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+with Raylib;
+use Raylib;
+
+procedure Preview is
+
+ type Texture_Index is (
+ Archery,
+ Barracks,
+ Blacksmith,
+ Castle,
+ House_1,
+ House_2,
+ House_3,
+ Stable,
+ Terrain,
+ Tree_1,
+ Tree_2,
+ Tree_3
+ );
+
+ Texture_Array : array (Texture_Index) of Texture;
+
+begin
+ Open_Window (1280, 720, "Pandemos Empire" & ASCII.NUL);
+ --
+ for I in Texture_Index
+ loop
+ Texture_Array (I) := Load_Texture ("./example/resource/"
+ & Texture_Index'Image (I)
+ & ".png"
+ & ASCII.NUL);
+ end loop;
+ --
+ until Window_Should_Close
+ loop
+ Begin_Drawing;
+ for Y in 0 .. Get_Screen_Height / Terrain.Height - 2
+ for X in 0 .. Get_Screen_Width / Terrain.Width - 2
+ Draw_Texture (Data => Texture_Array (Terrain),
+ X => X * Terrain.Width,
+ Y => Y * Terrain.Height);
+ End_Drawing;
+ end loop;
+ --
+ for I in Texture_Index
+ loop
+ Unload_Texture (Texture_Array (I));
+ end loop;
+ --
+ Close_Window;
+end Preview;