diff options
Diffstat (limited to 'src/fpsgame/ai.h')
| -rw-r--r-- | src/fpsgame/ai.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/fpsgame/ai.h b/src/fpsgame/ai.h index 40c8513..81b1e26 100644 --- a/src/fpsgame/ai.h +++ b/src/fpsgame/ai.h @@ -227,11 +227,10 @@ namespace ai { extern bool violence(fpsent *d, aistate &b, fpsent *e, int pursue = 0); extern bool patrol(fpsent *d, aistate &b, const vec &pos, float guard = SIGHTMIN, float wander = SIGHTMAX, int walk = 1, bool retry = false); extern bool defend(fpsent *d, aistate &b, const vec &pos, float guard = SIGHTMIN, float wander = SIGHTMAX, int walk = 1); - extern void assist(fpsent *d, aistate &b, vector<interest> &interests, bool all = false, bool force = false); - extern bool parseinterests(fpsent *d, aistate &b, vector<interest> &interests, bool override = false, bool ignore = false); + extern bool parseinterests(fpsent *d, aistate &b, vector<interest> &interests, bool ignore = false); extern void spawned(fpsent *d); extern void damaged(fpsent *d, fpsent *e); - extern void killed(fpsent *d, fpsent *e); + extern void killed(fpsent *d); extern void itemspawned(int ent); extern void render(); } |
