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-rw-r--r--src/shared/glexts.h485
1 files changed, 184 insertions, 301 deletions
diff --git a/src/shared/glexts.h b/src/shared/glexts.h
index 0b8e823..edc9e04 100644
--- a/src/shared/glexts.h
+++ b/src/shared/glexts.h
@@ -7,50 +7,49 @@
// OpenGL deprecated functionality
#ifndef GL_QUADS
-#define GL_QUADS 0x0007
+#define GL_QUADS 0x0007
#endif
#ifndef GL_ALPHA
-#define GL_ALPHA 0x1906
+#define GL_ALPHA 0x1906
#endif
#ifndef GL_ALPHA8
-#define GL_ALPHA8 0x803C
+#define GL_ALPHA8 0x803C
#endif
#ifndef GL_ALPHA16
-#define GL_ALPHA16 0x803E
+#define GL_ALPHA16 0x803E
#endif
#ifndef GL_COMPRESSED_ALPHA
-#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_ALPHA 0x84E9
#endif
#ifndef GL_LUMINANCE
-#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE 0x1909
#endif
#ifndef GL_LUMINANCE8
-#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE8 0x8040
#endif
#ifndef GL_LUMINANCE16
-#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE16 0x8042
#endif
#ifndef GL_COMPRESSED_LUMINANCE
-#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE 0x84EA
#endif
#ifndef GL_LUMINANCE_ALPHA
-#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_LUMINANCE_ALPHA 0x190A
#endif
#ifndef GL_LUMINANCE8_ALPHA8
-#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE8_ALPHA8 0x8045
#endif
#ifndef GL_LUMINANCE16_ALPHA16
-#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_LUMINANCE16_ALPHA16 0x8048
#endif
#ifndef GL_COMPRESSED_LUMINANCE_ALPHA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#endif
// OpenGL 1.3
-#ifndef WIN32
#define glActiveTexture_ glActiveTexture
#define glBlendEquation_ glBlendEquation
@@ -67,122 +66,7 @@
#define glGetCompressedTexImage_ glGetCompressedTexImage
#define glDrawRangeElements_ glDrawRangeElements
-#else
-extern PFNGLACTIVETEXTUREPROC glActiveTexture_;
-extern PFNGLBLENDEQUATIONPROC glBlendEquation_;
-extern PFNGLBLENDCOLORPROC glBlendColor_;
-
-extern PFNGLTEXIMAGE3DPROC glTexImage3D_;
-extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D_;
-extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D_;
-
-extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D_;
-extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D_;
-extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D_;
-extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D_;
-extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage_;
-
-extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements_;
-#endif
-
-// OpenGL 2.0
-#ifdef __APPLE__
-#define glMultiDrawArrays_ glMultiDrawArrays
-#define glMultiDrawElements_ glMultiDrawElements
-
-#define glBlendFuncSeparate_ glBlendFuncSeparate
-#define glBlendEquationSeparate_ glBlendEquationSeparate
-#define glStencilOpSeparate_ glStencilOpSeparate
-#define glStencilFuncSeparate_ glStencilFuncSeparate
-#define glStencilMaskSeparate_ glStencilMaskSeparate
-
-#define glGenBuffers_ glGenBuffers
-#define glBindBuffer_ glBindBuffer
-#define glMapBuffer_ glMapBuffer
-#define glUnmapBuffer_ glUnmapBuffer
-#define glBufferData_ glBufferData
-#define glBufferSubData_ glBufferSubData
-#define glDeleteBuffers_ glDeleteBuffers
-#define glGetBufferSubData_ glGetBufferSubData
-
-#define glGenQueries_ glGenQueries
-#define glDeleteQueries_ glDeleteQueries
-#define glBeginQuery_ glBeginQuery
-#define glEndQuery_ glEndQuery
-#define glGetQueryiv_ glGetQueryiv
-#define glGetQueryObjectiv_ glGetQueryObjectiv
-#define glGetQueryObjectuiv_ glGetQueryObjectuiv
-
-#define glCreateProgram_ glCreateProgram
-#define glDeleteProgram_ glDeleteProgram
-#define glUseProgram_ glUseProgram
-#define glCreateShader_ glCreateShader
-#define glDeleteShader_ glDeleteShader
-#define glShaderSource_ glShaderSource
-#define glCompileShader_ glCompileShader
-#define glGetShaderiv_ glGetShaderiv
-#define glGetProgramiv_ glGetProgramiv
-#define glAttachShader_ glAttachShader
-#define glGetProgramInfoLog_ glGetProgramInfoLog
-#define glGetShaderInfoLog_ glGetShaderInfoLog
-#define glLinkProgram_ glLinkProgram
-#define glGetUniformLocation_ glGetUniformLocation
-#define glUniform1f_ glUniform1f
-#define glUniform2f_ glUniform2f
-#define glUniform3f_ glUniform3f
-#define glUniform4f_ glUniform4f
-#define glUniform1fv_ glUniform1fv
-#define glUniform2fv_ glUniform2fv
-#define glUniform3fv_ glUniform3fv
-#define glUniform4fv_ glUniform4fv
-#define glUniform1i_ glUniform1i
-#define glUniform2i_ glUniform2i
-#define glUniform3i_ glUniform3i
-#define glUniform4i_ glUniform4i
-#define glUniform1iv_ glUniform1iv
-#define glUniform2iv_ glUniform2iv
-#define glUniform3iv_ glUniform3iv
-#define glUniform4iv_ glUniform4iv
-#define glUniformMatrix2fv_ glUniformMatrix2fv
-#define glUniformMatrix3fv_ glUniformMatrix3fv
-#define glUniformMatrix4fv_ glUniformMatrix4fv
-#define glBindAttribLocation_ glBindAttribLocation
-#define glGetActiveUniform_ glGetActiveUniform
-#define glEnableVertexAttribArray_ glEnableVertexAttribArray
-#define glDisableVertexAttribArray_ glDisableVertexAttribArray
-
-#define glVertexAttrib1f_ glVertexAttrib1f
-#define glVertexAttrib1fv_ glVertexAttrib1fv
-#define glVertexAttrib1s_ glVertexAttrib1s
-#define glVertexAttrib1sv_ glVertexAttrib1sv
-#define glVertexAttrib2f_ glVertexAttrib2f
-#define glVertexAttrib2fv_ glVertexAttrib2fv
-#define glVertexAttrib2s_ glVertexAttrib2s
-#define glVertexAttrib2sv_ glVertexAttrib2sv
-#define glVertexAttrib3f_ glVertexAttrib3f
-#define glVertexAttrib3fv_ glVertexAttrib3fv
-#define glVertexAttrib3s_ glVertexAttrib3s
-#define glVertexAttrib3sv_ glVertexAttrib3sv
-#define glVertexAttrib4f_ glVertexAttrib4f
-#define glVertexAttrib4fv_ glVertexAttrib4fv
-#define glVertexAttrib4s_ glVertexAttrib4s
-#define glVertexAttrib4sv_ glVertexAttrib4sv
-#define glVertexAttrib4bv_ glVertexAttrib4bv
-#define glVertexAttrib4iv_ glVertexAttrib4iv
-#define glVertexAttrib4ubv_ glVertexAttrib4ubv
-#define glVertexAttrib4uiv_ glVertexAttrib4uiv
-#define glVertexAttrib4usv_ glVertexAttrib4usv
-#define glVertexAttrib4Nbv_ glVertexAttrib4Nbv
-#define glVertexAttrib4Niv_ glVertexAttrib4Niv
-#define glVertexAttrib4Nub_ glVertexAttrib4Nub
-#define glVertexAttrib4Nubv_ glVertexAttrib4Nubv
-#define glVertexAttrib4Nuiv_ glVertexAttrib4Nuiv
-#define glVertexAttrib4Nusv_ glVertexAttrib4Nusv
-#define glVertexAttribPointer_ glVertexAttribPointer
-
-#define glDrawBuffers_ glDrawBuffers
-#else
extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays_;
extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements_;
@@ -192,102 +76,101 @@ extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate_;
extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate_;
extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate_;
-extern PFNGLGENBUFFERSPROC glGenBuffers_;
-extern PFNGLBINDBUFFERPROC glBindBuffer_;
-extern PFNGLMAPBUFFERPROC glMapBuffer_;
-extern PFNGLUNMAPBUFFERPROC glUnmapBuffer_;
-extern PFNGLBUFFERDATAPROC glBufferData_;
-extern PFNGLBUFFERSUBDATAPROC glBufferSubData_;
-extern PFNGLDELETEBUFFERSPROC glDeleteBuffers_;
+extern PFNGLGENBUFFERSPROC glGenBuffers_;
+extern PFNGLBINDBUFFERPROC glBindBuffer_;
+extern PFNGLMAPBUFFERPROC glMapBuffer_;
+extern PFNGLUNMAPBUFFERPROC glUnmapBuffer_;
+extern PFNGLBUFFERDATAPROC glBufferData_;
+extern PFNGLBUFFERSUBDATAPROC glBufferSubData_;
+extern PFNGLDELETEBUFFERSPROC glDeleteBuffers_;
extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData_;
-extern PFNGLGENQUERIESPROC glGenQueries_;
-extern PFNGLDELETEQUERIESPROC glDeleteQueries_;
-extern PFNGLBEGINQUERYPROC glBeginQuery_;
-extern PFNGLENDQUERYPROC glEndQuery_;
-extern PFNGLGETQUERYIVPROC glGetQueryiv_;
+extern PFNGLGENQUERIESPROC glGenQueries_;
+extern PFNGLDELETEQUERIESPROC glDeleteQueries_;
+extern PFNGLBEGINQUERYPROC glBeginQuery_;
+extern PFNGLENDQUERYPROC glEndQuery_;
+extern PFNGLGETQUERYIVPROC glGetQueryiv_;
extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv_;
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv_;
-extern PFNGLCREATEPROGRAMPROC glCreateProgram_;
-extern PFNGLDELETEPROGRAMPROC glDeleteProgram_;
-extern PFNGLUSEPROGRAMPROC glUseProgram_;
-extern PFNGLCREATESHADERPROC glCreateShader_;
-extern PFNGLDELETESHADERPROC glDeleteShader_;
-extern PFNGLSHADERSOURCEPROC glShaderSource_;
-extern PFNGLCOMPILESHADERPROC glCompileShader_;
-extern PFNGLGETSHADERIVPROC glGetShaderiv_;
-extern PFNGLGETPROGRAMIVPROC glGetProgramiv_;
-extern PFNGLATTACHSHADERPROC glAttachShader_;
-extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_;
-extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_;
-extern PFNGLLINKPROGRAMPROC glLinkProgram_;
-extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_;
-extern PFNGLUNIFORM1FPROC glUniform1f_;
-extern PFNGLUNIFORM2FPROC glUniform2f_;
-extern PFNGLUNIFORM3FPROC glUniform3f_;
-extern PFNGLUNIFORM4FPROC glUniform4f_;
-extern PFNGLUNIFORM1FVPROC glUniform1fv_;
-extern PFNGLUNIFORM2FVPROC glUniform2fv_;
-extern PFNGLUNIFORM3FVPROC glUniform3fv_;
-extern PFNGLUNIFORM4FVPROC glUniform4fv_;
-extern PFNGLUNIFORM1IPROC glUniform1i_;
-extern PFNGLUNIFORM2IPROC glUniform2i_;
-extern PFNGLUNIFORM3IPROC glUniform3i_;
-extern PFNGLUNIFORM4IPROC glUniform4i_;
-extern PFNGLUNIFORM1IVPROC glUniform1iv_;
-extern PFNGLUNIFORM2IVPROC glUniform2iv_;
-extern PFNGLUNIFORM3IVPROC glUniform3iv_;
-extern PFNGLUNIFORM4IVPROC glUniform4iv_;
-extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_;
-extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_;
-extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_;
-extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_;
-extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform_;
+extern PFNGLCREATEPROGRAMPROC glCreateProgram_;
+extern PFNGLDELETEPROGRAMPROC glDeleteProgram_;
+extern PFNGLUSEPROGRAMPROC glUseProgram_;
+extern PFNGLCREATESHADERPROC glCreateShader_;
+extern PFNGLDELETESHADERPROC glDeleteShader_;
+extern PFNGLSHADERSOURCEPROC glShaderSource_;
+extern PFNGLCOMPILESHADERPROC glCompileShader_;
+extern PFNGLGETSHADERIVPROC glGetShaderiv_;
+extern PFNGLGETPROGRAMIVPROC glGetProgramiv_;
+extern PFNGLATTACHSHADERPROC glAttachShader_;
+extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_;
+extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_;
+extern PFNGLLINKPROGRAMPROC glLinkProgram_;
+extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_;
+extern PFNGLUNIFORM1FPROC glUniform1f_;
+extern PFNGLUNIFORM2FPROC glUniform2f_;
+extern PFNGLUNIFORM3FPROC glUniform3f_;
+extern PFNGLUNIFORM4FPROC glUniform4f_;
+extern PFNGLUNIFORM1FVPROC glUniform1fv_;
+extern PFNGLUNIFORM2FVPROC glUniform2fv_;
+extern PFNGLUNIFORM3FVPROC glUniform3fv_;
+extern PFNGLUNIFORM4FVPROC glUniform4fv_;
+extern PFNGLUNIFORM1IPROC glUniform1i_;
+extern PFNGLUNIFORM2IPROC glUniform2i_;
+extern PFNGLUNIFORM3IPROC glUniform3i_;
+extern PFNGLUNIFORM4IPROC glUniform4i_;
+extern PFNGLUNIFORM1IVPROC glUniform1iv_;
+extern PFNGLUNIFORM2IVPROC glUniform2iv_;
+extern PFNGLUNIFORM3IVPROC glUniform3iv_;
+extern PFNGLUNIFORM4IVPROC glUniform4iv_;
+extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_;
+extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_;
+extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_;
+extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_;
+extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform_;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray_;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray_;
-extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f_;
-extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv_;
-extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s_;
-extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv_;
-extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_;
-extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv_;
-extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s_;
-extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv_;
-extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f_;
-extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv_;
-extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s_;
-extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv_;
-extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f_;
-extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv_;
-extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s_;
-extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv_;
-extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv_;
-extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv_;
-extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv_;
-extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv_;
-extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv_;
-extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv_;
-extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv_;
-extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub_;
-extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv_;
-extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv_;
-extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv_;
-extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer_;
+extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f_;
+extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv_;
+extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s_;
+extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv_;
+extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_;
+extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv_;
+extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s_;
+extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv_;
+extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f_;
+extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv_;
+extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s_;
+extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv_;
+extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f_;
+extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv_;
+extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s_;
+extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv_;
+extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv_;
+extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv_;
+extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv_;
+extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv_;
+extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv_;
+extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv_;
+extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv_;
+extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub_;
+extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv_;
+extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv_;
+extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv_;
+extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer_;
extern PFNGLDRAWBUFFERSPROC glDrawBuffers_;
-#endif
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
@@ -301,20 +184,20 @@ extern PFNGLDRAWBUFFERSPROC glDrawBuffers_;
#ifndef GL_ARB_framebuffer_object
#define GL_ARB_framebuffer_object 1
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
@@ -330,95 +213,95 @@ typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLi
#endif
// GL_EXT_framebuffer_object
-extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer_;
-extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers_;
-extern PFNGLGENFRAMEBUFFERSPROC glGenRenderbuffers_;
-extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage_;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer_;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers_;
+extern PFNGLGENFRAMEBUFFERSPROC glGenRenderbuffers_;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage_;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_;
-extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer_;
-extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers_;
-extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers_;
-extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D_;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer_;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers_;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers_;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D_;
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer_;
-extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap_;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap_;
// GL_EXT_framebuffer_blit
-extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer_;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer_;
#ifndef GL_ARB_texture_rg
#define GL_ARB_texture_rg 1
-#define GL_RG 0x8227
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
+#define GL_RG 0x8227
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
#endif
#ifndef GL_EXT_texture_compression_latc
#define GL_EXT_texture_compression_latc 1
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#endif
#ifndef GL_ARB_texture_compression_rgtc
#define GL_ARB_texture_compression_rgtc 1
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#endif
#ifndef GL_ARB_map_buffer_range
#define GL_ARB_map_buffer_range 1
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
#endif
-extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange_;
+extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange_;
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange_;
#ifndef GL_ARB_uniform_buffer_object
#define GL_ARB_uniform_buffer_object 1
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_INVALID_INDEX 0xFFFFFFFFu
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
@@ -426,25 +309,25 @@ typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuin
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
#endif
#ifndef GL_INVALID_INDEX
-#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_INVALID_INDEX 0xFFFFFFFFu
#endif
-extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices_;
-extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv_;
-extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex_;
+extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices_;
+extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv_;
+extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex_;
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv_;
-extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding_;
+extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding_;
#ifndef GL_VERSION_3_0
#define GL_VERSION_3_0 1
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
@@ -454,34 +337,34 @@ typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index,
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
#endif
-extern PFNGLGETSTRINGIPROC glGetStringi_;
+extern PFNGLGETSTRINGIPROC glGetStringi_;
extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation_;
-extern PFNGLBINDBUFFERBASEPROC glBindBufferBase_;
-extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange_;
+extern PFNGLBINDBUFFERBASEPROC glBindBufferBase_;
+extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange_;
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
-#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_RECTANGLE 0x84F5
#endif
#ifndef GL_ARB_vertex_array_object
#define GL_ARB_vertex_array_object 1
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
#endif
-extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray_;
+extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray_;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays_;
-extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays_;
-extern PFNGLISVERTEXARRAYPROC glIsVertexArray_;
+extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays_;
+extern PFNGLISVERTEXARRAYPROC glIsVertexArray_;
#ifndef GL_ARB_texture_swizzle
#define GL_ARB_texture_swizzle 1
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#endif