summaryrefslogtreecommitdiff
path: root/src/fpsgame/aiman.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/fpsgame/aiman.h')
-rw-r--r--src/fpsgame/aiman.h212
1 files changed, 0 insertions, 212 deletions
diff --git a/src/fpsgame/aiman.h b/src/fpsgame/aiman.h
deleted file mode 100644
index f926d44..0000000
--- a/src/fpsgame/aiman.h
+++ /dev/null
@@ -1,212 +0,0 @@
-// server-side ai manager
-namespace aiman {
- bool dorefresh = false, botbalance = true;
- VARN(serverbotlimit, botlimit, 0, 8, MAXBOTS);
- VAR(serverbotbalance, 0, 1, 1);
- void calcteams(vector<teamscore> &teams) {
- static const char * const defaults[2] = { "good", "evil" };
- loopv(clients) {
- clientinfo *ci = clients[i];
- if(ci->state.state==CS_SPECTATOR || !ci->team[0]) continue;
- teamscore *t = NULL;
- loopvj(teams) if(!strcmp(teams[j].team, ci->team)) { t = &teams[j]; break; }
- if(t) t->score++;
- else teams.add(teamscore(ci->team, 1));
- }
- teams.sort(teamscore::compare);
- if(teams.length() < int(sizeof(defaults)/sizeof(defaults[0]))) {
- loopi(sizeof(defaults)/sizeof(defaults[0])) if(teams.htfind(defaults[i]) < 0) teams.add(teamscore(defaults[i], 0));
- }
- }
- void balanceteams() {
- vector<teamscore> teams;
- calcteams(teams);
- vector<clientinfo *> reassign;
- loopv(bots) if(bots[i]) reassign.add(bots[i]);
- while(reassign.length() && teams.length() && teams[0].score > teams.last().score + 1) {
- teamscore &t = teams.last();
- clientinfo *bot = NULL;
- loopv(reassign) if(reassign[i] && !strcmp(reassign[i]->team, teams[0].team)) {
- bot = reassign.removeunordered(i);
- teams[0].score--;
- t.score++;
- for(int j = teams.length() - 2; j >= 0; j--) {
- if(teams[j].score >= teams[j+1].score) break;
- swap(teams[j], teams[j+1]);
- }
- break;
- }
- if(bot) {
- copystring(bot->team, t.team, MAXTEAMLEN+1);
- sendf(-1, 1, "riisi", N_SETTEAM, bot->clientnum, bot->team, 0);
- }
- else teams.remove(0, 1);
- }
- }
- const char *chooseteam() {
- vector<teamscore> teams;
- calcteams(teams);
- return teams.length() ? teams.last().team : "";
- }
- static inline bool validaiclient(clientinfo *ci) {
- return ci->clientnum >= 0 && ci->state.aitype == AI_NONE && (ci->state.state!=CS_SPECTATOR || ci->local || (ci->privilege && !ci->warned));
- }
- clientinfo *findaiclient(clientinfo *exclude = NULL) {
- clientinfo *least = NULL;
- loopv(clients) {
- clientinfo *ci = clients[i];
- if(!validaiclient(ci) || ci==exclude) continue;
- if(!least || ci->bots.length() < least->bots.length()) least = ci;
- }
- return least;
- }
- bool addai(int skill, int limit) {
- int numai = 0, cn = -1, maxai = limit >= 0 ? min(limit, MAXBOTS) : MAXBOTS;
- loopv(bots) {
- clientinfo *ci = bots[i];
- if(!ci || ci->ownernum < 0) { if(cn < 0) cn = i; continue; }
- numai++;
- }
- if(numai >= maxai) return false;
- if(bots.inrange(cn)) {
- clientinfo *ci = bots[cn];
- if(ci) {
- // reuse a slot that was going to removed
- clientinfo *owner = findaiclient();
- ci->ownernum = owner ? owner->clientnum : -1;
- if(owner) owner->bots.add(ci);
- ci->aireinit = 2;
- dorefresh = true;
- return true;
- }
- }
- else { cn = bots.length(); bots.add(NULL); }
- const char *team = m_teammode ? chooseteam() : "";
- if(!bots[cn]) bots[cn] = new clientinfo;
- clientinfo *ci = bots[cn];
- ci->clientnum = MAXCLIENTS + cn;
- ci->state.aitype = AI_BOT;
- clientinfo *owner = findaiclient();
- ci->ownernum = owner ? owner->clientnum : -1;
- if(owner) owner->bots.add(ci);
- ci->state.skill = skill <= 0 ? rnd(50) + 51 : clamp(skill, 1, 101);
- clients.add(ci);
- ci->state.lasttimeplayed = lastmillis;
- copystring(ci->name, "bot", MAXNAMELEN+1);
- ci->state.state = CS_DEAD;
- copystring(ci->team, team, MAXTEAMLEN+1);
- ci->playermodel = 0;
- ci->aireinit = 2;
- ci->connected = true;
- dorefresh = true;
- return true;
- }
- void deleteai(clientinfo *ci) {
- int cn = ci->clientnum - MAXCLIENTS;
- if(!bots.inrange(cn)) return;
- sendf(-1, 1, "ri2", N_CDIS, ci->clientnum);
- clientinfo *owner = (clientinfo *)getclientinfo(ci->ownernum);
- if(owner) owner->bots.removeobj(ci);
- clients.removeobj(ci);
- DELETEP(bots[cn]);
- dorefresh = true;
- }
- bool deleteai() {
- loopvrev(bots) if(bots[i] && bots[i]->ownernum >= 0) {
- deleteai(bots[i]);
- return true;
- }
- return false;
- }
- void reinitai(clientinfo *ci) {
- if(ci->ownernum < 0) deleteai(ci);
- else if(ci->aireinit >= 1) {
- sendf(-1, 1, "ri6ss", N_INITAI, ci->clientnum, ci->ownernum, ci->state.aitype, ci->state.skill, ci->playermodel, ci->name, ci->team);
- if(ci->aireinit == 2) {
- ci->reassign();
- if(ci->state.state==CS_ALIVE) sendspawn(ci);
- else sendresume(ci);
- }
- ci->aireinit = 0;
- }
- }
- void shiftai(clientinfo *ci, clientinfo *owner = NULL) {
- clientinfo *prevowner = (clientinfo *)getclientinfo(ci->ownernum);
- if(prevowner) prevowner->bots.removeobj(ci);
- if(!owner) { ci->aireinit = 0; ci->ownernum = -1; }
- else if(ci->ownernum != owner->clientnum) { ci->aireinit = 2; ci->ownernum = owner->clientnum; owner->bots.add(ci); }
- dorefresh = true;
- }
- void removeai(clientinfo *ci) {
- // either schedules a removal, or someone else to assign to
- loopvrev(ci->bots) shiftai(ci->bots[i], findaiclient(ci));
- }
- bool reassignai() {
- clientinfo *hi = NULL, *lo = NULL;
- loopv(clients) {
- clientinfo *ci = clients[i];
- if(!validaiclient(ci)) continue;
- if(!lo || ci->bots.length() < lo->bots.length()) lo = ci;
- if(!hi || ci->bots.length() > hi->bots.length()) hi = ci;
- }
- if(hi && lo && hi->bots.length() - lo->bots.length() > 1) {
- loopvrev(hi->bots) {
- shiftai(hi->bots[i], lo);
- return true;
- }
- }
- return false;
- }
-
- void checksetup() {
- if(m_teammode && botbalance) balanceteams();
- loopvrev(bots) if(bots[i]) reinitai(bots[i]);
- }
- void clearai() {
- // clear and remove all ai immediately
- loopvrev(bots) if(bots[i]) deleteai(bots[i]);
- }
- void checkai() {
- if(!dorefresh) return;
- dorefresh = false;
- if(m_botmode && numclients(-1, false, true)) {
- checksetup();
- while(reassignai());
- }
- else clearai();
- }
- void reqadd(clientinfo *ci, int skill) {
- if(!ci->local && !ci->privilege) return;
- if(!addai(skill, !ci->local && ci->privilege < PRIV_ADMIN ? botlimit : -1)) sendf(ci->clientnum, 1, "ris", N_SERVMSG, "failed to create or assign bot");
- }
- void reqdel(clientinfo *ci) {
- if(!ci->local && !ci->privilege) return;
- if(!deleteai()) sendf(ci->clientnum, 1, "ris", N_SERVMSG, "failed to remove any bots");
- }
- void setbotlimit(clientinfo *ci, int limit) {
- if(ci && !ci->local && ci->privilege < PRIV_ADMIN) return;
- botlimit = clamp(limit, 0, MAXBOTS);
- dorefresh = true;
- defformatstring(msg, "bot limit is now %d", botlimit);
- sendservmsg(msg);
- }
- void setbotbalance(clientinfo *ci, bool balance) {
- if(ci && !ci->local && !ci->privilege) return;
- botbalance = balance ? 1 : 0;
- dorefresh = true;
- defformatstring(msg, "bot team balancing is now %s", botbalance ? "enabled" : "disabled");
- sendservmsg(msg);
- }
-
- void changemap() {
- dorefresh = true;
- loopv(clients) if(clients[i]->local || clients[i]->privilege) return;
- if(botbalance != (serverbotbalance != 0)) setbotbalance(NULL, serverbotbalance != 0);
- }
- void addclient(clientinfo *ci) {
- if(ci->state.aitype == AI_NONE) dorefresh = true;
- }
- void changeteam(clientinfo *ci) {
- if(ci->state.aitype == AI_NONE) dorefresh = true;
- }
-}