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| author | xolatile | 2025-07-16 23:27:17 +0200 |
|---|---|---|
| committer | xolatile | 2025-07-16 23:27:17 +0200 |
| commit | 3be4a65e578662dddde0b871f5e05f768e5050e3 (patch) | |
| tree | 367a3a268ce5326312ea9b69e14901db8b6d8c83 /packages/models/mrfixit/anims.cfg | |
| parent | 1966cb6540a318cc6f90bfc6451cb650d6ed0d89 (diff) | |
| download | xolatile-badassbug-3be4a65e578662dddde0b871f5e05f768e5050e3.tar.xz xolatile-badassbug-3be4a65e578662dddde0b871f5e05f768e5050e3.tar.zst | |
Models...
Diffstat (limited to 'packages/models/mrfixit/anims.cfg')
| -rw-r--r-- | packages/models/mrfixit/anims.cfg | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/packages/models/mrfixit/anims.cfg b/packages/models/mrfixit/anims.cfg new file mode 100644 index 0000000..ad709a2 --- /dev/null +++ b/packages/models/mrfixit/anims.cfg @@ -0,0 +1,77 @@ +md5dir "mrfixit"
+md5anim "forward" "forward.md5anim" 125 1
+md5anim "idle" "idle.md5anim" 0 -1
+
+md5anim "hold 1" "chainsaw_idle.md5anim" 0 -2
+md5anim "attack 1" "chainsaw_attack.md5anim" 0 -1
+md5anim "hold 2" "shotgun_idle.md5anim" 0 -2
+md5anim "attack 2" "shotgun_shoot.md5anim" 25 -1
+md5anim "hold 3" "minigun_idle.md5anim" 0 -2
+md5anim "attack 3" "minigun_shoot.md5anim" 110 -1
+md5anim "hold 4" "rl_idle.md5anim" 0 -2
+md5anim "attack 4" "rl_shoot.md5anim" 20 -1
+md5anim "hold 5" "sniper_idle.md5anim" 0 -2
+md5anim "attack 5" "sniper_shoot.md5anim" 20 -1
+md5anim "hold 6" "gl_idle.md5anim" 0 -2
+md5anim "attack 6" "gl_shoot.md5anim" 25 -1
+md5anim "hold 7" "idle.md5anim" 0 -2
+md5anim "attack 7" "shoot.md5anim" 0 -1
+
+md5anim "right" "right.md5anim" 125 1
+md5anim "win" "win.md5anim" 17.5
+md5anim "sink" "sink.md5anim"
+md5anim "left" "left.md5anim" 125 1
+md5anim "lose" "lose.md5anim" 17.5
+md5anim "edit" "edit.md5anim"
+md5anim "jump" "jump.md5anim"
+md5anim "lag" "lag.md5anim"
+md5anim "backward" "backward.md5anim" 160 1
+md5anim "dying" "dying.md5anim" 26
+md5anim "dying" "dying2.md5anim" 29
+md5anim "dead" "dead.md5anim"
+md5anim "dead" "dead2.md5anim"
+md5anim "pain" "pain.md5anim" 66
+md5anim "pain" "pain2.md5anim" 66
+//md5anim "punch" "punch.md5anim" 90 -1
+md5anim "swim" "swim.md5anim" 20
+md5anim "taunt" "taunt.md5anim" 40 -1
+md5animpart Spine1
+md5pitch Spine1 0.75 0 -45 40
+md5pitch Head 0.5 0 -10 10
+md5anim "forward" "forward.md5anim" 125 -1
+md5anim "idle" "idle.md5anim" 0 -1
+
+md5anim "hold 1" "chainsaw_idle.md5anim"
+md5anim "attack 1" "chainsaw_attack.md5anim"
+md5anim "hold 2" "shotgun_idle.md5anim"
+md5anim "attack 2" "shotgun_shoot.md5anim" 25
+md5anim "hold 3" "minigun_idle.md5anim"
+md5anim "attack 3" "minigun_shoot.md5anim" 110
+md5anim "hold 4" "rl_idle.md5anim"
+md5anim "attack 4" "rl_shoot.md5anim" 20
+md5anim "hold 5" "sniper_idle.md5anim"
+md5anim "attack 5" "sniper_shoot.md5anim" 20
+md5anim "hold 6" "gl_idle.md5anim"
+md5anim "attack 6" "gl_shoot.md5anim" 25
+md5anim "hold 7" "idle.md5anim"
+md5anim "attack 7" "shoot.md5anim"
+
+md5anim "right" "right.md5anim" 125 -1
+md5anim "win" "win.md5anim" 17.5
+md5anim "sink" "sink.md5anim" -1
+md5anim "left" "left.md5anim" 125 -1
+md5anim "lose" "lose.md5anim" 17.5
+md5anim "edit" "edit.md5anim"
+md5anim "jump" "jump.md5anim" 0 -1
+md5anim "lag" "lag.md5anim"
+md5anim "backward" "backward.md5anim" 160 -1
+md5anim "dying" "dying.md5anim" 26
+md5anim "dying" "dying2.md5anim" 29
+md5anim "dead" "dead.md5anim"
+md5anim "dead" "dead2.md5anim"
+md5anim "pain" "pain.md5anim" 66
+md5anim "pain" "pain2.md5anim" 66
+//md5anim "punch" "punch.md5anim" 90
+md5anim "swim" "swim.md5anim" 20 -1
+md5anim "taunt" "taunt.md5anim" 40
+
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