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with Raylib;
use Raylib;
procedure Preview is
type Texture_Index is (
Archery,
Barracks,
Blacksmith,
Castle,
House_1,
House_2,
House_3,
Stable,
Terrain,
Tree_1,
Tree_2,
Tree_3
);
Texture_Array : array (Texture_Index) of Texture;
begin
Open_Window (1280, 720, "Pandemos Empire" & ASCII.NUL);
--
for I in Texture_Index
loop
Texture_Array (I) := Load_Texture ("./example/resource/"
& Texture_Index'Image (I)
& ".png"
& ASCII.NUL);
end loop;
--
until Window_Should_Close
loop
Begin_Drawing;
for Y in 0 .. Get_Screen_Height / Terrain.Height - 2
for X in 0 .. Get_Screen_Width / Terrain.Width - 2
Draw_Texture (Data => Texture_Array (Terrain),
X => X * Terrain.Width,
Y => Y * Terrain.Height);
End_Drawing;
end loop;
--
for I in Texture_Index
loop
Unload_Texture (Texture_Array (I));
end loop;
--
Close_Window;
end Preview;
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