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| author | Ognjen Milan Robovic | 2025-04-18 15:16:15 +0000 |
|---|---|---|
| committer | Ognjen Milan Robovic | 2025-04-18 15:16:15 +0000 |
| commit | 9fe317897415916c86102a916a2ac85987106a3b (patch) | |
| tree | b712d4945a94c73e6ca7c2f34a3451067948c160 /xector.h | |
| parent | c13ebf13e5df4b04285c6c330a25ebce10071555 (diff) | |
| download | xolatile-xolatilization-master.tar.xz xolatile-xolatilization-master.tar.zst | |
Please Emil for the love of Gott...
Diffstat (limited to 'xector.h')
| -rw-r--r-- | xector.h | 388 |
1 files changed, 388 insertions, 0 deletions
diff --git a/xector.h b/xector.h new file mode 100644 index 0000000..e85ba7a --- /dev/null +++ b/xector.h @@ -0,0 +1,388 @@ +/// _ +/// __ _____ ___| |_ ___ _ __ +/// \ \/ / _ \/ __| __/ _ \| '__| +/// > < __/ (__| || (_) | | +/// /_/\_\___|\___|\__\___/|_| +/// +/// Copyright (c) 1997 - Ognjen 'xolatile' Milan Robovic +/// +/// xolatile@chud.cyou - xector - Very slow and dumb vector library, mathematical vector, not that C++ cancer by the way... +/// +/// This program is free software, free as in freedom and as in free beer, you can redistribute it and/or modify it under the terms of the GNU +/// General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version if you wish... +/// +/// This program is distributed in the hope that it will be useful, but it is probably not, and without any warranty, without even the implied +/// warranty of merchantability or fitness for a particular purpose, because it is pointless. Please see the GNU (Geenoo) General Public License +/// for more details, if you dare, it is a lot of text that nobody wants to read... + +typedef struct { + real x, y; +} vector_2; + +typedef struct { + real x, y, z; +} vector_3; + +typedef struct { + real x, y, z, w; +} vector_4; + +static vector_2 * vector_2_assign (vector_2 * destination, real x, real y) { + destination->x = x; + destination->y = y; + + return (destination); +} + +static vector_3 * vector_3_assign (vector_3 * destination, real x, real y, real z) { + destination->x = x; + destination->y = y; + destination->z = z; + + return (destination); +} + +static vector_4 * vector_4_assign (vector_4 * destination, real x, real y, real z, real w) { + destination->x = x; + destination->y = y; + destination->z = z; + destination->w = w; + + return (destination); +} + +static vector_2 * vector_2_nullify (vector_2 * destination) { + destination->x = destination->y = 0.0f; + + return (destination); +} + +static vector_3 * vector_3_nullify (vector_3 * destination) { + destination->x = destination->y = destination->z = 0.0f; + + return (destination); +} + +static vector_4 * vector_4_nullify (vector_4 * destination) { + destination->x = destination->y = destination->z = destination->w = 0.0f; + + return (destination); +} + +static real vector_2_length (vector_2 * vector) { + real x = vector->x; + real y = vector->y; + + return (square_root (x * x + y * y)); +} + +static real vector_3_length (vector_3 * vector) { + real x = vector->x; + real y = vector->y; + real z = vector->z; + + return (square_root (x * x + y * y + z * z)); +} + +static real vector_4_length (vector_4 * vector) { + real x = vector->x; + real y = vector->y; + real z = vector->z; + real w = vector->w; + + return (square_root (x * x + y * y + z * z + w * w)); +} + +static vector_2 * vector_2_normalize (vector_2 * destination) { + real length = vector_2_length (destination); + + destination->x /= length; + destination->y /= length; + + return (destination); +} + +static vector_3 * vector_3_normalize (vector_3 * destination) { + real length = vector_3_length (destination); + + destination->x /= length; + destination->y /= length; + destination->z /= length; + + return (destination); +} + +static vector_4 * vector_4_normalize (vector_4 * destination) { + real length = vector_4_length (destination); + + destination->x /= length; + destination->y /= length; + destination->z /= length; + destination->w /= length; + + return (destination); +} + +static vector_2 * vector_2_normalize_to (vector_2 * destination, vector_2 * source) { + real length = vector_2_length (source); + + destination->x = source->x / length; + destination->y = source->y / length; + + return (destination); +} + +static vector_3 * vector_3_normalize_to (vector_3 * destination, vector_3 * source) { + real length = vector_3_length (source); + + destination->x = source->x / length; + destination->y = source->y / length; + destination->z = source->z / length; + + return (destination); +} + +static vector_4 * vector_4_normalize_to (vector_4 * destination, vector_4 * source) { + real length = vector_4_length (source); + + destination->x = source->x / length; + destination->y = source->y / length; + destination->z = source->z / length; + destination->w = source->w / length; + + return (destination); +} + +static vector_2 * vector_2_copy (vector_2 * destination, vector_2 * source) { + destination->x = source->x; + destination->y = source->y; + + return (destination); +} + +static vector_3 * vector_3_copy (vector_3 * destination, vector_3 * source) { + destination->x = source->x; + destination->y = source->y; + destination->z = source->z; + + return (destination); +} + +static vector_4 * vector_4_copy (vector_4 * destination, vector_4 * source) { + destination->x = source->x; + destination->y = source->y; + destination->z = source->z; + destination->w = source->w; + + return (destination); +} + +static procedure vector_2_exchange (vector_2 * vector_a, vector_2 * vector_b) { + exchange_real (& vector_a->x, & vector_b->x); + exchange_real (& vector_a->y, & vector_b->y); +} + +static procedure vector_3_exchange (vector_3 * vector_a, vector_3 * vector_b) { + exchange_real (& vector_a->x, & vector_b->x); + exchange_real (& vector_a->y, & vector_b->y); + exchange_real (& vector_a->z, & vector_b->z); +} + +static procedure vector_4_exchange (vector_4 * vector_a, vector_4 * vector_b) { + exchange_real (& vector_a->x, & vector_b->x); + exchange_real (& vector_a->y, & vector_b->y); + exchange_real (& vector_a->z, & vector_b->z); + exchange_real (& vector_a->w, & vector_b->w); +} + +static vector_2 * vector_2_scale (vector_2 * destination, real scale) { + destination->x *= scale; + destination->y *= scale; + + return (destination); +} + +static vector_3 * vector_3_scale (vector_3 * destination, real scale) { + destination->x *= scale; + destination->y *= scale; + destination->z *= scale; + + return (destination); +} + +static vector_4 * vector_4_scale (vector_4 * destination, real scale) { + destination->x *= scale; + destination->y *= scale; + destination->z *= scale; + destination->w *= scale; + + return (destination); +} + +static vector_2 * vector_2_scale_to (vector_2 * destination, vector_2 * source, real scale) { + destination->x = source->x * scale; + destination->y = source->y * scale; + + return (destination); +} + +static vector_3 * vector_3_scale_to (vector_3 * destination, vector_3 * source, real scale) { + destination->x = source->x * scale; + destination->y = source->y * scale; + destination->z = source->z * scale; + + return (destination); +} + +static vector_4 * vector_4_scale_to (vector_4 * destination, vector_4 * source, real scale) { + destination->x = source->x * scale; + destination->y = source->y * scale; + destination->z = source->z * scale; + destination->w = source->w * scale; + + return (destination); +} + +static vector_2 * vector_2_add (vector_2 * destination, vector_2 * source) { + destination->x += source->x; + destination->y += source->y; + + return (destination); +} + +static vector_3 * vector_3_add (vector_3 * destination, vector_3 * source) { + destination->x += source->x; + destination->y += source->y; + destination->z += source->z; + + return (destination); +} + +static vector_4 * vector_4_add (vector_4 * destination, vector_4 * source) { + destination->x += source->x; + destination->y += source->y; + destination->z += source->z; + destination->w += source->w; + + return (destination); +} + +static vector_2 * vector_2_add_to (vector_2 * destination, vector_2 * vector_a, vector_2 * vector_b) { + destination->x = vector_a->x + vector_b->x; + destination->y = vector_a->y + vector_b->y; + + return (destination); +} + +static vector_3 * vector_3_add_to (vector_3 * destination, vector_3 * vector_a, vector_3 * vector_b) { + destination->x = vector_a->x + vector_b->x; + destination->y = vector_a->y + vector_b->y; + destination->z = vector_a->z + vector_b->z; + + return (destination); +} + +static vector_4 * vector_4_add_to (vector_4 * destination, vector_4 * vector_a, vector_4 * vector_b) { + destination->x = vector_a->x + vector_b->x; + destination->y = vector_a->y + vector_b->y; + destination->z = vector_a->z + vector_b->z; + destination->w = vector_a->w + vector_b->w; + + return (destination); +} + +static vector_2 * vector_2_subtract (vector_2 * destination, vector_2 * source) { + destination->x -= source->x; + destination->y -= source->y; + + return (destination); +} + +static vector_3 * vector_3_subtract (vector_3 * destination, vector_3 * source) { + destination->x -= source->x; + destination->y -= source->y; + destination->z -= source->z; + + return (destination); +} + +static vector_4 * vector_4_subtract (vector_4 * destination, vector_4 * source) { + destination->x -= source->x; + destination->y -= source->y; + destination->z -= source->z; + destination->w -= source->w; + + return (destination); +} + +static vector_2 * vector_2_subtract_to (vector_2 * destination, vector_2 * vector_a, vector_2 * vector_b) { + destination->x = vector_a->x - vector_b->x; + destination->y = vector_a->y - vector_b->y; + + return (destination); +} + +static vector_3 * vector_3_subtract_to (vector_3 * destination, vector_3 * vector_a, vector_3 * vector_b) { + destination->x = vector_a->x - vector_b->x; + destination->y = vector_a->y - vector_b->y; + destination->z = vector_a->z - vector_b->z; + + return (destination); +} + +static vector_4 * vector_4_subtract_to (vector_4 * destination, vector_4 * vector_a, vector_4 * vector_b) { + destination->x = vector_a->x - vector_b->x; + destination->y = vector_a->y - vector_b->y; + destination->z = vector_a->z - vector_b->z; + destination->w = vector_a->w - vector_b->w; + + return (destination); +} + +static boolean vector_2_compare (vector_2 * vector_a, vector_2 * vector_b) { + if ((vector_a->x == vector_b->x) && (vector_a->y == vector_b->y)) { + return (true); + } else { + return (false); + } +} + +static boolean vector_3_compare (vector_3 * vector_a, vector_3 * vector_b) { + if ((vector_a->x == vector_b->x) && (vector_a->y == vector_b->y) && (vector_a->z == vector_b->z)) { + return (true); + } else { + return (false); + } +} + +static boolean vector_4_compare (vector_4 * vector_a, vector_4 * vector_b) { + if ((vector_a->x == vector_b->x) && (vector_a->y == vector_b->y) && (vector_a->z == vector_b->z) && (vector_a->w == vector_b->w)) { + return (true); + } else { + return (false); + } +} + +static real vector_2_dot_product (vector_2 * vector_a, vector_2 * vector_b) { + return (vector_a->x * vector_b->x + vector_a->y * vector_b->y); +} + +static real vector_3_dot_product (vector_3 * vector_a, vector_3 * vector_b) { + return (vector_a->x * vector_b->x + vector_a->y * vector_b->y + vector_a->z * vector_b->z); +} + +static real vector_4_dot_product (vector_4 * vector_a, vector_4 * vector_b) { + return (vector_a->x * vector_b->x + vector_a->y * vector_b->y + vector_a->z * vector_b->z + vector_a->w * vector_b->w); +} + +static real vector_2_cross_product (vector_2 * vector_a, vector_2 * vector_b) { + return (vector_a->x * vector_b->y - vector_a->y * vector_b->x); +} + +static vector_3 * vector_3_cross_product (vector_3 * destination, vector_3 * source) { + destination->x = destination->y * source->z - destination->z * source->y; + destination->y = destination->z * source->x - destination->x * source->z; + destination->z = destination->x * source->y - destination->y * source->x; + + return (destination); +} |
