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-rw-r--r--src/fpsgame/render.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/fpsgame/render.cpp b/src/fpsgame/render.cpp
index dacdcd9..fff917e 100644
--- a/src/fpsgame/render.cpp
+++ b/src/fpsgame/render.cpp
@@ -253,13 +253,6 @@ namespace game {
sway.z = swayup*(fabs(sinf(steps)) - 1);
sway.add(swaydir).add(d->o);
if(!hudgunsway) sway = d->o;
-
-#if 0
- if(player1->state!=CS_DEAD && player1->quadmillis) {
- float t = 0.5f + 0.5f*sinf(2*M_PI*lastmillis/1000.0f);
- color.y = color.y*(1-t) + t;
- }
-#endif
const playermodelinfo &mdl = getplayermodelinfo(d);
defformatstring(gunname, "%s/%s", hudgunsdir[0] ? hudgunsdir : mdl.hudguns, guns[d->gunselect].file);
if((m_teammode || teamskins) && teamhudguns)