_DEFAULT = 0,
+ SHADER_NORMALSLMS = 1<<0,
SHADER_ENVMAP = 1<<1,
SHADER_OPTION = 1<<3,
@@ -254,7 +254,7 @@ struct Shader
{
if(lastshader!=detailshader) detailshader->bindprograms();
}
-
+
void set()
{
if(isnull() || !loaded()) return;
@@ -272,7 +272,7 @@ struct Shader
bool compile();
void cleanup(bool invalid = false);
-
+
static int uniformlocversion();
};
@@ -333,7 +333,7 @@ struct GlobalShaderParam
template<class T>
T *reserve(int n = 1) { return (T *)resolve()->buf; }
-};
+};
struct LocalShaderParam
{
@@ -341,7 +341,7 @@ struct LocalShaderParam
int loc;
LocalShaderParam(const char *name) : name(name), loc(-1) {}
-
+
LocalShaderParamState *resolve()
{
Shader *s = Shader::lastshader;
@@ -455,16 +455,16 @@ struct ImageData
: data(NULL), owner(NULL), freefunc(NULL)
{}
-
- ImageData(int nw, int nh, int nbpp, int nlevels = 1, int nalign = 0, GLenum ncompressed = GL_FALSE)
- {
- setdata(NULL, nw, nh, nbpp, nlevels, nalign, ncompressed);
+
+ ImageData(int nw, int nh, int nbpp, int nlevels = 1, int nalign = 0, GLenum ncompressed = GL_FALSE)
+ {
+ setdata(NULL, nw, nh, nbpp, nlevels, nalign, ncompressed);
}
ImageData(int nw, int nh, int nbpp, uchar *data)
: owner(NULL), freefunc(NULL)
- {
- setdata(data, nw, nh, nbpp);
+ {
+ setdata(data, nw, nh, nbpp);
}
ImageData(SDL_Surface *s) { wrap(s); }
@@ -482,9 +482,9 @@ struct ImageData
data = ndata ? ndata : new uchar[calcsize()];
if(!ndata) { owner = this; freefunc = NULL; }
}
-
+
int calclevelsize(int level) const { return ((max(w>>level, 1)+align-1)/align)*((max(h>>level, 1)+align-1)/align)*bpp; }
-
+
int calcsize() const
{
if(!align) return w*h*bpp;
@@ -544,10 +544,10 @@ struct Texture
IMAGE = 0,
CUBEMAP = 1,
TYPE = 0xFF,
-
+
STUB = 1<<8,
TRANSIENT = 1<<9,
- COMPRESSED = 1<<10,
+ COMPRESSED = 1<<10,
ALPHA = 1<<11,
MIRROR = 1<<12,
FLAGS = 0xFF00
@@ -575,19 +575,19 @@ enum
TEX_ENVMAP
};
-enum
-{
- VSLOT_SHPARAM = 0,
- VSLOT_SCALE,
- VSLOT_ROTATION,
- VSLOT_OFFSET,
- VSLOT_SCROLL,
- VSLOT_LAYER,
+enum
+{
+ VSLOT_SHPARAM = 0,
+ VSLOT_SCALE,
+ VSLOT_ROTATION,
+ VSLOT_OFFSET,
+ VSLOT_SCROLL,
+ VSLOT_LAYER,
VSLOT_ALPHA,
VSLOT_COLOR,
- VSLOT_NUM
+ VSLOT_NUM
};
-
+
struct VSlot
{
Slot *slot;
@@ -605,9 +605,9 @@ struct VSlot
vec glowcolor;
VSlot(Slot *slot = NULL, int index = -1) : slot(slot), next(NULL), index(index), changed(0)
- {
+ {
reset();
- if(slot) addvariant(slot);
+ if(slot) addvariant(slot);
}
void addvariant(Slot *slot);
@@ -650,15 +650,14 @@ struct Slot
VSlot *variants;
bool loaded;
uint texmask;
- char *autograss;
- Texture *grasstex, *thumbnail;
+ Texture *thumbnail;
char *layermaskname;
int layermaskmode;
float layermaskscale;
ImageData *layermask;
- Slot(int index = -1) : index(index), variants(NULL), autograss(NULL), layermaskname(NULL), layermask(NULL) { reset(); }
-
+ Slot(int index = -1) : index(index), variants(NULL), layermaskname(NULL), layermask(NULL) { reset(); }
+
void reset()
{
sts.shrink(0);
@@ -666,8 +665,6 @@ struct Slot
params.shrink(0);
loaded = false;
texmask = 0;
- DELETEA(autograss);
- grasstex = NULL;
thumbnail = NULL;
DELETEA(layermaskname);
layermaskmode = 0;
@@ -678,9 +675,8 @@ struct Slot
void cleanup()
{
loaded = false;
- grasstex = NULL;
thumbnail = NULL;
- loopv(sts)
+ loopv(sts)
{
Tex &t = sts[i];
t.t = NULL;