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-rw-r--r--src/shared/ents.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/shared/ents.h b/src/shared/ents.h
index f4da8f5..91ccd8f 100644
--- a/src/shared/ents.h
+++ b/src/shared/ents.h
@@ -83,17 +83,17 @@ struct physent // base entity type, can be affe
uchar physstate; // one of PHYS_* above
uchar state, editstate; // one of CS_* above
uchar type; // one of ENT_* above
- uchar collidetype; // one of COLLIDE_* above
+ uchar collidetype; // one of COLLIDE_* above
bool blocked; // used by physics to signal ai
- physent() : o(0, 0, 0), deltapos(0, 0, 0), newpos(0, 0, 0), yaw(0), pitch(0), roll(0), maxspeed(100),
+ physent() : o(0, 0, 0), deltapos(0, 0, 0), newpos(0, 0, 0), yaw(0), pitch(0), roll(0), maxspeed(100),
radius(4.1f), eyeheight(14), aboveeye(1), xradius(4.1f), yradius(4.1f), zmargin(0),
state(CS_ALIVE), editstate(CS_ALIVE), type(ENT_PLAYER),
collidetype(COLLIDE_ELLIPSE),
blocked(false)
{ reset(); }
-
+
void resetinterp()
{
newpos = o;
@@ -114,7 +114,7 @@ struct physent // base entity type, can be affe
vec feetpos(float offset = 0) const { return vec(o).add(vec(0, 0, offset - eyeheight)); }
vec headpos(float offset = 0) const { return vec(o).add(vec(0, 0, offset)); }
- bool maymove() const { return timeinair || physstate < PHYS_FLOOR || vel.squaredlen() > 1e-4f || deltapos.squaredlen() > 1e-4f; }
+ bool maymove() const { return timeinair || physstate < PHYS_FLOOR || vel.squaredlen() > 1e-4f || deltapos.squaredlen() > 1e-4f; }
};
enum
@@ -128,7 +128,7 @@ enum
ANIM_EDIT, ANIM_LAG, ANIM_TAUNT, ANIM_WIN, ANIM_LOSE,
ANIM_GUN_IDLE, ANIM_GUN_SHOOT,
ANIM_VWEP_IDLE, ANIM_VWEP_SHOOT, ANIM_SHIELD, ANIM_POWERUP,
- ANIM_MAPMODEL, ANIM_TRIGGER,
+ ANIM_MAPMODEL,
NUMANIMS
};
@@ -143,7 +143,7 @@ static const char * const animnames[] =
"edit", "lag", "taunt", "win", "lose",
"gun idle", "gun shoot",
"vwep idle", "vwep shoot", "shield", "powerup",
- "mapmodel", "trigger"
+ "mapmodel"
};
#define ANIM_ALL 0x7F
@@ -206,8 +206,8 @@ struct dynent : physent // animated characters, or chara
uchar occluded;
dynent() : ragdoll(NULL), query(NULL), lastrendered(0), occluded(0)
- {
- reset();
+ {
+ reset();
}
~dynent()
@@ -217,13 +217,13 @@ struct dynent : physent // animated characters, or chara
if(ragdoll) cleanragdoll(this);
#endif
}
-
+
void stopmoving()
{
k_left = k_right = k_up = k_down = jumping = false;
move = strafe = 0;
}
-
+
void reset()
{
physent::reset();