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| author | xolatile | 2025-08-05 15:27:57 +0200 |
|---|---|---|
| committer | xolatile | 2025-08-05 15:27:57 +0200 |
| commit | 9234eeb1d2954a3dae6c84ffa8ed8643953272c5 (patch) | |
| tree | f2253bac389d743ba8582139901c782f7afde4cc /src/engine/shader.cpp | |
| parent | a2a16b85572b1d28b0cd4901ea7348750732a740 (diff) | |
| download | xolatile-badassbug-9234eeb1d2954a3dae6c84ffa8ed8643953272c5.tar.xz xolatile-badassbug-9234eeb1d2954a3dae6c84ffa8ed8643953272c5.tar.zst | |
Experimental MD3 to OBJ to IQM converter and code removal, shit compiles...
Diffstat (limited to 'src/engine/shader.cpp')
| -rw-r--r-- | src/engine/shader.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/engine/shader.cpp b/src/engine/shader.cpp index 6134275..5e56e81 100644 --- a/src/engine/shader.cpp +++ b/src/engine/shader.cpp @@ -359,7 +359,6 @@ void Shader::allocparams(Slot *slot) { case TEX_DIFFUSE: UNIFORMTEX("diffusemap", 0); break; case TEX_NORMAL: UNIFORMTEX("normalmap", tmu++); break; - case TEX_GLOW: UNIFORMTEX("glowmap", tmu++); break; case TEX_DECAL: UNIFORMTEX("decal", tmu++); break; case TEX_SPEC: if(t.combined<0) UNIFORMTEX("specmap", tmu++); break; case TEX_DEPTH: if(t.combined<0) UNIFORMTEX("depthmap", tmu++); break; @@ -1102,13 +1101,6 @@ void linkvslotshader(VSlot &s, bool load) linkslotshaderparams(s.params, sh, load); if(!sh) return; - - if(s.slot->texmask&(1<<TEX_GLOW)) - { - static const char *paramname = getshaderparamname("glowcolor"); - const float *param = findslotparam(s, paramname); - if(param) s.glowcolor = vec(param).clamp(0, 1); - } } void altshader(char *origname, char *altname) |
