1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
|
#ifndef __ENGINE_H__
#define __ENGINE_H__
#include "cube.h"
#include "world.h"
#ifndef STANDALONE
#include "octa.h"
#include "lightmap.h"
#include "texture.h"
#include "model.h"
extern dynent *player;
extern physent *camera1; // special ent that acts as camera, same object as player1 in FPS mode
extern int worldscale, worldsize;
extern int mapversion;
extern char *maptitle;
extern vector<ushort> texmru;
extern int xtraverts, xtravertsva;
extern const ivec cubecoords[8];
extern const ivec facecoords[6][4];
extern const uchar fv[6][4];
extern const uchar fvmasks[64];
extern const uchar faceedgesidx[6][4];
extern bool inbetweenframes, renderedframe;
extern SDL_Window *screen;
extern int screenw, screenh;
extern int zpass;
extern vector<int> entgroup;
// rendertext
struct font {
struct charinfo {
short x, y, w, h, offsetx, offsety, advance, tex;
};
char *name;
vector<Texture *> texs;
vector<charinfo> chars;
int charoffset, defaultw, defaulth, scale;
font() : name(NULL) {}
~font() { DELETEA(name); }
};
#define FONTH (curfont->scale)
#define FONTW (FONTH/2)
#define MINRESW 640
#define MINRESH 480
extern font *curfont;
extern const matrix4x3 *textmatrix;
extern void reloadfonts();
// texture
extern int hwtexsize, hwcubetexsize, hwmaxaniso, maxtexsize;
extern Texture *textureload(const char *name, int clamp = 0, bool mipit = true, bool msg = true);
extern int texalign(int w, int bpp);
extern void cleanuptexture(Texture *t);
extern uchar *loadalphamask(Texture *t);
extern void loadlayermasks();
extern void loadshaders();
extern void setuptexparameters(int tnum, int clamp, int filter, GLenum target = GL_TEXTURE_2D);
extern void createtexture(int tnum, int w, int h, void *pixels, int clamp, int filter, GLenum component = GL_RGB, GLenum target = GL_TEXTURE_2D, int pw = 0, int ph = 0, int pitch = 0, bool resize = true, GLenum format = GL_FALSE);
extern void blurtexture(int n, int bpp, int w, int h, uchar *dst, const uchar *src, int margin = 0);
extern void blurnormals(int n, int w, int h, bvec *dst, const bvec *src, int margin = 0);
extern bool reloadtexture(Texture &tex);
extern bool reloadtexture(const char *name);
extern void setuptexcompress();
extern void clearslots();
extern void compacteditvslots();
extern void compactmruvslots();
extern void compactvslots(cube *c, int n = 8);
extern void compactvslot(int &index);
extern void compactvslot(VSlot &vs);
extern int compactvslots();
extern void reloadtextures();
extern void cleanuptextures();
// rendergl
extern bool hasVAO, hasFBO, hasAFBO, hasDS, hasTF, hasTRG, hasTSW, hasS3TC, hasFXT1, hasLATC, hasRGTC, hasAF, hasFBB, hasUBO, hasMBR;
extern int glversion, glslversion, glcompat;
enum { DRAWTEX_NONE = 0, DRAWTEX_MODELPREVIEW };
extern float curfov, fovy, aspect, forceaspect;
extern int drawtex;
extern bool renderedgame;
extern const matrix4 viewmatrix;
extern matrix4 cammatrix, projmatrix, camprojmatrix, invcammatrix, invcamprojmatrix;
extern void gl_checkextensions();
extern void gl_init();
extern void gl_resize();
extern void cleanupgl();
extern void rendergame(bool mainpass = false);
extern void gl_drawhud();
extern void gl_drawframe();
extern void gl_drawmainmenu();
extern void drawtextures();
extern void enablepolygonoffset(GLenum type);
extern void disablepolygonoffset(GLenum type);
extern void calcspherescissor(const vec ¢er, float size, float &sx1, float &sy1, float &sx2, float &sy2);
extern int pushscissor(float sx1, float sy1, float sx2, float sy2);
extern void popscissor();
extern void recomputecamera();
extern void screenquad();
extern void screenquad(float sw, float sh);
extern void screenquadflipped(float sw, float sh);
extern void screenquad(float sw, float sh, float sw2, float sh2);
extern void screenquadoffset(float x, float y, float w, float h);
extern void screenquadoffset(float x, float y, float w, float h, float x2, float y2, float w2, float h2);
extern void hudquad(float x, float y, float w, float h, float tx = 0, float ty = 0, float tw = 1, float th = 1);
extern void writecrosshairs(stream *f);
namespace modelpreview {
extern void start(int x, int y, int w, int h, bool background = true);
extern void end();
}
// renderextras
extern void render3dbox(vec &o, float tofloor, float toceil, float xradius, float yradius = 0);
// octa
extern cube *newcubes(uint face = F_EMPTY, int mat = MAT_AIR);
extern cubeext *growcubeext(cubeext *ext, int maxverts);
extern void setcubeext(cube &c, cubeext *ext);
extern cubeext *newcubeext(cube &c, int maxverts = 0, bool init = true);
extern void getcubevector(cube &c, int d, int x, int y, int z, ivec &p);
extern void setcubevector(cube &c, int d, int x, int y, int z, const ivec &p);
extern int familysize(const cube &c);
extern void freeocta(cube *c);
extern void discardchildren(cube &c, bool fixtex = false, int depth = 0);
extern void optiface(uchar *p, cube &c);
extern void validatec(cube *c, int size = 0);
extern bool isvalidcube(const cube &c);
extern ivec lu;
extern int lusize;
extern cube &lookupcube(const ivec &to, int tsize = 0, ivec &ro = lu, int &rsize = lusize);
extern const cube *neighbourstack[32];
extern int neighbourdepth;
extern const cube &neighbourcube(const cube &c, int orient, const ivec &co, int size, ivec &ro = lu, int &rsize = lusize);
extern void resetclipplanes();
extern int getmippedtexture(const cube &p, int orient);
extern void forcemip(cube &c, bool fixtex = true);
extern bool subdividecube(cube &c, bool fullcheck=true, bool brighten=true);
extern void edgespan2vectorcube(cube &c);
extern int faceconvexity(const ivec v[4]);
extern int faceconvexity(const ivec v[4], int &vis);
extern int faceconvexity(const vertinfo *verts, int numverts, int size);
extern int faceconvexity(const cube &c, int orient);
extern void calcvert(const cube &c, const ivec &co, int size, ivec &vert, int i, bool solid = false);
extern void calcvert(const cube &c, const ivec &co, int size, vec &vert, int i, bool solid = false);
extern uint faceedges(const cube &c, int orient);
extern bool collapsedface(const cube &c, int orient);
extern bool touchingface(const cube &c, int orient);
extern bool flataxisface(const cube &c, int orient);
extern bool collideface(const cube &c, int orient);
extern int genclipplane(const cube &c, int i, vec *v, plane *clip);
extern void genclipplanes(const cube &c, const ivec &co, int size, clipplanes &p, bool collide = true);
extern bool visibleface(const cube &c, int orient, const ivec &co, int size, ushort mat = MAT_AIR, ushort nmat = MAT_AIR, ushort matmask = 0);
extern int classifyface(const cube &c, int orient, const ivec &co, int size);
extern int visibletris(const cube &c, int orient, const ivec &co, int size, ushort nmat = MAT_ALPHA, ushort matmask = MAT_ALPHA);
extern int visibleorient(const cube &c, int orient);
extern void genfaceverts(const cube &c, int orient, ivec v[4]);
extern int calcmergedsize(const ivec &co, int size, const vertinfo *verts, int numverts);
extern void invalidatemerges(cube &c, bool msg);
extern void calcmerges();
extern int mergefaces(facebounds *m, int sz);
extern void mincubeface(const cube &cu, int orient, const ivec &o, int size, const facebounds &orig, facebounds &cf, ushort nmat = MAT_AIR, ushort matmask = 0);
static inline cubeext &ext(cube &c) {
return *(c.ext ? c.ext : newcubeext(c));
}
// ents
extern char *entname(entity &e);
extern bool haveselent();
// octaedit
extern void cancelsel();
extern void rendertexturepanel(int w, int h);
extern void commitchanges(bool force = false);
extern void rendereditcursor();
extern void tryedit();
// octarender
extern vector<tjoint> tjoints;
extern vector<vtxarray *> varoot, valist;
extern ushort encodenormal(const vec &n);
extern vec decodenormal(ushort norm);
extern void guessnormals(const vec *pos, int numverts, vec *normals);
extern void reduceslope(ivec &n);
extern void findtjoints();
extern void octarender();
extern void allchanged(bool load = false);
extern void clearvas(cube *c);
extern void destroyva(vtxarray *va, bool reparent = true);
extern bool readva(vtxarray *va, ushort *&edata, vertex *&vdata);
extern void updatevabb(vtxarray *va, bool force = false);
extern void updatevabbs(bool force = false);
// renderva
extern vtxarray *visibleva;
extern void visiblecubes(bool cull = true);
extern void setvfcP(float z = -1, const vec &bbmin = vec(-1, -1, -1), const vec &bbmax = vec(1, 1, 1));
extern void savevfcP();
extern void restorevfcP();
extern void rendergeom(void);
extern void renderalphageom(void);
extern void rendermapmodels();
extern void renderoutline();
extern int isvisiblesphere(float rad, const vec &cv);
extern bool bboccluded(const ivec &bo, const ivec &br);
extern occludequery *newquery(void *owner);
extern void startquery(occludequery *query);
extern void endquery(void);
extern bool checkquery(occludequery *query, bool nowait = false);
extern void resetqueries();
extern int getnumqueries();
extern void startbb(bool mask = true);
extern void endbb(bool mask = true);
extern void drawbb(const ivec &bo, const ivec &br);
extern int oqfrags;
// material
extern int showmat;
extern int findmaterial(const char *name);
extern const char *findmaterialname(int mat);
extern const char *getmaterialdesc(int mat, const char *prefix = "");
extern void genmatsurfs(const cube &c, const ivec &co, int size, vector<materialsurface> &matsurfs);
extern void rendermatsurfs(materialsurface *matbuf, int matsurfs);
extern void rendermatgrid(materialsurface *matbuf, int matsurfs);
extern int optimizematsurfs(materialsurface *matbuf, int matsurfs);
extern void setupmaterials(int start = 0, int len = 0);
extern void rendermaterials();
extern int visiblematerial(const cube &c, int orient, const ivec &co, int size, ushort matmask = 0);
extern void initserver(bool listen, bool dedicated);
extern void cleanupserver();
extern void serverslice(bool dedicated, uint timeout);
extern void updatetime();
extern ENetSocket connectmaster(bool wait);
extern void localclienttoserver(int chan, ENetPacket *);
extern void localconnect();
// serverbrowser
extern bool resolverwait(const char *name, ENetAddress *address);
extern int connectwithtimeout(ENetSocket sock, const ENetAddress &address);
extern void addserver(const char *name, int port = 0, const char *password = NULL, bool keep = false);
extern void writeservercfg();
// client
extern void localdisconnect(bool cleanup = true);
extern void localservertoclient(int chan, ENetPacket *packet);
extern void connectserv(const char *servername, int port, const char *serverpassword);
extern void abortconnect();
extern void clientkeepalive();
// command
extern hashnameset<ident> idents;
extern int identflags;
extern void clearoverrides();
extern void writecfg(const char *name = NULL);
extern void checksleep(int millis);
extern void clearsleep(bool clearoverrides = true);
// console
extern void processtextinput(const char *str, int len);
extern void processkey(int code, bool isdown, int modstate = 0);
extern int rendercommand(int x, int y, int w);
extern int renderconsole(int w, int h, int abovehud);
extern void conoutf(const char *s, ...) PRINTFARGS(1, 2);
extern void conoutf(int type, const char *s, ...) PRINTFARGS(2, 3);
extern void resetcomplete();
extern void complete(char *s, int maxlen, const char *cmdprefix);
const char *getkeyname(int code);
extern const char *addreleaseaction(char *s);
extern void writebinds(stream *f);
extern void writecompletions(stream *f);
// main
enum {
NOT_INITING = 0,
INIT_GAME,
INIT_LOAD,
INIT_RESET
};
extern int initing, numcpus;
enum {
CHANGE_GFX = 1<<0,
CHANGE_SOUND = 1<<1
};
extern bool initwarning(const char *desc, int level = INIT_RESET, int type = CHANGE_GFX);
extern bool grabinput, minimized;
extern bool interceptkey(int sym);
extern float loadprogress;
extern void renderbackground(const char *caption = NULL, Texture *mapshot = NULL, const char *mapname = NULL, const char *mapinfo = NULL, bool restore = false, bool force = false);
extern void renderprogress(float bar, const char *text, GLuint tex = 0, bool background = false);
extern void getfps(int &fps, int &bestdiff, int &worstdiff);
extern void swapbuffers();
extern int getclockmillis();
enum { KR_CONSOLE = 1<<0, KR_GUI = 1<<1, KR_EDITMODE = 1<<2 };
extern void keyrepeat(bool on, int mask = ~0);
enum { TI_CONSOLE = 1<<0, TI_GUI = 1<<1 };
extern void textinput(bool on, int mask = ~0);
// menu
extern void menuprocess();
extern void addchange(const char *desc, int type);
extern void clearchanges(int type);
// physics
extern void mousemove(int dx, int dy);
extern bool overlapsdynent(const vec &o, float radius);
extern void rotatebb(vec ¢er, vec &radius, int yaw);
extern float shadowray(const vec &o, const vec &ray, float radius, int mode, extentity *t = NULL);
// world
extern vector<int> outsideents;
extern void entcancel();
extern void entitiesinoctanodes();
extern void freeoctaentities(cube &c);
extern bool pointinsel(const selinfo &sel, const vec &o);
extern void resetmap();
extern void startmap(const char *name);
// rendermodel
struct mapmodelinfo { string name; model *m; };
extern bool modelloaded(const char *name);
extern void findanims(const char *pattern, vector<int> &anims);
extern void loadskin(const char *dir, const char *altdir, Texture *&skin, Texture *&masks);
extern mapmodelinfo *getmminfo(int i);
extern void startmodelquery(occludequery *query);
extern void endmodelquery();
extern void preloadmodelshaders();
extern void preloadusedmapmodels(bool msg = false);
static inline model *loadmapmodel(int n) {
extern vector<mapmodelinfo> mapmodels;
if(mapmodels.inrange(n)) {
model *m = mapmodels[n].m;
return m ? m : loadmodel(NULL, n);
}
return NULL;
}
// renderparticles
extern void initparticles();
extern void clearparticles();
extern void clearparticleemitters();
extern void seedparticles();
extern void updateparticles();
extern void renderparticles(bool mainpass = false);
extern bool printparticles(extentity &e, char *buf, int len);
// decal
extern void initdecals();
extern void cleardecals();
extern void renderdecals(bool mainpass = false);
// 3dgui
extern void g3d_render();
extern void g3d_render2d();
extern bool g3d_windowhit(bool on, bool act);
extern bool g3d_key(int code, bool isdown);
extern bool g3d_input(const char *str, int len);
// menus
extern int mainmenu;
extern void clearmainmenu();
extern void g3d_mainmenu();
// sound
extern void updatesounds();
#endif
#endif
|