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authorxolatile2025-08-05 15:27:57 +0200
committerxolatile2025-08-05 15:27:57 +0200
commit9234eeb1d2954a3dae6c84ffa8ed8643953272c5 (patch)
treef2253bac389d743ba8582139901c782f7afde4cc /src/fpsgame/game.h
parenta2a16b85572b1d28b0cd4901ea7348750732a740 (diff)
downloadxolatile-badassbug-9234eeb1d2954a3dae6c84ffa8ed8643953272c5.tar.xz
xolatile-badassbug-9234eeb1d2954a3dae6c84ffa8ed8643953272c5.tar.zst
Experimental MD3 to OBJ to IQM converter and code removal, shit compiles...
Diffstat (limited to 'src/fpsgame/game.h')
-rw-r--r--src/fpsgame/game.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/fpsgame/game.h b/src/fpsgame/game.h
index c37f616..3cdbba3 100644
--- a/src/fpsgame/game.h
+++ b/src/fpsgame/game.h
@@ -26,7 +26,6 @@ enum // static entity types
LIGHT = ET_LIGHT, // lightsource, attr1 = radius, attr2 = intensity
MAPMODEL = ET_MAPMODEL, // attr1 = angle, attr2 = idx
PLAYERSTART, // attr1 = angle, attr2 = team
- ENVMAP = ET_NOENVMAP, // attr1 = radius
PARTICLES = ET_PARTICLES,
MAPSOUND = ET_SOUND,
SPOTLIGHT = ET_SPOTLIGHT,