summaryrefslogtreecommitdiff
path: root/src/engine/blend.cpp
diff options
context:
space:
mode:
authorxolatile2025-08-05 15:27:57 +0200
committerxolatile2025-08-05 15:27:57 +0200
commit9234eeb1d2954a3dae6c84ffa8ed8643953272c5 (patch)
treef2253bac389d743ba8582139901c782f7afde4cc /src/engine/blend.cpp
parenta2a16b85572b1d28b0cd4901ea7348750732a740 (diff)
downloadxolatile-badassbug-9234eeb1d2954a3dae6c84ffa8ed8643953272c5.tar.xz
xolatile-badassbug-9234eeb1d2954a3dae6c84ffa8ed8643953272c5.tar.zst
Experimental MD3 to OBJ to IQM converter and code removal, shit compiles...
Diffstat (limited to 'src/engine/blend.cpp')
-rw-r--r--src/engine/blend.cpp862
1 files changed, 0 insertions, 862 deletions
diff --git a/src/engine/blend.cpp b/src/engine/blend.cpp
deleted file mode 100644
index 4d83ef6..0000000
--- a/src/engine/blend.cpp
+++ /dev/null
@@ -1,862 +0,0 @@
-#include "engine.h"
-
-enum
-{
- BM_BRANCH = 0,
- BM_SOLID,
- BM_IMAGE
-};
-
-struct BlendMapBranch;
-struct BlendMapSolid;
-struct BlendMapImage;
-
-struct BlendMapNode
-{
- union
- {
- BlendMapBranch *branch;
- BlendMapSolid *solid;
- BlendMapImage *image;
- };
-
- void cleanup(int type);
- void splitsolid(uchar &type, uchar val);
-};
-
-struct BlendMapBranch
-{
- uchar type[4];
- BlendMapNode children[4];
-
- ~BlendMapBranch()
- {
- loopi(4) children[i].cleanup(type[i]);
- }
-
- uchar shrink(BlendMapNode &child, int quadrant);
-};
-
-struct BlendMapSolid
-{
- uchar val;
-
- BlendMapSolid(uchar val) : val(val) {}
-};
-
-#define BM_SCALE 1
-#define BM_IMAGE_SIZE 64
-
-struct BlendMapImage
-{
- uchar data[BM_IMAGE_SIZE*BM_IMAGE_SIZE];
-};
-
-void BlendMapNode::cleanup(int type)
-{
- switch(type)
- {
- case BM_BRANCH: delete branch; break;
- case BM_IMAGE: delete image; break;
- }
-}
-
-#define DEFBMSOLIDS(n) n, n+1, n+2, n+3, n+4, n+5, n+6, n+7, n+8, n+9, n+10, n+11, n+12, n+13, n+14, n+15
-
-static BlendMapSolid bmsolids[256] =
-{
- DEFBMSOLIDS(0x00), DEFBMSOLIDS(0x10), DEFBMSOLIDS(0x20), DEFBMSOLIDS(0x30),
- DEFBMSOLIDS(0x40), DEFBMSOLIDS(0x50), DEFBMSOLIDS(0x60), DEFBMSOLIDS(0x70),
- DEFBMSOLIDS(0x80), DEFBMSOLIDS(0x90), DEFBMSOLIDS(0xA0), DEFBMSOLIDS(0xB0),
- DEFBMSOLIDS(0xC0), DEFBMSOLIDS(0xD0), DEFBMSOLIDS(0xE0), DEFBMSOLIDS(0xF0),
-};
-
-void BlendMapNode::splitsolid(uchar &type, uchar val)
-{
- cleanup(type);
- type = BM_BRANCH;
- branch = new BlendMapBranch;
- loopi(4)
- {
- branch->type[i] = BM_SOLID;
- branch->children[i].solid = &bmsolids[val];
- }
-}
-
-uchar BlendMapBranch::shrink(BlendMapNode &child, int quadrant)
-{
- uchar childtype = type[quadrant];
- child = children[quadrant];
- type[quadrant] = BM_SOLID;
- children[quadrant].solid = &bmsolids[0];
- return childtype;
-}
-
-struct BlendMapRoot : BlendMapNode
-{
- uchar type;
-
- BlendMapRoot() : type(BM_SOLID) { solid = &bmsolids[0xFF]; }
- BlendMapRoot(uchar type, const BlendMapNode &node) : BlendMapNode(node), type(type) {}
-
- void cleanup() { BlendMapNode::cleanup(type); }
-
- void shrink(int quadrant)
- {
- if(type == BM_BRANCH)
- {
- BlendMapRoot oldroot = *this;
- type = branch->shrink(*this, quadrant);
- oldroot.cleanup();
- }
- }
-};
-
-static BlendMapRoot blendmap;
-
-struct BlendMapCache
-{
- BlendMapRoot node;
- int scale;
- ivec2 origin;
-};
-
-BlendMapCache *newblendmapcache() { return new BlendMapCache; }
-
-void freeblendmapcache(BlendMapCache *&cache) { delete cache; cache = NULL; }
-
-bool setblendmaporigin(BlendMapCache *cache, const ivec &o, int size)
-{
- if(blendmap.type!=BM_BRANCH)
- {
- cache->node = blendmap;
- cache->scale = worldscale-BM_SCALE;
- cache->origin = ivec2(0, 0);
- return cache->node.solid!=&bmsolids[0xFF];
- }
-
- BlendMapBranch *bm = blendmap.branch;
- int bmscale = worldscale-BM_SCALE, bmsize = 1<<bmscale,
- x = o.x>>BM_SCALE, y = o.y>>BM_SCALE,
- x1 = max(x-1, 0), y1 = max(y-1, 0),
- x2 = min(((o.x + size + (1<<BM_SCALE)-1)>>BM_SCALE) + 1, bmsize),
- y2 = min(((o.y + size + (1<<BM_SCALE)-1)>>BM_SCALE) + 1, bmsize),
- diff = (x1^x2)|(y1^y2);
- if(diff < bmsize) while(!(diff&(1<<(bmscale-1))))
- {
- bmscale--;
- int n = (((y1>>bmscale)&1)<<1) | ((x1>>bmscale)&1);
- if(bm->type[n]!=BM_BRANCH)
- {
- cache->node = BlendMapRoot(bm->type[n], bm->children[n]);
- cache->scale = bmscale;
- cache->origin = ivec2(x1&(~0U<<bmscale), y1&(~0U<<bmscale));
- return cache->node.solid!=&bmsolids[0xFF];
- }
- bm = bm->children[n].branch;
- }
-
- cache->node.type = BM_BRANCH;
- cache->node.branch = bm;
- cache->scale = bmscale;
- cache->origin = ivec2(x1&(~0U<<bmscale), y1&(~0U<<bmscale));
- return true;
-}
-
-bool hasblendmap(BlendMapCache *cache)
-{
- return cache->node.solid!=&bmsolids[0xFF];
-}
-
-static uchar lookupblendmap(int x, int y, BlendMapBranch *bm, int bmscale)
-{
- for(;;)
- {
- bmscale--;
- int n = (((y>>bmscale)&1)<<1) | ((x>>bmscale)&1);
- switch(bm->type[n])
- {
- case BM_SOLID: return bm->children[n].solid->val;
- case BM_IMAGE: return bm->children[n].image->data[(y&((1<<bmscale)-1))*BM_IMAGE_SIZE + (x&((1<<bmscale)-1))];
- }
- bm = bm->children[n].branch;
- }
-}
-
-uchar lookupblendmap(BlendMapCache *cache, const vec &pos)
-{
- if(cache->node.type==BM_SOLID) return cache->node.solid->val;
-
- uchar vals[4], *val = vals;
- float bx = pos.x/(1<<BM_SCALE) - 0.5f, by = pos.y/(1<<BM_SCALE) - 0.5f;
- int ix = (int)floor(bx), iy = (int)floor(by),
- rx = ix-cache->origin.x, ry = iy-cache->origin.y;
- loop(vy, 2) loop(vx, 2)
- {
- int cx = clamp(rx+vx, 0, (1<<cache->scale)-1), cy = clamp(ry+vy, 0, (1<<cache->scale)-1);
- if(cache->node.type==BM_IMAGE)
- *val++ = cache->node.image->data[cy*BM_IMAGE_SIZE + cx];
- else *val++ = lookupblendmap(cx, cy, cache->node.branch, cache->scale);
- }
- float fx = bx - ix, fy = by - iy;
- return uchar((1-fy)*((1-fx)*vals[0] + fx*vals[1]) +
- fy*((1-fx)*vals[2] + fx*vals[3]));
-}
-
-static void fillblendmap(uchar &type, BlendMapNode &node, int size, uchar val, int x1, int y1, int x2, int y2)
-{
- if(max(x1, y1) <= 0 && min(x2, y2) >= size)
- {
- node.cleanup(type);
- type = BM_SOLID;
- node.solid = &bmsolids[val];
- return;
- }
-
- if(type==BM_BRANCH)
- {
- size /= 2;
- if(y1 < size)
- {
- if(x1 < size) fillblendmap(node.branch->type[0], node.branch->children[0], size, val,
- x1, y1, min(x2, size), min(y2, size));
- if(x2 > size) fillblendmap(node.branch->type[1], node.branch->children[1], size, val,
- max(x1-size, 0), y1, x2-size, min(y2, size));
- }
- if(y2 > size)
- {
- if(x1 < size) fillblendmap(node.branch->type[2], node.branch->children[2], size, val,
- x1, max(y1-size, 0), min(x2, size), y2-size);
- if(x2 > size) fillblendmap(node.branch->type[3], node.branch->children[3], size, val,
- max(x1-size, 0), max(y1-size, 0), x2-size, y2-size);
- }
- loopi(4) if(node.branch->type[i]!=BM_SOLID || node.branch->children[i].solid->val!=val) return;
- node.cleanup(type);
- type = BM_SOLID;
- node.solid = &bmsolids[val];
- return;
- }
- else if(type==BM_SOLID)
- {
- uchar oldval = node.solid->val;
- if(oldval==val) return;
-
- if(size > BM_IMAGE_SIZE)
- {
- node.splitsolid(type, oldval);
- fillblendmap(type, node, size, val, x1, y1, x2, y2);
- return;
- }
-
- type = BM_IMAGE;
- node.image = new BlendMapImage;
- memset(node.image->data, oldval, sizeof(node.image->data));
- }
-
- uchar *dst = &node.image->data[y1*BM_IMAGE_SIZE + x1];
- loopi(y2-y1)
- {
- memset(dst, val, x2-x1);
- dst += BM_IMAGE_SIZE;
- }
-}
-
-void fillblendmap(int x, int y, int w, int h, uchar val)
-{
- int bmsize = worldsize>>BM_SCALE,
- x1 = clamp(x, 0, bmsize),
- y1 = clamp(y, 0, bmsize),
- x2 = clamp(x+w, 0, bmsize),
- y2 = clamp(y+h, 0, bmsize);
- if(max(x1, y1) >= bmsize || min(x2, y2) <= 0 || x1>=x2 || y1>=y2) return;
- fillblendmap(blendmap.type, blendmap, bmsize, val, x1, y1, x2, y2);
-}
-
-static void invertblendmap(uchar &type, BlendMapNode &node, int size, int x1, int y1, int x2, int y2)
-{
- if(type==BM_BRANCH)
- {
- size /= 2;
- if(y1 < size)
- {
- if(x1 < size) invertblendmap(node.branch->type[0], node.branch->children[0], size,
- x1, y1, min(x2, size), min(y2, size));
- if(x2 > size) invertblendmap(node.branch->type[1], node.branch->children[1], size,
- max(x1-size, 0), y1, x2-size, min(y2, size));
- }
- if(y2 > size)
- {
- if(x1 < size) invertblendmap(node.branch->type[2], node.branch->children[2], size,
- x1, max(y1-size, 0), min(x2, size), y2-size);
- if(x2 > size) invertblendmap(node.branch->type[3], node.branch->children[3], size,
- max(x1-size, 0), max(y1-size, 0), x2-size, y2-size);
- }
- return;
- }
- else if(type==BM_SOLID)
- {
- fillblendmap(type, node, size, 255-node.solid->val, x1, y1, x2, y2);
- }
- else if(type==BM_IMAGE)
- {
- uchar *dst = &node.image->data[y1*BM_IMAGE_SIZE + x1];
- loopi(y2-y1)
- {
- loopj(x2-x1) dst[j] = 255-dst[j];
- dst += BM_IMAGE_SIZE;
- }
- }
-}
-
-void invertblendmap(int x, int y, int w, int h)
-{
- int bmsize = worldsize>>BM_SCALE,
- x1 = clamp(x, 0, bmsize),
- y1 = clamp(y, 0, bmsize),
- x2 = clamp(x+w, 0, bmsize),
- y2 = clamp(y+h, 0, bmsize);
- if(max(x1, y1) >= bmsize || min(x2, y2) <= 0 || x1>=x2 || y1>=y2) return;
- invertblendmap(blendmap.type, blendmap, bmsize, x1, y1, x2, y2);
-}
-
-static void optimizeblendmap(uchar &type, BlendMapNode &node)
-{
- switch(type)
- {
- case BM_IMAGE:
- {
- uint val = node.image->data[0];
- val |= val<<8;
- val |= val<<16;
- for(uint *data = (uint *)node.image->data, *end = &data[sizeof(node.image->data)/sizeof(uint)]; data < end; data++)
- if(*data != val) return;
- node.cleanup(type);
- type = BM_SOLID;
- node.solid = &bmsolids[val&0xFF];
- break;
- }
- case BM_BRANCH:
- {
- loopi(4) optimizeblendmap(node.branch->type[i], node.branch->children[i]);
- if(node.branch->type[3]!=BM_SOLID) return;
- uint val = node.branch->children[3].solid->val;
- loopi(3) if(node.branch->type[i]!=BM_SOLID || node.branch->children[i].solid->val != val) return;
- node.cleanup(type);
- type = BM_SOLID;
- node.solid = &bmsolids[val];
- break;
- }
- }
-}
-
-void optimizeblendmap()
-{
- optimizeblendmap(blendmap.type, blendmap);
-}
-
-VARF(blendpaintmode, 0, 0, 5,
-{
- if(!blendpaintmode) stoppaintblendmap();
-});
-
-static void blitblendmap(uchar &type, BlendMapNode &node, int bmx, int bmy, int bmsize, uchar *src, int sx, int sy, int sw, int sh, int smode)
-{
- if(type==BM_BRANCH)
- {
- bmsize /= 2;
- if(sy < bmy + bmsize)
- {
- if(sx < bmx + bmsize) blitblendmap(node.branch->type[0], node.branch->children[0], bmx, bmy, bmsize, src, sx, sy, sw, sh, smode);
- if(sx + sw > bmx + bmsize) blitblendmap(node.branch->type[1], node.branch->children[1], bmx+bmsize, bmy, bmsize, src, sx, sy, sw, sh, smode);
- }
- if(sy + sh > bmy + bmsize)
- {
- if(sx < bmx + bmsize) blitblendmap(node.branch->type[2], node.branch->children[2], bmx, bmy+bmsize, bmsize, src, sx, sy, sw, sh, smode);
- if(sx + sw > bmx + bmsize) blitblendmap(node.branch->type[3], node.branch->children[3], bmx+bmsize, bmy+bmsize, bmsize, src, sx, sy, sw, sh, smode);
- }
- return;
- }
- if(type==BM_SOLID)
- {
- uchar val = node.solid->val;
- if(bmsize > BM_IMAGE_SIZE)
- {
- node.splitsolid(type, val);
- blitblendmap(type, node, bmx, bmy, bmsize, src, sx, sy, sw, sh, smode);
- return;
- }
-
- type = BM_IMAGE;
- node.image = new BlendMapImage;
- memset(node.image->data, val, sizeof(node.image->data));
- }
-
- int x1 = clamp(sx - bmx, 0, bmsize), y1 = clamp(sy - bmy, 0, bmsize),
- x2 = clamp(sx+sw - bmx, 0, bmsize), y2 = clamp(sy+sh - bmy, 0, bmsize);
- uchar *dst = &node.image->data[y1*BM_IMAGE_SIZE + x1];
- src += max(bmy - sy, 0)*sw + max(bmx - sx, 0);
- loopi(y2-y1)
- {
- switch(smode)
- {
- case 1:
- memcpy(dst, src, x2 - x1);
- break;
-
- case 2:
- loopi(x2 - x1) dst[i] = min(dst[i], src[i]);
- break;
-
- case 3:
- loopi(x2 - x1) dst[i] = max(dst[i], src[i]);
- break;
-
- case 4:
- loopi(x2 - x1) dst[i] = min(dst[i], uchar(0xFF - src[i]));
- break;
-
- case 5:
- loopi(x2 - x1) dst[i] = max(dst[i], uchar(0xFF - src[i]));
- break;
- }
- dst += BM_IMAGE_SIZE;
- src += sw;
- }
-}
-
-void blitblendmap(uchar *src, int sx, int sy, int sw, int sh, int smode)
-{
- int bmsize = worldsize>>BM_SCALE;
- if(max(sx, sy) >= bmsize || min(sx+sw, sy+sh) <= 0 || min(sw, sh) <= 0) return;
- blitblendmap(blendmap.type, blendmap, 0, 0, bmsize, src, sx, sy, sw, sh, smode);
-}
-
-void resetblendmap()
-{
- blendmap.cleanup();
- blendmap.type = BM_SOLID;
- blendmap.solid = &bmsolids[0xFF];
-}
-
-void enlargeblendmap()
-{
- if(blendmap.type == BM_SOLID) return;
- BlendMapBranch *branch = new BlendMapBranch;
- branch->type[0] = blendmap.type;
- branch->children[0] = blendmap;
- loopi(3)
- {
- branch->type[i+1] = BM_SOLID;
- branch->children[i+1].solid = &bmsolids[0xFF];
- }
- blendmap.type = BM_BRANCH;
- blendmap.branch = branch;
-}
-
-void shrinkblendmap(int octant)
-{
- blendmap.shrink(octant&3);
-}
-
-void moveblendmap(uchar type, BlendMapNode &node, int size, int x, int y, int dx, int dy)
-{
- if(type == BM_BRANCH)
- {
- size /= 2;
- moveblendmap(node.branch->type[0], node.branch->children[0], size, x, y, dx, dy);
- moveblendmap(node.branch->type[1], node.branch->children[1], size, x + size, y, dx, dy);
- moveblendmap(node.branch->type[2], node.branch->children[2], size, x, y + size, dx, dy);
- moveblendmap(node.branch->type[3], node.branch->children[3], size, x + size, y + size, dx, dy);
- return;
- }
- else if(type == BM_SOLID)
- {
- fillblendmap(x+dx, y+dy, size, size, node.solid->val);
- }
- else if(type == BM_IMAGE)
- {
- blitblendmap(node.image->data, x+dx, y+dy, size, size, 1);
- }
-}
-
-void moveblendmap(int dx, int dy)
-{
- BlendMapRoot old = blendmap;
- blendmap.type = BM_SOLID;
- blendmap.solid = &bmsolids[0xFF];
- moveblendmap(old.type, old, worldsize>>BM_SCALE, 0, 0, dx, dy);
- old.cleanup();
-}
-
-struct BlendBrush
-{
- char *name;
- int w, h;
- uchar *data;
- GLuint tex;
-
- BlendBrush(const char *name, int w, int h) :
- name(newstring(name)), w(w), h(h), data(new uchar[w*h]), tex(0)
- {}
-
- ~BlendBrush()
- {
- cleanup();
- delete[] name;
- if(data) delete[] data;
- }
-
- void cleanup()
- {
- if(tex) { glDeleteTextures(1, &tex); tex = 0; }
- }
-
- void gentex()
- {
- if(!tex) glGenTextures(1, &tex);
- uchar *buf = new uchar[2*w*h];
- uchar *dst = buf, *src = data;
- loopi(h)
- {
- loopj(w) *dst++ = 255 - *src++;
- }
- createtexture(tex, w, h, buf, 3, 1, hasTRG ? GL_R8 : GL_LUMINANCE8);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
- GLfloat border[4] = { 0, 0, 0, 0 };
- glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, border);
- delete[] buf;
- }
-
- void reorient(bool flipx, bool flipy, bool swapxy)
- {
- uchar *rdata = new uchar[w*h];
- int stridex = 1, stridey = 1;
- if(swapxy) stridex *= h; else stridey *= w;
- uchar *src = data, *dst = rdata;
- if(flipx) { dst += (w-1)*stridex; stridex = -stridex; }
- if(flipy) { dst += (h-1)*stridey; stridey = -stridey; }
- loopi(h)
- {
- uchar *curdst = dst;
- loopj(w)
- {
- *curdst = *src++;
- curdst += stridex;
- }
- dst += stridey;
- }
- if(swapxy) swap(w, h);
- delete[] data;
- data = rdata;
- if(tex) gentex();
- }
-};
-
-static vector<BlendBrush *> brushes;
-static int curbrush = -1;
-
-void cleanupblendmap()
-{
- loopv(brushes) brushes[i]->cleanup();
-}
-
-void clearblendbrushes()
-{
- while(brushes.length()) delete brushes.pop();
- curbrush = -1;
-}
-
-void delblendbrush(const char *name)
-{
- loopv(brushes) if(!strcmp(brushes[i]->name, name))
- {
- delete brushes[i];
- brushes.remove(i--);
- }
- curbrush = brushes.empty() ? -1 : clamp(curbrush, 0, brushes.length()-1);
-}
-
-void addblendbrush(const char *name, const char *imgname)
-{
- delblendbrush(name);
-
- ImageData s;
- if(!loadimage(imgname, s)) { conoutf(CON_ERROR, "could not load blend brush image %s", imgname); return; }
- if(max(s.w, s.h) > (1<<12))
- {
- conoutf(CON_ERROR, "blend brush image size exceeded %dx%d pixels: %s", 1<<12, 1<<12, imgname);
- return;
- }
-
- BlendBrush *brush = new BlendBrush(name, s.w, s.h);
-
- uchar *dst = brush->data, *srcrow = s.data;
- loopi(s.h)
- {
- for(uchar *src = srcrow, *end = &srcrow[s.w*s.bpp]; src < end; src += s.bpp)
- *dst++ = src[0];
- srcrow += s.pitch;
- }
-
- brushes.add(brush);
- if(curbrush < 0) curbrush = 0;
- else if(curbrush >= brushes.length()) curbrush = brushes.length()-1;
-
-}
-
-void nextblendbrush(int *dir)
-{
- curbrush += *dir < 0 ? -1 : 1;
- if(brushes.empty()) curbrush = -1;
- else if(!brushes.inrange(curbrush)) curbrush = *dir < 0 ? brushes.length()-1 : 0;
-}
-
-void setblendbrush(const char *name)
-{
- loopv(brushes) if(!strcmp(brushes[i]->name, name)) { curbrush = i; break; }
-}
-
-void getblendbrushname(int *n)
-{
- result(brushes.inrange(*n) ? brushes[*n]->name : "");
-}
-
-void curblendbrush()
-{
- intret(curbrush);
-}
-
-COMMAND(clearblendbrushes, "");
-COMMAND(delblendbrush, "s");
-COMMAND(addblendbrush, "ss");
-COMMAND(nextblendbrush, "i");
-COMMAND(setblendbrush, "s");
-COMMAND(getblendbrushname, "i");
-COMMAND(curblendbrush, "");
-
-extern int nompedit;
-
-bool canpaintblendmap(bool brush = true, bool sel = false, bool msg = true)
-{
- if(noedit(!sel, msg) || (nompedit && multiplayer())) return false;
- if(!blendpaintmode)
- {
- if(msg) conoutf(CON_ERROR, "operation only allowed in blend paint mode");
- return false;
- }
- if(brush && !brushes.inrange(curbrush))
- {
- if(msg) conoutf(CON_ERROR, "no blend brush selected");
- return false;
- }
- return true;
-}
-
-void rotateblendbrush(int *val)
-{
- if(!canpaintblendmap()) return;
- BlendBrush *brush = brushes[curbrush];
- const texrotation &r = texrotations[*val < 0 ? 3 : clamp(*val, 1, 7)];
- brush->reorient(r.flipx, r.flipy, r.swapxy);
-}
-
-COMMAND(rotateblendbrush, "i");
-
-void paintblendmap(bool msg)
-{
- if(!canpaintblendmap(true, false, msg)) return;
-
- BlendBrush *brush = brushes[curbrush];
- int x = (int)floor(clamp(worldpos.x, 0.0f, float(worldsize))/(1<<BM_SCALE) - 0.5f*brush->w),
- y = (int)floor(clamp(worldpos.y, 0.0f, float(worldsize))/(1<<BM_SCALE) - 0.5f*brush->h);
- blitblendmap(brush->data, x, y, brush->w, brush->h, blendpaintmode);
- previewblends(ivec((x-1)<<BM_SCALE, (y-1)<<BM_SCALE, 0),
- ivec((x+brush->w+1)<<BM_SCALE, (y+brush->h+1)<<BM_SCALE, worldsize));
-}
-
-VAR(paintblendmapdelay, 1, 500, 3000);
-VAR(paintblendmapinterval, 1, 30, 3000);
-
-int paintingblendmap = 0, lastpaintblendmap = 0;
-
-void stoppaintblendmap()
-{
- paintingblendmap = 0;
- lastpaintblendmap = 0;
-}
-
-void trypaintblendmap()
-{
- if(!paintingblendmap || totalmillis - paintingblendmap < paintblendmapdelay) return;
- if(lastpaintblendmap)
- {
- int diff = totalmillis - lastpaintblendmap;
- if(diff < paintblendmapinterval) return;
- lastpaintblendmap = (diff - diff%paintblendmapinterval) + lastpaintblendmap;
- }
- else lastpaintblendmap = totalmillis;
- paintblendmap(false);
-}
-
-ICOMMAND(paintblendmap, "D", (int *isdown),
-{
- if(*isdown)
- {
- if(!paintingblendmap) { paintblendmap(true); paintingblendmap = totalmillis; }
- }
- else stoppaintblendmap();
-});
-
-void clearblendmapsel()
-{
- if(noedit(false) || (nompedit && multiplayer())) return;
- extern selinfo sel;
- int x1 = sel.o.x>>BM_SCALE, y1 = sel.o.y>>BM_SCALE,
- x2 = (sel.o.x+sel.s.x*sel.grid+(1<<BM_SCALE)-1)>>BM_SCALE,
- y2 = (sel.o.y+sel.s.y*sel.grid+(1<<BM_SCALE)-1)>>BM_SCALE;
- fillblendmap(x1, y1, x2-x1, y2-y1, 0xFF);
- previewblends(ivec(x1<<BM_SCALE, y1<<BM_SCALE, 0),
- ivec(x2<<BM_SCALE, y2<<BM_SCALE, worldsize));
-}
-
-COMMAND(clearblendmapsel, "");
-
-void invertblendmapsel()
-{
- if(noedit(false) || (nompedit && multiplayer())) return;
- extern selinfo sel;
- int x1 = sel.o.x>>BM_SCALE, y1 = sel.o.y>>BM_SCALE,
- x2 = (sel.o.x+sel.s.x*sel.grid+(1<<BM_SCALE)-1)>>BM_SCALE,
- y2 = (sel.o.y+sel.s.y*sel.grid+(1<<BM_SCALE)-1)>>BM_SCALE;
- invertblendmap(x1, y1, x2-x1, y2-y1);
- previewblends(ivec(x1<<BM_SCALE, y1<<BM_SCALE, 0),
- ivec(x2<<BM_SCALE, y2<<BM_SCALE, worldsize));
-}
-
-COMMAND(invertblendmapsel, "");
-
-void invertblendmap()
-{
- if(noedit(false) || (nompedit && multiplayer())) return;
- invertblendmap(0, 0, worldsize>>BM_SCALE, worldsize>>BM_SCALE);
- previewblends(ivec(0, 0, 0), ivec(worldsize, worldsize, worldsize));
-}
-
-COMMAND(invertblendmap, "");
-
-void showblendmap()
-{
- if(noedit(true) || (nompedit && multiplayer())) return;
- previewblends(ivec(0, 0, 0), ivec(worldsize, worldsize, worldsize));
-}
-
-COMMAND(showblendmap, "");
-COMMAND(optimizeblendmap, "");
-ICOMMAND(clearblendmap, "", (),
-{
- if(noedit(true) || (nompedit && multiplayer())) return;
- resetblendmap();
- showblendmap();
-});
-
-ICOMMAND(moveblendmap, "ii", (int *dx, int *dy),
-{
- if(noedit(true) || (nompedit && multiplayer())) return;
- if(*dx%(BM_IMAGE_SIZE<<BM_SCALE) || *dy%(BM_IMAGE_SIZE<<BM_SCALE))
- {
- conoutf(CON_ERROR, "blendmap movement must be in multiples of %d", BM_IMAGE_SIZE<<BM_SCALE);
- return;
- }
- if(*dx <= -worldsize || *dx >= worldsize || *dy <= -worldsize || *dy >= worldsize)
- resetblendmap();
- else
- moveblendmap(*dx>>BM_SCALE, *dy>>BM_SCALE);
- showblendmap();
-});
-
-void renderblendbrush()
-{
- if(!blendpaintmode || !brushes.inrange(curbrush)) return;
-
- BlendBrush *brush = brushes[curbrush];
- int x1 = (int)floor(clamp(worldpos.x, 0.0f, float(worldsize))/(1<<BM_SCALE) - 0.5f*brush->w) << BM_SCALE,
- y1 = (int)floor(clamp(worldpos.y, 0.0f, float(worldsize))/(1<<BM_SCALE) - 0.5f*brush->h) << BM_SCALE,
- x2 = x1 + (brush->w << BM_SCALE),
- y2 = y1 + (brush->h << BM_SCALE);
-
- if(max(x1, y1) >= worldsize || min(x2, y2) <= 0 || x1>=x2 || y1>=y2) return;
-
- if(!brush->tex) brush->gentex();
- renderblendbrush(brush->tex, x1, y1, x2 - x1, y2 - y1);
-}
-
-bool loadblendmap(stream *f, uchar &type, BlendMapNode &node)
-{
- type = f->getchar();
- switch(type)
- {
- case BM_SOLID:
- {
- int val = f->getchar();
- if(val<0 || val>0xFF) return false;
- node.solid = &bmsolids[val];
- break;
- }
-
- case BM_IMAGE:
- node.image = new BlendMapImage;
- if(f->read(node.image->data, sizeof(node.image->data)) != sizeof(node.image->data))
- return false;
- break;
-
- case BM_BRANCH:
- node.branch = new BlendMapBranch;
- loopi(4) { node.branch->type[i] = BM_SOLID; node.branch->children[i].solid = &bmsolids[0xFF]; }
- loopi(4) if(!loadblendmap(f, node.branch->type[i], node.branch->children[i]))
- return false;
- break;
-
- default:
- type = BM_SOLID;
- node.solid = &bmsolids[0xFF];
- return false;
- }
- return true;
-}
-
-bool loadblendmap(stream *f, int info)
-{
- resetblendmap();
- return loadblendmap(f, blendmap.type, blendmap);
-}
-
-void saveblendmap(stream *f, uchar type, BlendMapNode &node)
-{
- f->putchar(type);
- switch(type)
- {
- case BM_SOLID:
- f->putchar(node.solid->val);
- break;
-
- case BM_IMAGE:
- f->write(node.image->data, sizeof(node.image->data));
- break;
-
- case BM_BRANCH:
- loopi(4) saveblendmap(f, node.branch->type[i], node.branch->children[i]);
- break;
- }
-}
-
-void saveblendmap(stream *f)
-{
- saveblendmap(f, blendmap.type, blendmap);
-}
-
-uchar shouldsaveblendmap()
-{
- return blendmap.solid!=&bmsolids[0xFF] ? 1 : 0;
-}
-