diff options
| author | xolatile | 2025-08-05 15:27:57 +0200 |
|---|---|---|
| committer | xolatile | 2025-08-05 15:27:57 +0200 |
| commit | 9234eeb1d2954a3dae6c84ffa8ed8643953272c5 (patch) | |
| tree | f2253bac389d743ba8582139901c782f7afde4cc /src/shared | |
| parent | a2a16b85572b1d28b0cd4901ea7348750732a740 (diff) | |
| download | xolatile-badassbug-9234eeb1d2954a3dae6c84ffa8ed8643953272c5.tar.xz xolatile-badassbug-9234eeb1d2954a3dae6c84ffa8ed8643953272c5.tar.zst | |
Experimental MD3 to OBJ to IQM converter and code removal, shit compiles...
Diffstat (limited to 'src/shared')
| -rw-r--r-- | src/shared/ents.h | 2 | ||||
| -rw-r--r-- | src/shared/iengine.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/shared/ents.h b/src/shared/ents.h index 57e23fe..3ceccf4 100644 --- a/src/shared/ents.h +++ b/src/shared/ents.h @@ -3,7 +3,7 @@ // ET_*: the only static entity types dictated by the engine... rest are gamecode dependent -enum { ET_EMPTY=0, ET_LIGHT, ET_MAPMODEL, ET_PLAYERSTART, ET_NOENVMAP, ET_PARTICLES, ET_SOUND, ET_SPOTLIGHT, ET_GAMESPECIFIC }; +enum { ET_EMPTY=0, ET_LIGHT, ET_MAPMODEL, ET_PLAYERSTART, ET_PARTICLES, ET_SOUND, ET_SPOTLIGHT, ET_GAMESPECIFIC }; struct entity // persistent map entity { diff --git a/src/shared/iengine.h b/src/shared/iengine.h index 8bc7521..74a6634 100644 --- a/src/shared/iengine.h +++ b/src/shared/iengine.h @@ -368,7 +368,7 @@ extern void moveplayer(physent *pl, int moveres, bool local); extern bool moveplayer(physent *pl, int moveres, bool local, int curtime); extern bool collide(physent *d, const vec &dir = vec(0, 0, 0), float cutoff = 0.0f, bool playercol = true, bool insideplayercol = false); extern bool bounce(physent *d, float secs, float elasticity, float grav); -extern bool bounce(physent *d, float elasticity, float float grav); +extern bool bounce(physent *d, float elasticity, float grav); extern void avoidcollision(physent *d, const vec &dir, physent *obstacle, float space); extern bool overlapsdynent(const vec &o, float radius); extern bool movecamera(physent *pl, const vec &dir, float dist, float stepdist); |
