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-rw-r--r--src/shared/iengine.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/shared/iengine.h b/src/shared/iengine.h
index 80f876d..80bc9c5 100644
--- a/src/shared/iengine.h
+++ b/src/shared/iengine.h
@@ -221,13 +221,13 @@ extern int lookupmaterial(const vec &o);
static inline bool insideworld(const vec &o)
{
- extern int worldsize;
+ extern int worldsize;
return o.x>=0 && o.x<worldsize && o.y>=0 && o.y<worldsize && o.z>=0 && o.z<worldsize;
}
static inline bool insideworld(const ivec &o)
{
- extern int worldsize;
+ extern int worldsize;
return uint(o.x)<uint(worldsize) && uint(o.y)<uint(worldsize) && uint(o.z)<uint(worldsize);
}
@@ -535,17 +535,17 @@ struct g3d_gui
virtual void poplist() {}
virtual bool allowautotab(bool on) = 0;
- virtual bool shouldtab() { return false; }
- virtual void tab(const char *name = NULL, int color = 0) = 0;
+ virtual bool shouldtab() = 0;
+ virtual void tab(const char *name = NULL, int color = 0) = 0;
virtual int image(Texture *t, float scale, const char *overlaid = NULL) = 0;
virtual int texture(VSlot &vslot, float scale, bool overlaid = true) = 0;
- virtual int playerpreview(int model, int team, int weap, float scale, const char *overlaid = NULL) { return 0; }
- virtual int modelpreview(const char *name, int anim, float scale, const char *overlaid = NULL, bool throttle = false) { return 0; }
- virtual int prefabpreview(const char *prefab, const vec &color, float scale, const char *overlaid = NULL, bool throttle = false) { return 0; }
+ virtual int playerpreview(int model, int team, int weap, float scale, const char *overlaid = NULL) = 0;
+ virtual int modelpreview(const char *name, int anim, float scale, const char *overlaid = NULL, bool throttle = false) = 0;
+ virtual int prefabpreview(const char *prefab, const vec &color, float scale, const char *overlaid = NULL, bool throttle = false) = 0;
virtual void slider(int &val, int vmin, int vmax, int color, const char *label = NULL) = 0;
virtual void separator() = 0;
- virtual void progress(float percent) = 0;
- virtual void strut(float size) = 0;
+ virtual void progress(float percent) = 0;
+ virtual void strut(float size) = 0;
virtual void space(float size) = 0;
virtual void spring(int weight = 1) = 0;
virtual void column(int col) = 0;