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Diffstat (limited to 'src/shared/igame.h')
-rw-r--r--src/shared/igame.h16
1 files changed, 2 insertions, 14 deletions
diff --git a/src/shared/igame.h b/src/shared/igame.h
index 03a9163..4b0e933 100644
--- a/src/shared/igame.h
+++ b/src/shared/igame.h
@@ -2,14 +2,10 @@
namespace entities {
extern void editent(int i, bool local);
- extern const char *entnameinfo(entity &e);
extern const char *entname(int i);
extern int extraentinfosize();
extern void fixentity(extentity &e);
- extern void entradius(extentity &e, bool color);
- extern bool mayattach(extentity &e);
- extern bool attachent(extentity &e, extentity &a);
- extern bool printent(extentity &e, char *buf, int len);
+ extern void entradius(extentity &e);
extern extentity *newentity();
extern void deleteentity(extentity *e);
extern void clearents();
@@ -18,7 +14,6 @@ namespace entities {
}
namespace game {
- extern void parseoptions(vector<const char *> &args);
extern void gamedisconnect(bool cleanup);
extern void parsepacketclient(int chan, packetbuf &p);
extern void connectattempt(const char *name, const char *password, const ENetAddress &address);
@@ -33,7 +28,6 @@ namespace game {
extern bool ispaused();
extern int scaletime(int t);
extern bool allowmouselook();
- extern const char *gameident();
extern const char *savedconfig();
extern const char *restoreconfig();
extern const char *defaultconfig();
@@ -42,11 +36,10 @@ namespace game {
extern void loadconfigs();
extern void updateworld();
extern void initclient();
- extern void physicstrigger(physent *d, bool local, int floorlevel, int material = 0);
+ extern void physicstrigger(physent *d, int floorlevel);
extern void bounced(physent *d, const vec &surface);
extern void edittrigger(const selinfo &sel, int op, int arg1 = 0, int arg2 = 0, int arg3 = 0, const VSlot *vs = NULL);
extern void vartrigger(ident *id);
- extern void dynentcollide(physent *d, physent *o, const vec &dir);
extern const char *getclientmap();
extern const char *getmapinfo();
extern const char *getscreenshotinfo();
@@ -54,7 +47,6 @@ namespace game {
extern void suicide(physent *d);
extern float ratespawn(dynent *d, const extentity &e);
extern void newmap(int size);
- extern void loadingmap(const char *name);
extern void startmap(const char *name);
extern void preload();
extern float abovegameplayhud(int w, int h);
@@ -67,13 +59,9 @@ namespace game {
extern void rendergame(bool mainpass);
extern void renderavatar();
extern void renderplayerpreview(int model, int team, int weap);
- extern void writegamedata(vector<char> &extras);
- extern void readgamedata(vector<char> &extras);
- extern int clipconsole(int w, int h);
extern void g3d_gamemenus();
extern const char *defaultcrosshair(int index);
extern int selectcrosshair(vec &color);
- extern void lighteffects(dynent *d, vec &color, vec &dir);
extern void setupcamera();
extern bool allowthirdperson(bool msg = false);
extern bool detachcamera();