diff options
Diffstat (limited to 'src/shared/igame.h')
| -rw-r--r-- | src/shared/igame.h | 218 |
1 files changed, 109 insertions, 109 deletions
diff --git a/src/shared/igame.h b/src/shared/igame.h index dee14cb..1e7821a 100644 --- a/src/shared/igame.h +++ b/src/shared/igame.h @@ -2,125 +2,125 @@ namespace entities { - extern void editent(int i, bool local); - extern const char *entnameinfo(entity &e); - extern const char *entname(int i); - extern int extraentinfosize(); - extern void writeent(entity &e, char *buf); - extern void readent(entity &e, char *buf, int ver); - extern void fixentity(extentity &e); - extern void entradius(extentity &e, bool color); - extern bool mayattach(extentity &e); - extern bool attachent(extentity &e, extentity &a); - extern bool printent(extentity &e, char *buf, int len); - extern extentity *newentity(); - extern void deleteentity(extentity *e); - extern void clearents(); - extern vector<extentity *> &getents(); - extern const char *entmodel(const entity &e); + extern void editent(int i, bool local); + extern const char *entnameinfo(entity &e); + extern const char *entname(int i); + extern int extraentinfosize(); + extern void writeent(entity &e, char *buf); + extern void readent(entity &e, char *buf, int ver); + extern void fixentity(extentity &e); + extern void entradius(extentity &e, bool color); + extern bool mayattach(extentity &e); + extern bool attachent(extentity &e, extentity &a); + extern bool printent(extentity &e, char *buf, int len); + extern extentity *newentity(); + extern void deleteentity(extentity *e); + extern void clearents(); + extern vector<extentity *> &getents(); + extern const char *entmodel(const entity &e); } namespace game { - extern void parseoptions(vector<const char *> &args); + extern void parseoptions(vector<const char *> &args); - extern void gamedisconnect(bool cleanup); - extern void parsepacketclient(int chan, packetbuf &p); - extern void connectattempt(const char *name, const char *password, const ENetAddress &address); - extern void connectfail(); - extern void gameconnect(bool _remote); - extern bool allowedittoggle(); - extern void edittoggled(bool on); - extern void writeclientinfo(stream *f); - extern void toserver(char *text); - extern void changemap(const char *name); - extern void forceedit(const char *name); - extern bool ispaused(); - extern int scaletime(int t); - extern bool allowmouselook(); + extern void gamedisconnect(bool cleanup); + extern void parsepacketclient(int chan, packetbuf &p); + extern void connectattempt(const char *name, const char *password, const ENetAddress &address); + extern void connectfail(); + extern void gameconnect(bool _remote); + extern bool allowedittoggle(); + extern void edittoggled(bool on); + extern void writeclientinfo(stream *f); + extern void toserver(char *text); + extern void changemap(const char *name); + extern void forceedit(const char *name); + extern bool ispaused(); + extern int scaletime(int t); + extern bool allowmouselook(); - extern const char *gameident(); - extern const char *savedconfig(); - extern const char *restoreconfig(); - extern const char *defaultconfig(); - extern const char *autoexec(); - extern const char *savedservers(); - extern void loadconfigs(); + extern const char *gameident(); + extern const char *savedconfig(); + extern const char *restoreconfig(); + extern const char *defaultconfig(); + extern const char *autoexec(); + extern const char *savedservers(); + extern void loadconfigs(); - extern void updateworld(); - extern void initclient(); - extern void physicstrigger(physent *d, bool local, int floorlevel, int waterlevel, int material = 0); - extern void bounced(physent *d, const vec &surface); - extern void edittrigger(const selinfo &sel, int op, int arg1 = 0, int arg2 = 0, int arg3 = 0, const VSlot *vs = NULL); - extern void vartrigger(ident *id); - extern void dynentcollide(physent *d, physent *o, const vec &dir); - extern const char *getclientmap(); - extern const char *getmapinfo(); - extern const char *getscreenshotinfo(); - extern void resetgamestate(); - extern void suicide(physent *d); - extern float ratespawn(dynent *d, const extentity &e); - extern void newmap(int size); - extern void loadingmap(const char *name); - extern void startmap(const char *name); - extern void preload(); - extern float abovegameplayhud(int w, int h); - extern void gameplayhud(int w, int h); - extern bool canjump(); - extern bool allowmove(physent *d); - extern void doattack(bool on); - extern dynent *iterdynents(int i); - extern int numdynents(); - extern void rendergame(bool mainpass); - extern void renderavatar(); - extern void renderplayerpreview(int model, int team, int weap); - extern void writegamedata(vector<char> &extras); - extern void readgamedata(vector<char> &extras); - extern int clipconsole(int w, int h); - extern void g3d_gamemenus(); - extern const char *defaultcrosshair(int index); - extern int selectcrosshair(vec &color); - extern void lighteffects(dynent *d, vec &color, vec &dir); - extern void setupcamera(); - extern bool allowthirdperson(bool msg = false); - extern bool detachcamera(); - extern bool collidecamera(); - extern void adddynlights(); - extern void particletrack(physent *owner, vec &o, vec &d); - extern void dynlighttrack(physent *owner, vec &o, vec &hud); - extern int maxsoundradius(int n); - extern bool serverinfostartcolumn(g3d_gui *g, int i); - extern void serverinfoendcolumn(g3d_gui *g, int i); - extern bool serverinfoentry(g3d_gui *g, int i, const char *name, int port, const char *desc, const char *map, int ping, const vector<int> &attr, int np); + extern void updateworld(); + extern void initclient(); + extern void physicstrigger(physent *d, bool local, int floorlevel, int waterlevel, int material = 0); + extern void bounced(physent *d, const vec &surface); + extern void edittrigger(const selinfo &sel, int op, int arg1 = 0, int arg2 = 0, int arg3 = 0, const VSlot *vs = NULL); + extern void vartrigger(ident *id); + extern void dynentcollide(physent *d, physent *o, const vec &dir); + extern const char *getclientmap(); + extern const char *getmapinfo(); + extern const char *getscreenshotinfo(); + extern void resetgamestate(); + extern void suicide(physent *d); + extern float ratespawn(dynent *d, const extentity &e); + extern void newmap(int size); + extern void loadingmap(const char *name); + extern void startmap(const char *name); + extern void preload(); + extern float abovegameplayhud(int w, int h); + extern void gameplayhud(int w, int h); + extern bool canjump(); + extern bool allowmove(physent *d); + extern void doattack(bool on); + extern dynent *iterdynents(int i); + extern int numdynents(); + extern void rendergame(bool mainpass); + extern void renderavatar(); + extern void renderplayerpreview(int model, int team, int weap); + extern void writegamedata(vector<char> &extras); + extern void readgamedata(vector<char> &extras); + extern int clipconsole(int w, int h); + extern void g3d_gamemenus(); + extern const char *defaultcrosshair(int index); + extern int selectcrosshair(vec &color); + extern void lighteffects(dynent *d, vec &color, vec &dir); + extern void setupcamera(); + extern bool allowthirdperson(bool msg = false); + extern bool detachcamera(); + extern bool collidecamera(); + extern void adddynlights(); + extern void particletrack(physent *owner, vec &o, vec &d); + extern void dynlighttrack(physent *owner, vec &o, vec &hud); + extern int maxsoundradius(int n); + extern bool serverinfostartcolumn(g3d_gui *g, int i); + extern void serverinfoendcolumn(g3d_gui *g, int i); + extern bool serverinfoentry(g3d_gui *g, int i, const char *name, int port, const char *desc, const char *map, int ping, const vector<int> &attr, int np); } namespace server { - extern void *newclientinfo(); - extern void deleteclientinfo(void *ci); - extern void serverinit(); - extern int reserveclients(); - extern int numchannels(); - extern void clientdisconnect(int n); - extern int clientconnect(int n); - extern void localdisconnect(int n); - extern void localconnect(int n); - extern bool allowbroadcast(int n); - extern void recordpacket(int chan, void *data, int len); - extern void parsepacket(int sender, int chan, packetbuf &p); - extern void sendservmsg(const char *s); - extern bool sendpackets(bool force = false); - extern void serverinforeply(ucharbuf &req, ucharbuf &p); - extern void serverupdate(); - extern int laninfoport(); - extern int serverinfoport(int servport = -1); - extern int serverport(int infoport = -1); - extern const char *defaultmaster(); - extern int masterport(); - extern void processmasterinput(const char *cmd, int cmdlen, const char *args); - extern void masterconnected(); - extern void masterdisconnected(); - extern bool ispaused(); - extern int scaletime(int t); + extern void *newclientinfo(); + extern void deleteclientinfo(void *ci); + extern void serverinit(); + extern int reserveclients(); + extern int numchannels(); + extern void clientdisconnect(int n); + extern int clientconnect(int n); + extern void localdisconnect(int n); + extern void localconnect(int n); + extern bool allowbroadcast(int n); + extern void recordpacket(int chan, void *data, int len); + extern void parsepacket(int sender, int chan, packetbuf &p); + extern void sendservmsg(const char *s); + extern bool sendpackets(bool force = false); + extern void serverinforeply(ucharbuf &req, ucharbuf &p); + extern void serverupdate(); + extern int laninfoport(); + extern int serverinfoport(int servport = -1); + extern int serverport(int infoport = -1); + extern const char *defaultmaster(); + extern int masterport(); + extern void processmasterinput(const char *cmd, int cmdlen, const char *args); + extern void masterconnected(); + extern void masterdisconnected(); + extern bool ispaused(); + extern int scaletime(int t); } |
