diff options
Diffstat (limited to 'src/fpsgame/game.h')
| -rw-r--r-- | src/fpsgame/game.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/fpsgame/game.h b/src/fpsgame/game.h index ad102f1..4a09d3f 100644 --- a/src/fpsgame/game.h +++ b/src/fpsgame/game.h @@ -263,11 +263,11 @@ static const struct guninfo { } guns[NUMGUNS] = { // delay| dmg| spr| spd| kck| rng| ray| pus| exp| { S_PUNCH1, 100, 30, 0, 0, 0, 30, 1, 80, 0, 0, "fist", "fist", 0 }, - { S_SG, 1000, 20, 280, 0, 20, 1024, MAXRAYS, 80, 0, 0, "shotgun", "shotg", 0 }, + { S_SG, 1000, 20, 280, 0, 20, 1024, MAXRAYS, 100, 0, 0, "shotgun", "shotg", 0 }, { S_CG, 100, 20, 70, 0, 10, 1024, 1, 80, 0, 0, "chaingun", "chaing", 0 }, - { S_RLFIRE, 800, 120, 0, 270, 10, 1024, 1, 160, 40, 0, "rocketlauncher", "rocket", 0 }, - { S_RIFLE, 1200, 120, 0, 0, 30, 2048, 1, 80, 0, 0, "rifle", "rifle", 0 }, - { S_FLAUNCH, 600, 90, 0, 300, 20, 1024, 1, 250, 45, 1500, "grenadelauncher", "gl", 0 }, + { S_RLFIRE, 800, 120, 0, 270, 10, 1024, 1, 240, 40, 0, "rocketlauncher", "rocket", 0 }, + { S_RIFLE, 1200, 120, 0, 0, 30, 2048, 1, 120, 0, 0, "rifle", "rifle", 0 }, + { S_FLAUNCH, 600, 90, 0, 300, 20, 1024, 1, 160, 45, 1500, "grenadelauncher", "gl", 0 }, { S_PISTOL, 400, 60, 110, 0, 10, 1024, 1, 80, 0, 0, "pistol", "pistol", 0 }, }; @@ -666,7 +666,7 @@ namespace game extern void explode(bool local, fpsent *owner, const vec &v, dynent *safe, int dam, int gun); extern void explodeeffects(int gun, fpsent *d, bool local, int id = 0); extern void damageeffect(int damage, fpsent *d, bool thirdperson = true); - extern void gibeffect(int damage, const vec &vel, fpsent *d); + //~extern void gibeffect(int damage, const vec &vel, fpsent *d); extern float intersectdist; extern bool intersect(dynent *d, const vec &from, const vec &to, float &dist = intersectdist); extern dynent *intersectclosest(const vec &from, const vec &to, fpsent *at, float &dist = intersectdist); |
