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authorxolatile2025-08-10 00:19:46 +0200
committerxolatile2025-08-10 00:19:46 +0200
commit757096e7df15c14b9b10352fa91663483f9e34f8 (patch)
treedcad789d0abd8be76463277dc01bf32c4e6a527b /src/fpsgame/ai.h
parentb2c89d7060e99a36c8c7ac897b7386686c74deac (diff)
downloadxolatile-badassbug-757096e7df15c14b9b10352fa91663483f9e34f8.tar.xz
xolatile-badassbug-757096e7df15c14b9b10352fa91663483f9e34f8.tar.zst
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Diffstat (limited to 'src/fpsgame/ai.h')
-rw-r--r--src/fpsgame/ai.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/fpsgame/ai.h b/src/fpsgame/ai.h
index 40c8513..81b1e26 100644
--- a/src/fpsgame/ai.h
+++ b/src/fpsgame/ai.h
@@ -227,11 +227,10 @@ namespace ai {
extern bool violence(fpsent *d, aistate &b, fpsent *e, int pursue = 0);
extern bool patrol(fpsent *d, aistate &b, const vec &pos, float guard = SIGHTMIN, float wander = SIGHTMAX, int walk = 1, bool retry = false);
extern bool defend(fpsent *d, aistate &b, const vec &pos, float guard = SIGHTMIN, float wander = SIGHTMAX, int walk = 1);
- extern void assist(fpsent *d, aistate &b, vector<interest> &interests, bool all = false, bool force = false);
- extern bool parseinterests(fpsent *d, aistate &b, vector<interest> &interests, bool override = false, bool ignore = false);
+ extern bool parseinterests(fpsent *d, aistate &b, vector<interest> &interests, bool ignore = false);
extern void spawned(fpsent *d);
extern void damaged(fpsent *d, fpsent *e);
- extern void killed(fpsent *d, fpsent *e);
+ extern void killed(fpsent *d);
extern void itemspawned(int ent);
extern void render();
}