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md5dir "mrfixit"
md5anim "forward" "forward.md5anim" 125 1
md5anim "idle" "idle.md5anim" 0 -1
md5anim "hold 1" "chainsaw_idle.md5anim" 0 -2
md5anim "attack 1" "chainsaw_attack.md5anim" 0 -1
md5anim "hold 2" "shotgun_idle.md5anim" 0 -2
md5anim "attack 2" "shotgun_shoot.md5anim" 25 -1
md5anim "hold 3" "minigun_idle.md5anim" 0 -2
md5anim "attack 3" "minigun_shoot.md5anim" 110 -1
md5anim "hold 4" "rl_idle.md5anim" 0 -2
md5anim "attack 4" "rl_shoot.md5anim" 20 -1
md5anim "hold 5" "sniper_idle.md5anim" 0 -2
md5anim "attack 5" "sniper_shoot.md5anim" 20 -1
md5anim "hold 6" "gl_idle.md5anim" 0 -2
md5anim "attack 6" "gl_shoot.md5anim" 25 -1
md5anim "hold 7" "idle.md5anim" 0 -2
md5anim "attack 7" "shoot.md5anim" 0 -1
md5anim "right" "right.md5anim" 125 1
md5anim "win" "win.md5anim" 17.5
md5anim "sink" "sink.md5anim"
md5anim "left" "left.md5anim" 125 1
md5anim "lose" "lose.md5anim" 17.5
md5anim "edit" "edit.md5anim"
md5anim "jump" "jump.md5anim"
md5anim "lag" "lag.md5anim"
md5anim "backward" "backward.md5anim" 160 1
md5anim "dying" "dying.md5anim" 26
md5anim "dying" "dying2.md5anim" 29
md5anim "dead" "dead.md5anim"
md5anim "dead" "dead2.md5anim"
md5anim "pain" "pain.md5anim" 66
md5anim "pain" "pain2.md5anim" 66
//md5anim "punch" "punch.md5anim" 90 -1
md5anim "swim" "swim.md5anim" 20
md5anim "taunt" "taunt.md5anim" 40 -1
md5animpart Spine1
md5pitch Spine1 0.75 0 -45 40
md5pitch Head 0.5 0 -10 10
md5anim "forward" "forward.md5anim" 125 -1
md5anim "idle" "idle.md5anim" 0 -1
md5anim "hold 1" "chainsaw_idle.md5anim"
md5anim "attack 1" "chainsaw_attack.md5anim"
md5anim "hold 2" "shotgun_idle.md5anim"
md5anim "attack 2" "shotgun_shoot.md5anim" 25
md5anim "hold 3" "minigun_idle.md5anim"
md5anim "attack 3" "minigun_shoot.md5anim" 110
md5anim "hold 4" "rl_idle.md5anim"
md5anim "attack 4" "rl_shoot.md5anim" 20
md5anim "hold 5" "sniper_idle.md5anim"
md5anim "attack 5" "sniper_shoot.md5anim" 20
md5anim "hold 6" "gl_idle.md5anim"
md5anim "attack 6" "gl_shoot.md5anim" 25
md5anim "hold 7" "idle.md5anim"
md5anim "attack 7" "shoot.md5anim"
md5anim "right" "right.md5anim" 125 -1
md5anim "win" "win.md5anim" 17.5
md5anim "sink" "sink.md5anim" -1
md5anim "left" "left.md5anim" 125 -1
md5anim "lose" "lose.md5anim" 17.5
md5anim "edit" "edit.md5anim"
md5anim "jump" "jump.md5anim" 0 -1
md5anim "lag" "lag.md5anim"
md5anim "backward" "backward.md5anim" 160 -1
md5anim "dying" "dying.md5anim" 26
md5anim "dying" "dying2.md5anim" 29
md5anim "dead" "dead.md5anim"
md5anim "dead" "dead2.md5anim"
md5anim "pain" "pain.md5anim" 66
md5anim "pain" "pain2.md5anim" 66
//md5anim "punch" "punch.md5anim" 90
md5anim "swim" "swim.md5anim" 20 -1
md5anim "taunt" "taunt.md5anim" 40
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