1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
|
#include "engine.h"
static hashnameset<font> fonts;
static font *fontdef = NULL;
static int fontdeftex = 0;
font *curfont = NULL;
int curfonttex = 0;
void newfont(char *name, char *tex, int *defaultw, int *defaulth) {
font *f = &fonts[name];
if(!f->name) f->name = newstring(name);
f->texs.shrink(0);
f->texs.add(textureload(tex));
f->chars.shrink(0);
f->charoffset = '!';
f->defaultw = *defaultw;
f->defaulth = *defaulth;
f->scale = f->defaulth;
fontdef = f;
fontdeftex = 0;
}
void fontoffset(char *c) {
if(!fontdef) return;
fontdef->charoffset = c[0];
}
void fontscale(int *scale) {
if(!fontdef) return;
fontdef->scale = *scale > 0 ? *scale : fontdef->defaulth;
}
void fonttex(char *s) {
if(!fontdef) return;
Texture *t = textureload(s);
loopv(fontdef->texs) if(fontdef->texs[i] == t) { fontdeftex = i; return; }
fontdeftex = fontdef->texs.length();
fontdef->texs.add(t);
}
void fontchar(int *x, int *y, int *w, int *h, int *offsetx, int *offsety, int *advance) {
if(!fontdef) return;
font::charinfo &c = fontdef->chars.add();
c.x = *x;
c.y = *y;
c.w = *w ? *w : fontdef->defaultw;
c.h = *h ? *h : fontdef->defaulth;
c.offsetx = *offsetx;
c.offsety = *offsety;
c.advance = *advance ? *advance : c.offsetx + c.w;
c.tex = fontdeftex;
}
void fontskip(int *n) {
if(!fontdef) return;
loopi(max(*n, 1)) {
font::charinfo &c = fontdef->chars.add();
c.x = c.y = c.w = c.h = c.offsetx = c.offsety = c.advance = c.tex = 0;
}
}
COMMANDN(font, newfont, "ssii");
COMMAND(fontoffset, "s");
COMMAND(fontscale, "i");
COMMAND(fonttex, "s");
COMMAND(fontchar, "iiiiiii");
COMMAND(fontskip, "i");
void fontalias(const char *dst, const char *src) {
font *s = fonts.access(src);
if(!s) return;
font *d = &fonts[dst];
if(!d->name) d->name = newstring(dst);
d->texs = s->texs;
d->chars = s->chars;
d->charoffset = s->charoffset;
d->defaultw = s->defaultw;
d->defaulth = s->defaulth;
d->scale = s->scale;
fontdef = d;
fontdeftex = d->texs.length()-1;
}
COMMAND(fontalias, "ss");
bool setfont(const char *name) {
font *f = fonts.access(name);
if(!f) return false;
curfont = f;
return true;
}
static vector<font *> fontstack;
void pushfont() {
fontstack.add(curfont);
}
bool popfont() {
if(fontstack.empty()) return false;
curfont = fontstack.pop();
return true;
}
void gettextres(int &w, int &h) {
if(w < MINRESW || h < MINRESH) {
if(MINRESW > w*MINRESH/h) {
h = h*MINRESW/w;
w = MINRESW;
}
else {
w = w*MINRESH/h;
h = MINRESH;
}
}
}
float text_widthf(const char *str) {
float width, height;
text_boundsf(str, width, height);
return width;
}
#define FONTTAB (4*FONTW)
#define TEXTTAB(x) ((int((x)/FONTTAB)+1.0f)*FONTTAB)
void tabify(const char *str, int *numtabs) {
int tw = max(*numtabs, 0)*FONTTAB-1, tabs = 0;
for(float w = text_widthf(str); w <= tw; w = TEXTTAB(w)) ++tabs;
int len = strlen(str);
char *tstr = newstring(len + tabs);
memcpy(tstr, str, len);
memset(&tstr[len], '\t', tabs);
tstr[len+tabs] = '\0';
stringret(tstr);
}
COMMAND(tabify, "si");
void draw_textf(const char *fstr, int left, int top, ...) {
defvformatstring(str, top, fstr);
draw_text(str, left, top);
}
const matrix4x3 *textmatrix = NULL;
static float draw_char(Texture *&tex, int c, float x, float y, float scale) {
font::charinfo &info = curfont->chars[c-curfont->charoffset];
if(tex != curfont->texs[info.tex]) {
xtraverts += gle::end();
tex = curfont->texs[info.tex];
glBindTexture(GL_TEXTURE_2D, tex->id);
}
float x1 = x + scale*info.offsetx,
y1 = y + scale*info.offsety,
x2 = x + scale*(info.offsetx + info.w),
y2 = y + scale*(info.offsety + info.h),
tx1 = info.x / float(tex->xs),
ty1 = info.y / float(tex->ys),
tx2 = (info.x + info.w) / float(tex->xs),
ty2 = (info.y + info.h) / float(tex->ys);
if(textmatrix) {
gle::attrib(textmatrix->transform(vec2(x1, y1))); gle::attribf(tx1, ty1);
gle::attrib(textmatrix->transform(vec2(x2, y1))); gle::attribf(tx2, ty1);
gle::attrib(textmatrix->transform(vec2(x2, y2))); gle::attribf(tx2, ty2);
gle::attrib(textmatrix->transform(vec2(x1, y2))); gle::attribf(tx1, ty2);
}
else {
gle::attribf(x1, y1); gle::attribf(tx1, ty1);
gle::attribf(x2, y1); gle::attribf(tx2, ty1);
gle::attribf(x2, y2); gle::attribf(tx2, ty2);
gle::attribf(x1, y2); gle::attribf(tx1, ty2);
}
return scale*info.advance;
}
//stack[sp] is current color index
static void text_color(char c, char *stack, int size, int &sp, bvec color, int a) {
if(c=='s') { // save color {
c = stack[sp];
if(sp<size-1) stack[++sp] = c;
} else {
xtraverts += gle::end();
if(c=='r') { if(sp > 0) --sp; c = stack[sp]; } // restore color
else stack[sp] = c;
switch(c) {
case '0': color = bvec( 64, 255, 128); break; // green: player talk
case '1': color = bvec( 96, 160, 255); break; // blue: "echo" command
case '2': color = bvec(255, 192, 64); break; // yellow: gameplay messages
case '3': color = bvec(255, 64, 64); break; // red: important errors
case '4': color = bvec(128, 128, 128); break; // gray
case '5': color = bvec(192, 64, 192); break; // magenta
case '6': color = bvec(255, 128, 0); break; // orange
case '7': color = bvec(255, 255, 255); break; // white
case '8': color = bvec( 96, 240, 255); break; // cyan
// provided color: everything else
}
gle::color(color, a);
}
}
#define TEXTSKELETON \
float y = 0, x = 0, scale = curfont->scale/float(curfont->defaulth);\
int i;\
for(i = 0; str[i]; i++) { \
TEXTINDEX(i)\
int c = uchar(str[i]);\
if(c=='\t') { x = TEXTTAB(x); TEXTWHITE(i) }\
else if(c==' ') { x += scale*curfont->defaultw; TEXTWHITE(i) }\
else if(c=='\n') { TEXTLINE(i) x = 0; y += FONTH; }\
else if(c=='\f') { if(str[i+1]) { i++; TEXTCOLOR(i) }}\
else if(curfont->chars.inrange(c-curfont->charoffset)) {\
float cw = scale*curfont->chars[c-curfont->charoffset].advance;\
if(cw <= 0) continue;\
if(maxwidth != -1) {\
int j = i;\
float w = cw;\
for(; str[i+1]; i++) {\
\
int c = uchar(str[i+1]);\
if(c=='\f') { if(str[i+2]) i++; continue; }\
if(i-j > 16) break;\
if(!curfont->chars.inrange(c-curfont->charoffset)) break;\
float cw = scale*curfont->chars[c-curfont->charoffset].advance;\
if(cw <= 0 || w + cw > maxwidth) break;\
w += cw;\
}\
if(x + w > maxwidth && j!=0) { TEXTLINE(j-1) x = 0; y += FONTH; }\
TEXTWORD\
}\
else{ \
TEXTCHAR(i) }\
}\
}
//all the chars are guaranteed to be either drawable or color commands
#define TEXTWORDSKELETON \
for(; j <= i; j++){ \
\
TEXTINDEX(j)\
int c = uchar(str[j]);\
if(c=='\f') { if(str[j+1]) { j++; TEXTCOLOR(j) }}\
else { float cw = scale*curfont->chars[c-curfont->charoffset].advance; TEXTCHAR(j) }\
}
#define TEXTEND(cursor) if(cursor >= i) { do { TEXTINDEX(cursor); } while(0); }
int text_visible(const char *str, float hitx, float hity, int maxwidth) {
#define TEXTINDEX(idx)
#define TEXTWHITE(idx) if(y+FONTH > hity && x >= hitx) return idx;
#define TEXTLINE(idx) if(y+FONTH > hity) return idx;
#define TEXTCOLOR(idx)
#define TEXTCHAR(idx) x += cw; TEXTWHITE(idx)
#define TEXTWORD TEXTWORDSKELETON
TEXTSKELETON
#undef TEXTINDEX
#undef TEXTWHITE
#undef TEXTLINE
#undef TEXTCOLOR
#undef TEXTCHAR
#undef TEXTWORD
return i;
}
//inverse of text_visible
void text_posf(const char *str, int cursor, float &cx, float &cy, int maxwidth) {
#define TEXTINDEX(idx) if(idx == cursor) { cx = x; cy = y; break; }
#define TEXTWHITE(idx)
#define TEXTLINE(idx)
#define TEXTCOLOR(idx)
#define TEXTCHAR(idx) x += cw;
#define TEXTWORD TEXTWORDSKELETON if(i >= cursor) break;
cx = cy = 0;
TEXTSKELETON
TEXTEND(cursor)
#undef TEXTINDEX
#undef TEXTWHITE
#undef TEXTLINE
#undef TEXTCOLOR
#undef TEXTCHAR
#undef TEXTWORD
}
void text_boundsf(const char *str, float &width, float &height, int maxwidth) {
#define TEXTINDEX(idx)
#define TEXTWHITE(idx)
#define TEXTLINE(idx) if(x > width) width = x;
#define TEXTCOLOR(idx)
#define TEXTCHAR(idx) x += cw;
#define TEXTWORD x += w;
width = 0;
TEXTSKELETON
height = y + FONTH;
TEXTLINE(_)
#undef TEXTINDEX
#undef TEXTWHITE
#undef TEXTLINE
#undef TEXTCOLOR
#undef TEXTCHAR
#undef TEXTWORD
}
void draw_text(const char *str, int left, int top, int r, int g, int b, int a, int cursor, int maxwidth) {
#define TEXTINDEX(idx) if(idx == cursor) { cx = x; cy = y; }
#define TEXTWHITE(idx)
#define TEXTLINE(idx)
#define TEXTCOLOR(idx) if(usecolor) text_color(str[idx], colorstack, sizeof(colorstack), colorpos, color, a);
#define TEXTCHAR(idx) draw_char(tex, c, left+x, top+y, scale); x += cw;
#define TEXTWORD TEXTWORDSKELETON
char colorstack[10];
colorstack[0] = 'c'; //indicate user color
bvec color(r, g, b);
int colorpos = 0;
float cx = -FONTW, cy = 0;
bool usecolor = true;
if(a < 0) { usecolor = false; a = -a; }
Texture *tex = curfont->texs[0];
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture(GL_TEXTURE_2D, tex->id);
gle::color(color, a);
gle::defvertex(textmatrix ? 3 : 2);
gle::deftexcoord0();
gle::begin(GL_QUADS);
TEXTSKELETON
TEXTEND(cursor)
xtraverts += gle::end();
if(cursor >= 0 && (totalmillis/250)&1) {
gle::color(color, a);
if(maxwidth != -1 && cx >= maxwidth) { cx = 0; cy += FONTH; }
draw_char(tex, '_', left+cx, top+cy, scale);
xtraverts += gle::end();
}
#undef TEXTINDEX
#undef TEXTWHITE
#undef TEXTLINE
#undef TEXTCOLOR
#undef TEXTCHAR
#undef TEXTWORD
}
void reloadfonts() {
enumerate(fonts, font, f,
loopv(f.texs) if(!reloadtexture(*f.texs[i])) fatal("failed to reload font texture");
);
}
|