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// default settings for maps
// on every map load, this file will be executed, followed by
// "package.cfg" in the package dir of the map, and "<mapname>.cfg",
// which you can use to override the settings in this file.
// the skybox for this map:
if (strcmp $skybox "") [
skybox "skyboxes/black"
]
materialreset
texture water "textures/water2.png" // water surface
texture 1 "textures/waterfall.png" // waterfall
texture 1 "textures/watern.png" // water normals
texture 1 "textures/waterdudv.png" // water distortion
texture 1 "textures/waterfalln.png" // waterfall normals
texture 1 "textures/waterfalldudv.png" // waterfall distortion
texture lava "textures/floor_lava2.png" 0 0 0 2 // lava surface
texture 1 "textures/floor_lava2.png" 0 0 0 2 // falling lava
// texture definitions for the map:
texturereset // starts the texture slot/index at 0
setshader stdworld // use default world shader unless specified otherwise
texture 0 "textures/sky.png" // dummy sky texture
texture 0 "textures/default.png" // default geometry texture
exec "packages/textures/ex/package.cfg"
// for cfgs that don't set shaders...
setshader stdworld
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